Early Childhood & Technology: Avoiding the Screen Time Trap Lindsay Gigous, M.Ed lindsay.gigous@gmail.com What are we going to do today? 1) Learn a little more about the concept of screen time 2) Figure out what all of these researchers are saying 3) Discuss some positive ways to use technology in an ECE classroom 4) Determine how to know which tools are good for your classroom Screen Time The definition: the good, the bad, and the ugly Let’s hear from you! • What is screen time? If you had to put a definition to it, what would you say “screen time” consists of? What is screen time? Screen time is any period of time that a child is well, in front of a screen. That includes: • TV watching • Video game playing • Computer time • iPad time • Personal device time Screen time refers to… • A period of time in which children are not engaging interactively with the screen in front of them or not for an educational purpose • Things we are not “concerned” about: using technology to communicate (Skype, phone calls) or digital photography (not considered screen time because they are actively engaging in their world and documenting it at the same time) Video: How much screen time is too much? https://www.youtube.com/watch?v=bRiRAXP_ufw The Statistics • On any given day, 29% of babies under the age of 1 are watching TV and videos for an average of about 90 minutes. 23% have a television in their bedroom. • Between their first and second birthday, on any given day, 64% of babies and toddlers are watching TV and videos, averaging slightly over 2 hours. 36% have a television in their bedroom. • Children between the ages of 2 and 5 average 2.2 hours per day. • Other studies show that preschoolers spend as much as 4.125 to 4.6 hours per day using screen media • 8- to 18-year-olds consume an average of 7 hours and 11 minutes of screen media per day—an increase of 2.5 hours in just 10 years Why do we worry about screen time? Well, because we know that developmentally, children should be engaging in play and making real-life connections to what they are learning in school. American Academy of Pediatrics Recommendations • No screen time for children under 2 years old • No more than 1 to 2 hours a day for older children (3-5 years) • What do you think of these numbers? • What barriers do we face as teachers with these numbers? • So why do we even want to use technology at all? Because we don’t know what technology will look like in the future! • We need to make sure that they have basic skills so that we can foster their innovation and technology ideas. Our students will become the leaders in a few years, and it is up to us to let them know what the possibilities are! • We need to focus on letting them feel comfortable with technology without allowing them to let it control their lives. • As educators, we know that we are working towards the ultimate goal of creating world-ready citizens, but in order to do that, we need to make sure that they are developmentally getting all that they need, which isn’t something that they can get from watching a screen all day. Whatever happened to learning through play? Well, our definition of play has started to get a little hazy… What do we have to consider? • “What is most effective for children at this age is to be engaged with their whole body – three-dimensional learning like Play-Doh or painting letters,” she said. “In general, the flat-screen approach, however elegantly presented, is using fingertips instead of the whole hand and whole body. We want learning at this stage to go all the way down to their toes.” Joan Almon, cofounder and director of programs for the Alliance for Childhood, a nonprofit research and advocacy group • Heather Staker, a senior research fellow at the Clayton Christensen Institute,: “Technology can be used strategically and intentionally with time limits.” Effects: The “Bad” Stuff • Technology in which a student is simply choosing between a predetermined set of options does not truly allow children the chance to think critically or become interactive; these types of games actually diminish creativity • Exposure to violent media is linked in aggression, desensitization, and a lack of empathy for victims • Fast-paced screens have the ability to contribute to decreased executive function skills, like attention, self-regulation, problem solving, and the ability to delay gratification • Other issues: sleep disturbance (screen irritation), social problems (can’t connect to others) So, how do we address those negative effects of screen time? • We teach children how to use technology effectively and efficiently. • We allow them to engage in multimedia that stimulates creativity, imagination, or active play. • We find a balance between learning through play and learning with technology. Easier said than done! Fitting Technology into Your Day and Your Curriculum Appropriately (or I’ve got it; now what do I do with it?!) Blooms’ Taxonomy & Technology First of all, how do we just what is “interactive”? • Well, you have to play it yourself! • As educators, we need to know exactly what it is that we are asking our students to engage in. • Just because something new comes out doesn’t mean that it is the greatest thing since sliced bread. We need to be aware of what we are giving to children. • Preview technology much in the same way that you preview books before a read-aloud or plan a lesson. If you are having them do an activity that is not interactive… • Develop a class “screen time chart” • Require that each student set a timer when they start that will go off after your set time (10-15 minutes, usually no more than 20 minutes— which is the time shown that children cannot pay attention to anything for longer than---true for group times too) • Have your students put a check mark next to their name when they have done their time • So, for programs like Delaware Stars, that ask if you monitor screen time, your goal would be to not have your students have any more than 2 or 3 turns a week Sample Screen Time Monitoring Chart Name Monday Christa A. X Eric B. X Zaniah C. Tuesday Wednesday Thursday X X Janelle D. X Jordan L. X X Greggory M. Thomas N. X X Cara S. X Molly S. Christian T. Ellie T. Alex W. Friday X X X X X X X X Ideas for what to do with…younger students (under 2’s) • Add technology to the dramatic play center (play cell phones, play computers • Show them what you are doing with the technology…talk them through it! This will limit their curiosity and your annoyance if they touch what you were touching. (Teachers and their phones…set those limits if you don’t want them to touch it! We know that children this age learn by mimicking, and if they see you touching something, it is only natural that they would want to touch it too!) Ideas for what to do with…older students (3-5 years) • Add familiar technology to the dramatic play center (old cell phones, old laptops or computer mouse) • Add pretend technology to the dramatic play center (play cell phones, play computers, old computer keyboards) • If you are going to use videos, they should be interactive and require the children to engage with their whole body (example: workout videos, Wii or Kinect physical activities) • Allow students to be in charge of turning on devices, etc. This teaches them responsibility and increases self-worth. If you need to monitor them, this is completely okay! We all know our children better than an outsider. You know which students you can trust. Safety Tips Things to think about: -Do a lesson about safety and care of the technology before you let students use it independently. -Investing in extra memory cards (digital cameras) -Having multiple cameras or devices -Safety cases -Keep visual reminders of safety rules in the room -Verbally remind them of what you expect Ideas for what to do with a…..digital camera • Take pictures of students dressed as what they want to be when they grow up and make a book or wall display (a great place for this is the dramatic play area) • Have students measure the growth of a plant or other living thing in your classroom by designating a student picture monitor as a class job • Math: Have students take pictures of geometrical shapes that they see. You can even make this a competition! • Create storybooks! • Emotions • With a stuffed animal protagonist • Body parts • Sequence of events • All About Me books • Dictating a story they made up during dramatic play Ideas for what to do with…an iPod or mp3 player • Books on “tape”-record yourselves or have family members recorded reading books that you have in your library. Students can follow along as they listen…this isn’t using ANY screen time! • Short instructional videos: have children watch to complete a task • Have students MAKE the short videos Things you can do with… Video cameras (can be from an iPod, iPad, webcam, etc.) • Have them record themselves reading • Encourage creativity to have them make a movie, which engages them in open-ended thinking • Have students use it in dramatic play to act things out-this doesn’t use ANY screen time • Great ideas include: recording students doing a science experiment, having them pretend to do a news broadcast have them give the weather report, etc. Ideas for what to do with…a laptop or desktop • Art programs- old fashioned Paint program • Reading comprehension games • Math games • Science games • Browse designs for structures they want to make in the block area • Teacher approved videos • Make sure that you are engaging parental control locks on videos and if allowing them to use internet unsupervised, using content control Ideas for what to do with an…iPad Choose games that are developmentally appropriate Things to think about: • Generally steer clear of commercialized characters…these games are often geared toward making children want to buy other products to promote business Ideas for what to do with an…E-reader/Kindle/Nook • Have books available on your e-reader for students throughout the free play time • As long as they are reading the book and not playing games on these devices, these are perfectly okay to use as a substitute for books and don’t use up any screen time How to Determine if Using a Piece of Technology is “Good” Not all technology is created equal… There are multiple factors to consider • SELECTION • USE • INTEGRATION • EVALUATION SELECTION • Is the technology being used intentionally? Does it have a purpose? • Is the material stereotype-free & age-appropriate (content-wise)? • Does it have clear instructions and prompts? • Is it free of commercial messaging? • Does it encourage open-ended thinking and creativity? • Does it allow the children to engage in the outside world? • Does it focus on an area of child development? • Cognitive, motor skills, social skills, emotional skills USE • Does it accommodate individual, small group, and whole group instruction? • Can it be used in multiple learning areas in the classroom/does it cover more than one dimension of learning? • Does it explore real world issues/does it lend itself to authentic learning? • Have you modeled appropriate use of the technology and laid your ground rules? • Does it expand upon concepts learned about in other activities? INTEGRATION (for directors or curriculum coordinators to consider) • Does the educator have access to online or offline communities of support for the technology? • If they run into issues, do they know who to contact or will the technology sit there not in use? • Does staff know proper technology etiquette at your center? What are your procedures for “checking out” products? Is it equal access for all staff? • Do you allow your teachers to have a say in what new technology you purchase? • Are you offering training or technical assistance on the new technology? EVALUATION • Do you have a system to track the use and impact of the technology? • How can you tell that your learners are meeting objectives with the technology? • Do you integrate the technology into the other assessments you do?/ Do you consider what they do on the computer in addition to what performance tasks you see? • Do you use the technology to provide documentation of progress and class activities? • Are you keeping an open line of communication with parents regarding technology? • Are you looking at the technology and reflecting on the success of it? • Can you use it to share with parents what their progress is? Questions? Wanna know more? • http://www.joanganzcooneycenter.org/wpcontent/uploads/2014/01/jgcc_learningathome.pdf • http://www.allianceforchildhood.org/sites/allianceforchildhood. org/files/file/FacingtheScreenDilemma.pdf • http://www.fredrogerscenter.org/media/resources/Framework_ Statement_2-April_2012-Full_Doc+Exec_Summary.pdf