AP Physics Exam 1 Review Chapter 1 - 4 1 1mile 1600m 1hr 3600s Conversion Factors 2 mile/hr = __ m/s mile mile 1600m 1hr 0.89 m 2 2 s 3600 s hr hr mile 2 Significant Figures (Digits) 1. Nonzero digits are always significant. 2. The final zero is significant when there is a decimal point. 3. Zeros between two other significant digits are always significant. 4. Zeros used solely for spacing the decimal point are not significant. Example: 1.002300 7 sig. fig’s 3 0.004005600 7 sig. fig’s 12300 3 sig. fig’s Addition and subtraction with Sig. Figs The sum or difference of two measurements is precise to the same number of digits after the decimal point as the one with the least number of digits after the decimal point. Example: 16.26 + 4.2 = 20.46 =20.5 4 Multiplication and Division with Sig. Figs The number of significant digits in a product or quotient is the number in the measurement with the least number of significant digits Example: 2.33 5.5 = 12.815 =13. 5 Position and Displacement x = x2 - x1 = xf – xi Vector – – 6 Magnitude: how far Direction: Negative sign indicates direction only, it has nothing to do with magnitude. Total Distance, dtot When there is no change in direction: d x When there is change in direction: dtotal d1 d 2 ... x1 x2 ... where d1 and d2 are distances of segments in which there is no change in direction. 7 Average Velocity and Speed x x f xi v t t f ti dtotal s t 8 x v t Standard Unit: m/s Constant velocity: v v Instantaneous velocity Instantaneous velocity is the average velocity when the time interval becomes very, very small, essentially zero. x dx v lim t 0 t dt 9 Instantaneous velocity is the time-derivative of position function. Acceleration Average acceleration v v f vi a t t f ti 10 Instantaneous acceleration v dv a lim t 0 t dt Constant Acceleration Motion 11 a = constant Let initial time t = 0, then at any time t, velocity and position are given by v v0 at x x v t 1 at 2 0 0 2 2 2 v v 0 2a x x0 x x0 1 v0 v t v v0 v 2 2 1 2 x x0 vt at 2 Free-Fall Motion a = g, downward (g = 9.81 m/s2) Up, down or on top of path Acceleration can be + or g always + g is acceleration due to gravity (It is not gravity.) 12 Adding Vectors: Head-to-Tail Head-to-Tail method: Example: A + B – – – A B Draw vector A Draw vector B starting from the head of A The vector drawn from the tail of A to the head of B is the sum of A + B. B A 13 Vector Components ax a cos a y a sin is the angle between the vector and the +x axis. ax and ay are scalars. y a ay ax 14 x y ay Vector magnitude and direction magnitude: a a 2 a 2 x y ay a 1 y tan direction: tan a ax x is the angle from the +x axis to the vector. 15 a ax x y ry Adding Vectors by Components ay b by a r ax rx When adding vectors by components, we add components in a direction separately from other components. r a b x x x r ab ry rz 2-D a y by az bz 3-D Component form: r a b ax bx iˆ ay by ˆj az bz kˆ 16 bx s a b a b iˆ a x x y b ˆj a y z bz kˆ x Dot product: ab b a a b ab cos ba is the projection of b onto a. ba b cos a b ab cos aba b ba a b axbx a yby az bz 17 a A B Cross Product: c = a b A c ab sin Magnitude of c is: c is a vector, and it has a direction given by the right-hand-rule (RHR): – – – – Place the vectors a and b so that their tails are at the same point. Extend your right arm and fingers in the direction of a. Rotate your hands along your arm so that you can flap your fingers toward b through the smaller angle between a and b. Then Your outstretched thumb points in the direction of c. a b a y bz az by iˆ az bx axbz ˆj axby a y bx kˆ 18 Position is a 3D vector k r x2 y2 z 2 1 y tan x 2 2 x y tan 1 z z y x i 19 r x2 y2 j 3-D Velocity and Acceleration The instantaneous velocity v of a particle is always tangent to the path of the particle. 20 dx vx dt dy vy dt dz vz dt dvx ax dt dv y ay dt dvz a z dt Projectile Motion Breakdown Horizontal: constant velocity vx vox x x v t o ox Vertical: Constant acceleration (ay = g, downward) ay = g if downward is defined as +y direction ay = -g if upward is defined as +y direction v y voy a y t y y v t 1 a t2 o oy y 2 vy 2 voy 2 2ay y 21 v0 x v0 cos 0 v0 y v0 sin 0 Height, Range and Equation of Path 22 Minimum speed at top, but 0 vy = 0 vx = v0x = v0 cos 0 vmin vo cos o Maximum Height is v02 sin 2 0 H 2g Horizontal range is v0 2 R sin 20 g Equation of path is y tan 0 x gx 2 2 v0 cos 0 2 Centripetal Acceleration v2 a r av for uniform circular motion at any time. v a a a v v 23 Uniform Circular Motion Period: 2 r T v Frequency: 1 f T 24 Relative Motion v AC v A B v B C v AB vBA 25