RUGBY LEAGUE JUNIOR LAWS READY REFERENCE TABLE

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RUGBY LEAGUE JUNIOR LAWS READY REFERENCE TABLE
(APPLICABLE TO THE 2014 SEASON)
AGE GROUP
NUMBER OF PLAYERS (MAXIMUM)
NUMBER OF PLAYERS (MINIMUM)
MATCH DURATION
MINIMUM PLAYING TIME (UNBROKEN)
BREAK TIME
FIELD SIZE
6/7
8
6
Mini
8
8
6
3 x 10 min
1 period
9
8
6
3 min
30 x 68 m
10
11
8
Mod
11
11
8
2 x 20 min
1 period
5 min
48 x 80m
International
13 -Seniors
13
9
2 x 30 min
N/A
12
13
11
5 – 10 min
68 x 100 (full field)
68 x
100
(full
field)
DISTANCE FROM PLAY THE BALL
-
TEAM IN POSSESSION
TEAM NOT IN POSSESSION
Behind the acting half back (Dummy Half)
5 metres
5 metres
MARKERS
MARKERS ALLOWED TO MOVE
TEAM IN DEFENCE ALLOWED TO MOVE
Not Allowed
Mandatory (Must have 1)
N/A
** See below
**When the 1st receiver has ball in hand or acting
halfback fumbles, runs, or kicks in Mod.
NUMBER OF TACKLES
4
PASSES REQUIRED TO CONTINUE THE TACKLE
COUNT
ONE PASS ZONE (DISTANCE FROM OWN GOAL LINE)
2
KICK OFFS
DISTANCE BALL TO TRAVEL AT START TO BEGIN
PERIODS FROM ½ WAY.
AFTER SCORING
GOAL LINE AND 20M DROP KICKS
VALUE OF TRIES
CONVERSIONS
KICKING IN GENERAL PLAY
DISTANCE AWAY AT PENALTIES & FREE KICKS
OFFENDING TEAM
ATTACKING TEAM
OFFENCES AT PENALTIES AND FREE KICKS
OFFENDING TEAM
KICKERS TEAM
5 m (13 & 14’s)
10 m (15’s up)
Optional (Maximum 2)
Ball clears ruck
When the ball’s been played
and clears the ruck
6
except from a 20m
restart(zero)
2
20m
(Inside their own quarter)
20m
6
except from a 20m
restart(zero)
N/A
N/A
5 metres
10 metres
10 metres
No particular distance.
Non scoring team
takes place kick (i.e.
tap kick) at centre of
½way.
5 metres
4
Drop or place kick
from in front of goal,
5 metres from goal
line
10 metres
10 metres
10 metres
4
Drop or place kick in front
of goal 10m from line for
10’s and 11’s.
12’s, Place kick
opposite the scoring
position, 10m from goal
line and at least 20m from
touch line
Yes (no bombs)
10 metres
4
Place kick opposite the
scoring position
No
5 metres
10 metres
Behind the ball in all grades
Yes
10 metres
Penalty 5m back from
Penalty 10 metres back from the original penalty mark.
the original penalty
mark
Handover at the mark
Scrum at the mark.
RUGBY LEAGUE JUNIOR LAWS READY REFERENCE TABLE
(APPLICABLE TO THE 2014 SEASON)
AGE GROUP
SCRUM DISTANCES

FROM TOUCH LINE

FROM GOAL LINE
DISTANCE BACKS RETIRE BEHIND LAST ROW OF
FORWARDS
PENALTIES FOR BREACH IN TOUCH OR IN GOAL
HANDOVERS (WHEN APPLICABLE)

FOR INCIDENTS IN FIELD OF PLAY

FOR INCIDENTS IN-GOAL (EG HELD UP
LAST TACKLE)

FOR BALL IN TOUCH

IN TOUCH ON THE FULL ON ANY TACKLE

FOR BALL IN TOUCH WITHIN 10METRES
OF GOAL LINE

A SUCCESSFUL 40/20 KICK
Mini
8
6/7
Mod
9
10
11
International
13 -Seniors
12
No less than 10 metres
No closer than 10 metres
Behind last row
No less than 20 metres
At least 5 metres back from
last row.
10 metres directly in field opposite the breach
10 metres out from the goal line opposite the breach


Where the incident occurs
10 metres in field opposite the incident



10metres in field opposite where ball is deemed to be out
Where the ball was kicked
10 metres from touch and 10metres from goal line

20 Metres in from where ball crossed touch line
SCRUMS
There will be no scrums formed in Under 6’s and 7’s. A change of possession will occur



NUMBER OFPLAYERS IN SCRUM (Max)
NUMBER OF BACKS (Max)
CAN HALFBACK RUN WITHOUT
PASSING?
SCRUM OCCASIONS
3
5
6
5
6
7
YES – but there is a handover if
Yes
tackled in ages 6 – 11
(Tackle 1)

Accidental Breach by both teams.

From a penalty kick the ball is touched by an
opponent and goes into touch.

Player with the ball runs into the referee, touch
judge or spectator and play is affected.
Attacking team(territorially)has loose head & feed
(mutual Infringement)
6
7
Yes



Accidental breach
by a team. (e.g.
Knock-on,
Forward Pass)
Penalty kick
touched by
opposition before
going into touch
Mutual
Infringement
Attacking
team(territorially)
has loose head &
feed (mutual
Infringement
ZERO TACKLES IN MINI & MOD
General Principle: Whenever a team first gains possession of the ball and the player is tackled, without passing that is a Zero Tackle. Tackle
count signal is given after the ball has been played.
Gaining Possession of the ball can be:

From a kick off or a kick to restart play. Regardless of which team gains the ball from a penalty kick or a free kick. E.g. Taking a tap
and running with the ball.

From a knock on or other balls dropped or lost by the opposition.

From an intercept, or, in Mod, gathering a kick in general play.
NOTES:
If from any of the above the ball is touched by a team mate before possession is gained or the ball is passed, the NEXT tackle is ONE.
There are no zero tackles from a scrum.
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