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Concurrency: Mutual Exclusion and Synchronization

Chapter 5

Running Together!!

Look at the diagram; The issues are:

Communication among processes

Sharing resources

Synchronization of multiple processes

Allocation of processor time

Multiprogramming and

Multiprocessing

Concurrency

Multiple applications

Multiprogramming to share the processor time

Structured applications

Applications can be designed as a set of concurrent processes

Operating-system structure

Operating system is also a set of processes or threads

Difficulties with Concurrency

Sharing global resources including variables (read/write dependencies)

Management of allocation of resources such as I/O devices

Programming errors difficult to locate because of unpredictable behaviors

A Simple Example

void echo()

{ char chin,chout; chin = getchar(); chout = chin; putchar(chout);

}

This is a global procedure used by processes P1 and P2 which share chin as a common variable

A Simple Example

.

Process P1 Process P2

.

chin = getchar(); .

.

(Interrupt) chin = getchar();

.

.

chout = chin; chout = chin; putchar(chout); .

putchar(chout);

.

The Solution

Only one process should be allowed to use this procedure at any given time

Process P1 interrupted while inside procedure echo

Process P2 blocked from using echo so this problem cannot occur!!

PROTECT GLOBAL VARIABLES BY

CONTROLLING THE CODE

Operating System Concerns

Keep track of active processes (ch4)

Allocate and deallocate resources

Processor time (scheduling)

– Memory (Virtual Memory Mgmt.)

Files (File System)

– I/O devices (I/O Mgmt.)

• Protect data and resources ( Protection )

Result of process must be independent of the speed of execution of other concurrent processes

Process Interaction

Processes unaware of each other (not designed to work together; competing )

Processes indirectly aware of each other

(Share access to an object; cooperating )

Process directly aware of each other

(designed to work together and use IPC or other ways to communicate )

Competition

Each process unaware and (its results are) unaffected by other processes

However, the one who waits for a resource slows down; (starvation?)

Non-sharable resources such as printers need to be allocated in mutual exclusion state (deadlock?) (critical section)

Cooperation Among Processes by Sharing

Processes know that there are other processes out there

Writing must be mutually exclusive

Critical sections are used to provide data integrity

Deadlock, starvation may occur

Cooperation Among Processes by Communication

• Messages are passed without sharing any resource

– Mutual exclusion is not a control requirement

Possible to have deadlock

– Each process waiting for a message from the other process

Possible to have starvation

Two processes sending message to each other while another process waits for a message

Requirements for Mutual

Exclusion

Only one process at a time is allowed in the critical section for a resource

A process that halts in its non-critical section must do so without interfering with other processes

No deadlock or starvation

Requirements for Mutual

Exclusion

A process must not be delayed access to a critical section when there is no other process using it

No assumptions are made about relative process speeds or number of processes

A process remains inside its critical section for a finite time only

Providing Software Solution for Mutual

Exclusion: Dekker’s Algorithm

No support from OS except to serialize shared resource access

Busy Waiting

– Use a global variable called “turn”

– Process is always checking to see if it can enter the critical section

Process can do nothing productive until it gets permission to enter its critical section

Processes are Coroutines

Designed to be able to pass execution control back and forth between themselves

Inadequate to support concurrent processing

Processes may suffer from slowing down as well as crashing all processes

Second Attempt

• Each process can examine the other’s status with a boolean array flag[] but cannot alter it

When a process wants to enter the critical section is checks the other processes first

If no other process is in the critical section, it sets its status for the critical section

This method does not guarantee mutual exclusion and it is not crash proof

Each process can check the flags and then proceed to enter the critical section at the same time

Attempts

Third Attempt

• Set flag to enter critical section before checking other processes

If another process is in the critical section when the flag is set, the process is blocked until the other process releases the critical section. Mutual Exclusion is guaranteed!!

Deadlock is possible when two process set their flags to enter the critical section. Now each process must wait for the other process to release the critical section

Fourth Attempt

A process sets its flag to indicate its desire to enter its critical section but is prepared to reset the flag

Other processes are checked. If they are in the critical region, the flag is reset and later set to indicate desire to enter the critical region. This is repeated until the process can enter the critical region.

Fourth Attempt

It is possible for each process to set its flag, check other processes, and reset its flag. This scenario is called

“livelock”and it will not last very long so it is not deadlock. It is undesirable but with random waiting delay, this cycle can be broken

Correct Solution

Each process gets a turn at the critical section

If a process wants the critical section, it sets its flag and may have to wait for its turn. If “turn” indicates this process’s turn, it can enter the critical section

• Both “turn” and “flag” provide a working solution!!

Mutual Exclusion:

Hardware Support

• Uniprocessor

A process runs until it invokes an operating-system service or until it is interrupted

Disabling interrupts guarantees mutual exclusion

Processor is limited in its ability to interleave programs because interrupts are being disabled

Multiprocessing

• disabling interrupts on one processor will not guarantee mutual exclusion

Mutual Exclusion:

Hardware Support

Special Machine Instructions

Performed in a single instruction cycle

– Not subject to interference from other instructions

– Reading and writing

Reading and testing

Mutual Exclusion:

Hardware Support

Test and Set Instruction (Atomic) boolean testset (int i) { if (i == 0) { i = 1; return true;

} else { return false;

}

}

Mutual Exclusion:

Hardware Support

• Exchange Instruction (Access to memory blocked for others) void exchange(int register, int memory) { int temp; temp = memory; memory = register; register = temp;

}

Mutual Exclusion Machine

Instructions

Advantages

Applicable to any number of processes on either a single processor or multiple processors sharing main memory

– It is simple and therefore easy to verify

It can be used to support multiple critical sections, each defined by its own variable

Mutual Exclusion Machine

Instructions

Disadvantages

Busy-waiting consumes processor time

Starvation is possible when a process leaves a critical section and more than one process is waiting.

