1. Investigate the nature of light and vision; and describe the role of invention, explanation and inquiry in developing our current knowledge a) b) c) identify challenges in explaining the nature of light and vision investigate the development of microscopes, telescopes and other optical devices; and describe how these developments contributed to the study of light and other areas of science investigate light beams and optical devices, and identify phenomena that provide evidence of the nature of light In history, people were known to use light to their advantage, but they never really knew what light was. Pythagoras – mathematician thought that light consisted of beams that came from people’s eyes in straight lines. Sight occurred when beams of touch the objects a person was looking at. Problem: if this is true, we would be able to see at night! Still accepted for many years. Euclid Angle of light hitting a flat mirror is the same as the angle of light reflected off the mirror. Suggested light travels in straight lines. Ptolemy Light beams bend when they go from air to glass. Al-Haytham – wrote a book on optics First to accurately describe how the vision works. Showed that light bounces off objects and then travels to the eye. (light doesn’t come from the eye but travels to the eye) Pythagora’s theory was abandoned. Newton – interested in rainbow colors. Using a prism, Newton showed that white light is a mixture of different colors. As light passes through the prism, it split into separate colors. Michelson – placed mirrors between two mountains and measured the distance and the time it took to send of beam of light from one mirror to the other. Found the speed of light to be 299 798 kilometers/second. Light travels in straight lines. Light can be reflected. Light can bend. Light is a form of energy. Optical devices – any technology that uses light. Example: mirror, Hubble space telescope, glasses Invention of optical devices has improved daily. Hans and Zacharias Jansen – built first microscope in 1595 (simple design) Leeuwenhok – used a microscope to look a pond water, blood and plaque scrapped from teeth. Found “little animalcules” (actually bacteria, protozoa, algae, and red blood cells) Discovery of microscope lead to new science of microbiology (study of micro-organisms) Microscope sees two lenses (one in eyepiece and one in objectives) and the light to see images in greater detail. First telescope made in 17th century in the Netherlands Telescopes both magnify and collect light Telescopes provide enlarged images of distant objects using lenses and mirrors. Built himself a telescope in one day and then started to improve his design Discovered mountains and craters on the Moon, small objects circling Jupiter, and then Venus has phases like the Moon. Refracting telescopes – two lenses (one at each end of a long tube). Larger lens collects light and focuses rays towards eyepiece. Eyepiece allows you to see object larger than it appears without telescope Reflecting telescopes – uses a large circular mirror that curves inward. Curved surface gathers light well and another mirror inside the telescope directs light to eyepiece that leads to the eye. Too short refracting telescopes fixed together are called binoculars. Not as powerful as telescopes but more convenient. 1. Investigate the transmission of light, and describe its behaviour using a geometric ray model a) investigate how light is reflected, transmitted and absorbed by different materials; and describe differences in the optical properties of various materials b) measure and predict angles of reflection c) investigate, measure and describe the refraction of light through different materials d) investigate materials used in optical technologies; and predict the effects of changes in their design, alignment or composition Light travels in straight lines. Ray diagrams used to show how light travels. Light traveling from source is shown as straight lines of the arrows. Arrows indicate the direction of travel. Ray diagrams don’t show all light rays, but are useful in explaining how light behaves in different situations. Example – diagrams can explain brightness (intensity) changes the distance. Fewer light rays hit your eyes as you move further away. Ray diagrams explain shadows: Light hits object so light rays cannot continue and a shadow was formed. Light acts differently with different types of materials. Transparent materials – transmit light (light can pass through them) ▪ Example – glass, clear plastic Translucent materials – allow some light (not all) to pass through them ▪ Example – frosted window pane Opaque materials – do not allow any light to pass through them (absorbs or reflects the light) ▪ Shadow created behind these materials ▪ Example – wood, metal, brick Non-luminous materials – don’t produce light. Light that gets to the eyes from the opaque object is reflected from a light source. Luminous materials – produces light itself. Helps us to see all non-luminous materials around us. Type of material What happens when Examples Ray diagram light strikes Transparent All light is allowed to Clear pass streaked glass, through, transmitted. clear plastic Translucent Some light is allowed Frosted to pass through, some glass, scattered. tissue paper, wax paper Opaque No light passes through, reflected or absorbed. Wood, desk, eraser REGULAR REFLECTION Light hits a smooth surface (incoming rays travel parallel to one another) All rays are reflected at the same angle (look the same as though you hadn’t seen them as a reflection) Produced clear image, but eyes must be in direct path of reflected rays to see image. DIFFUSE REFLECTION Light hits a rough/uneven surface Each ray is reflected at a different angle Reflected rays don’t remain parallel. When light is scattered, you see the surface from any position. Incident rays – incoming rays o Smooth surfaces allow incident rays to bounce off surface in parallel beams. (regular reflection) o Example – water, mirrors, glass, polished metal Plain mirrors – flat mirrors with the clearest reflections When a ray of light hits a plane near at an angle, it bounces off the mirror surface at exactly the same angle. Normal – line and perpendicular to mirror Angle of incidence – angle between the incidents ray and the normal. Angle of reflection – angle between the reflected ray and the normal. Angle of reflection = Angle of incidences Concave Mirrors Surface curves inward (like a bowl, cave) Obey the law of reflection When the parallel rays hit a curved surface, each ray is reflected in a different direction. Rays all head to the focal point (common point) Good at collecting light and bringing it to a single point. Used in flashlights, headlights, cosmetic mirrors, telescopes to direct as much light possible in a useful way. When the object is outside of the focal point, the image appears