Apple Professional Development Catalog

Apple Professional
Development Catalog
1
Table of Contents
Start ....................................................................................................3
iOS Devices ................................................................................................................................3
iLife ....................................................................................................................................................4
iWork ...............................................................................................................................................5
Mac OS X .....................................................................................................................................6
Learn ...............................................................................................................................................7
Challenge Based Learning ..........................................................................................7
Challenge Based Learning (iOS) ...........................................................................8
Special Education (iOS) .................................................................................................9
Language Development (iOS)..............................................................................10
English/Language Arts (iOS) ..................................................................................11
History/Social Science (iOS) ....................................................................................12
Mathematics ..........................................................................................................................13
Mathematics (iOS) ...........................................................................................................14
Science
......................................................................................................................................15
Science (iOS) .........................................................................................................................16
Instruct .......................................................................................................................................17
Design Curricula.................................................................................................................17
Author Content...................................................................................................................18
Collaborate and Share..................................................................................................19
Lead ..............................................................................................................................................20
iOS Devices
...........................................................................................................................20
Vision and Plan ...................................................................................................................21
Vision and Plan (iOS) ....................................................................................................22
Implement and Manage............................................................................................23
Implement and Manage (iOS) .............................................................................24
Support ................................................................................................................................... 25
Educational Technology Profile ......................................................................... 25
Expert on Call ..................................................................................................................... 25
Onsite Coaching and Mentoring ..................................................................... 25
Workshop Series............................................................................................................... 25
Custom Workshop Development .................................................................... 25
Apple Professional Development Catalog
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Start | Learn | Instruct | Lead | Support
Get the most from your Apple products.
Apple offers onsite workshops at your school that can run anywhere between one
to eight days. These hands-on workshops will be tailored to your school or district’s
specific needs and are designed to enable you to use your Apple products to
transform teaching and learning.
Taught by educators for educators.
All Apple Professional Development Facilitators are educators themselves. That gives them a unique
view: They know what’s important in the classroom, so they can ensure that you learn about your
Apple products and how they can best serve you and your students. We offer workshops in the
following categories:
Start
Focused on technology skills, these foundational workshops help teachers become confident and
comfortable integrating Apple products into their teaching strategies.
Learn
These workshops help teachers apply their skills with specific Apple products to learning activities
and approaches to produce effective personal learning for their students.
Instruct
These workshops focus on curricula, content design, and instruction with all Apple products.
Lead
These workshops for school and district leaders focus on issues important to success—visioning,
planning, and implementing.
Support
Support your teachers beyond workshops with in-class or web coaching and mentoring, technology
self-assessments, workshop series, and customized workshop development.
Additional Details
• Our workshops are flexible, allowing multiple entry points for professional development.
• You may begin with any workshop category, depending on faculty needs.
• One day workshops may be broken into two half-day sessions to accommodate a variety of faculty
groupings.
• Discuss implementation options with an Apple Professional Development facilitator after purchase.
• Workshops apply toward Continuing Education Units.
• Workshops accommodate 16–20 participants.
• Common Core State Standards are addressed throughout workshops.
• For institutional/group purchase only.
For More Information
To learn more about Apple in education, visit www.apple.com/education or call 800-800-2775
to speak to an Apple education representative.
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Start
iOS Devices
Modules
Audience
Choose two (1-day workshop) or
four (2-day workshop)
Teachers or administrators who want to know how to implement learning in their schools with iPad
and iPod touch.
I: iOS Basics
• Navigation
Description
II: Accessibility Features
Participants gain experience with iOS devices such as iPad and iPod touch for teaching and
learning—and as tools for daily school operations and management. They learn basic navigation
and explore key accessibility features and apps. They also learn to manage workflow and create
and sync content.
