individual skills - Special Olympics Kansas

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SPECIAL OLYMPICS KANSAS
2015 STATE BASKETBALL & CHEERLEADING TOURNAMENT
CELEBRATING THE 40TH YEAR OF BASKETBALL ACROSS THE STATE
PRIME SPONSOR: KANSAS STATE COUNCIL KNIGHTS OF COLUMBUS
MARCH 19 - 21, 2015
CONTENTS
TOURNAMENT SCHEDULE
INFORMATION SHEET
HOUSING INFORMATION
TEAM BASKETBALL INFORMATION
MASTER ROSTER ENTRY FORM
BASKETBALL ROSTER/BASKETBALL SKILLS ASSESSMENT TEST (BSAT) FORM
LOWER MOTOR EVENTS (INDIVIDUAL SKILLS, SPEED DRIBBLE, TEAM SKILLS) RULES
TEAM SKILLS ENTRY FORM & RULES
CHEERLEADING RULES
***THE FOLLOWING FORMS MUST BE RETURNED BY YOUR REGIONAL TOURNAMENT
DEADLINE***
_________MASTER ROSTER ENTRY FORM
_________BASKETBALL ROSTER/BASKETBALL SKILLS ASSESSMENT TEST (BSAT) FORM
(1 form per team)
_________TEAM SKILLS FORM
_________CHEERLEADING FORM
2015 BASKETBALL TOURNAMENT
TENTATIVE SCHEDULE
Thursday, March 19
1:00pm - 2:30pm
1:00pm - 4:00pm
1:00pm - 4:00pm
7:00pm
7:30pm - 9:00pm
Individual Skills/Speed Dribble (FHSU AUX Gyms/GMC)
General Store
Cheerleading Prelims/Finals (HRC)
Line up for Opening Ceremonies in AUX Gyms
Opening Ceremonies (GMC) & Entertainment
Friday, March 20
7:30am - 9:30am
7:00am - 5:30pm
9:00am - 4:00pm
11:00am - 1:00pm
6:00pm - 7:00pm
7:00pm - 9:00pm
Breakfast - Gate 3 (GMC)
BB Games/Team Skills FHSU AUX Gyms/GMC, HHS, Hays Rec. Center
General Store (GMC)
Lunch - Gate 3 (GMC)
Banquet at Fanchon
Dance at Hays High
Saturday, March 21
7:30am - 9:30am Breakfast - Gate 3 (GMC)
7:00am - 5:00pm BB Games/Team Skills FHSU AUX Gyms, GMC, Hays Rec. Center
11:00am - 1:00pm Lunch - Gate 3 (GMC)
GMC: Gross Memorial Coliseum (Large Arena)
PLEASE NOTE: Team awards will be presented following your final game. Please notify
your family members and fans of the awards system.
Please check ksso.org on March 12th for the exact games schedule and
the game times for each individual basketball team.
INFORMATION SHEET
DATES:
SITE:
SPECIAL OLYMPICS KANSAS
2015 BASKETBALL & CHEERLEADING TOURNAMENT
March 19 - 21, 2015
Fort Hays State University - Hays, Kansas
Hays High School - Hays, Kansas
Hays Rec. Center - Hays, Kansas
PRIME SPONSOR:
Kansas State Council Knights of Columbus
TOURNAMENT HEADQUARTERS: Gross Memorial Coliseum (Inside Gate 3)
MEDICIAL/PARENT RELEASE FORMS: Athletes must have a current Medical/Release
Form on file at the SOKS Headquarters Office before they can be registered. Please
check medical forms against those athletes on your Master Roster before sending them in
for registration. Coaches MUST also have in their possession at the event a copy of the
current SOKS Medical/Release Form for each athlete. Remember, having in your
possession the copies of the medicals are for you and your athletes’ protection in case of
emergency.
One step registration:
1.
Register all athletes attending the Regional & state tournaments by deadline
set by your Regional Director
2.
Organizations that mark they are attending state will be sent a 1 st delegation
list.
3.
