Lecture 2: Overview of Operating System Operating System Fall 2006 1 Outline What is Operating System OS as User/Computer Interface Services provided by OS OS as Resource Manager Evolution of OS Major Achievements of OS 2 What is Operating System? An operating system is a program that controls the execution of application programs and acts as an interface between applications and the computer hardware. Three objectives of operating systems: Convenience Efficiency Makes a computer more convenient to use Allows the computer system resources to be used in an efficient manner Ability to evolve Permit the effective development, testing, and introduction of new system functions without interfering with service 3 OS as User/Computer Interface End User Programmer Application Programs Utilities OperatingSystem Designer Operating-System Computer Hardware 4 Services provided by the operating systems Program Development OS provides a variety of facilities and services, such as editors and debuggers, to assist the programmer in creating programs. Typically, these services are in the form of utility programs that, while not strictly part of the core of the OS, are supplied with the OS and are referred to as application program development tools. Program Execution A number of tasks need to be performed before we can execute a program. Instructions and data must be loaded into main memory. I/O devices and files must be initialized, and other resources must be prepared. The OS handles these duties for the user. 5 Services provided by the operating systems (cont.) Access to I/O Devices Controlled Access to File Each I/O devices requires its own peculiar set of instructions or control signals for operating. The OS provides a uniform interface that hides these details so that the programmer can access such devices using simple reads and writes. The OS must provide protection mechanisms to control access to the files for different users. Certain files can read only, or write only, or execute only. The OS must enforce the access mechanism. System Access In the case of a shared or public system, the OS control access to the system as a whole and to specific system resources. 6 Services provided by the operating systems (cont.) Error Detection and Response A variety of errors can occur while a computer system is running Internal and External hardware errors such as memory error, device failure, or malfunctions. Software error such as arithmetic overflow or underflow, attempt to access forbidden memory locations Operating system cannot grant request of application Accounting Collect usage statistic Monitor performance Used to anticipate future enhancement prepare billing information 7 OS as Resource Manager Computer System I/O devices Memory OS Software Programs and data I/O controller printers I/O controller Keyboards etc. . . . I/O controller processor … processor Auxiliary storage devices, disks, tapes 8 OS as Resource Manager (cont.) The OS is responsible for controlling and managing the various resources of a computer system. The OS functions in the same way as an ordinary computer software, i.e., it is a program or suite of programs executed by the processor The OS frequently relinquishes control of the processor and must depend on the processor to allow it to regain control The OS itself doesn’t do any “useful” work. 9 Ease of Evolution of an OS A major OS will evolve over time for a number of reasons: Hardware upgrades plus new types of hardware New services demanded by users Fixer – fix holes in OS 10 Evolution of OS (1) 1940-1950 No operating system Run as an open shop User signs up for certain time to use it 11 Evolution of OS (2) - Simple Batch Systems Interrupt Processing Monitor Device Drivers Job Sequencing mid 1950s - mid 1960s Control Language Interpreter User Program Area User no longer has direct access to the machine Submit the job to an operator who batches the jobs together sequentially and places the entire batch on the input device Often jobs of a similar nature can be bundled together to further increase economy 12 Evolution of OS (2) - Simple Batch Systems (cont.) Job Control Language (JCL) Special type of programming language Provide instruction to the monitor $JOB user_spec ; identify the user for accounting purposes $FORTRAN ; load the FORTRAN compiler source program cards $LOAD ; load the compiled program $RUN ; run the program data cards $EOJ ; end of job $JOB user_spec $LOAD application $RUN data $EOJ ; identify a new user 13 Evolution of OS (2) - Simple Batch Systems (cont.) Need additional hardware features to support the batch OS: Memory Protection – protect the OS from being wiped out Timer – prevent the job run infinitely Privileged Instruction certain instruction can only be executed by OS, and not by user. I/O could only be performed in monitor (supervisor) mode, CPU runs in supervisor mode or user mode Interrupts early models did not have this capability. Later models have. Make more efficient use of resources Note: Some memory is given to OS and some processor time is given to OS. But we are still better off because machine is a lot faster than human operation. 14 Evolution of OS (3) - Multiprogrammed Batch Systems Monitor 1960s - present (more like a operating system) User program 1 User program 2 User program 3 User program 4 Several users are in memory at the same time Match I/O intensive job with CPU intensive job Important to have Interrupt-Driven I/O or DMA to support multiprogrammed batch system. 