Expressing Creativity with Multimedia Technologies

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Expressing Creativity with
Multimedia Technologies
TIFFANY HUGHES & JAVONNA WELCH
DECEMBER 5, 2013
*CHAPTER 9*
EDUCATION 303.101
PROFESSOR KARIUKI
Multimedia Technologies in School Today

Multimedia means “the presentation of material using both words and
pictures.”

Multimedia and digital technologies use words and pictures as well as
sound, voice, and animation to present educational ideas and information
in creative, engaging, and memorable ways.

Multimedia is a vital part of media synergy, in which video, digital, and
print materials are combined with face-to-face instruction to build
powerful learning environments for students.
Continued

Multimedia means combining multiple media –text, data, voice, picture,
and video –in a single application or technology.

Multimedia use in education arises from the assumption that student
learning will be enhanced if the more than one mode of learning is used in
teaching situations.

Multimodal learning happens when teachers combine spoken words with
visuals or written text with audio or utilize simulations and models.
Continued

Interactive Multimodal Learning- Includes simulations, modeling and real
world experiences; typically includes collaboration with peers, but could
be an individual interacting with a resource.

Noninteractive Multimodal Learning- includes using text with illustrations,
watching and listening to animations, listening to lectures with graphics on
devices such as whiteboards, etc.; typically involves individualized
learning, or whole-group work that includes listening, observing, or reading,
but little to no interaction.
PowerPoint And Next-Generation
Presentation Tools

PowerPoint- a multimedia presentation software package, is a standard
feature on many of today’s computers.

PowerPoint computerizes presentations that were previously done with
transparencies on an overhead projector or slide in a projector.

By loading text, data, and images into PowerPoint, teachers produce
slides for visual information displays featuring colorful graphics, pop-up or
slide-in windows, and other attention-getting techniques.
Continued

A digital projector (also known as a
multimedia projector) projects images
from a computer to a large screen or
other external viewing surface.

A document camera captures whatever
is under the lens and, when connected to
a digital projector or a television set,
projects that image onto a large screen
or whiteboard.
Advantages and Disadvantages of
PowerPoint
Advantages
Disadvantages
Provides short summaries
in a lecture or reading
assignment.
Cannot take the place of
more-in-depth discussions
and analysis.
Gives a visual dimension
to class presentations.
Some students may “tune
out” during a PowerPoint
presentation.
Easy to use and available Teachers need to spend
on most school
time entering the
computers.
material before they
show it.
Text can be combined
with pictures, charts,
graphs, and other images
in interesting and
entertaining ways.
Computer screens may
contain so much
information that students
become distracted from
main ideas.
Strategies for Using PowerPoint with
Students

Information presentation design is the arrangement of written and pictorial
information so that its intended audiences can easily and clearly
understand it.

Graphic design is the process of arranging type and images to
communicate information visually.

Information presentation design informs the ways you present academic
content so students remember it and ask questions about what you are
teaching.

Students respond actively to visual images that convey academic
content.
Strategies Continued

Display questions or comments for short
writing assignments.

Use slides as attention-getters.

Develop your own PowerPoint learning
games.

Teachers in high school or college often
use short writing prompts as a way for
students to respond succinctly, yet
thoughtfully, to topics being discussed in
class.

PowerPoint slides should be attentiongetting devices to focus students’ minds
on the topic under discussion, not bullet
lists or sound bites of information that
teachers read aloud to a class.

Teachers and students can find online
PowerPoint-based game templates to
play and construct learning games for
the classroom.
Next-Generation Web 2.0 Presentation
Tools

Next-generation presentation tools use
multimedia to expand the ways that
information is shared in classrooms.
These tools encourage nonlinear,
dynamic presentations that expand
how students think about topics.

Prezi allows teachers and students to
create visual displays collaboratively
online using nonlinear approaches to
information presentation.

Animoto is another next-generation
tool, in which teachers use video clips,
pictures, sound, and text to expand
how information is presented and
received.
Prezi and Animoto
You Tube, Handcrafted Videos, and
Streaming Video Resources

YouTube is a video hosting and sharing website where people upload
videos that they have made and watch those made by others.

In handcrafted videos, the camera focuses on words, numbers, images,
and even paper cutouts as they appear and move around on a
whiteboard or white background. Common Kraft and Khan Academy are
two video libraries for teachers and students.

Streaming video is the simultaneous transfer of video, voice, and data from
one computer to another. Streamed material is sent over the Internet,
displayed as it arrives at your computer or smartphone, and played using
software applications such as Windows Media Player or QuickTime Player.
Strategies for Using Videos With Students

Pause and rewind videos often to review video segments engages
students in lively ongoing discussions about what they are viewing, making
the experience interactive.

Ask students to write responses; students can take notes or write reactions
to parts of what they are watching.