Call back to Headquarters and confirm athletes, events, teams, meals, etc.
4.
Total registration fee will be given at that time; payable within a week of the
call back
REMEMBER: Your team/organization must be accompanied by a minimum
coach/chaperon to athlete ratio of 1:4 and a maximum coach/chaperon to athlete ratio of
1:8. An exception to the minimum/maximum coach/chaperon to athlete ratio must be
requested in writing with your registration. Failure to comply will prompt a letter from
SOKS denying your request. NOTE: If your team is denied extra coaches, these coaches
may still help your team at the Tournament, but there will not be any extra meals available.
You must also have at least one certified basketball coach representing your
team/organization.
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HOUSING INFORMATION
Please check the basketball page on the Special Olympics Kansas website…ksso.org.
SMOKING AT FORT HAYS STATE
Remember that FHSU is a smoke free campus and people can only smoke in designated
areas on campus.
TEAM BASKETBALL INFORMATION
SPECIAL OLYMPICS KANSAS STATE BASKETBALL & CHEERLEADING
TOURNAMENT
MARCH 19 - 21, 2015
GENERAL INSTRUCTIONS
1. The 2015 SOKS Basketball & Cheerleading Tournament will follow Kansas State High
School Activities Association Rules. Any modifications are listed in the Official Special
Olympics Summer Sports Rules Book or this packet.
http://www.specialolympics.org/Sections/Sports-andGames/Sports_and_Games.aspx?source=QL
2. All teams are required to compete in their designated Regional Tournament. If you are
unable to attend your Regional tournament, it is your responsibility to contact the
Headquarters Office and the Regional Director.
3. The Basketball Skills Assessment Test (BSAT) MUST BE sent to the Regional office
by their deadline.
4. Brackets will be developed with divisions of male and female teams (if enough female
teams sign-up). A team that is composed of both males and females will compete in a
male division.
5. Only roster players, 1 coach per 4 athletes and (1) team manager will be allowed on
the player's bench.
6. Game balls will be furnished; teams will use their own practice balls. Junior Division
will use the KSHSAA women’s’ ball (size 28.5).
7. The use of alcohol, tobacco, including chewing tobacco of any kind, is prohibited in all
competition venues.
PLAYERS
1. Each team roster may have a maximum of twelve (12) players. Exception: If your
organization has only one team competing in team play, then there is no limit.
2. No teams or athletes may be added to the State games after the Regional
Tournament.
RULES
1. A game will consist of four quarters, each six (6) minutes long.
2. The clock will stop during all free throw situations. In addition, all dead ball situations in
the last minute of each quarter.
3. The game will be forfeited when a team fails to report to play within five (5) minutes
after the scheduled start time of that game.
4. No Dunking
5. A jump ball will be used at the start of the game and overtime periods. Alternate
possession will be used for all other situations.
6. Overtime: The first two overtimes will be two minutes in length with the clock running
the first minute and stopping for all dead ball situations in the last minute. If, after two
overtimes the score is still tied, sudden death (first team to scores wins) will be in
effect.
7. Each team will be given two time-outs per half. Each team will receive an additional
time-out for each overtime period. Time-outs from the second half to overtime do carry
over.
8. THE GAMES MANAGEMENT TEAM (RULES COMMITTEE) SHALL RULE ON ALL
PROTESTS. ALL DECISIONS BY THE MANAGEMENT TEAM ARE FINAL.
LOW MOTOR EVENTS
Special Olympics Kansas will offer three separate competitions for athletes of lower
ability levels at the 2015 State Basketball Tournament: Individual Skills, Team Skills,
and Speed Dribble. See the page(s) that lists registration requirements for each
event.
1.
Individual Skills athletes that mark wheelchair or adaptive equipment will be
divisioned against each other in a separate division from athletes that do not
use a wheelchair or adaptive equipment. These athletes will use a women’s ball
(size 28.5) and shoot on a 8’ goal.
2.
