Technology in Architecture Lecture 16 Historic Overview Acoustical Design Sound in Enclosed Spaces Reverberation Historic Overview Greek Theatre Open air Direct sound path No sound reinforcement Minimal reverberation M: p. 1061, F.23.17a Historic Overview 1st Century AD Vitruvius: “10 Books of Architecture” Sound reinforcement Reverberation M: p. 1061, F.23.17b Acoustical Design—Architect’s Role Source slight Path major design influence Receiver primarily interest Acoustical Design Relationships Site Location Orientation Planning Internal Layout Site Factory: Close to RR/Hwy Seismic Site Rest Home: Traffic Noise Outdoor Use Contact/Isolation Location Take advantage of distance/barriers Distance Location Take advantage of distance/barriers Acoustical Barriers Orientation Orient Building for Acoustical Advantage Playground Note: Sound is 3-dimensional, check overhead for flight paths School Planning Consider Acoustical Sensitivity of Activities Noisy Quiet Barrier Planning Consider Acoustical Sensitivity of Activities Critical Non-Critical Noise Internal Layout Each room has needs that can be met by room layout SR-6: p.116 F.5-12 Acoustical Fundamentals—Sound Mechanical vibration, physical wave or series of pressure vibrations in an elastic medium Described in Hertz (cycles per second) Range of hearing: 20-20,000 hz Sound Power Energy radiating from a point source in space. Expressed as watts M: p1027, F.22.9 Sound Intensity Sound power distributed over an area I=P/A I: sound (power) intensity, W/cm2 P: acoustic power, watts A: area (cm2) Intensity Level Level of sound relative to a base reference “10 million million: one” M: p. 1026, T.22.3 Intensity Level Extreme range dictates the use of logarithms IL=10 log (I/I0) IL: intensity level (dB) I: intensity (W/cm2) I0: base intensity (10-16 W/cm2, hearing threshold) Log: logarithm base 10 Intensity Level Scale Change Changes are measured in decibels scale change 3 dB 6 dB 7 dB subjective loudness barely perceptible perceptible clearly perceptible Note: round off to nearest whole number Intensity Level—The Math If IL1=60 dB and IL2=50dB, what is the total sound intensity? 1. Convert to intensity IL1=10 log (I1/I0) 60=10 log(I1/10-16) 6.0= log(I1/10-16) IL2=10 log (I2/I0) 50=10 log(I2/10-16) 5.0= log(I2/10-16) 106=I1/10-16 I1=10-10 105=I2/10-16 I2=10-11 Intensity Level—The Math If IL1=60 dB and IL2=50dB, what is the total sound intensity? 2. Add together I1+I2=1 x 10-10 + 1 x 10-11 ITOT=11 x 10-11 W/cm2 Intensity Level—The Math If IL1=60 dB and IL2=50dB, what is the total sound intensity? 3. Convert back to intensity ILTOT= 10 Log (ITOT/I0) ILTOT=10 Log (11 x 10-11 )/10-16 ILTOT=10 (Log 11 + Log 105 ) ILTOT=10 (1.04 +5) = 60.4 dB Intensity Level Add two 60 dB sources ΔdB=0, add 3 db to higher IL=60+3=63 dB M: p. 1029, F.22.11 Sound Pressure Level Amount of sound in an enclosed space SPL=10 log (p2/p02) SPL: sound pressure level (dB) p: pressure (Pa or μbar) p0: reference base pressure (20 μPa or 2E-4 μbar) Perceived Sound Dominant frequencies affect sound perception M: p. 1022, F.22.8 Sound Meter—”A” Weighting Sound meters that interpret human hearing use an “A” weighted scale dB becomes dBA Sound In Enclosed Spaces—Sound Absorption Amount of sound energy not reflected M: p. 1047, , F.23.2 Sound Absorption Absorption coefficient α=Iα/Ii α=absorption coefficient Iα=sound power intensity absorbed (w/cm2) Ii=sound power impinging on material (w/cm2) 1.0 is total absorption Sound Absorption Absorption coefficient M: p. 1045, T.23.1 Sound Absorption Absorption A=Sα A=total absorption (sabins) S=surface area (ft2 or m2) α=absorption coefficient sabins (m2)= 10.76 sabins (sf) Sound Absorption Total Absorption Σα=S1α1 + S2α2 + S3α3 +…+Snαn or ΣA=A1 + A2 + A3 +…+An Sound Absorption Average Absorption αavg=ΣA/S αavg <0.2 “live” αavg >0.4 “dead” M: p. 1050, F.22.6 Reflection in enclosed spaces Acoustical phenomena M: p. 1063, F.23.20 M: p. 1064, F.23.21 Ray diagrams Trace the reflection paths to and from adjoining surfaces angle of incidence = angle of reflection I R Ray diagrams Trace the reflection paths to receiver Reflected sound path ≤ Direct sound path+55 Note: check rear wall and vertical paths Note: SR-6=RR-7 SR-6: p.116, F.5-12 Reflection in enclosed spaces Auditorium sound reinforcement M: p. 1065, F.23.23 Reverberation Persistence of sound after source has ceased M: p. 1047, F.23.2 Reverberation Time Period of time required for a 60 db drop after sound source stops TR= K x V/ΣA TR: reverberation time (seconds) K: 0.05 (English) (0.049 in SR-6) or 0.16 (metric) V: volume (ft3 or m3) ΣA: total room absorption, sabins (ft2 or m2) Reverberation Time Application Volume M: p. 1058, F.23.13 3.5 ft3x1000 35.0 350 Reverberation Example Compile data Material Absorption Coefficient Material Surface Area SR-6: p.121 Reverberation Example Compare to requirements and adjust M: p. 1058, F.23.13 3.5 ft3x1000 35.0 350