Study Guide ch. 4

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Chapter 4:
Digital Tools
That Support
Learning
SarahBeth Walker
ISTE Standards in this chapter:
 NETS-T
1: Facilitate & Inspire Student
Learning & Creativity
 NETS-T 2: Design & Develop Digital-Age
Learning Experiences & Assessments
Computer-based Tutorials
provide a complete lesson on
a specific topic including:
 Presenting
new information.
 Providing practice.
 Evaluating student learning.
Intelligent Tutoring System (ITS)
 Type
of educational software that can
track student responses; make inferences
about his/her strengths and weaknesses;
and then tailor feedback, provide
additional exercises, or offer hints to
improve performance.
WebQuest
 An
organized format for presenting lessons
that utilize web resources. Contains:





Introduction that motivates and prepares
the students for the activity
Clear statement of intended outcome of
the lesson
Steps students should follow
Criteria on which they will be evaluated
Concluding activities where students reflect
on and extend their learning.
Mindtools
 Computer
applications that enable
learners to represent, manipulate, or
reflect on what they know, rather than to
reproduce what someone else knows.
Databases
A
type of computer software that
organizes information.
Collaborative Databases
 Special
type of database that supports a
shared process of knowledge building.
Wiki
A
piece of server software that allows
users to create, edit, & link web pages
quickly – “quick” in Hawaiian language.
Concept Maps


“graphical tools for organizing and
representing knowledge”
Creating a concept map involves:
1)
2)
3)
4)
Identifying the important concepts in a
domain of knowledge.
Arranging those concepts spatially.
Identifying relationships among the concepts.
Labeling the nature of the relationships among
those concepts.
Simulations
 Provide
simplified versions of phenomena,
environments, or processes that allow
students to interact with, or manipulate,
variables and observe the effects of those
manipulations.
 Microworld – simulation software which
allows learners to manipulate, explore,
and experiment with specific
phenomenon in an exploratory learning
environment.
Visualization tools
 Allow
learners to picture, or represent,
how various phenomena operate within
different domains.
Hypertext and Hypermedia
 Hypertext
– a nonsequential, or nonlinear,
method for organizing and displaing tex.
 Hypermedia – hypertext with media
elements.
Web Server
A
computer, connected to the Internet,
and running special software that allows it
to respond to requests by web browsers.
File Transfer Protocol (FTP)
A
way to transfer files from one computer
to another.
5 Steps of Digital Storytelling
1.
2.
3.
4.
5.
Write a Script.
Develop a Storyboard.
Locate Images.
Create a Digital Story.
Share with Others.
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