If an athlete competes in Level 4 or Level 5 team basketball, they can participate
in low motor events. If an athlete competes in Level 1, 2, or 3 team basketball
that athlete cannot participate in low motor events.
3.
Any athlete that does not participate in team basketball can participate in low
motor events.
4.
Athletes ages 8-15 in low motor events will use a women’s basketball (size 28.5)
and shoot on an 8’ goal.
5.
Young Athletes (ages 6 and 7) can participate in individual skills. They will use
a women’s ball and shoot on a 8’ goal.
6.
Reminder at State that athletes cannot participate in skills and cheerleading
since the competitions happen at the same time in Hays. This may or may not
be true at your regional event. Check with your regional director if an athlete
can participate in skills and in cheerleading at your regional event.
SPECIAL OLYMPICS KANSAS
BASKETBALL ABILITY DIVISIONS
Updated January 2015
AGE DIVISIONS
The following age groups will be used for Special Olympics Kansas Basketball
Tournament.
1) Young Athletes (ages 6 and 7) – Skills only
1) Junior: ages 8-15
2) Senior: ages 16-21
3) Masters: ages 22 and over
A team age group is determined by the athlete's age on the opening date of the
tournament. The age of the oldest athlete on a team will be used to determine the age
group in which that team will compete.
To help with determining which level your team may best fit, the following guideline may
help to more accurately place a team. Kansas State High School Activities Association
rules will be used in Level I and Level II. Level III, Level IV, and Level V have certain rules
differences that are outlined in each level description.
LEVEL I
Players possess an excellent overall understanding of the game and a mastery of the
basic fundamentals of basketball. The games are generally fast break in style but the
teams will run a set offense. Teams in this level could play in lower level city recreation
leagues.
LEVEL II
Level II players have a good understanding of the game. Teams will use some form of a
set offense. Players are able to make many decisions on the court without the help of the
coach. Players have a good command of the basic skills of shooting and passing of the
ball. The games consist of lay-ups and shots from inside the lane with few jump shots
attempted. Teams can fast break.
Upper Division Level II
3 to 4 high level players with no bench - dramatic drop off in play when the starters are
replaced
The team can handle and apply defensive pressure
Players use their pivot foot
Lower Division II
1-2 players who dominates the team
Team can fast break and defend a fast break but prefer a slower tempo game
Players rarely use their pivot foot; tendency to cradle the ball when defensive pressure is
applied but they do not shuffle their feet
LEVEL III
Players have a general understanding of the game. The games are much slower in pace
than Level II games. Athletes are much closer together around the ball. Coaches tell
many of the players where to pass and when to shoot. Players have little understanding of
how to use a pivot foot. Teams do not fast break.
Upper Level III
One player who dominates the team
Players shuffle feet while holding the ball or when defensive pressure is applied
Cradle the ball after rebounds
Lower Level III
Players dribble with two hands and advance the ball very slowly
Stands in place and shuffle their feet when their is no defensive pressure
1. 5-second lane violation rule.
2. Traveling/double dribbling will be called when a player gains an advantage by picking
up ball and running with it to avoid defensive steal. An inadvertent travel will not be
called. No more than five consecutive steps will be allowed.
3. Full court press will not be allowed - officials may help get the defense back before the
offense brings the ball down.
4. 10-second rule will begin when all defensive players are on their half of the court.
5. There will be no fast-breaking offensive plays (all defensive players must be allowed to
get back).
LEVEL IV
This is a training level of play. Participants will be those who do not comprehend the team
concept of play. Officials will give instruction during the course of the game. Generally
use two handed set shots and attempt to catch the ball in any manner off the backboard;
lack of team play skills. Players tend to double dribble and travel often. Level IV teams
will play KSHSAA rules with the following adaptations:
1. 7-second lane violation rule
2. Traveling/double dribble will not be officiated as strictly, however, the shuffling of feet
more than 7 steps while carrying ball will be called. Officials will watch for advantages
gained.
3. A maximum of 8 points scored will be allowed per player per half. Once this happens,
the athlete must sit out the rest of the half.
