Making to Ornament: Retro

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WORKING DRAFT 1.5.15

Making to Ornament: Retro-Tech Studio

Winter 2015

Faculty

Sarah Williams, C2106 Sem II, 360 867 6561, williasa@evergreen.edu

In-training teacher-programmers-artists

John Grieco, 3D printing and computer studies, mailto:grijoh11@evergreen.edu

Chrissy Giles, studio practice and visual arts, mailto:gilchr08@evergreen.edu

Whitney Evanson, photography and Photoland, mailto:evawhi23@evergreen.edu

Katie Hatam, creative writing and electronic fieldnotes, hatkat26@evergreen.edu

“[B]eing is an unfolding, emergent, oscillating, spiraling process marked by progressive subordination of older, lower-order behaviour systems to newer, higher-order systems

[and vice-versa] as … existential problems change.” Clare Graves as variously cited by

Juhani Pallasmaa in The Thinking Hand: Existential and Embodied Wisdom in Architecture

From the Academic Fair handout: Each student will choose to do program creative work in one of three interrelated studios, one focused on wood and metal working practices, one focused on solid modeling for 3D printing, or a third focused on retro tech—handmade plus digital mashups-including 3D printing and a low tech making process of student choice. The studios may diverge in addressing how forms, patterns, techniques, and technologies of ornamentation complement making processes, though all three will emphasize the responsive and responsible use of tools and

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materials in sustainable ways. Studio work in the first part of winter quarter will prepare students to work collaboratively on small group projects in the second half that challenge them to integrate structural elements, connectors, and skin/shell/envelope, while considering materiality, ornamentation, and the hand as a mental organ of motoricity. These small group projects will be a primary focus of our assessment and evaluation practices. To support and augment studio work, we will actively engage in scholarly research and writing, seminar reading and reflection, lecture workshops, and field trips. Students interested in field study including apprenticeships and participant-observation regarding making and ornamentation practices are encouraged to contact faculty Sarah Williams as soon as possible to develop an in-program ILC.

Students in Making to Ornament will gain a deeper understanding of the challenges and satisfactions of being makers, and of the uses of ornament to enhance objects. They will develop skills in drawing, design, and the use of tools and materials (both low-tech and high-tech), and abilities in expressive, expository, and reflective thinking, speaking and writing.

Making Studios (Students committed to one of the three studio tracks when signing up for the program):

Students choosing the Retro Tech Studio will combine hand-made and machine-made, low-tech and high-tech in their making and their ornamenting. What would you like to make and to ornament that combines handcraft with 3D printing and scanning technologies? In a time in which it is easier to imagine the end of the earth than the end of capitalism, what do you want to engage with as “tender”? All students in this studio will use an in-program only ILC to articulate their specific learning objectives, practices (including a bibliography of related readings), expected outcomes, and preferred method of documentation and assessment. An apprenticeship, internship, or field study is encouraged in this studio.

Successful participation in the Retro-Tech Studio includes completion of a high-tech 3D printing and scanning project--“A Transduced Architectural Order,” as well as completion of an individual project (or series of studio-based work) that mashes-up students’ choice of both high-tech and low-tech practices.

Studio Schedule

Tuesday: 9-12, AA 1114 and/or AA 2101, Mini-seminar and student check-in followed by studio work

Wednesday: 9-11, CAL, 3D printing studio instruction and work

Thursday: 9-12, AA 2101, Studio work

*Monday and Friday: Reading, Research, Studio Practice, Individual and Small Group Project

Design/Work

Assignments and Requirements

1) Retro-Tech Studio Work and Electronic Portfolio: Students must engage in making and ornamenting using high-tech + low-tech practices for approximately 20 hours per week.

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All students must make and maintain an evergreen.edu Sites website to document and share their Retro Tech studio work. Required features include a weekly posting of a) images, drafts, notes from the Transduced Architectural Order project; b) activities, images, notes and hours re: individual studio practices; c) a PDF of a successfully negotiated ILC (including studio practice learning objectives, activities, and outcomes) and, if applicable, d) a field study.Required features include a weekly posting of activities, images, notes and hours re: individual studio practices; a PDF of a successfully negotiated

ILC (including studio practice learning objectives, activities, and outcomes) and, if applicable, a field study; and images, drafts, notes from the 3D printing and scanning studio project.

