K-1OnceUponaTimePPTGame-dp - Lamar R

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Story
Game Directions
Once Upon A Time
Game Preparation
Game Pieces
Play the Game
Objectives
Credits
Copyright Notice
A Homemade PowerPoint Game
Danielle Simmons and Meredith Coleman
UNC - Charlotte
Once Upon a Time. . .
In a small town, after their stories were all told, there lived all the Fairy
Tale characters from every book. Cinderella lived with her step sisters,
then her prince. The 3 Little Pigs built their homes along the same road
that the 3 Billy Goats crossed the Troll’s bridge. Little Red Riding Hood
traveled through the woods in the town to visit her Grandma every week
and in those same woods, Hansel and Gretel got lost away from home. In
the little town live Rumpelstiltskin and even Aladdin and his magic lamp.
Things were going along, happily ever after, until one day, the Big Bad
Wolf was up to no good. He captured those Fairy Tale characters and
made them all stay in the big castle at the edge of town so he could eat
them all for his dinner. Will you help rescue the Fairy Tales from the Big
Bad Wolf?
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Game Directions

The goal of the game is to start at the beginning of town
and make your way through the forest, past the pigs’ houses,
over the bridge and to the castle at the edge of town to save the
Fairy Tales.

To play the game you have to roll the dice to see how many
places you can move, then answer a question. If you get the
question correct, you get to move the spaces, but if you do not
get it right, you have to stay where you are. But be careful, along
the path there are adventure cards and if you land on one, you
must do exactly as it says.