• Deaf and hard of hearing
Learning outcomes for this workshop are the following:
• App Store, iBooks, and syncing
• iTunes U and learning resources
• Blind and vision impaired
• Struggling readers
• Explore basic navigation, native applications, and accessibility features of iPad or iPod touch
• Learn how iOS devices can be used as personal tools for teaching, learning, and leadership
III: Apps for Teachers
• Discover how to personalize learning with iOS devices, apps, and iTunes U
• Explore curriculum apps
• Learn how to manage mobile learning workflow and environments
• Manage mobile content
IV: Podcast (requires iLife)
Details
• Create and share mobile
content
• Workshop length: 1 or 2 days (6 hours per day)
• Manage mobile content
• Maximum number of participants: 20
• Site resource/technical requirements:
V: Teacher Productivity
– An iPad Dock Connector to VGA Adapter
• Features of Pages, Numbers,
Keynote
– Apple Earphones with Remote and Mic
• Create a document,
spreadsheet, and presentation
– Speakers
– Wireless Internet access
– A document camera and screen or whiteboard. A projector is desirable.
• Individual participant requirements:
– An activated iPad with Wi-Fi or Wi-Fi + 3G, or any fourth-generation iPod touch, or a thirdgeneration 32GB or 64GB iPod touch
– Syncing cable
– The latest iOS version on the activated iPad or activated iPod touch
– Optional: An Apple computer with the latest version of Mac OS X, iLife, and iTunes (used for
“Podcast” module)
– Basic computer skills, including Internet navigation and simple word processing
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
– The following apps downloaded from the App Store and synced: an iPad drawing app and
an iPad voice recording app; Pages, Numbers, and Keynote (used for “Productivity” modules)
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Start
iLife
Modules
Audience
I: iPhoto
Educators who are ready to enhance their technology skills and focus on classroom applications
of iLife tools.
• Capturing and editing images
• Creating albums, storybooks,
and slideshows
• Classroom uses
II: GarageBand
Description
Participants gain fundamental skills with iLife applications (iPhoto, GarageBand, iMovie, iDVD,
and iWeb) and use these tools in today’s learning experiences.
• Audio recording
Learning outcomes for this workshop are the following:
• Podcasting
• Understand the fundamentals of iLife applications: iPhoto, GarageBand, iMovie, iDVD, and iWeb
• Sharing podcasts
• Get experience creating and sharing iPhoto slideshows and storybooks, different types of
podcasts, and movies
• Classroom uses
III: iMovie and iDVD
• Planning a movie and
storyboarding
• Examine iTunes, iTunes U, and other resources for learning experiences
• Explore how iLife can enhance today’s teaching and learning
• Creating and sharing movies
Details
• Classroom uses
• Workshop length: 1 or 2 days (6 hours per day)
IV: iWeb and Curriculum
Connections
• Maximum number of participants: 16
• Site resource/technical requirements:
• Creating a web page and
posting to it
– Internet access
• Instructional integration
strategies
– Speakers
• Classroom application and
reflection
– External microphone (optional)
– Digital camera, appropriate sync cables and chargers
– A document camera and screen or whiteboard. A projector is desirable.
– Video camera, appropriate sync cables and chargers (optional)
• Individual participant requirements:
– An Apple computer with the latest version of Mac OS X, iLife, and iTunes
– Basic computer skills, including Internet navigation and simple word processing
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
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Start
iWork
Modules
Audience
I: Keynote
Educators who are ready to enhance their technology skills and focus on classroom applications
of iWork tools.
• Designing presentations
• Publishing and sharing
II: Pages
• Creating documents and charts
• Using media assets
• Exploring templates
Description
Participants gain fundamental skills with iWork applications by creating a multimedia presentation
using Keynote, a brochure or newsletter (or both) using Pages, and a data collection and analysis
project using Numbers.
Learning outcomes for this workshop are the following:
III: Numbers
• Promote, support, and model creative and innovative thinking
• Creating spreadsheets
• Promote student reflection using collaborative tools
• Using formulas and cell formats
• Use digital tools to customize student learning activities and address different learning styles,
working strategies, and abilities
• Designing charts and graphs
• Exploring templates
IV: Curriculum Connections
Details
• Creating and sharing
multimedia collages
• Workshop length: 1 or 2 days (6 hours per day)
• Exporting and importing
• Site resource/technical requirements:
• Classroom application and
reflection
• Maximum number of participants: 16
– Internet access
– Speakers
– A document camera and screen or whiteboard. A projector is desirable.