2) Attendance and Participation: Regular attendance and active participation in all studio sessions and the all-program activities are required. See program covenant for details re:

2 or more absences and loss of credit.

3) Transduced Architectural Order: Each student must make and ornament a column, based on a 3D body scan, that demonstrates your engagement with various formulations of “the

Classic Architectural Orders” in Picon, Trilling, Tory (PDF from Imagining Language on website), as well as online and library resources (e.g., Khan Academy, Joseph Rykwert’s

The Dancing Column).

Books

Required: Bits of Life: Feminism at the Intersections of Media, Bioscience, and Technology (Smelik and Lykke); 3D Modelling and Printing with TinkerCAD (Kell)y)

Required for students planning a field study: Fake Stuff: China and the Rise of Counterfeit Goods

(Yi-Chieh Jessica Lin)

Recommended: Eyes of the Skin (Pallasmaa), Available free online as a PDF: http://www.arch.ttu.edu/courses/2008/summer/practicum/Reading%20Resources/The%20Eyes%2

0of%20the%20Skin%20by%20Juhani%20Pallasmaa.pdf

The Transduced Architectural Order Assignment

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‘An Order in architecture is a certain assemblage of parts subject to uniform established

proportions, regulated by the office that each part has to perform.’ Joseph Gwilt, The

Encyclopedia of Architecture

The Architectural Order of a classical building is akin to the mode or key of classical music , the grammar or rhetoric of a written composition. It is established by certain

modules like the intervals of music, and it raises certain expectations in an audience attuned to its language. “Classical Order,” Wikipedia

[I]n a recent authoritative statement, Simon Unwin defines architecture as ‘the determination by which a mind gives intellectual structure to a building,’ whereas building is the performance of physical realization,’ of which ‘a building’ is the product. Ingold 58-9

This required ‘high-tech” studio project is designed to develop and demonstrate basic competency in 3D printing using TinkerCad (plus some Blender, 123D Sketch), MakerBot

Replicator 2s, and 3D scanning. Your assignment is to stitch together and then mash-up your own “transduced architectural order” using a 3D scan you have made and ornamented of your body plus a 1” by 6” architectural column you have designed, made, and ornamented using

Tinkercad and 3D printers. Our seminar texts by Picon, Trilling, and Pallasmaa frequently reference the interrelationships between the human body and architectural order. Feel free to read ahead as well as to draw on other resources, beginning with Geofroy Tory’s work. For basics regarding architectural order, the body, and the aesthetics of ornamentation see Khan Academy’s https://www.khanacademy.org/humanities/ancient-art-civilizations/greek-art/beginners-guidegreece/v/the-classical-orders

Studio Seminar

[B]its of Life invokes a figuration that signifies today’s cultural fusion of the biological and the technological. In Bits of Life, we explore and evaluate the current reinvestment in the

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human body, a body that is full of life as well as disease and death, reconfigured by technology and bombarded by bits and bytes of information and experience. Smelik and

Lykke, Bits of Lif,e ix

Figures are never innocent. The relationship of a subject to a figure is best described as a cathexis of some kind. …[The student] needs to excavate the implication of this cathexis of her/his being in the world in this way rather than some other. Articulating the analytical object—figuring, for example, this family or kinship of entities [called] chip, gene, fetus, bomb, et cetera (it is an indefinite list)—is about location and historical specificity, and it is about a kind of assemblage, a kind of connectedness of the figure and the subject.