4. Full court press will not be allowed - officials may help get the defense back before the
offense brings the ball down.
5. 10-second rule will begin when all defensive players are on their half of the court.
6. There will be no fast-breaking offensive plays, (all defensive players must be allowed to
get back on defense)
7. One coach per team will be allowed to be on the court with their team. All other team
personnel must stay in the team box area in front of the team members sitting on the
bench……no coaches under the baskets coaching the players.
8. Teams can substitute on the fly, which means there doesn’t need to be a stoppage in
game play for a substitute to enter the game.
9. Athletes that use a wheelchair or other adaptive equipment can compete in this division
– those athletes cannot compete in any other division. A coach is allowed to push the
wheelchair for the athlete or assist the athlete as needed.
Level 5
This is a developmental level for younger athletes and lower functioning athletes
that are learning the game and are having trouble with shooting/dribbling a
regulation ball. Trouble is defined as not being able to shoot the ball/have the
strength to get the ball to the rim on a 10’ goal. This is not for athletes that shot is
high enough to get to the rim but miss – those athletes are Level 4 athletes. This
division would be for teams that BSAT team average is less than 10. This division is
very comparable to recreational league for elementary school children that are just
learning the game. This level will have all of the same rules as Level 4 and the
following additional rules.
1. Games will be played with a women’s basketball – size 28.5
2. Games will be played on an 8’ goal.
UNIFIED® BASKETBALL
This is a division that is offered for teams that have athletes and partners (non
SOKS athletes) that compete on a team together.
Specifics:
1. Play by Level 1 rules…..fast break
2. Use a men’s basketball
3. The 5 players on the court must be a combination of 2 or 3 athletes and 2 or 3
partners; whichever adds up to a total of 5 players on the court
BASKETBALLSKILLS ASSESSMENT TESTS (BSAT)
REBOUNDING
SETUP
A goal and two basketballs - one that the athlete is provided initially, another that is for back-up in
case the basketball rebounds away.
TEST
Time: 30 seconds for each of two trials.
Player stands in front of the backboard, either to the left or right of the ring. That player passes the ball
against the backboard.
As the ball rebounds from the backboard, the player jumps into the air and catches the ball.
The ball must be caught in the air while the athlete is also in the air.
The player can return the ball to the backboard while in the air, or the player can return to the floor
before returning the ball to the backboard.
The player shall complete as many rebounds as described above in each of two, 30-second trials.
If the ball bounces away, the clock continues to run.
The player can recover the errant ball or can pick up the back-up ball to continue the trial. This backup ball is provided directly under the goal on the end line and out of play.
SCORING
One point is awarded each time the player catches the ball which has rebounded from the backboard
and while the player is off the floor. The best trial of the two trials is used.
STAGING
Volunteers administer the test and are not to interfere with any player who is performing the test.
Volunteer A will instruct the group doing this particular test while Volunteer B demonstrates the
actual test. Volunteer A will give a basketball to the player who will take the test, ask him/her if ready,
will then say: "Ready Go,” and will count how many rebounds the player makes in 30 seconds.
Volunteer B who is standing behind the extra ball will retrieve and replace the basketball whenever it
goes out of play. Volunteer C will time and record the athlete’s score. Each volunteer is to administer
the test and manage the area only.
DRIBBLING
2000-2003 Official Special Olympics Summer Sports Rules
SET-UP
An area of the basketball court (preferably along a side-line or down the center line), six cones, floor
tape, and four basketballs - one that the athlete is provided initially, two others that are for back-up in
case the basketball bounces away, and one more to continue the test.
TEST
Time: 60 seconds for one trial.
A player is instructed to dribble the ball while passing alternately to the right and to the left of six
obstacles placed in a line, 2 meters (6’6 3/4”) apart, on a 12 meter course. The player can start to the
right or to the left of the first obstacle but must pass each obstacle alternately, thereafter. When the
last obstacle is passed and the FINISH line reached, the player puts the ball down, sprints back to the
START for the next ball, and repeats the slalom. The player continues until 60 seconds have elapsed. If
a player looses control of the ball, the clock continues to run. The player recovers the ball or picks up
the nearest back-up ball and may re-enter at any point along the course.
