Sound

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Sound
versus
Graphics
Sound vs Graphics
1) Sound is active, graphics are passive
Respect to the behavior of the user interacting with media
• Sound – active, User – passive
ex) alarms, fire warnings, telephones, lift, reator meltdowns
• Graphics – passive, User –active
- The user must actively look around the visual space, seeing
and recognizing the information presented as graphics.
Sound vs Graphics
• Less true :when dealing with new media
- The fact that the visual field is narrowed to just the screen does
tend to give new media graphics more of a directed, active
nature
- Similar in some ways to television
The dynamic nature and the orchestration of the programs on it
makes it more of an active medium with passive users
Sound vs Graphics
2) Sound is non-localized, graphics are localized
•
Graphics – context specific
- be highly localized
•
Sound - difficult to localize
ex) classic three-phone problem
•
See combinations of the two media, each one fulfilling the role
–
Sound with coupled with a flashing light
–
Banks of elevators
Sound vs Graphics
3) Sound is transient, graphics are permanent
• Sound - transient (plays once and then is gone)
•
Repetitions and constant background sound :To give sound
more of a permanent character
• Graphics - permanent
Sound vs Graphics
4) Sound is dynamic, graphics are static
•
Sound – dynamic
•
Different ways of approaching this relationship with time
- be used to transmit information or atmosphere with little or
no relation to the actual time
- have the other extreme
•
Graphics - static
Sound vs Graphics
5) Notation
• Sound – difficult and complex to notate
• Graphics - do not need a notation
Sound in the real-world
- 뉴 미디어에 대한 사운드 디자인을 생각하기 전에 앞서,
실제 생활 속에서의 다양한 소리들에 대해 둘러본다.
Babies and sound
시각적인 것에 대부분 의존하는 어른들과는 달리,
아이들에게는 보는 것과 듣는 것이 동등한 중요성을 가진다.
어른 : 아, 고양이다.
아이 : (야옹 야옹) 아, 고양이다.
Silence
고요함은 소리의 공백을 나타낸다.
뉴 미디어 사운드 분야에서 중요한 부분을 차지.
Noise
별다른 정보를 포함하고 있지는 않다.
특정한 상황이 아니라면, 여러 소리들 가운데 묻혀버리는 하찮은 요소.
-> Noise
Pleasant sounds
듣기에 좋은 소리.
별다른 의미를 포함하고 있지 않아도, 듣는 사람의 기분에 큰 영향을 끼친다.
Physical effects
어떤 소리들은 의미에 관계 없이 물질적인 영향을 끼친다.
이러한 소리들은 듣는 사람들에게 정신적, 육체적 악영향을 끼칠 수 있다.
예) 칠판으로 손톱 긁는 소리. 나이프로 접시 긁기.
Emotive sound
소리에 의한 감정 표현은 의사소통에 있어서 중요한 부분을 차지한다.
예) 아이의 울음소리, 화가 나서 고함을 지르는 소리 등.
소음이 아니라도, 이러한 소리들은 때때로 하고자 하는 일을 방해할 때가 있다.
예) 음악을 들으며 공부를 하다가 음악에 심취해서 공부를 못했다.
영화를 보는데 뒷자리 커플의 애정행각 소리 때문에 집중하지 못했다.
Sound with meaning
명백한 의미를 가진 소리는 사람들에게 더욱 큰 영향을 미친다.
예) 차의 경적소리, 전화벨 소리
또한 전화기에서 울리는 벨 소리와 소방서에서 울리는 벨 소리가 다른 것처럼
소리에 담긴 의미에 따라 같은 소리라도 중요성이 달라진다.
Speech
말은 더욱 더 명확하고 뚜렷한 의미를 가진 소리.
때때로 말은 글보다 더 많은 정보를 포함한다.
나 지금 떨고 있니?
말의 억양, 호흡, 표정, 발음 등을 통해
말하는 사람의 상태를 예측할 수 있다.