• Individual participant requirements:
– An Apple computer with the latest version of Mac OS X, iLife, and iTunes
– Basic computer skills, including Internet navigation and simple word processing
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
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Start
Mac OS X
Modules
Audience
I: The Basics
Educators who are new to the Mac or otherwise unfamiliar with Mac OS X.
• Desktop and Finder
• File management
• System Preferences
II: Applications
• Stickies
• Spotlight
• Calculator
• Dictionary
• Photo Booth
• iCal
• Dashboard widgets
• Safari
III: Accessibility
• Voiceover
• Zoom
Description
Participants gain fundamental skills with the innovative Mac OS X platform and apply this
learning to extend traditional classroom boundaries.
Learning outcomes for this workshop are the following:
• Understand how to use the Mac OS X operating system to collaborate, create, and communicate
more efficiently
• Demonstrate the ability to use the Mac OS X operating system to teach and to increase
productivity
Details
• Workshop length: 1 day (6 hours)
• Maximum number of participants: 16
• Site resource/technical requirements:
– Internet access
• Screen Flash
– Speakers
• Sticky Keys
– A document camera and screen or whiteboard. A projector is desirable.
• Slow Keys
• Individual participant requirements:
• Mouse
– An Apple computer with the latest version of Mac OS X
• Cursor Size
– Basic computer skills, including Internet navigation and simple word processing
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
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Learn
Challenge Based Learning
Modules
Audience
I: Framework for Today’s
Learning
Educators who want their students to identify real-world problems and, using technology, work
collaboratively to find solutions.
• Background
• Planning a presentation
II: Tools and Resources
• Collaborative research and
publishing
• Trends in tools
• Classroom considerations
III: Hands-on with CBL
• Creating content with a variety
of tools
• Publishing and sharing
IV: Curriculum Connections
Description
Participants explore an innovative approach to address issues that are important to today’s learners.
Using technology to solve real-world problems, Challenge Based Learning presents a ready, scalable
model for the classroom or school. Workshop participants design a relevant and rigorous Challenge
Based Learning experience to use in their own settings.
Learning outcomes for this workshop are the following:
• Learn the concepts, attributes, and components of Challenge Based Learning
• Understand design principles of today’s learning environment
• Design an experience that challenges students to find an innovative solution to a contemporary
problem
• Use collaborative learning tools to enable students to create, collaborate, communicate, and
publish their solutions and reflections
• Design a CBL experience
• Share challenge and materials
Details
• Classroom application and
reflection
• Workshop length: 2 days (6 hours per day)
• Maximum number of participants: 16
• Site resource/technical requirements:
– Internet access
– Speakers
– A document camera and screen or whiteboard. A projector is desirable.
• Individual participant requirements:
– An Apple computer with the latest version of Mac OS X, iLife, and iWork
– Basic computer skills, including Internet navigation and simple word processing
– Working knowledge of iLife and iWork
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
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Learn
Challenge Based Learning (iOS)
Modules
Audience
I: Setting the Stage
Educators who want to implement a Challenge Based Learning approach in their classrooms
with iPad.
• Overview
• Inquiry and big ideas
• Essential questions
II: The Challenge
• Guiding questions
• Designing the challenge
• Planning and reflection
Description
Participants explore an innovative approach to address issues that are important to today’s learners.
Using technology to solve real-world problems, Challenge Based Learning presents a ready, scalable
model for the classroom or school. Participants explore iTunes U and podcasts; become familiar with
the iOS platform for integrating text, audio and images; and design a short Challenge Based Learning
experience to use in their own setting. Learn more: http://cbl.apple.com/challenges
Learning outcomes for this workshop are the following:
• Understand the Challenge Based Learning process that leverages the use of iPad and be able
to implement in the classroom
• Experience an interactive environment that fosters inquiry, creativity, and collaboration
• Create a compelling challenge proposal that will motivate students to actively identify and solve
a challenge connected to their community
Details
• Workshop length: 1 day (6 hours)
• Maximum number of participants: 20
• Site resources/technical requirements:
– An Apple Digital AV Adapter or Apple VGA Adapter
– Wireless Internet access
– Speakers
– A document camera and screen or whiteboard. A projector is desirable.
