Pembelajaran berbasiskan Teknologi

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Pendahuluan
Aplikasi Teknologi untuk
Pembelajaran
Jurusan Teknik Elektro
Universitas Udayana
September 2011
Agenda
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Digital Native & Digital Immigrants
Pendekatan
Tren pembelajaran masa depan
Teknologi untuk Pembelajaran
Model pembelajaran berbasis teknologi
Digital Natives vs Digital
Immigrants
• “Students are not just using technology
differently today, but are approaching their
life and their daily activities differently
because of the technology.”
• – NetDay survey 2004, Conclusions
Digital Natives
Digital Natives
• Teenage girl in a Yahoo video, “On the Internet
you can play games, you can check your mail,
you can talk to your friends, you can buy
things, and you can look up things that you
really like.”
• Immigrants use the exact same technology as
Natives such as eBay, or blogs
• Natives and Immigrants typically do things
differently
• Digital Natives are Communicating Differently
(email, IM, chat , sms)
• “Correct” spelling is replaced by whatever is readable.
Such as “k” for OK, “c” for see, “u” for you (as in cu
later).
• Abbreviations are well-known
– LOL=laugh out loud
– GTGPOS” (got to go, parent over shoulder.)
• observation and body language are often approximated
by “emoticons”
• Digital Natives are Sharing Differently (Blogs,
webcams, camera phones , digital camera,
handycam, etc.)
– Digital Immigrant : an intellectual sharing tool
– Digital Native : emotion sharing
– Webcams --- Digital Natives use for sharing ><
Digital Immigrants use for monitoring
• Digital Natives are Buying and Selling
Differently (eBay, schoolwork , amazon.com,
tokobagus.com)
– Immigrants - convenience, comparison and
collectables
– Natives -- access to new wealth and access
– Natives: Web is a great place to buy and sell
• school-related information – in particular papers and
exams
• The online game EverQuest has a larger economy than
Russia!
• Digital Natives are Exchanging Differently
(music, movies, humor )
– Digital Natives love to trade, to give and get,
especially items that express their personality,
such as songs, movies and web sites
• Young people increasingly see things available to them
online as “free” of ownership and cost --- as new
• Digital Natives are Creating Differently (sites,
avatars, mods)
– Natives building Web sites, Flash movies, and other online
creations
– In their games they create not only avatars (characters to
represent them), but entire worlds, including the houses,
furniture, clothes, weapons and implements of whatever
world they are inhabiting.
– More and more games now come with tools, such as “level
editors” included in the box, which allow interested players to
create entirely new worlds and games of their own invention.
This process, known as “modding,” has a huge number of
participants, who create everything from levels to complete
games (total modifications) some of which get sold separately
– The important point here is about tools
– Digital Natives expect to have powerful tools
available to them, and they know, by teaching
themselves and teaching each other, how to use
them.
• Digital Natives are Meeting Differently (3D
chat rooms, dating)
• Digital Natives are Collecting Differently
(mp3, video, sensor data )
– Digital Natives still collect stamps?
– Natives collect a lot of songs and videos – the
statistics are that 2 billion songs are downloaded
per month.
• Digital Natives are Coordinating Differently
(Projects, workgroups, MMORPGs)
– Digital Natives are able to coordinate their
activities online, and to run projects that may
involve hundreds people
– Game online: In Massive Multiplayer Online Role
Playing Games, or MMORPGs : Star Wars Galaxies
and City of Heroes --- players form groups, either
ad hoc or standing, to work together on tasks such
as freeing a building or storming a castle
– Imagine 50-100 players, all with different powers,
all going at a certain hour into the online world
together (from wherever in the physical world
each of them happens to be) to storm a castle
– Demo di mesir, kerusuhan di Inggris, sejuta
gerakan untuk KPK, dll
• Digital Natives are Evaluating Differently
(Reputation systems–Epinions, Amazon,
Slashdot )
• When one is working with other people online – people
one may never meet face-to-face – it is useful and
important to have ways to evaluate whether to trust
and believe them
• allow people to establish, and rely on, online
reputations
– Rating system, comments, clicking, etc.
• Digital Natives are Gaming Differently
(“versus,” small & large groups )
• Digital Natives are Learning Differently
(About stuff that interests them )
– Natives want to learn about (hobbies, vacations,
games, for example.)
