How Facebook Makes Money

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The Art of Making Money

By Tetyana Samoylenko

BUS 550

Professor Minder Chen

From Its Dorm-room Days:

Simple, clean, and uncluttered

Elegant interface design

Zuckerberg’s preference for minimalism

New sort of communication based on real relationship

“Improve people’s lives, especially socially”

Revenues – non-existent in its first 2 weeks

June: $10 million offer at 20 y.o.

Saverin and $10,000

Y2M – ads for college newspaper websites. 30% comission.

Sceptical Mastercard

Y2m wants to invest

Zuckeberg’s vision – “We are going to change the world”

Zuckerberg’s terms – “We don’t like these either but they pay the bills”

Serious business – must keep growth

Obsession with technology – decide when to turn on new schools

Open-source software – key factor in early success.

Exponential growth in the next few years

2007- more than half the site’s users were outside the United States

Universal appeal – all text is in English

Providing service to people all over the world was expensive

No revenue from more than half its users

Advertising deal with Microsoft – applied only in the US

Microsoft is interested in becoming a partner to advertise outside the US

Microsoft had exclusive right to sell banner advertising

Facebook needed its own self-managed streams of revenue

Time to raise capital

Google is interested

Microsoft - $240 million at a $15 billion valuation at 1.6 % of the company

Li Ka-Shing – “Asia’s Warren Buffet” - $60 million for 0.4% of the company

Perfect timing- 2008 recession

In addition to the initial $300 million - Asia’s

Warren Buffet invested $60 million more several months later

Three Munich-based venture capitalists invested $15 million

Total raised in the series D round - $375 million

Microsoft – no longer an obstacle

New sort of advertising

Any commercial entity could create a “page” for free. It had an individual’s model including ability to host applications

The strategy – get as many companies into its systems as possible

A user can become a fan rather than a friend

Activities would be broadcast to their friends’

News Feeds

Poorly designed alert device

Intended for playing games, adding a recipe, and announce purchases you made on partner sites

Major design flaw

“Who is this ring for?’’

Disrupted relationships

Christmas surprise

Redesigned Beacon with opt-in system

Senior executive at Google

Perfect candidate for COO

Company’s top advertising champion and sales person

Immense experience with advertisers from

Google

How to social success into a lasting moneymaking business?

Series of meetings to clarify the business strategy

Things people had already decided they wanted to buy

Response to the word you typed in to the search box: fulfills demand

Help people decide what they wanted

Generate demand

Implant a new idea into your brain – you should want to spend money on this thing

Solution for large brand advertisers

Brand Lift enables large brand to test effectiveness of their advertising campaign almost immediately

Users can interact with advertisers

First year – close to $100 million in revenue

$5 per thousand views for these adds

Smaller advertisers with a credit card

Ads are displayed in the side bar of most pages of the site including user profile, events, groups, and the third-party application

Small businesses – doctors, lawyers, restaurants

Estimated revenue in 2010 $450 million

Send virtual gifts to one another

$1 per gift - $30 million 2009

Third-party developers to increase variety of products sold

Discontinued in August, 2010

Credits are used to buy virtual goods

FarmVille, CityVille, CafeWorld

150 developers in more than 350 applications

Developers must pay a 30% cut whenever online game players use the virtual money

Sandberg: 20-30% of revenue will come from the sale of virtual good or operations of an onsite currency

Prior to becoming COO at Facebook Sheryl

Sandberg worked for which search engine giant?

1. Should Facebook go public? Why?

2. What would happen when individuals and companies become more comfortable with the idea of accepting virtual currencies in exchange for various types of interactions, goods or services.

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