SCORING
One point is awarded each time the midpoint between two obstacles is crossed. (For example, if the
player successfully dribbles the ball from the starting line, weaves in and out through the entire
obstacle course one time, and places the ball down at the finish line, a score of five has been achieved.
The player must use legal dribbles and must have control of the ball during a midpoint-to-nextmidpoint space in order to get credit for that cone successfully passed.) The player’s score is how
many cones (midpoints) he/she successfully passes in 60 seconds.
STAGING
Volunteers administer the test and are not to interfere with any player who is performing the test.
Volunteer A will instruct the group doing this particular test while Volunteer B demonstrates the
actual test. Volunteer A will give a basketball to the player who will take the test, ask him/her if ready,
will then say: “Ready, Go,” and will count how many cones the player passes in 60 seconds. Volunteers
B and C who are standing behind the extra balls will retrieve and replace the basketball whenever it
goes out of play. Volunteer D will time and record the athlete’s score. Each volunteer is to administer
the test and manage the area only.
PERIMETER SHOOTING
003 Official Special Olympics Summer Sports Rules
SET-UP
A goal, the official NGB free throw lane, floor tape, and two basketballs - one that the athlete is
provided initially, another that is for back-up in case the basketball rebounds away.
TEST
Time: one trial of two minutes.
A player stands at the juncture of the free-throw line and lane, either to the left or right. The player
dribbles toward the goal and attempts a field goal of his/her choice outside the 2.75 meter (9’) arc.
This attempt must be taken anywhere outside the 2.75 meter arc marked off by a dotted line. (This arc
intersects with the free-throw restraining circle.)
The player then rebounds the basketball (made or missed shot) and dribbles anywhere outside the arc
before attempting another field goal. The player shall make as many field goals as described above in
one two-minute trial.
SCORING
Two points are awarded for each field goal made within the two-minute trial.
STAGING
Volunteers administer the test and are not to interfere with any player who is performing the test.
Volunteer A will instruct the group doing this particular test while Volunteer B demonstrates the
actual test. Volunteer A will give a basketball to the player who will take the test, ask him/her if ready,
will then say: “Ready, Go,” and will count how many field goals the player makes in two minutes.
Volunteer B who is standing behind the extra ball will retrieve and replace the basketball whenever it
goes out of play. Volunteer C will time and record the athlete’s score. Each volunteer is to administer
the test and manage the area only.
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INDIVIDUAL SKILLS
This event provides meaningful competition for athletes with lower ability levels. It is not for
athletes who can already play the game.
Three events comprise the Individual Skills Competition: Target Pass, Ten-Meter Dribble, and Spot
Shot.
The athlete’s final score is determined by adding together the scores achieved in each of these
three events.
Athletes will be pre-divisioned according to their total scores from these three events.
1. Target Pass
1) Purpose
a) To measure an athlete’s skill in passing a basketball.
2) Equipment
a) Two basketballs (for women’s and junior division competitions, a smaller basketball of 72.4
centimeters [28 1/2 inches] in circumference and between 510-567 grams [18-20 ounces] in
weight) may be used as an alternative, flat wall, chalk or floor tape, and measuring tape.
3) Description
a) A 1m (3’3 1/2”) square is marked on a wall using chalk or tape.
b) The bottom line of the square shall be 1m (3’3 1/2”) from the floor.
c) A 3m (9’9”) square will be marked on the floor and 2.4m (7’) from the wall.
d) The athlete must stand within the square.
e) The leading wheel axle of an athlete’s wheelchair may not pass over the line.
f) The athlete is given five passes.
4) Scoring
a) The athlete receives 3 points for hitting the wall inside the square.
b) The athlete receives 2 points for hitting the lines of the square.
c) The athlete receives 1 point for hitting the wall but not in or on any part of the square.
d) The athlete receives 1 point for catching the ball in the air or after one or more bounces while
standing in the box..
e) The athlete receives 0 points if the ball bounces before hitting the wall.