Deadlock

If a low priority process has the critical region and it is interrupted in favor of a higher priority process, the higher priority process will obtain the processor and may wait for the critical region

Semaphores

Special variable called a semaphore is used for signaling

If a process is waiting for a signal, it is suspended until that signal is sent

Wait and signal operations cannot be interrupted

Queue is used to hold processes waiting on the semaphore

Semaphores

Semaphore is a variable that has an integer value

It may be initialized to a nonnegative number

Wait operation decrements the semaphore value and if the value becomes negative, the process is suspended

Signal operation increments semaphore value and if it is still negative, a process waiting is unblocked

Check out the binary semaphores

• What is a weak semaphore anyway?

Producer/Consumer Problem

One or more producers are generating data and placing these in a buffer

A single consumer is taking items out of the buffer one at time

Only one producer or consumer may access the buffer at any one time (No overlap allowed in buffer access)

Producer

producer: while (true) {

/* produce item v */ b[in] = v; in++;

}

Consumer

consumer: while (true) { while (in <= out)

/*do nothing */; w = b[out]; out++;

/* consume item w */

}

Infinite Buffer

Semaphores ensure mutual exclusion

Producer performs wait on a semaphore before writing to the buffer

If the buffer is being accessed by another producer or consumer, the producer will be blocked

• Consumer performs wait on a second semaphore that blocks it if the buffer is empty

Thus the producer also has to perform signal on the second semaphore if it just put a value in an empty buffer. Why?

• TO WAKE UP THE CONSUMER

• See the program and discussion in the textbook p223

Producer with Circular Buffer

producer: while (true) {

/* produce item v */ while ((in + 1) % n == out)

/* do nothing */; b[in] = v; in = (in + 1) % n

}

Consumer with Circular

Buffer

consumer: while (true) { while (in == out)

/* do nothing */; w = b[out]; out = (out + 1) % n;

/* consume item w */

}

Need a Haircut?

But the barber shop has only three chairs for customers so only three barbers are available

The waiting area has the capacity of four customers

Only 20 customers can be accommodated within the shop at any time

Barbershop Problem

Barbershop Problem

When a barber is free, the longest waiting customer on the sofa moves to the chair

The longest standing customer then sits on the sofa

Payment is accepted one at a time

Barbers cut hair, accept payment and sleep if no customers are around

Barbershop Problem

/* program barbershop1 */

• semaphore max_capacity = 20;

• semaphore sofa = 4;

• semaphore barber_chair = 3;

• semaphore coord = 3;

• semaphore cust_ready = 0, finished = 0, leave_b_chair = 0, payment= 0, receipt =

0;

• void customer ()

{

• wait(max_capacity);

• enter_shop();

• wait(sofa);

• sit_on_sofa();

• wait(barber_chair);

• get_up_from_sofa();

• signal(sofa);

• sit_in_barber_chair;

• signal(cust_ready);

• wait(finished);

• leave_barber_chair();

• signal(leave_b_chair);

• pay();

• signal(payment);

• wait(receipt);

• exit_shop();

• signal(max_capacity)

• }

Customer

• void barber()

{

• while (true)

{

• wait(cust_ready);

• wait(coord);

• cut_hair();

• signal(coord);

• signal(finished);

• wait(leave_b_chair);

• signal(barber_chair);

• }

}

Barber

• void cashier()

{

• while (true)

{

• wait(payment);

• wait(coord);

• accept_pay();

• signal(coord);

• signal(receipt);

• }

}

Cashier

What is ensured here?

Shop and Sofa Capacity

Barber Chair capacity

Putting exactly one customer in a chair

Holding customer in chair

Forcing customer to pay before leaving

Switching barber to become a cashier

Speed not taken into account; see discussion starting on page 232

Monitors

Monitor is a software module

Chief characteristics

Local data variables are accessible only by the monitor

– Process enters monitor by invoking one of its procedures

Only one process may be executing in the monitor at a time

Wait and signal different from semaphores; a signal may be lost if no one waiting

Message Passing

Enforce mutual exclusion

Exchange information send (destination, message) receive (source, message)

Synchronization

Sender and receiver may or may not be blocking (waiting for message)

Blocking send, blocking receive

Both sender and receiver are blocked until message is delivered

Called a rendezvous

Tight synchronization

Synchronization

Non-blocking send, blocking receive

Sender continues processing such as sending messages as quickly as possible

Receiver is blocked until the requested message arrives (such as a server process)

Non-blocking send, non-blocking receive

Neither party is required to wait

Non-blocking send is dangerous!!

Addressing

Direct addressing

– send primitive includes a specific identifier of the destination process

– receive primitive could know ahead of time which process a message is expected

– receive primitive could use source parameter to return a value when the receive operation has been performed

Addressing

Indirect addressing

– messages are sent to a shared data structure consisting of queues

– queues are called mailboxes

– one process sends a message to the mailbox and the other process picks up the message from the mailbox

Sender and receiver are decoupled!!

1-N, N-1, 1-1 and N-N messages possible

Message Format

Readers/Writers Problem

Any number of readers may simultaneously read the file

Only one writer at a time may write to the file

If a writer is writing to the file, no reader may read it

Read Section 5.7

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