upside down. The closer the image is to the focal point, the larger the image is. When object is between the focal point and the mirror, the image appears enlarged and right side up. Mirror with surface curved outwards Opposite of concave mirror Spreads out light rays Image seems to originate from a smaller point behind the mirror Light bends when it leaves water, making objects seem in places that they are not Interface – boundary where two different substances meet Refraction – light bends when it travels at an angle from one medium (substance) to another. o Due to changes in speed of light o Example - Light in a vacuum = 300 000 km/s (nothing slows light down) When light strikes a medium of different density at an angle, it will refract. If a new medium is very dense, the light will slow down (more refraction) Example - Diamonds are more dense than water – high refraction When the light slows down, the light bends towards the normal line. Lenses collect and bend light Lens – piece of curved glass (or transparent material) that refracts light in a predictable way Concave lenses Convex Lenses Thinner in the center then at Thicker in middle than at the edges Light refracted away from the center of the lens (light diverges or spreads out) edges Light refracted towards the center of the lens (light rays move toward each other) Can be used as a light collector Forms a real image (light rays meet at a point and can be projected on the screen) Image is upside down If the object is behind the focal point, it appears smaller and upside down. If the object is between the focal point and the lens, it appears right side up and magnified. 1. Investigate and explain the science of image formation and vision, and interpret related technologies a) demonstrate the formation of real images, using a double convex lens, and predict the effects of changes in the lens position on the size and location of images b) demonstrate and explain the use of microscopes; and describe, in general terms, the function of eyeglasses, binoculars and telescopes c) explain how objects are seen by the eye, and compare eyes with cameras d) compare the function and design of the mammalian eye with that of other vertebrates and invertebrates e) investigate and describe the development of new technologies to enhance human vision f) investigate and interpret emerging technologies for storing and transmitting images in digital form Eyes and cameras are image of producing technologies. Eye Pupil – allows light into eye Camera Aperture – allows light into camera Iris – colored part of the eyes. Diaphragm – changes the size of Controls the size of the pupils and the aperture to allow the proper the amount of light entering the eye. amount of light in for a picture. Eyelid – open and closes to let a certain amount of light in Shutter – open and close to let certain amount of light in. The longer it is open, the more light enters the camera. In order to see, light rays strike the retina at the back of the eye. The retina contains photoreceptors (cells sensitive to light) o Two different types of photoreceptors: Rods – sensitive to light (can function in low light) Cones – detect color (cannot function in low light) When light hits the retina, photoreceptors are stimulated and send a message through the optic nerve to the brain. Their brain makes sense of the message and translates it into an image. Both eyes and cameras have transparent convex lenses that collect light and direct it to a focal point Lens must be the right shape to produce a good image Muscles of the eye are used to shape the lens to focus in on an object at different distances. Image formed is upside down but the brain corrects this. Farsightedness – cannot see close all objects clearly (image falls behind the retina) o Convex lens is prescribed o To converge light Nearsightedness - cannot see far all objects clearly (image of falls in front of the retina) o Concave lenses are prescribed o To diverge light Laser eye surgery can be used to fix vision defects. Surgeon uses a laser to reshape the cornea of eye. The new cornea acts as a corrective lens. http://www.learnalberta.ca/content/tlfrbl/index. html?launch=true The eye is considered a NATURAL technology. The camera is considered an ARTIFICAL technology. Camera eyes – eyes that have a cornea, lens, and retina and are round in shape o Most vertebrates (animals with backbones) have the camera eyes. o Fish have camera eyes with a perfectly round lens, which bulges out from the pupil, allowing it to see in practically every direction. o Birds have sharper vision than humans because they have five types of cones (humans have only 3), each sensitive to different wavelengths of light. Nocturnal animals have eyes that collect as much light as possible because of their very large pupils. They also have a layer, called tapetum lucidum, inside their eye, which acts as a mirror. They also have many more rods than cones in their retina making their eyes more sensitive to low levels of light. Compound eyes –eyes that are made of smaller units called ommatidium. o Most insects and crustaceans have compound eyes o The compound eye is great for spotting movement, due to their convex shape, but with so many lenses, it is difficult to form a single coherent image. Instead it forms a mosaic image (much like a TV screen). Most information today is stored digitally (converted into numbers). A digital image is a picture made up of smaller colored pieces called pixels (picture elements). Each small pixel is assigned a place and is represented by a number. This long series of numbers can then be stored in the memory of a computer to be accessed at a later time. Once the individual pixels are in the correct order, each pixel is assigned a value, which corresponds to a specific color. When the picture gets reassembled, the computer reads the value of each pixel and makes that pixel the correct color. The quality of the digital image depends on the size of the pixels. o If the pixel is large you will see the image as a collection of small squares. o If the pixel is small you will not notice the squares. The quality of the image is represented by its resolution. The more pixels there are in the image, the higher the resolution. Scanners, digital video recorders, and digital cameras use a charge-coupled device (CCD) to capture the light. The CCD is a grid similar to graph paper. As the light enters each grid square it creates a small electrical charge, which is then converted into digital information and stored on a hard drive, compact disk or digital tape. Digital images can be sent over vast distances, without having to be processed. A powerful computer can convert the digital information very quickly. Digital imaging can also collect different parts of the electromagnetic spectrum, allowing infrared as well as visible images to be captured.