Integrate video into lessons; showing brief segments of a video rather than
an entire program facilitates an interactive viewing experience for
students.

Turn off the sound or the picture; eliminating sound or picture dramatically
changes the video experience.
Webcasts in the Classroom

The term webcast blends the word web with broadcast to describe
streaming media broadcast of audio and video over the internet.
Photo-Taking and Movie Making With
Students

Digital media include multiple
mediums for photo-taking and movemaking in every subject area and at
every grade level.

With the photography and
cinematography technology
available, there are unique and
powerful learning opportunities just
waiting to be tried.
Reasons why teachers and students
should be photographers and
videographers in school:


Engaging students: Teachers who
incorporate the interests of students
fully engage them in academic
learning.
Documenting learning: Photos or
videos provide a vital way for students
to remember classroom learning
activities. Without photographic
records, memories fade, leaving
teachers and students recalling and
revisiting what has happened through
oral conversation and written records.

Active learning: Photo-taking and
movie-making involve students in
filming, acting, editing, and viewing.

Information creation: The process of
taking photos and making movies
allow students to be creators of visual
content, which is an important skill in
the 21st century.
Digital Video
Cameras

Digital video cameras are simple to use
and produce instant-view movies with
recorded sound.

They are wonderfully flexible technologies
for teachers.

With the many options available on these
cameras , everyone can become an
accomplished photographer and video
editor.

Digital cameras are the prime documents
of events such as end-of-year
celebrations, unit projects, and student
research reports.
Literacy Learning with Digital Cameras

Teachers and students can inexpensively photograph virtually any
instructional activity in any subject area.

As cameras become even more multifunctional, photographs in
combination with short video clips can be imported into PowerPoint slides
or any form of digital publishing using computers and digital projectors.

Literacy learning in the elementary grades is one curriculum area that
especially benefits from the use of photographs.

Alphabet books and concept books are two classroom projects in which
digital photographs and short videos promote literacy learning among
preschool through middle school students.
Alphabet Books

Kindergarten, first-, and second-grade
students can make and illustrate their
own alphabet books as a way to
practice spelling patterns, letter
sounds, vocabulary words, and
reading skills.

Teachers and students can
photograph class, reading, writing,
math, or science activities and publish
the photos as a book, postcards,
poster illustrations, computer
screensavers, or photo slideshows.
Concept Books

As resources for beginning readers
and English language learners,
concept books offer another
opportunity for teachers to use digital
photography to promote literacy
learning.

Student-made versions of concept
books can be easily produce through
the collaboration of teachers and
classmates.
Using digital videos and storytelling in
the classroom
Digital Videos

Making digital videos with students is a
way to produce enthusiasm for
academic learning.

Real-word events that might otherwise
be only personal memories, written
words, or abstract ideas when
presented through a lecture or read in
a book are rendered vividly to
students through video where they
can view it with their own eyes.
Digital Storytelling

Video-making also supports digital
storytelling by K-12 students.

Digital storytelling refers to ways that
written text, audio, and video imagery
can be combined to make unique
story presentations.

Digital storytelling connects directly to
the history/social studies and
language arts curricula.
Digital Video Editing Software

As interesting as filming with a video camera or smartphone is for students, it is the
use of digital video editing software that shifts their recorded material from the
ordinary to the extraordinary.

Digital video editing software lets teachers and students edit their video footage on
the computer, deleting unwanted material and adding transitions, songs, sound
effects, titles, text, voiceovers, and other special effects.

A unique feature of the software is its capacity to produce the filming style known
as the Ken Burns effect, a term given to the use of still photographs in a movie
format.

For highly engaging video making and video editing, students must learn to
storyboard their digital videos.
Strategies for Using Cameras with
Students

Use regularly: Instead of utilizing digital
video cameras to capture
extraordinary events, make them tools
for filming everyday events in the
classroom and school.

Record events while they are
unfolding: Film a math game or
science experiment in action.

Generate, edit, and publish student
writing: Make videos to help students
develop stories in a different and fun
way.

Create a video production area in the
classroom: Mount a video camera on
a tripod, where you can make a
digital video recording studio.
Podcasts and Vodcasts

Podcast: is an audio recording distributed online and accedes on
computers or portable media players using free software such as iTunes.

The software needed to download a podcast is know as a podcatcher.

Vodcast: video as well as audio

Vodcasts have gained popularity as part of the movement toward flipped
or flattened classrooms.
In Conclusion

Teachers and students should be photographers and videographers in
school.

Digital media include multiple mediums for photo-taking and movemaking in every subject area and at every grade level.

PowerPoint is one of the most successful tools to gain students attention.

Prezi, Animoto, and YouTube are also useful tools that teachers can use to
get the information to their students in an entertaining and engaging way.
The End.!
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