2. Ten-meter Dribble
The athlete’s score will be the sum of the points from all five passes.
2000-2003 Official Special Olympics Summer Sports Rules
1) Purpose
a) To measure an athlete’s speed and skill in dribbling a basketball.
2) Equipment
b) Three basketballs (for women’s and junior division competitions, a smaller basketball of 72.4
centimeters [28 1/2 inches] in circumference and between 510 - 567 grams [18-20 ounces] in
weight) may be used as an alternative, four traffic cones, floor tape or chalk, measuring tape, and
stopwatch.
3) Description
c) The athlete begins from behind the start line and between the cones.
d) The athlete starts dribbling and moving when the Official signals.
e) The athlete dribbles the ball with one hand for the entire 10m (32’9 3/4’).
f) A wheelchair athlete must alternate taking 2 pushes followed by two dribbles for legal dribbling.
g) The athlete must cross the finish line between the cones and must pick up the basketball to stop
the dribble.
h) If an athlete loses control of the ball, the clock continues to run. The athlete can recover the ball.
However, if the ball goes outside the 1.5m lane, the athlete can either pick up the nearest back-up
basketball or recover the errant ball to continue the event.
4) Scoring
a) The athlete will be timed from the signal “Go” to when he/she crosses the finish line between the
cones and picks up the basketball to stop the dribble. A one-second penalty will be added every
time the athlete illegally dribbles (i.e. two-hand dribbles, carries the ball, etc.). The athlete will
receive two trials.
b) Each trial is scored by adding penalty points to the time elapsed and converting the total to points
based on the Conversion Chart.
Finish
a) The athlete’s score for the event is his/her best of the two trials converted into points.
3. Spot Shot
1) Purpose
a) To measure an athlete’s skill in shooting a basketball.
2) Equipment
b) Two basketballs (for women’s and junior divisions competitions, a smaller basketball of 72.4
centimeter’s [28 1/2 inches] in circumference and between 510 - 567 grams [18-20 ounces] in
weight) may be used as an alternative, floor tape or chalk, measuring tape, and 3.05m (10 feet)
regulation goal with backboard (for junior division competitions, a 2.44m [8 feet] goal may be
used as an alternative).
3) Description
a) Six spots are marked on the floor. Start each measurement from a spot on the floor under the front
of the rim. The spots are marked as follows:
b) #1 & #2 =1.5m (4’11” to the left and right plus 1 m (3’3 1/2”) out.
c) #3 & #4 =1.5m (4’11” to the left and right plus 1.5m (4’11”) out.
d) #5 & #6 = 1.5m (4’11” to the left and right plus 2m (6’6 3/4”) out.
e) The athlete attempts two field goals from each of six spots. The attempts are taken at spots #2, #4,
and #6 and then at spots #I, #3, and #5.
4) Scoring
a) For every field goal made at spots #1 and #2, two points are awarded.
b) For every field goal made at spots # 3 and #4, three points are awarded.
c) For every field goal made at spots # 5 and #6, four points are awarded.
d) For any field goal attempt that does not pass through the basket but does hit either the backboard
and/or the ring, one point is awarded.
e) The athlete’s score will be the sum of the points from all 12 shots.
f) The athlete’s final score for the Individual Skills Competition is determined by adding together the
scores achieved in each of the 3 events.
4. Speed Dribble
This event provides meaningful competition for athletes with lower ability levels.
1. Equipment
a) Measuring tape
b) Floor tape or chalk
c) One basketball (for women’s and junior division Competitions a smaller basketball which is 72.4
centimeters [28 1/2 inches] in circumference and between 510-567grams [18-20 ounces] in
weight may be used)
d) Stopwatch
e) Counter
f) Whistle
2. Set-up
a) Mark a circle with a 1.5m (4’11”) diameter.