Haraway, Bits of Life, 38-9

Tuesday studios will begin with the sharing of students’ “thinking figures” about the correspondence between their thinking (prompted by studio reading) and their studio making. A

“thinking figure” is a form of writing characterized by creative mash-ups of what writing might mean in relation to new “high-tech” models of writing such as 3D printing and “low-tech” models of writing such as the metamorphosis of a leaf. Scale in relationship to how writing does and does not represent space, time, and perception itself should be considered. Like the figure assembled as “bits of life” and Lykke’s Venn diagram of it (including that text’s references to

Haraway’s cat’s cradle, ball of yarn, reclamation of the cyborg, and semiotic square), your task is to create a technology for thinking. This technology should be a figure that invites others to experience what happened to your mind-body as you read that week’s seminar texts and made stuff in studio. Your technology, whether a figure or a tool, should be “an artificial device that generates meanings very noisily.” When used by others, your figure, tool, or artificial device should demonstrate (noisily, playfully, perhaps inelegantly) how your thinking about the assigned texts ornaments—specifically, how it honors—those texts in relationship to your specific studio practices. Faculty will provide examples including her thinking through/with/alongside Turkana women’s beads using 3D printing, anthropological literature and field study, and a poetic mashup of Gertrude Stein’s Tender Buttons, 3D printing and the current EvoDevo model of “tender buttons” (i.e., breasts).

A model for how to become aware of thinking as a technology, as well as a model methodology for thinking about thinking as a technology is Jenny Sunden’s Bits of Life chapter, “What If

Frankenstein(‘s Monster) Was a Girl?,” which is itself modeled on Shelley Jackson’s hypertext,

Patchwork Girl. We’ll read Sunden’s chapter (#10) week two. Many online resources are available for exploring Patchwork Girl (e.g., N. Katherine Hayles’s work: http://nkhayles.com/articles.html

; http://pmc.iath.virginia.edu/text-only/issue.100/10.2hayles.txt

; as well as http://elmcip.net/creative-work/patchwork-girl and http://xroads.virginia.edu/~ma01/huffman/Productions/pgpaper.html

; http://web.mit.edu/commforum/papers/jackson.html

Studio Reading and Assignment Schedule:

“If you want to see the whole, you will have to sew me together yourself.”Patchwork Girl

Wk 1

Tuesday: 9-11 All-program meeting; 11:15-12 Intro to Retro Tech Studio

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Wednesday: 3D Modeling and Printing with TinkerCAD chs 1-3, look ahead to ch 10 to see the possibilities of what could become of your 3D scan. Backup lesson: Blender, introduction to the

User Interface. Making a tree in blender.

Wednesday: 11:35-1 WordPress Workshop w/Amy Greene, Computer Ctr 2619

Thursday: Excerpt from Geofroy Tory’s, Champfleury (PDF on studio website);

Wk 2

Tuesday: Bits of Life: Intro, plus ch 3; +Thinking Figure; Screening: Excerpts from Donna Haraway

Reads the National Geographies of Primates (DVD on reserve in TESC Library), and Lauren Steury’s

“iCyborgia”

Wednesday: 3d Modeling and Printing with TinkerCAD ch 4, making a rocket, then moving from rocket to column. (base, shaft, and capitol)

Thursday: Studio work; *DUE by 5PM: In-program ILC released to faculty online through myevergreen.edu

Wk 3

Tuesday: Bits of Life: either ch 1 or 2 and ch 10; +Thinking Figure

Wednesday: 3d Modeling and Printing with TinkerCAD chapter 10 using your own 3d scanned figure and “tinkering” with it.

*DUE: Your 3d figurine should be in the 3d printer queue by the end of class today.

Thursday: Studio work

Wk 4

Tuesday: Bits of Life: ch 6; +Thinking Figure

Wednesday: Ornamenting: TinkerCAD ch 9. How to create SVG’s and import them into

TinkerCAD.

-Moving from Doric to the more detailed columns such as Ionic and Corinthian.

-Lesson will be on ornamenting your Doric column with text, leaves, hair…

-Using Inkscape (open source version of adobe illustrator) to make 3d printable text, leaves/plants, or anything not easily modeled. Then adding them to your column.

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Backup Blender lesson: Touching up your 3d scanned images in blender. Filling holes and smoothing.

Thursday: Studio work

Wk 5

Tuesday: Bits of Life: chs 4 or 5; +Thinking Figure

Wednesday: Final touchups before printing “Architectural Order Assignment”

Criterion: Size of your object/column, is it printable? Watertight? Is your column flat on top in order to hold the weight of an object? See PAGE 11 for more details of requirements!

Backup blender lesson: Column continued.

