Shot Breakdown

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Richard Sun Demo Reel Breakdown
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Brave: Merida Intro
o I did all the shading for the opening doors and background stonework.
Toy Story: Hawaiian Vacation: Window Sil
o I modeled and shaded the snow and icicles.
Carsland: Ramone’s Paintshop
o I updated all the set shading, which broke between show software
updates. There was never an actual shot like this within the movie so
it was my responsibility to help fill out the gaps for this California
Adventures attraction.
o Assets shaded from scratch include Ramone’s main control stand, his
red toolboxes, and the ground.
WALL-E: Docking Sequence
o I modeled the two SSTugbots that fly towards the camera and created
the low-resolution escape pods given a hero model.
o Minor shading fixes within the docking bay area.
The Good Dinosaur: Bug Chase
o I shaded all the ground dirt and some moss mounds for this internal
test diorama/teaser.
MEL City Generator & Fracture Tools
o For my published thesis, I developed a compilation of scripted tools
for Autodesk Maya, which could generate a city model in minutes.
Fracturing tools were added later to create city ruins and postapocalyptic landscapes.
Prime Numbsters: Mobile Game IP
o This is an example of my personal exploration into mobile gaming. I
used Corona SDK to develop a math-based 2D action puzzle app.
Zbrush and Photoshop were used to create the art.
WALL-E: Economy Class Intro
o I modeled several background buildings and helped with fixes
throughout production.
WALL-E: Lidodeck Day Change
o Within the Axiom ship, I was responsible for maintaining all the
glowing floorline shading that appears throughout the last two acts of
the film.
WALL-E: Service Tunnel Showdown
o All of the Service Tunnel shots took place within the same small
model. It was my job to set dress different graphics and signs to help
convey that WALL-E was traveling far distances. I also assisted with
shading and modeling fixes to the tunnel model itself.
WALL-E: Emergency Sequence
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o Showcases more of my floorline shading work and some building
models.
Brave: Matte Paint Setup
o I assisted with the technical setup for any shot that needed extra
detail before the final in-camera render. By adding special planes and
marking geometry, I helped matte painters apply Photoshop work to
create believable parallax. I also worked on many of the skies
throughout the film.
WALL-E: Broken
o I shaded the discarded circuit boards.
WALL-E: Wall Bash
o I modeled the glass wall to break into two specific shapes.
The Good Dinosaur: Boy Toss
o I shaded the dirt for the farm troughs.
Toy Story: Hawaiian Vacation: Buzz’s Dance
o I shaded the glow stick.
Toy Story: Hawaiian Vacation: Iced
o I modeled and shaded the ice block and puddle.
Brave: The Lords Enter
o I shaded the stonework, doors, floor, wrought iron sconces and
candelabras.
Brave: Feasting
o I shaded the stonework, woodwork, floor, chandeliers, royal furniture,
and much of the food.
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