3. Rules
b) Athlete may use only one hand to dribble.
c) Athlete must either be standing or sitting in a wheelchair or another type of chair with similar
dimensions while competing.
d) Athlete starts and stops dribbling at the sound of the whistle.
e) There is a 60-second time limit imposed. The objective is to dribble the ball as many times as
possible during this period.
f) Athlete must stay in the designated circle while dribbling.
g) If the basketball rolls out of the circle, it may be handed back to the athlete who continues to
dribble.
4. Scoring
a) Athlete receives one point per legal dribble within the 60 seconds.
b) Counting stops and the event ends when the basketball rolls out of the circle for the third time.
5. Team Skills Basketball
This event provides meaningful competition for athletes with lower ability levels.
2000-2003 Official Special Olympics Summer Sports Rules
1. Equipment
a) Two basketball (for women’s and junior division competitions, a smaller basketball which is 72.4
centimeters [28 1/2 inches] in circumference and between 510-567 grams [18-20 (ounces] in
weight may be used as an alternative). Metric tape measure
b) Floor tape or chalk
c) Regulation basketball goal (a shorter goal which has its ring 2.44 meters [8’] above the floor may
be used for junior division competition)
d) Score sheets
e) Scoreboard
2. Set-up
a) Mark five spots around the floor, similar to a 2-1-2 zone defense with players positioned 4 meters
(13’1 1/2”) apart from each other (see diagram).
b) Mark positions #5 two meters (6’ 6 3/4”) from a spot under the front of the goal’s ring.
c) Teams should submit a roster prior to the start of the game.
d) Teams should wear numbered uniforms or shirts.
3. Rules
a) The event director shall determine how many games should be played. Two five member teams
are positioned on opposite ends of the playing court. Only one team shall conduct a round at a
time.
b) The game is comprised of two halves consisting of five rounds each. Players will be given one
opportunity at each of the five positions during the half.
c) Each player on the first five-member team attempts to catch the ball and then throws it accurately
to the player stationed at the next position.
d) The official shall hand the ball to the player in position #1 to begin each round.
e) The player in position #1 throws the ball to the player at position #2. The player at position #2
throws the ball to the player at position #3. This sequential throwing rotation continues until the
ball reaches the player at position #5.
f) Athletes may pass the ball in any manner, but each player must pass in numerical sequence. A
bounce pass is allowed provided that there is only one bounce.
g) If the ball is thrown past an athlete, the athlete or official may retrieve the ball. However, the
athlete must return to his/her position before throwing the ball to the next player. A correct pass
is defined as a ball that is thrown within reach of the receiving player.
h) When the ball reaches the player in position #5, he/she then attempts a field goal.
i) Slam dunks are not permitted. The athlete shall not receive any points if a slam dunk is taken.
j) Athletes stationed in position #5 shall only be given one attempt at scoring.
k) After the field goal attempt by the player in position #5, the round ends.
l) Following the completion of the round by the first team, the second team will conduct their initial
round.
m) Players shall rotate in numerical sequence to the next position after each round.
n) Play alternates between each team following the completion of each round. Once each team has
completed five rounds, the first half ends.
o) A five minute half-time intermission follows.
p) Teams shall exchange ends of the court following the first haft and then complete a set of five
rounds at the other goal for the second half.
q) Substitutes are allowed into the game only after a round has been completed.
r) Coaches shall remain on the sideline which is at least 4 meters (13’ 1/2’) to the side of position #2
and #4. Coaches may give verbal or signed instructions to players. Deaf athletes may receive
assistance in positioning.
4. Scoring
a) Team receives one point for each correct pass.
b) Team receives one point for each successful catch.
c) Team receives two points for each successful field goal.
d) A bonus of one point is awarded for each complete successful round of passing and catching the
ball.
e) The maximum number of points that can be accumulated by a single team during one half is 55.
f) The final team score is determined by adding the scores from each of the ten rounds.
g) The team with the highest score is the winner.
h) If the teams are tied at the end of regulation play, additional rounds are conducted.
i) The first team to score more points in a round than their opponent is the winner.
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