To win the game you have to get to the castle to save the
Fairy Tales before any of the other players.
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Game Preparation
 Gameboard: Print out slides 33-34 and tape
them together.
 Adventure Cards: Print out slide 35, then cut
the cards into individual adventure cards and
place them randomly on the spaces of the
gameboard.
 Game Pieces: Print out slide 5, each player
should pick a character that they would like to
play the game with and cut out the shape for
your game piece.
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Game Pieces
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Credits
All teachers and students at non-profit schools can use, revise, or adapt this game at will at no cost on the
condition that all prior designers are cited.
 This PowerPoint game was originally designed by Danielle Simmons
and Meredith Coleman at The University of North Carolina at Charlotte
on February 7, 2007 with the title “Once Upon a Time”.
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Educational Objectives
 Audience
 Kindergarten
 Subject Area Objectives
 Students will be able to . . .
 2.01 Demonstrate sense of story (e.g., beginning, middle, end, characters, details
and setting).
 2.02 Demonstrate familiarity with a variety of types of books and selections (e.g.,
picture books, caption books, short informational texts, nursery rhymes, word
plays/finger plays, puppet plays, reenactments of familiar stories).
 2.04 Formulate questions that a text might answer before beginning to read (e.g.,
what will happen in this story, who might this be, where do you think this
happens).
 2.06 Understand and follow oral-graphic directions.
 2.07 Demonstrate understanding of literary language; e.g., "once upon a time"
and other vocabulary specific to a genre.
 2.08 Distinguish fantasy from reality when reading text.
 2.09 Identify the sequence of events in a story.
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Copyright
 Copyright 2007 Danielle Simmons and Meredith Coleman
 Permission to copy this game at no cost is granted to all teachers and
students of non-profit schools.
 Permission is also granted to all teachers and students of non-profit
schools to make revisions to this game for their own purposes, on the
condition that this copyright page and the credits page remain part of
the game. Teachers and students who adapt the game should add their
names and affiliations to the credits page without deleting any names
already there.
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Time to play “Once Upon a Time”!
 Ok, are you ready to begin playing the game? First,
let each player roll the dice and the player that rolls
the highest number will go first! Ready to start? Good
Luck!
 BEGIN!
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Game Directions
Quiz Questions
Give directions here.
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That’s Correct!
Click here to continue.
Sorry, that’s not correct!
Click here to continue.
How did Cinderella’s step sisters
treat her?
 They were very nice to her and helped
her do her chores.
 Cinderella did not have any step
sisters.
 Cinderella’s step sisters treated her
badly and made her do everything.
 The step sisters loved Cinderella a lot.
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In the story Little Red Riding Hood,
who ate Grandma?
 The Wolf
 An Evil Wizard
 A Witch
 Her step sister
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What did the Three Little Pigs make
their houses out of?
 All three pigs made their houses out of
wood.
 Mud, Sticks and Sand
 Bricks and Grass
 Straw, Sticks and Bricks
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Why were Hansel and Gretel in the
woods?
 They were playing together and got
lost.
 Their step mother led them into the
woods.
 They smelled the witch’s house and
went to find it.
 They were following rocks that they
found on a path.
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How many wishes did the genie grant
Aladdin?
 100 wishes
 0 wishes
 3 wishes
 1 wish
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What did Esmeralda have to do in
order to keep her baby?
 She had to give Rumpelstiltskin
money.
 She had to guess Rumpelstiltskin’s
name.
 To keep her baby, she had to leave the
castle.
 She had to make Rumpelstiltskin the
king.
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Why did the first two Billy Goats tell
the troll to wait for the next Billy
Goat?
 They wanted to wait for their friend
before they crossed the bridge.
 It was the last Billy Goat’s birthday and
they were having a party for him.
 The last Billy Goat asked them to wait
for him.
 They were trying to trick the troll so
that he would not eat them.
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What did Cinderella lose at the ball?
 Cinderella lost her glass slipper.
 Cinderella lost her magic pumpkin.
 Cinderella lost her step sisters.
 Cinderella did not lose anything at the
ball.
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Where was Little Red Riding Hood
going when she met the Wolf?
 She was on her way to school.
 Little Red Riding Hood was going to
visit the Three Bears.
 She was going to her grandma’s
house to visit her.
 Little Red Riding Hood was going
outside to play with her friends.
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What did the Wolf do to the first two
Pigs’ houses?
 The Wolf burnt their houses down.
 The Wolf brought them presents to
their newly built houses.
 The Wolf ate their grandmas.
 The Wolf huffed and puffed and blew
their houses down.
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What was the witch’s house that
Hansel and Gretel found made of?
 Candy
 Bricks
 Glass
 Sticks
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Esmeralda was supposed to spin
straw into:
 Candy
 Gold
 Money
 Apples
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Rumpelstiltskin was:
 The King
 The Queen’s baby
 A trickster
 There was no
Rumpelstiltskin in
the story.
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Aladdin was in love with:
 Princess Jasmine
 Snow White
 Sleeping Beauty
 Cinderella
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The Three Billy Goats were:
 Friends
 Brothers
 Cousins
 None of the above
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Why couldn’t the Big Bad Wolf get
into the third little pig’s house?
 He built it out of bricks.
 The wolf was too tired to blow
it down.
 The wolf got lost in the woods.
 The wolf ate them outside.
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How did the Prince find out that the
glass slipper belonged to Cinderella?
 He saw her lose it at the ball.
 Her step sisters told him.
 She tried it on and it fit.
 Her fairy godmother sent him a
letter.
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Where did the Big Bad Wolf hide
from Little Red Riding Hood?
 In the Closet
 Under the cabinet
 Behind the bush
 In Grandma’s bed
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What was the witch going to do with
Hansel and Gretel?
 She was going to eat them.
 She was going to cook dinner for
them.
 She wanted to take them home to
their father.
 She made them go to school.
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How many Billy Goats did the Troll
meet?
 10
3
2
7
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*
START
*
FINISH
Adventure Cards
You tricked the
Troll. Skip ahead
one Space.
The Genie grants
you a wish. Skip
ahead 2 spaces.
The wolf did not
blow your house
down. Move ahead 2
spaces.
You wove straw into
gold. Skip ahead 2
spaces.
You couldn’t guess
Rumplestiltskin’s
name. Move back 5
spaces.
You didn’t to do
your chores. Go
back 5 spaces.
The Troll doesn’t
believe you. Skip
a Turn.
You can’t go to
the ball. Go back
2 spaces
The magic carpet
offers you a ride.
Skip ahead 3
spaces.
You were put into
the oven by a witch!
Move back 4
spaces.
You got Lost in the
woods. Go back 1
space.
The wolf tricked you into
thinking he was your
grandmother. Move back
2 spaces.
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