A BUSINESS-ORIENTED OVERVIEW OF INTELLECTUAL PROPERTY FOR LAW AND MANAGEMENT STUDENTS Harnessing Creativity Florence Rojal, Creative Industries Division, World Intellectual Property Organization Geneva, May 29, 2007 The Creative Economy and the Creative Industries – The Creative Economy – Creative Industries: industries which have their origin in individual creativity, skill and talent and which have a potential for wealth and job creation through the generation and exploitation of IP (UK Department for Culture, Media and Sports, creative industries mapping document 2001) – Here I will focus on the industries where copyright plays an identifiable role. These industries are also known as “copyrightbased industries” Reminder: Copyright and Related rights • Copyright designates the rights given to creators for their literary and artistic works (exclusive right to use the work/ legal monopoly) – Ex: literary,dramatic and choreographic wks, artistic, graphic wks, architecture, advertisements... • Related rights: they protect those who assist intellectual creators in disseminating their wks to the public – three kinds: rights of performing artists, rights of producers of sound recordings, rights of broadcasting organizations Economic and Moral Rights Economic Rights – Reproduce or make copies – Distribute to public – Sell, rent*, lend* Moral Rights – Right of authorship: acknowledgement – Right of integrity: object against mutilation and/or distortion – Display or perform to public – Adapt and translate – Make available on the Internet * Generally applies only to certain types of works: Cinematographic works, musical works, or computer programs. Related Rights Rights of performers Rights of producers of sound recordings Rights of broadcasting organizations (phonograms) • actors • musicians • singers • dancers • or generally people who perform in their recordings (cassette recordings, compact discs, etc.) in their radio and television programs and in Internet broadcasts such as ‘podcasts’ Multiple Economic Effects of Copyright Production of equipment for the consumption Consumption and use of the work Marketing and promotion Distribution materials Distribution Production of equipment Production Formatting Creation Development of creative industries • Target audience: – Policy makers: awareness raising • evidence-based material: – the WIPO Guide – Preparation of an econometric model for measuring copyright piracy – Creators and creative enterprises: support professional The WIPO Guide on Surveying the CopyrightBased Industries - Background Strong interest by the WIPO Member-States some research had already been done, however there were considerable differences in methodologies – scope, categorization of the industries, choice of indicators, purpose A need for a harmonized approach in order to – facilitate policy-oriented research worldwide – compare meaningfully the results across countries – position the industries in the national economy – adjust policies and practices – identify competitive advantages The WIPO Guide • a) purpose of the guide: – to summarize the existing experience in surveying the copyright and related-rights industries – to develop a practical instrument in the form of guidelines, recommendations and survey methods to determine size and economic contribution of a nation’s creative and information sector – to establish a basis for comparison for future surveys (common methodology) • b) contents of the guide: – designed to provide guidance to countries wishing to measure the size of their creative sector – size is determined by using three main indicators: the value added generated by such industries (GDP), their share in employment and their contributions to foreign trade Defining the Copyright-Based Industries: Classification under the WIPO Guide Core copyright industries - industries that are wholly engaged in creation, production and manufacturing, performance, broadcast, communication and exhibition, or distribution and sales of works and other protected subject matter fundamentally exist to produce or distribute copyright materials Nine groups according to product or service: press and literature motion picture and video photography visual and graphic arts copyright collecting societies music, theatrical productions, operas radio and television software and databases advertising services Interdependent Copyright Industries • Interdependent industries - industries that are engaged in production, manufacture and sale of equipment whose function is wholly or primarily to facilitate the creation, production or use of works and other protected subject-matter • manufacture, wholesale and retail of TV sets, radios, CD and DVD players, electronic game equipment, computers, musical instruments, photographic and cinematographic instruments, photocopiers, blank recording material, paper – depend on the output of the core industries – deal predominantly with facilitation equipment – mostly consumer durables Partial and non-dedicated support industries • Partial copyright industries: industries in which a portion of the activities is related to works and other protected subject matter and may involve creation, production or distribution and sales (crafts, fashion, textiles and footwear, jewelry) • Support industries: industries in which a portion of the