• Individual participant requirements:
– An activated iPad or iPad 2 Wi-Fi or Wi-Fi + 3G
– Syncing cable
– The latest iOS version on the activated iPad or iPad 2
– Optional: An Apple computer with the latest version of Mac OS X, iLife and iTunes
– Basic computer skills, including Internet navigation and simple word processing
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
– Basic iPad navigation skills
– Basic content syncing skills with iPad and iTunes
– The following apps downloaded from the App Store and synced: a drawing app, a note taking
app, a voice recording app, a PDF reader app, a brainstorming app; iBooks, Mitosis, Wolfram
Alpha, Project Noah
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Learn
Special Education (iOS)
Modules
Audience
I: Accessibility Tools: Mac
Educators who work with special needs students.
• Universal Design
• Accessibility with Mac
• Customizing
Description
II: Accessibility Tools: iPad and
iPod touch
Participants learn how Apple technology tools can support students with visual, auditory, motor,
and learning disabilities—and how to use the tools to provide their students with full access to the
curriculum. Participants use technologies such as VoiceOver, Zoom, Display Adjustments, Visual
Alerts, Keyboard Shortcuts, and Word Completion. They also explore how to personalize learning.
• Accessibility with iPad or
iPod touch
Learning outcomes for this workshop are the following:
• Customizing
• Explore Apple’s accessibility tools on the Mac
III: Student Learning Profiles
• Examining sample profiles
• Sharing findings
• Demonstrating learning
IV: Success for All Students
• Explore iPad or iPod touch as a learning tool
• Learn how Mac OS X, iPad, and iPod touch can help students with special needs reach their full
potential
• Discover accessible content for special needs students
• Use student learning profiles to create individual instructional plans that include the appropriate
use of technologies
• Creating new profiles
• Classroom application and
reflection
Details
• Workshop length: 2 days (6 hours per day)
• Maximum number of participants: 16
• Site resource/technical requirements:
– Internet access
– Speakers
– A document camera and screen or whiteboard. A projector is desirable.
– A document camera
• Individual participant requirements:
– An Apple computer with the latest version of Mac OS X, iLife, iWork, and iTunes
– An iPod touch (third generation or later, 32GB or 64GB models) or an activated iPad with Wi-Fi
or Wi-FI + 3G, and iPod microphone
– Basic computer skills, including Internet navigation and simple word processing
– An iPad voice recording app
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
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Learn
Language Development (iOS)
Modules
Audience
I: Under the Hood
Educators who want to use iOS devices for language development and assessment.
• Why iPad and iPod for language
acquisition
Description
• Explore the Extras menu
• Understand content syncing
II: Recording Voice
• Operate the voice recorder
• Create and transfer voice
memos
• Navigate enhanced podcasts
III: Managing Files
• Set up disk mode
• Link text notes to audio files
• Use ID3 tagging and Smart
Playlists for reading fluency
IV: Strategies and Resources
• Language acquisition resources
• Instructional integration
strategies
• Classroom application and
reflection
Participants learn about applications and accessibility features of mobile devices that assist
struggling readers, help students who are learning new languages, and strengthen students’
overall language acquisition. They will also learn how to use mobile devices for language
assessment and how to access the vast array of language development resources.
Learning outcomes for this workshop are the following:
• Use the iTunes database to organize student audio files as well as to categorize individual
student files for easy assessment and retrieval
• Develop technology-enriched lessons that enable students to become active participants
in setting their own goals and assessing their own literacy and language progress
• Create and deliver formative and summative literacy and language assessments
• Use iTunes to manage student digital files over time
Details
• Workshop length: 2 days (6 hours per day)
• Maximum number of participants: 16
• Site resource/technical requirements:
– Internet access
– Speakers
– A document camera and screen or whiteboard. A projector is desirable.
– Document camera
• Individual participant requirements:
– An Apple computer with the latest version of Mac OS X
– An iPad, iPod touch, or iPod with voice recording capability; appropriate sync cable
– Apple Earphones with Remote and Mic
– Familiarity with spreadsheets and basic computer skills, including Internet navigation
and simple word processing
– Working knowledge of iPhoto
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
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Learn
English/Language Arts (iOS)
Modules
Audience
I: Middle School: “Call of the Wild”
Educators who want to know how to implement learning in their middle school and high school
English/language arts classrooms with iPad.