Thursday: Studio work

Wk 6

Tuesday: Bits of Life: chs 7; Due: Presentation of “Embodied Architectural Orders”

Wednesday: Individual Retro Tech project based 3d modeling and printing lessons.

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Thursday: Studio work

Wk 7

Tuesday: Bits of Life: chs 8; +Thinking Figure

Wednesday: Individual Retro Tech project based 3d modeling and printing lessons

Thursday: Studio work

Wk 8

Tuesday: Bits of Life: chs 9; +Thinking Figure

Wednesday: Individual Retro Tech project based 3d modeling and printing lessons

Thursday: Studio work

Wk 9

Tuesday: Bits of Life: ch 11and12; +Thinking Figure

Wednesday: Individual Retro Tech project based 3d modeling and printing lessons

Thursday: Presentation of Individual Retro-Tech Projects

Wk 10

All-Program: Presentation of Small Group Projects (no studio sessions)

REDUX: The Retro Tech Studio Syllabus as a Mash-Up of Sorts

What would you like to make and to ornament that combines handcraft with 3D printing and scanning technologies? In a time in which it is easier to imagine the end of the earth

than the end of capitalism, what do you want to engage with as “tender”? Retro Tech

Academic Fair Handout

Why ‘Making”?

“The prevailing educational philosophies regrettably continue to emphasis and value conceptual, intellectual and verbal knowledge over the tacit and non-conceptual wisdom of our embodied processes. This attitude continues against all the overwhelming evidence of this catastrophic bias

….” Pallasmaa 022

Why “Ornament”?

“Beauty is not a detached aesthetic quality; the experience of beauty arises from grasping the unquestionable causalities and interdependencies of life.” Bits of Life 12

Why “Engendered Theory”?

“The ‘bits of life’ figure, which is the central pivot of [our required studio] book, can in many ways

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be seen as a follow-up to or daughter of Haraway’s cyborg [and grand-daughter of Steury’s

iCyborgia]. Referring both to infotechnlogical and biotechnological processes of bodily redesign and convergences, the ‘bits of life’ figure also points in the direction of the blurred boundaries between organism and technology, and between matter and discourse….”

“The bios/zoe-centered vision of the technologically mediated subject of postmodernity or advanced capitalism is fraught with internal contradictions (183)… the potency of bios-zoe displaces the phallogocentric vision of consciousness, which hinges on the sovereignty of the “I.”

(184) … The subject is a spatial-temporal compound that frames the boundaries of processes of becoming. This compound…is to a certain extent unhinged, and therefore affective. Turning the tide of negativity is a transformative process that achieves significant reformulation of the link between understanding and freedom. … by the desire to become. Desire, here, is ontological and not erotic; it is the desire to be (or rather to become) and not the desire to have.

[C]ontemporary culture tends to react to technological advances with a double pull that swings from hype to nostalgia, from euphoria to melancholia. A system that prides itself on being an information society is actually based on immaterial labor, which involves communication, cooperation, data processing, information management, and media work. This labor forces trades phonetic skills, health and good looks, linguistic ability, and proper language, and it accents services as well as attention and great concentration. Consequently, it prioritises the production and reproduction of affects, such as caring, serviceability, and the re-creation of fast-disappearing community bonds.

‘Life’ privileges assemblages of a heterogeneous kind. Animals, insects, machines are as many fields of forces or territories of becoming. The life in me is not only, not even, human.

Positive metamorphosis can be seen as political passion. It endorses the kinds of becoming that destabilize dominant power relations and deterritorialize fixed identities and mainstream values.

This passion is ethical as well as political because it mobilizes the critical resources of the intellect as well as the creative imagination….” Bits of Life

Why “Retro Tech”?

In my country --[and student’s choice of place and tradition]—numerous traditional specialized crafts—such as the building of traditional church boats, basket making, burning of pine tar, restoration of buildings and objects, and painting of imitation materials in buildings—were almost lost in the period of euphoric industrialization of the 1960s and 1970s. Fortunately, a new interest in traditions has followed the industrial rage and saved these and numerous other crafts, but

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there are still countless skills and an immense stock of unverbalised knowledge around the world, embedded in ageless modes of life and livelihoods, that need to be maintained and restored.