Sound Technology
Technology for creating
sound artificially
• Mechanical sounds
• Electronic generation of sound
• Combine the two threads of electronic
sounds and computer technology
• Possible to do a lot with sound on the
computer
Mechanical sounds
• ‘By accident’, either in nature or as an
undesigned by product of everyday life
• Door bell, fire bell, clock bell, telephone
bells…
=> The message being communicated is
very basic ; Simple
Electronic generation of sound
• The main focus of
the electronic sound was
in electronic music
• Theremin
• Moog synthesizer
Combine the two threads of
electronic sounds and
computer technology
• The beep
– the electronic variant of the eternal ‘Oi’
오류 윈도우시작 윈도우종료 새 메세지
Nowdays…
• Increased storage and processing power
have meant that it is possible to do a lot
with sound on the computer.
Sound design
Sound is a rich medium
In technological terms the designer now has
access to
powerful sound-oriented tools
The audience has sufficiently advanced
technology to
make the inclusion of sound in new media
Sound with meaning
• Methods of sound production :
mechanical -> digital(computerbased,more flexible)
Meaning of sound :
'Oi' -> new and complex meanings
Sound, graphics and animation
• Two good sources of guidance in sound
design
1. sound (inspiration)
2. graphic design
Sound for changing states
• appropriate : sound > graphics
ex) tresh can
Sound for events
• In the real world many actions and events
are accompanied
by a sound
Animation : Sound is a very important role
Sound for navigation
• Sound can assist with navigation
Creating virtual, 3D environments with
stereo-sound
Metaphorical sounds
• When incorporating sounds into a new
media system it is
sometimes a good idea to adopt
metaphorical sounds
Sound for realism
• Sound plays a part in trying to recreate
real-world aspects of
something within a new media system
Sound adds a lot to the atmosphere within
a computer game
Physical aspects of sound design
• As well as the higher-level points above,
there are a few points to bear in mind on
the lower levels of sound design
Volume
• Visual feedback is always confined to the
screen and as
such is local to the new media system
Sound is not so easily localized and loud
sounds can easily
shock or confuse the user
Lead-in
• Shock factor of a sound
1, The volume has been dealt with above
2, The nature of the sound (dog : sneeze
< angry )
3, lead-in
Length
Graphics -> spatial dimension
Sound -> temporal dimension
Designing sound sets

Important : coherent , consistent ,
similarity
Physical attributes
• Irrespective of what the sounds are
similarity :
volume , pitch , length
Important : consistency, balance
Associative attributes
• Approach is the theme of sound
production
1. Similar physical ways
ex) water - dripping, splashing, running..
2. Collect sounds that are related nature of
sound, context
ex) factory environment - hooters,
machine noises, switches...
How they combine
• 1. Design for a suite of sounds
consideration
2. Any sounds discernible from
background sounds
3. Visual equivalent of saying, cursor
shape different from
the background pattern
Using speech in new media
Introduction
• Easy store
- why?
Parallel channels
• Ex) Training systems
- visual channel
- second channel
Assumed intelligence
• Drawback
• Ex1) 프로그래머와 교사간의 오해
- Class
Ex2) 지식인과 비지식인간의 오해
- 한자 성어 or 영어
Ex1) 프로그래머와 교사간의 오해
• 서로 다른 것을 생각함
Ex2) 지식인과 비지식인간의 오해
• 말해도 못 알아 들음
User embarrassment
• Job-seeker’s web site
Slower interaction
• 해결방안
- Skip
Interference
• 1. External sound
- Animation
• 2. Internal sound
- Picture interference
Context
• Context = Hint
• Test
- Encounter
- Not independently
Sound and Speech as Primary Interaction
We can think
- Environments, visually impaired user
- shifting the focus from visual to sound
- telephone-based, interactive systems
Text rules apply
Speech ≒ text
word
chapter covering text for new media (chapter 3)
Text rules apply
short and terminology that is being used
열려라 참깨
마이크로소프트 윈도우 XP를 지원하는 컴퓨터 전원 켜기
Fewer choices
- For short-term memory of users
- minimum and limited
- quickly listed for the user
Voice fragments
'patched together‘
Ex) 028 3642
Voice fragments
- Making the building blocks bigger takes away some of
these effects but it then means you need a bigger
pool of building blocks.
Time problems
Since all the interactions and choices have to be
vocalized, there is a tendency for interactions
to take a long time.
Time problems
해결방법
to explicitly offer the user the choice of
interaction styles
to allow the user to pre-emptany choices that
are being offered so instead of waiting for
the system to complete its side of the
interaction they can interaction they can
immediately interrupt with their response.
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