Competency-Based Education & Digital Badges _________________________________________________________________________ Including Case Study: CUW’s Master of Science in Education: Educational Design & Technology (EDT) Dr. Bernard Bull & Alison Eckert - November 2014 Competency-Based Education Competency-Based Education Competency vs. Seat Time Personalized Pathways Learning vs. Teaching What is CBE? The competency-based education (CBE) approach allows students to advance based on their ability to master a skill or competency at their own pace regardless of environment. This method is tailored to meet different learning abilities and can lead to more efficient student outcomes. Limitations to CBE Juggling One Ball Academic Dictatorship / Less Self-Direction Culture of Earning The Measurable Matters More No Time for Critical Sinking Digital Badges What is a digital badge? A visual/digital symbol that indicates evidence of specific knowledge, skill, accomplishment, etc. + meta-data Digital Badge meta-data • Description • Badge Issuer • Criteria Open Badge Infrastructure http://www.openbadges.org/ 2011-2013 Digital Badge Grant Competition http://www.hastac.org/dml-competitions/2012 The Summer of Learning http://www.chicagosummeroflearning.org/ Digital Promise: Micro-Credentials for Educators http://www.digitalpromise.org/initiatives/educator-micro-credentials Digital Badges in Higher Education EDT 970 - 3 Credits EDT 889 - 3 Credits EDT 908 - 3 Credits EDT 892 - 3 Credits EDT 893 - 3 Credits EDT 890/895 - 3 Credits EDT 885 - 3 Credits Elective - 3 Credits Elective - 3 Credits Elective - 3 Credits Elective - 3 Credits Portfolio 1 - 0 Credits Portfolio 2 - 0 Credits Port folio3 - 0 Credits Master of Science in Educational Design & Technology Master of Science in Educational Design & Technology Sample Course & Badges Sample Course: Digital Badge Model Digital Storytelling Flipped Classroom Strategies for Interactive Lecture Project-Based Learning Digital Discussion -Based Learning Gamification & Game-Based Learning Learning Experience Design Essentials Inquiry-Based Learning Sample Course: Traditional Academic Model Learning Objectives Units of Instruction Required Learning Activities Assessments Competency introduction and instructions Badge Host Practice exercises to help reach the competency Access to content and resources about PBL Opportunities to connect and collaborate on PBL Worked examples of PBL Criteria for earning the badge M.S. in Educational Design & Technology Graduate Certificate in Assessment Strategies M.S. in Teaching & Learning Student-Created Badges Badges from Professional Organization Badge from a MOOC = Badges from Another University M.S. in Educational Design & Technology Badges through Prior Learning } } } Degree at University A Degree at University B Degree at University C Cross-University Degree Case Study: MS in EDT THE NUMBERS MS in Education – Ed. Design & Tech. • • • • 33 credits 8-week courses 6 terms per year Online, collaborative courses – asynchronous & near-synchronous – no cohorts • ~100 active students • Degree-completion timeline: 1- 3.5 years – Average ~2 years THE NUMBERS MS in Education – Ed. Design & Tech. • • • • 33 credits 8-week courses 6 terms per year Online, collaborative courses – asynchronous & near-synchronous – no cohorts • ~100 active students • Degree-completion timeline: 1- 3.5 years – Average ~2 years THE NUMBERS MS in Education – Ed. Design & Tech. • • • • 33 credits 8-week courses 6 terms per year Online, collaborative courses – asynchronous & near-synchronous – no cohorts • ~100 active students • Degree-completion timeline: 1- 3.5 years – Average ~2 years THE GOALS MS in Education – Ed. Design & Tech. Upon completion of the program, graduates are expected to be able to: 1. Facilitate and inspire learning and creativity using existing and emerging technologies (NETS-T #1) 2. Design and develop effective and engaging learning experiences, environments, resources, and assessments (Expanded from NETS-T #2) 3. Model digital-age work, research, collaboration and learning (Modified from NETS-T #3) 4. Promote and model digital citizenship and Christian discipleship within the context of the digital age. (Expanded from NETS-T #4) 5. Promote research and data-driven decisions about technologyenhanced teaching and learning environments. 