– but the natives are very much aware that if they
actually want to learn something (usually for their
own purposes) the tools online are available for
them to do it on their own
– Today, when a student is motivated to learn
something, they have the tools to go further in
their learning than ever before – far beyond their
teachers’ ability and knowledge, and far beyond
what even adults could have done in the past
• Digital Natives are Searching Differently (Info,
connections, people )
– Did you know you can use Google to search for
phone numbers, dictionary definitions, and online
images? The Natives do.
– This is why Microsoft has spent $100 million to
move into the search business.
– Is Native searching different from Immigrant
searching? Certainly, in terms of the topics
searched
• Digital Natives are Analyzing Differently (SETI,
drug molecules )
• Digital Natives are Reporting Differently
(Moblogs, digital photos )
– In contrast with their parents, who used to love to
keep any information they had secret (“Knowledge
is Power,” was their motto)
– Digital Natives love to share and report
information as soon as they receive it (perhaps
“Sharing Knowledge is Power” is their new,
unvoiced, motto.)
– As soon as the Web appeared, Digital Natives
began using it as a reporting tool about their lives
and their interests. With a free web site or a blog,
any kid can be an online reporter on any topic:
photo, movie, song, food, etc
• Digital Natives are Programming Differently
(Open systems, mods, search)
• Digital Natives are Socializing Differently
(Learning social behavior, influence )
• Digital Natives are Evolving Differently
(Peripheral, emergent behaviors)
– the kids are continually creating new behaviors
that facilitate their lives.
– Japanese Digital Natives, such as leaving home
with no fixed meeting place, and arranging their
meeting on-the-fly on their cell phones.
• Digital Natives are Growing Up Differently
(Exploring, transgressing)
– We adults ought to be understanding and thinking
about these coming-of-age behaviors on the web
so we can help our kids navigate their new world
– behavior can change that fast around technology
– when telephone answering machines first
appeared, the norm went from “It’s rude to have
an answering machine” to “It’s rude NOT to have
an answering machine
• Today norms and behaviors are changing
much faster than in the past, because the
technology changes rapidly and the Digital
Natives are programmed to – and want to –
keep up with it
Pendekatan
• Focus on the learning needs of large audiences
• the availability of free or low cost learning technologies
mean you can build flexibility into learning programmes and
do much more for low investment
• Develop a technology enabled learning strategy
• identified your learning needs decide which ones are
suitable for which technologies.
• Audio learning might be particularly suitable for dispersed
Audiences
• Wikis are great for letting groups of professionals share and
learn
• Blogs are great for capturing expert’s tips and insights
• develop e and blended learning
• Use the power of the network and enable
• Don’t try to develop everything yourself
• Put in the framework for them to create, catagorise and
share content and you will be able to deliver more
learning, quicker and to more people.
• Set up the framework, encourage and facilitate, then
get out of the way and let the learners drive.
• Low cost learning portals
• OOS: moodle
• taking out the travel and trainer costs while rechannelling the investment costs into e-learning.
• The result is a reduced level of face to face
interventions or the use of more cost effective
alternative learner support mechanisms.
Blended Learning
Blog
Lain-Lain
Wiki
Tatap
muka
Distance
learning
Social
network:
Facebook,
twitter, …
email
Skype,YM,
GoogleTalk,…
LMS: moodle,
wordpress,
mambo,
webct,
blackboard, …
Tren Pembelajaran
Linear
• Multi-threaded
Static
• Dynamic
Content
Demonstration
• Experience
• Inference
Objectives
• Goals
Uniformity
• Diversity
• Linear to multi threaded learning
• with Internet and knowledge management, the expectation is to
navigate through a web of meaning, not just causal chains of
information.
• Static to dynamic information
• learning is a continuous resource, on demand, when and where you
need it.
• Content to experience
• learning is achieved through interaction and application, not just
delivery of information.
• Demonstration to inference
• People learn more effectively by doing, not just by being told.
• Objectives to goals
• Motivation is driven by the desire to learn to achieve something.
• Uniformity to diversity
• increasingly we expect learning configured to our personal
preferences not a universal solution for all.
• Receipt to responsibility
• with the rise in opportunities to configure and create
our own combinations of learning components, there
comes a transfer of responsibility for quality of the
individual’s total learning experience from trainer to
learner.
• Consumption to contribution
• more two-way communication in learning
components provides more opportunity for learners
to talk back and increase the total body of knowledge
through email, discussion forums, chat, and more
recently Blogs, Wikis, and Podcasts.
Technology & Core use for new
pedagogies
• Learning management systems (LMS)
• A repository for short sharp multi-channel learning
content, on demand.
