MuHa Games

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M U H A GAMES
R O B E R T A G U E R O PA D I L L A : ‘ T H E ’ P R O G R A M M E R
M I L A I R E K : W R I T E R / Q U E ST D E S I G N E R
Our game – how is it doing, and why we think
we can stand here and talk to you about it.
Kickstarter – is it worth it?
184
backers
£2,873
pledged of £10,000 goal
Funding Unsuccessful
This project's funding goal was not reached on November
15, 2014.
148
backers
£1,842
pledged of £6,000 goal
Funding Unsuccessful
on June 7.
Self funding and self publishing.
• Using your in-house skillsets to try and get additional
revenues, in our case, the Honey Hex Framework
• Having a realistic financial plan – how long can you work
without pay?
• Managing game size and complexity to those calculations –
better to make a smaller game but not starve etc.
• Taking a risk, even with all this planning and reasonable
expectations, don’t shy away from taking risks
• Allow a budget for conventions, extra marketing costs etc. it is
not all about the coding…
Join as many programmes, travel to
game cons and just try to be visible!
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