15 Uniprogramming Processor must wait for I/O instruction to complete before preceding 16 Multiprogramming When one job needs to wait for I/O, the processor can switch to the other job 17 Multiprogramming 18 Evolution of OS (4) - Time-Sharing Systems 1970s - present To support interactive computing In a time-sharing system, multiple users simultaneously access the system through terminals, with the OS interleaving the execution of each user program in a short burst or quantum of computation. Context Switching A job (now often called process) can get “switched in” or “switched out”. OS should give the illusion for the process as if it exists in the CPU continuously 19 Batch Multiprogramming versus Time Sharing Batch Multiprogramming Principal objective Maximize processor use Job control language Source of directives commands provided with to operating system the job Time Sharing Minimize response time Commands entered at the terminal 20 Evolution of OS (5) Real-time computer Execute programs that are guaranteed to have an upper bound on tasks that they carry out. e.g. guided missile systems, medical monitoring equipment Multiprocessor – have more than one CPU Shared memory multiprocessors Distributed memory multiprocessors Access the same memory - memory access must be synchronized Each CPU has its own associated memory – communication between processors is often slow and complicated Networked/Distributed Systems – consist of multiple computers Networked systems: users are aware of the different computers that make up the system Distributed systems: multiple computers are transparent to the user. 21 Major Achievements of OS OS are the most complex software ever developed In the last several decades, we have made several theoretical advances in the development of OS: Processes Memory management Information protection and security Scheduling and resources management Systems structures 22 Processes - Definition The concept of process is fundamental to the structure of OS. Many definitions have been given: A program in execution An instance of a program running on a computer The entity that can be assigned to and executed by a processor A unit of activity characterized by a single sequential thread of execution, a current state, and an associated set of system resources. 23 Processes In a multiprogrammed systems, many jobs are in progress at the same time. It became impossible to analyze their interactions. Therefore, there are many source of errors: Improper Synchronization Failed Mutual Exclusion The results of a particular program should depend only on the input and not on the activities of other programs in a shared system Deadlocks Certain shared resources can only be used by one user at a time Nondeterminate Program Execution It is often the case that a routine must be suspended awaiting an event that occurs elsewhere It is possible for two or more programs to be hung up waiting for each other We need to tackle these problems in a systematic way. The concept of the process provides the foundation. 24 Processes - Components We can think of a process as consisting of three components: An executable program The associated data needed by the program The execution context of the program All information the operating system needs to manage the process 25 Processes CPU registers OS process list process A process B PSW PC Context Data Instructions Context Data Instructions Base Limit b h PC other registers PC … PC 26 Memory management Process isolation Automatic allocation and management Programs should be dynamically allocated across the memory hierarchy as required. Support for modular programming Protection and access control The OS must prevent independent processes from interfering with the data and memory of each other Sometimes it is desirable to share data. Sometimes it is not. The OS must enforce them Long-term storage 27 Virtual Memory Allows programmers to address memory from a logical point of view While one process is written out to secondary store and the successor process read in there in no hiatus 28 File System Implements long-term store Information stored in named objects called files 29 Paging Allows process to be comprised of a number of fixed-size blocks, called pages Virtual address is a page number and an offset within the page Each page may be located any where in main memory Real address or physical address in main memory 30 31 Virtual Memory Addressing Processor Virtual Address Memory Management Unit Real Address Main Memory Disk Address Secondary Memory 32 Information Protection and Security Access control Information flow control Regulate user access to the system Regulate flow of data within the system and its delivery to users Certification Providing that access and flow control perform according to specifications 33 Scheduling and Resources Management A key task of an OS is to manage the various resources available to it and to schedule their use by the various active processes. Any scheduling policy must consider three factors: Fairness Differential Responsiveness – priorities Give equal and fair access to all processes Discriminate between different classes of jobs Efficiency maximize throughput, minimize response time, and accommodate as many uses as possible etc. 34 System Structure Early OS are monolithic Later OS are modular View the system as a series of levels Each level performs a related subset of functions Each level relies on the next lower level to perform more primitive functions This decomposes a problem into a number of more manageable subproblems 35 System Structure (cont.) Microkernel architecture assigns only a few essential functions to the kernel address space interprocess communication (IPC) basic scheduling 36 System Structure (cont.) Modules Most modern operating systems implement kernel modules Uses object-oriented approach Each core component is separate Each talks to the others over known interfaces Each is loadable as needed within the kernel Overall, similar to layers but with more flexible 37 Solaris Modular Approach 38 Operating System Design Hierarchy Level Name Objects Example operations 13 Shell User programming environment Statements in shell language 12 User processes User processes Quit, kill, suspend, resume 11 Directories Directories Create, destroy, attach, detach, search, list 10 Devices External devices, such Open, close, read, as printer, displays write and keyboards 9 File system Files Create, destroy, open, close, read, write 8 Communications Pipes Create, destroy, open, close, read, write 39 Operating System Design Hierarvichy (cont.) Level Name Objects Example operations 7 Virtual Memory Segments, pages Read, write, fetch 6 Local secondary store Blocks of data, device channels Read, write, allocate, free 5 Primitive processes Primitive process, semaphores, ready list Suspend, resume, wait, signal 40 Operating System Design Hierarvichy (cont.) Level Name Objects Example operations 4 Interrupts Interrupt-handler Invoke, enable, disable interrupt 3 Procedures Procedures, call stack, display Mark stack, call, return 2 Instruction Set Evaluation stack, microprogram interpreter, scalar and array data Load, store, add, subtract branch 1 Electronic circuits Registers, gates, buses, etc. Clear, transfer, activate, complement 41 End of Lecture 2 Thank you! 42