• Comprehension and
communication
• Reading skills and language
development
Description
• Writing and publishing
Participants use iPad and apps to create content focused on literacy, comprehension, grammar,
vocabulary and speaking, and presentation skills. They will explore iTunes U and become familiar
with the iOS platform for integrating text, audio, and images.
• Application and reflection
Learning outcomes for this workshop are the following:
II: High School: “Romeo and
Juliet”
• Learn how to use iOS devices for teaching and learning English/language arts
• Language acquisition
• Comprehension and
communication
• Reading skills and language
development
• Language acquisition
• Writing and publishing
• Application and reflection
III: Grammar and Vocabulary
with ePub
• Become familiar with multiple Apple resources and apps that support teaching and learning
English/Language Arts
• Become familiar with ePub
• Learn how to sync content and manage mobile learning workflow
Details
• Workshop length: 1 day (6 hours)
• Maximum number of participants: 20
• Site resources/technical requirements:
• ePub basics
– An Apple Digital AV Adapter or Apple VGA Adapter
• Creating an ePub document
– Wireless Internet access
– Speakers
– A document camera and screen or whiteboard. A projector is desirable.
• Individual participant requirements:
– An activated iPad or iPad 2 Wi-Fi or Wi-Fi + 3G
– Syncing cable
– The latest iOS version on the activated iPad or iPad 2
– Optional: An Apple computer with the latest version of Mac OS X, iLife and iTunes
– Basic computer skills, including Internet navigation and simple word processing
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
– Basic iPad navigation skills
– Basic content syncing skills with iPad and iTunes
– The following apps downloaded from the App Store and synced: a video editing app, an
annotation app, an idea mapping app; Shakespeare in Bits, iBooks, Pages, Keynote
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Learn
History/Social Science (iOS)
Modules
Audience
I: Create a Time Capsule
Educators who want to implement learning in their middle school and high school history/social
science classrooms with iPad.
• Content comprehension
• Skill mastery
• Communication
II: Create a Travel Journal
• Collaboration
• Personalization
• Application and reflection
Description
Participants use iPad and apps to create personal and collaborative learning experiences and
projects. Through creation of a digital time capsule, participants will explore the use of digital
artifacts to create evidence of student learning in History/Social Science. Development of an
interactive travel journal highlights how iOS devices can be used to address student literacy,
interactive learning, and student engagement.
Learning outcomes for this workshop are the following:
• Learn how iPad can be used in the History/Social Sciences classroom to enhance acquisition and
material mastery
• Identify tools and applications that can be used to create learning outcomes that demonstrate
understanding
• Demonstrate understanding of how to combining media artifacts to create evidences of learning
• Explore iPad use by students as a personal and collaborative learning tool
Details
• Workshop length: 1 day (6 hours)
• Maximum number of participants: 20
• Site resources/technical requirements:
– An Apple Digital AV Adapter or Apple VGA Adapter
– Wireless Internet access
– Speakers
– A document camera and screen or whiteboard. A projector is desirable.
• Individual participant requirements:
– An activated iPad or iPad 2 Wi-Fi or Wi-Fi + 3G
– Syncing cable
– The latest iOS version on the activated iPad or iPad 2
– Optional: An Apple computer with the latest version of Mac OS X, iLife and iTunes
– Basic computer skills, including Internet navigation and simple word processing
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
– Basic iPad navigation skills
– Basic content syncing skills with iPad and iTunes
– The following apps downloaded from the App Store and synced: a video editing app, a photo
editing app, an annotation app, a voice recording app, a mapping app, a PDF reader app; iBooks
Pages, Keynote, iMovie.
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Learn
Mathematics
Modules
Audience
I: Math Tools
Educators who are interested in effectively integrating Apple tools and applications in middle
and high school mathematics teaching.
• Charts and graphs in Keynote
• Calculator
• Grapher
II: iWork and Beyond
• iMovie and Keynote
• Numbers
• Web links
Description
Participants use tools such as Calculator, Grapher, Keynote, Numbers, GarageBand, and iMovie to
integrate digital content into mathematics learning. They will develop and share their own lessons,
suggest improvements, and leave with ideas and models for technology-infused math lessons.