6. Engage in ongoing professional growth and leadership (NETS-T #5) THE PAST DESIGN MS in Education – Ed. Design & Tech. • • • • Traditional academic program 1-2 classes per term “Suggested” sequence Elective opportunities throughout sequence • 11, 3-credit courses & 3, 0-credit portfolios – Collaborative courses – Independent/self-paced courses Stage 1 Orientation Set up Initial Meeting with (GPD-503) your Academic Advisor Stage 2 Course 1 (EDT-970) Course 2 (EDT 889 or EDT 908) Stage 3 Stage 4 Course 3 (EDT 889 or EDT 908) Course 4 (EDT 893 or elective) Portfolio 1 (EDT-927) Seek 1-3 opportunities for EDT leadership in work and/or community. Course 5 (EDT 893 or elective) Portfolio 2 (EDT-928) Course 6 (EDT 892 or elective) Seek 2-3 opportunities for EDT leadership in work and/or community. Course 7 (EDT 892 or elective) Set up Meeting with your Academic Advisor Course 8 (elective) Stage 5 Get your CUW ID & Library Card Course 9 (EDT 885 or an elective) Seek 2-3 opportunities for EDT leadership in work and/or community Course 10 (EDT 885 or an elective) Course 11 - Capstone Project (EDT-895) Present Stage 6 Capstone Project Submit Request to Graduate (can be done while working on capstone) Portfolio 3 (EDT-929) Graduate! COMPETENCIES MS in Education – Ed. Design & Tech. • Competencies demonstrate continued, applied habits – Informed by skills & knowledge – Projected longevity of >10 years – Tool/technology/brand-agnostic platforms & descriptions – More than a one-time demonstration – Make use of the world’s resources – Include reflection & application to current or future vocation CBE: TRANSCRIPTS MS in Education – Ed. Design & Tech. • Maintain a credit-equivalency – .25-3 credits each (Average = .5 credits) • Currently display as courses or “bundles” of competencies • Potential to unbundle in future • Currently assigned letter grades – 80% competencies – 20% discussions DIGITAL BADGES MS in Education – Ed. Design & Tech. • “Progressive-Credentialing” • One-to-one pairing of competencies & badges • OBI-compliant Digital Badges – Bb Achievements – Credly – Mozilla Open Backpack • Brand Identity & Design – Graphic Designer BADGES ISSUANCE MS in Education – Ed. Design & Tech. • 100% Demonstration of required evidence – Standard for graduate-level performance – Detailed checklist • Yes! • Not yet… • Ownership – Student-owned after issuance – Exportability & Credentialing The Process COMPETNECIES MS in Education – Ed. Design & Tech. • Gather all objectives • Align and assign to thematically-based groups • Review external standards • Bundle current objectives into competencies • Attribute credit-equivalencies to each • Repackage competencies into courses TEMPLATES MS in Education – Ed. Design & Tech. • • • • • • • Badge title Competency Credit equivalency Objectives Role of Badge Host Opportunities for Learning & Practice Criteria for demonstrating competency Badge Competency Integrating Technology Models Devises professional development plans for authentic groups of educators that leverage the LOTI, TPAK and SAMR models. SAMPLE • • Objectives • Role of Badge Host Design professional development experiences that help educators develop confidence in integrating technology to improve student learning. Compare and contrast the role of the LoTi, SAMR, and TPACK in understanding the effective integration of technology for teaching and learning. Self-evaluate one's ability to integrate technology effectively by using the LoTi, SAMR, TPACK, and/or other models/frameworks for understanding technology integration. The Badge Host for this competency will be able to help you by recommending additional resources and activities that may help as you explore and/or review this topic. Your Badge Host will be able to give you feedback and advice throughout this learning journey. SAMPLE (Cont’d) Opportunities for Learning and Practice: Levels of Technology Integration (LoTi) in the Curriculum Infographic This interactive graphic illustrates the five levels of technology integration as explained by the LoTi model. Run your mouse over different parts of the graphic and you can click on links for more detailed information about each part. Consider spending some time with this graphic, exploring the different parts of the LOTI model and reviewing the provided examples from math, science, social studies and language arts. http://fcit.usf.edu/matrix/matrix.php 5 Levels of Technology Explanation This document provides a short explanation of what each of the 5 levels constitute in the LoTi model. http://www.glnd.k12.va.us/hendron/LoTILevels.pdf The LoTi Connection This web site includes a variety of fee-based products and services tied to the LoTi model. Some schools use the LoTi Profiler to identify teacher readiness for technology integration. This can provide rich and detailed report of overall school readiness. Take time to review the sample profile along with the other resources on this site. http://www.loticonnection.com/ The SAMR Model Explained by Ruben R. Puentedura (video) This short video (less than five minutes) provides an introduction to what he refers to as the SAMR model of technology integration. https://www.youtube.com/watch?v=_QOsz4AaZ2k General Recommendations RECOMMENDATIONS • Planning • • • • • Set goals Define your own brand of “competency” Identify a team Assign roles Create a timeline • Initial Drafting • Reflect and re-map • Use what is already available • Identify the desired areas of change • Development • Develop a template • Create a common vocabulary • Pilots or mock-ups