MTT Competency 007 KL Study Guide - Butler at UTB

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MTT
Competency
007 K-L Study
Guide
Adam Hovde
EDTC 6343.60
Courtesy of www.tea.state.tx.us
Competency 007
The master technology
teacher demonstrates
knowledge of
instructional design,
development, and
assessment in a
technology-enhanced
environment.
Courtesy of www.tea.state.tx.us
Competency K
K. Demonstrates
knowledge of theories
and factors that affect
learning in technologyenhanced environments
(e.g.,students’
developmental stages
and characteristics).
Courtesy of www.the-program-manager.com
Constructivism
Students experience
an environment
first-hand and new
information is linked
to prior knowledge.
Courtesy of www.idratherbewriting.com
Behaviorism
A theory of learning
based upon the idea
that all behaviors are
acquired through
conditioning.
Classical
Operational
Courtesy of www.departments.weber.edu
Cognitivism
Focuses on the inner
mental activities –
opening the “black box”
of the human mind is
valuable and necessary
for understanding how
people learn.
Courtesy of www.etec51264b2010cip.pbworks.com
Erik Erikson Developmental Stages
1. Infancy: birth to 18 months
2. Early childhood: 18 month to 3yrs.
3. Play Age: 3 to 5 years
4. School Age: 6 to 12 years
(Ego Development Outcome:
Industry Vs. Inferiority)
http://psychology.about.com/library/bl_psychosocial_summary.htm
Courtesy of www. red5080145.wordpress.com
Erik Erikson Developmental Stages
5. Adolescence: 12-18 years( ego Development Outcome:
identity Vs. Role confusion)
6. Young Adulthood: 18 to 35( Intimacy and Solidarity Vs.
Isolation)
7. Middle Adulthood: 35 to 55 or 65 ( ego Development
Outcome: Generativity Vs. Self Absorption or
Stagnation
8. Late Adulthood: 55 or 65 to death(Ego development
Outcome: Integrity Vs. Despair)
http://psychology.about.com/library/bl_psychosocial_summary.htm
TEKS Standards for Technology
NEW STANDARDS for 2012-2013
http://ritter.tea.state.tx.us/rules/tac/chapter126/ind
ex.html
Many new standards each labeled under their own
heading at the above link.
Courtesy of www. lancasterisd.org
Competency L
L. Demonstrates
knowledge of current
research on and
strategies for planning
and designing classroom
learning environments
that effectively integrate
technology, including
available assistive
technologies and
accessible design
concepts for electronic
media development.
Courtesy of www.the-program-manager.com
The MTT will….
Continues to research new ideas and uses for
technology in the classroom
Implement strategies for utilizing technology
Research ideas for planning and designing a
technology rich environment
Assistive technologies for special populations
Courtesy of www.utcoursesonline.org
Assistive Technologies
Assistive technology is technology used by individuals
with disabilities in order to perform functions that
might otherwise be difficult or impossible.
Examples:
Text to speech programs
Speech to text programs
Online dictionaries
Online translators
Text reading software
Braille printers
Calculators
Adaptive keyboards
Magnifiers
Touch Screens
Courtesy of www.oftonspace.com
Electronic Digital Media
Media that uses electronic devices to access content.
Examples:
video recordings
audio recordings
multimedia presentations
slide presentations
computer
online
television
radio
cell phone
Courtesy of www.123rf.com
Flashcard Game
Here is a flashcard game to help study
Competency 007 K-L
http://www.flashcardmachine.com/2456452/7e6j
Resources
Constructivism
http://www.learning-theories.com/constructivism.html
Behaviorism
http://psychology.about.com/od/behavioralpsychology
/f/behaviorism.htm
Cognitivism
http://www.learning-theories.com/cognitivism.html
Erik Erikson
http://psychology.about.com/library/bl_psychosocial_s
ummary.htm
Resources Continued
TEKS
http://ritter.tea.state.tx.us/rules/tac/chapter126/index.
html
MTT Preparation Manual
http://www.texes.ets.org/assets/pdf/testprep_manuals
/mttprepmanual.pdf
Learning and Cognition
Gredler, M. (2009). Learning and Instruction: Theory in
Practice. (6 ed.). Upper Saddle River, New Jersey:
Pearson.
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