TEACHING the Playstation Generation

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TEACHING the

PlayStation Generation

• Anne Dwyer

• rincondelospadresymadres.pbwiki.com

TEACHING the PlayStation

Generation

Take a couple of minutes; write down when you were born, three adjectives to describe your peer group, your education, your world, when you were young.

• Why?

• Who?

• How?

• What else?

Why focus on Learners?

• “We can only be effective teachers if we know how our clients learn”

• Supporting successful learning requires understanding of:

– Who learners are

– What they need

– What they expect

– What technologies students are using

– Which technologies have real teaching and learning potential

– How we can use the technologies to support successful learning

Generations

• What makes a generation?

• Grandparents – parents – children: “the gap”

• Social, ethical, political, economic, technological change and influence

• Every 20 years (sub-generations are shorter: war, disaster, recession etc)

From generation to generation… expectations, attitudes, rights and rules change.

Understanding this helps us to understand parents and grandparents too!

Schools change from generation to generation

1910-30 the builders, the lucky generation

Lucky =job for life, pensions, one income

The school days of the lucky generation were days of

• Respect

• Rote learning

• The three Rs

• Rule by the rod

• Punishment

Values learnt from a depression childhood

• Loyalty

• Saving

• The work ethic

• Sense of mutual obligation

• Patriotism

- parents of the early Baby Boomers

- grandparents of Generation X

1930s: the silent generation

These were days of

• Uncertainty, insecurity

• Political unrest and war

• Extremisms

• Interrupted education

• Emmigration to survive

• A desire to make the world a better place for their children

Values learnt from a wartime adolescence

• Strong community spirit

• National identity

• Pride in the country’s capacity to take its place in the war

• Patriotism

• Sacrifice, saving and hard work

- parents of the later Baby Boomers

• - grandparents of millennials

The early baby boomers: the

“greedy generation” B 1940 – 50

Parents = lucky generation

Children = Generations X/Y

• A job for life

• Opportunities for promotion

And

• This was the first generation to have a washing machine, a hoover and to be influenced by TV

• Paris 68ers, money makers, pop music: Beatles, Rolling Stones

The Greedy Generation in

1965

Born 1950 – 1965?: the baby boomers in 1975

Post-war Boom Values : children of the lucky and/or silent generation

(thanks in part to the Marshall Plan)

• Optimism - hope for a new egalitarian middle-class

• Social Welfare and guarantees

• Openness to new immigrants based on expected assimilation

• Early marriage, the lucky generation became ‘Doris Day

Mum’, the ‘real Mum’

• Dr Spock

• New houses, in the suburbs

• Freedom: Sex revolution, hippies, comfort

• Live to work - profession and progress

In schools…

• More openness

• New theories, new ideas: new maths, audiolingual language teaching

• Less authoritarianism

• More democracy – parent-teacher meetings

• Promotion of girls

• The first years to experience the

‘democratization of the university’

Late Baby Boomers:

“we’re not here for a long time; we’re here for a good time”.

• Wild youth - over protective parents

• Desire for equality – unclear gender roles

• Independent women

• ‘Super Mums’ career, few kids, less time for kids, material compensation

• High divorce rates

• YUPPIES from ‘Love Generation’, idealists and revolutionaries to

‘Stress Generation’

Born 1965 – 1980 Gen x

Generation X

• Consumers (spoiled as children)

• Cynical

• Short-term thinkers,

• Job and money-oriented

• Work to live

• Few or no children

• DINKIES

- parents of the next generation!!!

Interactivity

Personalised teaching

1980 – 1990: Gen Y/ millennials, the ‘kleenex generation’

• Action people

• Personalised everything

• Super consumers

• Give up easily

• High job turnover

• High partner turnover

– Concentration span of advertisements

Individualism

Teams and groupwork

1995

Born 1990 – 2005? The

PlayStation Generation

The PlayStation

Generation

• High divorce rate among parents

• Busy working mothers, inactive fathers

• Message ‘girls/women are better’

• Will persevere, they don’t give up

• Use of thumb

• Use tricks and cheat sheets

• Will and want to express opinions

• Obtain, file and store info differently

2008

Summary of generations

Matures (before 1946) • Gen X (1965-1980)

- Dedicated to the job

- Respectful of authority

– Place duty before pleasure

Baby boomers (1946-64)

– Work to live

– Clear & consistent expectations

– Value contributing to the whole

Millennials (1981-94)

– Live to work

– Generally optimistic

– Influence on policy & products

– Live in the moment

– Expect immediacy of technology

– Earn money for immediate consumption

60

50

40

30

20

10

0

Students who were very satisfied by generation

55%

38%

26%

Boomer

1946-1964 n=328

Generation X

1965-1980 n=815

Millennial

1981-1994 n=346

Multitasking

Multitasking means

• Never normally fully concentrate on one sole matter

• Focus is diversified

The PlayStation Generation

… The Zappers

• The generation inventing games

• Without winners or losers, without start or end, and

• changing the rules continuously….