– The key is search-ability and relevance.
– LMSs can be valuable repositories of multi-channel
information (audio, video, print, e-learning.)
– However, they need to link into the extended
knowledge bases to be genuinely dynamic
– Many LMSs are poorly designed and implemented for
simple on demand learning
• Authoring tools
– Authoring tools are effective for rapid e-learning
development
– Think in terms of short sharp learning objects;
performance support learning; case studies and
information maps that can help navigate hierarchies of
organizational information.
– These approaches support learning by doing rather than
demonstration.
– Open source authoring tool : Atutor
• Limitations
• They may not be suitable for more sophisticated e-learning such as
simulations. They tend to produce linear learning experiences
• Presentation software
– PowerPoint Great for quick sharing of information
– Use presentation software for quick reinforcement
or learning at the point of need
– Support multichannel learning with audio,
animation and video as well as text.
– Tends to be linear, though with careful design
need not be
• Blogs
– Online journals giving instant access to expert knowledge and updates.
– Excellent for capturing individuals’ knowledge and sharing updates.
– Blogs depend wholly on individual authors sharing their knowledge
and some might find that onerous.
– Others may share more than any learner really wants or needs to
know.
– They are highly personalised and often carry opinion more than
information.
– By definition, an unstructured resource, Blogs can become an
overwhelming source of unstructured information.
– Blog software is open source.
– The question is whether your people have the time and appetite to
use it.
• Wiki
• A community website which can be edited and added to
by any member – ideal for problem solving, collaboration
and knowledge management.
• Wikis are a good method for constructing and maintaining
knowledge bases.
• They are a dynamic resource which different groups can
maintain and add to.
• Wikis are unstructured
• If there are version control issues or an organisation is
geared up to maintain strict controls on practice, a Wiki
may be too freeform and the overhead of maintenance
may be too much.
• It’s just a question of right subject, time and will.
• Email
• E-mail is an ideal performance support tool. It allows
content to be shared just in time
• As direct channel to learners in the organisation, email is fantastic tool for coaching and supporting
learning.
• E-mail can become a personal knowledge base, full of
key messages, attached documents and assets it is a
major communication channel, key learning content
may be overlooked in the inbox melee
• Virtual classroom
• Can be effective for coaching, knowledge sharing and practice with distributed
audiences
• The virtual classroom comes into its own if you need to bring people together
to discuss ideas, share knowledge and participate in collaborative learning.
• It works on a ‘one to many’ principle like any classroom event, though group
interactions can be created too.
• Virtual classrooms are also effective for application of knowledge as case
studies and scenarios can be worked through.
• As a recordable asset, sessions can then be archived and maintained for future
reference as a searchable part of the organisation’s knowledge base.
• There are technical constraints. The classrooms requires a sound card,
headphone and mic to be fully effective or a phone line.
• Many require a special plug-in which may not be acceptable within the IT
environment.
• free or think of using Internet Chat software as a substitute
• RSS (really simple syndication)
• RSS is an excellent and simple way to distribute information
updates to people’s desk tops.
• Another fantastic direct channel to learners which is completely
under exploited in organisations.
• Ideal for information updates or reinforcement of learning to
groups with common skill sets.
• RSS is effectively communications with one way traffic, but it
does offer consistent messages which can be targeted to
specific groups and distributed widely.
• You do have to get your learners to subscribe, and if they’re
unfamiliar with RSS this may not be straightforward.
• If you have restrictions on downloading software to your
network, RSS may not be a viable option.
• SMS
• SMS offers a broadcast approach to communications.
• For limited communications (reinforcement,
encouragement, reminders) SMS can be a powerful
communications and learning tool.
• For an added dimension, MMS could be used to send a
rich media learning object.
• There are costs attached to sending SMSs and the length
of text messages places a limitation on the amount of
useful information which can be communicated effectively
• If your company is on a group mobile plan, you may be
entitled to free or discounted sms messaging via their
website
• Web phone
• If you want a cheap and effective way of bring people together
to collaborate with voice and real time text chat, web phones
are perfect.
• They are an excellent alternative channel for learning, when
combined with other forms of delivery.
• For tutorials, collaborative learning or brainstorming webphones
offer a cheap and easy solution.
• You need an audio enabled PC and head set with microphone.
• Conversations aren’t captured and other collaborative tools
(whiteboards, application sharing) are not always included in
free software but can be added with extra plug-ins.