activities is related to facilitating broadcast, communication, distribution or sales of works and other protected subject matter (ex: general wholesale and retailing, general transportation, telephony, Internet) Categories of Copyright - Based Industries Core a. Press & Literature b. Music, Theatrical Productions & Operas c. Motion Picture & Video d. Radio & TV e. Photography f. Software & Databases g. Visual & Graphic Arts h. Advertising Services i. Copyright Collecting Societies Interdependent Partial NonDedicated a. TV sets, Radios, VCRS, CD Players, Cassette Players a. Apparel, textiles & footwear a. General wholesale & retailing b. Jewelry & coins b. Computers & Equipment c. Other crafts b. General Transportation c. Musical Instruments d. Furniture e. Household goods, china & glass d. Photographic & Cinematographic Instruments f. Wall coverings & carpets e. Photocopiers g. Toys & games f. Blank Recording Material h. Architecture, engineering, g. Paper i. Interior Design j. Museums c. Telephony & Internet Survey Methodology • Core Copyright Industries Interdependent Copyright Industries Partial Copyright Industries Non-Dedicated Support Industries 1. Legislative & Data Review 4. Numerical Methods Economic Contribution •Output •Value Added •Employment •Foreign Trade 3. Interviews 2. Industry Survey Survey Results Country Contribution to GDP Employment (2005) USA 11,12 8,49 (2001) Singapore 5,70 5,80 (2004) Canada 4,5 5,55 (2000) Latvia 4,00 4,50 (2002) Hungary 6,67 7,10 Philippines(1) 8,17 8,89 Russia(2) 5,06 4,59 Ongoing WIPO surveys - Brazil, Mexico, Romania, Croatia, Colombia, Jamaica, Peru, Bulgaria, Tanzania, Malaysia, Lebanon, Ukraine Individual studies - Australia, Azerbaijan, Finland, Denmark (1)preliminary data (2)preliminary data, % of GVA Source: WIPO Highlights The Copyright-Based Industries In Singapore - employed 1 out of 17 people In Latvia provided 7 times more employment than manufacturing In Hungary contributed to 7 -9% of the overall economic performance of the country In Canada average annual growth rate in the copyright industries was twice the rate of the general economy In the US employment in the copyright industries was higher than the total employment levels of the entire health care and social assistance sectors and exports were higher than in the aircraft industry Adoption of policy measures to foster creativity and support creative entrepreneurs Studies can assist in determining the policy framework that needs to be put in place to support the creative industries and enhance their economic contribution to the national economy • the policy intervention could consist in: – facilitating market access for small players – assisting creators in receiving equitable rewards for their creativity (proper IP legal framework, enforcement) – education & skills (management and technical skills) – support the digital shift – support institutions/networks/facilities – finance (subsidies, tax incentives, private investors) – encourage public-private sector partnerships – establish intermediary institutions to forge collaboration among various stakeholders (producers’ associations, cooperatives…) Specificities of the creative market and the creative enterprises • Three main sub-sectors: – arts & culture – media & entertainment – creative services sector • Dual nature of their output: both a cultural asset and a tradable commodity • Uncertainty/ high risks • Short product life cycles/ need for constant renewal • Intense competition • Rely on creative talent/ multidisciplinary teamwork • Lack of management skills How can IPR’s help? Effective exploitation of IP rights • -Protection/ ownership • -Competition • -Generate revenue • -Raise funds • -Take action against infringers • -Partnerships/business operations with other sectors • -Digital opportunities – technological advances – digital piracy – protection of works in electronic form Overview of national and regional initiatives to support the development of managerial capabilities in the creative industries • -Local Government: Queensland Government and the “creative industries toolbox” • -National level: UK creative industries task force – University level: Own-it – Bocconi University (Milan) will launch a Master Program in Economics and Management in Arts, Culture, Media and Entertainment in September • Regional level: NORDERN (Nordic Innovation Centre) • European level: “Strategies for a Creative Europe” – Economic Clusters of Cultural Entreprises (ECCE) – Virtual Incubators (Leonardo project). On-line resources Work in Progress CID • Preparation of an econometric model for measuring copyright piracy • Preparation of booklets on IP issues for the film, publishing and music industries • Preparation of a study on the management of creative enterprises • Preparation of a study on the economic, social and cultural impact of IP in the creative industries • Cooperation with UNCTAD, UNESCO, UNDP, ILO and ITC on the preparation of the Creative Economy Report • Launch of a WIPO intensive course on economics of the creative industries and the role of IP- Rotterdam, Netherlands • Organization of an international conference on IP and the creative industries in October 2007 Ongoing WIPO surveys - Brazil, Mexico, Romania, Croatia, Colombia, Jamaica, Peru, Bulgaria, Tanzania, Malaysia, Lebanon and Ukraine Thank You!