• multitaskers

• know urls better than irregular verbs

• operate in a multi-linear way

Sites for playing with others

Messenger: 24/7, 10 conversations, 150 contacts

Video clips for communication

The PlayStation

Generation is into

They take a non linear approach

Non-linear learning strategies demand a redesign of content: learning assets,

Objects to be accessed just-in-time

Media use: Holland

The PlayStation

Generation

• Will persevere

• Use tricks and cheat sheets

• Will and want to express opinions

• Projects – people

• Obtain, file and store info differently

• Over-informed, saturated

Lifestyle

• Special, Sheltered, Social

• Team oriented

• Achievers, Anything is possible

• Pressured

• “Yeah, right” cynicism amongst early

‘players’

• Concerned about future but live for today

(still adolescents!)

Learning Style: difficult to

‘teach’ easy to ‘get to learn’

• Twitch speed

• Active learning : Learn by play/fantasy

• Tech friendly and savvy

• Instant return

• Research = surf

• Parallel processing

• Graphics first

• Connected

• CHALLENGE: critical thinking skills

So what we need to do?

Their dominant interaction modes:

• multi-tasking,

• social networking

• and experiential, trial and error learning with peers

The PlayStation Generation and other

Milennials believe

• Learning is searching for meaning

• Knowledge is communication about meaning

• Digital data and information become a tool forknowledge construction

• Learning with ICT goes beyond understanding of others’ thoughts by generating new ideas of your own

For schools this means

increasing emphasis on social aspects of classroom learning

• classroom learning : ideas and concepts are actively explored, constructed, applied and critiqued

students actively engage with learning materials and problem solving, both individually or collaboratively

the teacher’s role shifting to mentor/facilitator : model processes, challenge students to think more broadly and support students in this new environment.

What do they have that we didn’t have?

• Keyboard skills

• Multitasking

• Instant info

• Connectability

• Over-stressed Mums

What did we have that they don’t have?

• Freedom to play in the street

• Freedom to get dirty

• Throwing games

• Dads who helped us to deconstruct

‘machines and gadgets’

• Someone at home after school

(usually Mum)

• Brothers and sisters

A ‘motherless generation’

What did Mums use to do (and no longer do)?

• read aloud to them

• help with homework

• check that everything’s been done

• call other Mums to check that everything’s ok

• compare duties and pocket money and discipline with other Mums

• sing to them 5 senses

What do teachers complain about?

• multitasking eg talking, not listening; laptops and mobile phones

• poor reading skills

• poor writing skills

• plagiarism

• cheating

• poor study strategies

• low parent interest and control

So what kinds of activities do they need?

the Net-Generation and learning:

read off the screen

store from the screen

look for tricks

research and projects

20 minute interludes

Metacognitive skills of the

PlayStation generation

1. Enquiry based approaches

2. Networked learning: thinking as part of networks

3. Experiential learning: no punishments

4. Collaborative learning: teams and roles

5. Active learning: making choices, act

6. Self organisation: setting goals

7. Problem solving strategies

8. Explaining knowledge to others

In brief -The PlayStation

Generation

• a creative problem solver

• an experienced communicator

• a self-directed learner

Activities that work

• Cheat sheets

• Projects

• Team work

• Copy if it is true, change if it is not

• Find the mistakes

• Copy the best model

• Cut ‘n paste

• Write your own exam (team v team)

1. Cheat Sheets not cheating

2. Projects and Team work

3. Classical Exercises

• Copy if it is true, change if it is not

• Find the mistakes

• Copy the best model

• Improve on the original

• Choose the texts to be corrected

4. Cut ‘n paste and reference

• http://5purposedriven.files.wordpress.com/2006/12/disney-parade.jpg

5. Write your own exam

• Team v team

• Selected materials

• Specific time frame

• Self evaluation

6. Create a website

• A wiki or a blog

• Or an open space and publish homework, exam dates etc:

• You look cool

• They learn more (and have no excuses)

• You save time

7. Mnemonics

• OPTR: Object + Place + Time + Rest

Making up for the ‘lost’

Mum … we/they need

1. Reading aloud

2. VAK

3. 5 senses

4. School websites with homework, exams calendar etc

5. Getting dirty

6. Provide guidance

7. Provide structure – outcome based

8. Encourage ‘can do’ attitude

9. Forums like … ‘being built’ elrincondelospadres.com

What does the future hold?

• Just-in-time content

• Interdisciplinary approach

• Learning in groups of interest

• Different timeslots (from 20’ to 4 hrs !)

• Personal itinaries, Portfolios

NO MORE curriculums, whole classroom teaching, school years, standard exams?

Oh yes … there is more

• Physical activity

• Fearless learning – take risks

• Off their butts

• multicultural classrooms: individualist

• Collectivist? Low/high risk? High/low context? Ascribed/achieved status?

Masculine/feminine? Etc

• Plus …only children

WHAT a CHANGE!

• Comments and Questions

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