• Webphone software is free to download. Web based
conversations are free too
• Instant messaging tools
• Offer an alternative means of creating collaboration
for learning.
• Integrated with content from other sources (e.g.
PowerPoints, web pages or documents) or as a
coaching tool through collaboration, instant
messaging is under-used in the training world.
• Excellent for simple collaboration, whiteboards,
application and file sharing, instant messaging can be
effectively used for one to one or one to many
coaching and learning support.
• Screen capture tools
• If you need to put together a demonstration of how a
screen works for systems training, screen capture
tools offer a quick solution without the need for
complex bespoke systems simulations.
• The tools provide a short cut to create just in time
exploratory learning for system skills.
• a simple way of informing users of the key updates
without having to go through a full and lengthy
training package.
• Combined with an audio commentary or crib sheet,
they can be effective.
• Search engine
• Search engines perhaps represent most strongly the
shift to new pedagogies.
• The internet offers a wealth of resources for just in
time learning.
• With increasing integration with local and network
search tools, you have the opportunity to push
learning to the point of need.
• Search engines are only as good as the data they
search, and the capability of the searcher to use good
search terms.
• Moodle – Learning Management System
– As a repository for content in all sorts of media,
organizing courses online and offline and for
capability to track it.
– http://moodle.org/
• Atutor (Authoring Tutor)
– ATutor is learning content management system.
– It allows you to author and structure simple
content and to build a programme of learning
around it.
– http://www.atutor.ca/
– http://www.dokeos.com/index.php
• Powerpoint
• It has powerful functionality which is often under utilized
• Free and no free
• Blogger
• http://www.motime.com/
• http://www.blogger.com
• Seedwiki --- wiki
• Seedwiki is a free Wiki creation site. You can build as many
Wikis as you want, and make them password protected.
• http://www.seedwiki.com/
• Virtual class room
• Powownow is a simple conferencing system that
allows voice conference and shared presentation
and PDF documentation during a conference, all
for free.
• You only pay for the phone charges (national rate.)
While it doesn’t have the full functionality of the
virtual classroom, it does a lot of what you need.
• http://share.powwownow.com/index.php
• Omea
• Creating an RSS newsfeed needs some specialist
knowledge and is done via xml.
• To receive it you need a RSS newsreader such as
Omea which allows you to view messages as and
when they are updated.
• http://www.jetbrains.com/omea/download/reade
r .html
• Skype
• We love Skype. Free phone conferencing software.
Free calls peer to peer.
• It’s the daddy of the webphones.
• www.skype.com
• also consider : www.googletalk.com
• Instant messaging tools
– Wink - Screen capture tools
• Wink is a great piece of free software that allows you to
capture and comment on systems applications
• http://www.debugmode.com/wink/
• Quiz Tool
– Hot Pottatoes
• Hot potatoes isn’t strictly free – unless you are
working in a publicly funded education institution.
• But the costs are relatively low and for your
money you get a well specified quiz engine that
will serve many of your needs for assessment and
evaluation.
• http://www.halfbakedsoftware.com/hot_pot_lice
nce.php
• Survey tool
• Survey monkey
• Basic surveys (10 questions / 100 responses) are
free with survey monkey.
• For a more powerful way of measuring opinion on
key issues relating to learning, survey monkey is a
good solution.
• http://www.surveymonkey.com
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E-learning
Mobile learning
Distance Learning
Blended Learning
Online Learning
Open Educational Resources (OER)
Distributed Learning
Virtual classroom, vitual Lab., etc.
Kapasitas TIK Unud
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Moodle
Video conference
Open Courseware
Blog
Wiki
Facebook, twitter
Youtube
ATutor (http://www.atutor.ca)
Dokeos (http://www.dokeos.com)
dotLRN (http://dotlrn.org)
Freestyle Learning (http://www.freestyle-learning.de)
ILIAS (http://www.ilias.uni-koeln.de)
LON-CAPA (http://www.lon-capa.org)
Moodle (http://moodle.org)
• OSS e-Learning
• Atutor
– http://www.atutor.ca
• Claroline
– http://www.claroline.net
• Dokeos
– http://www.dokeos.com
• eFront
– PayPal
• Fle3 (Future Learning Environment)
– http://fle3.uiah.fi/index.html
• ILIAS
– http://www.ilias.de
• LAMS
– http://lamsfoundation.org
• OLAT (Online Learning And Training)
– http://www.olat.org
• Sakai
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