These traditional cumulative practices of the human hand around the world form the true survival skills of humankind. Pallasmaa 51-2

As a consequence of the mental transfer from the actuality of the drawing or the model to the material reality of the project, the images with which the designer advances are not mere visual renderings; they constitute a fully haptic and multi-sensory reality of imagination. The architect move about freely in the imagined structure, however large and complex it may be, as if walking in a building and touch all its surfaces and sensing their materiality and texture. This is an intimacy that is surely difficult, if not impossible, to simulate through computer-aided means of modeling and simulation. Pallasmaa 59

Why ‘thinking figures’ and ‘writing figures’ as technologies?

“Marilyn Strathern formulated this very wonderful aphorism: ‘It matters which categories you use to think other categories with.’ … There are many philosophers who use cognitive technologies to increase the transparency of their craft. But I want to use the technologies to increase the opacity, to thicken, to make it impossible to think of thinking technologies transparently. Rather,

I will foreground the work practice that thinking is. I will stress that category making is a labor process with its own materiality, which is a different kind of materiality than making

a sailboat, or raising a dog, or organizing feminist demonstration.” Haraway in Bits of Life

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“What then is the relation between thinking and making?” Ingold 6

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Why a transduced architectural column assignment?

“The technological redesign and reconfiguration of bodies and environments becomes more and more a part of everyday life. Against this background a rethinking of bodies as well as environments becomes a pressing issue for information science and the biological sciences. As life bits whether carbon- or silicon-based, are transformed, the body threatens to fall apart into

‘components,’ to decompose down to its molecular structures, which can be reassembled in new and unexpected ways and remediated in endlessly changing shapes. The human body can no longer be figured either as a bounded entity or as a naturally given and distinct part of an

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unquestioned whole that is itself conceived as the ‘environment.’ The boundaries between bodies and their components are being blurred, together with those between bodies and larger ecosystems.” (Bits of Life into x)

Why “Field Study”? (including apprenticeships and participant-observation regarding making and ornamentation practices)

“An embodied manner of learning and maintaining skills as well as responding to life situations is the dominant mode of knowledge also in traditional societies. Learning a skill is primarily a matter of embodied muscular mimesis acquired through practice rather than conceptual or verbalized instruction. I cannot personally recall much talking in my youth at my grandfather’s farm; everyday life and work took place ‘in the flesh’ of farm life…. The farmer’s knowledge was constituted of crucial embodied skills that were coded into the seasons and cycles of the year and the concrete situations of daily life rather than books and notes.” Pallasmaa, 118

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http://www.well.com/~willard/Donna Haraway_The Promises of Monsters92.htm

“In the academic pantheon, reason is predestined to trump intuition, expertise to trump common sense, and conclusions based on the facts to trump what people know from ordinary experience or from the wisdom of their forbears. The mission of anthropology has long been to turn this pantheon on its head.” Ingold 2

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http://faculty.georgetown.edu/spielmag/articles/

“The question is: what difference does it make if discussion is grounded in a context of practical activity?” Ingold 9

Minimum Requirements for the Transduced Architectural Order Project:

1) Scanned, ornamented and printed body figure

Due: In 3D printing que by Thursday noon of wk 3

2) Designed, ornamented, and printed Tinkercad Rocket Ship to Architectural Column in

Correspondence with Classical Aesthetic Orders and 3D Body Scan/Figure

Due: In 3D printing que by Thursday noon of wk 5

3) Ornamentation must address Picon’s criteria of ornament-as-superimposition including: 1)

Materiality, Pleasure, Beauty; and 2) Social Positioning, Rank, Prestige; and 3) Information,

Communication, Knowledge

4) Making must address Ingold’s criteria for making/building as movement from interaction to correspondence, what he calls a transduction from haptic and kinaesthetic to material flow. In what ways does your column demonstrate a correspondence between maker and material?

5) Functionality: Final column must be 1” by 6” with a flat top and a slit in order to be of use in our program’s studio studio show wk 10.

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http://www.gutenberg.org/files/20763/20763-h/20763-h.htm#fig196

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