Learning outcomes for this workshop are the following:
• Experience digital tools that inspire student learning and creativity in math
III: iLife and Beyond
• Design a technology-infused lesson that aligns with curriculum standards
• GarageBand and/or podcasting
• Gain ideas for engaging students in the exploration of real-world issues and the use of digital
tools to solve authentic problems
• iMovie
• Infusion strategies
IV: Developing a Lesson
• Lesson planning
• Lesson sharing
• Reflection and next steps
• Learn how science and engineering instruction can be included with math and technology
activities
Details
• Workshop length: 2 days (6 hours per day)
• Maximum number of participants: 16
• Site resource/technical requirements:
– Internet access
– Speakers
– A document camera and screen or whiteboard. A projector is desirable.
• Individual participant requirements:
– An Apple computer with the latest version of Mac OS X, iLife, and iWork
– Familiarity with spreadsheets and basic computer skills, including Internet navigation
and simple word processing
– Working knowledge of iLife and iWork
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
– Secondary mathematics certification or math expertise
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Learn
Mathematics (iOS)
Modules
Audience
I: Beyond the Chalkboard
Educators who want to implement learning in their middle school and high school mathematics
classrooms with iPad.
• Podcasts
• ePub
• Websites
• Keynote
II: New Tools
• Calculators
• Numbers
• Apps
• Learning activities
• Application and reflection
Description
Participants use iPad and apps to create learning experiences and projects. They will explore
iTunes U and podcasts and become familiar with the iOS platform for integrating text, audio,
and images.
Learning outcomes for this workshop are the following:
• Create a variety of mathematics classroom content
• Learn how to use iOS devices to support mathematics teaching and learning
• Learn how to sync content and manage mobile learning workflow
Details
• Workshop length: 1 day (6 hours)
• Maximum number of participants: 20
• Site resource/technical requirements:
– An Apple Digital AV Adapter or Apple VGA Adapter
– Wireless Internet access
– Speakers
– A document camera and screen or whiteboard. A projector is desirable.
• Individual participant requirements:
– An activated iPad or iPad 2 Wi-Fi or Wi-Fi + 3G
– Syncing cable
– The latest iOS version on the activated iPad or iPad 2
– Optional: An Apple computer with the latest version of Mac OS X, iLife and iTunes
– Basic computer skills, including Internet navigation and simple word processing
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
– Basic iPad navigation skills
– Basic content syncing skills with iPad and iTunes
– The following apps downloaded from the App Store and synced: a calculator app, a graphing
app, a voice recording app; Numberline, iBooks, Numbers, Keynote
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Learn
Science
Modules
Audience
I: Science and Scientists
Educators who are interested in effectively integrating Apple tools and applications in middle
school science teaching.
• Who does science?
• Weather around the globe
• Finding science podcasts
II: Podcasts and Science
Resources
• Make a podcast
• Virtual dissection sites
• Web links
III: Probeware in the Classroom
• Data collection and modeling
• Problem-based learning
• Virtual data collection
Description
Participants explore the integration of iLife and iWork tools and various software titles in the
middle school science classroom. They will use a variety of digital tools and resources as they
learn about gathering, analyzing, and sharing data with Apple tools.
Learning outcomes for this workshop are the following:
• Experience digital tools that inspire creativity in applying the scientific process
• Create activities that engage students in meaningful science work
• Help students become thoughtful producers and consumers of science knowledge
• Learn how mathematics and engineering instruction can be included with science and
technology activities
IV: Using Data in Other Ways
Details
• Use iMovie to create a science
showcase
• Workshop length: 2 days (6 hours per day)
• Share projects and reflect
• Maximum number of participants: 16
• Site resource/technical requirements:
– Data collection, analysis, and visualization software
– Digital microscope
– Probeware
– Internet access
– Speakers
– A document camera and screen or whiteboard. A projector is desirable.
• Individual participant requirements:
– An Apple computer with the latest version of Mac OS X, iLife, iWork, and iTunes
– Basic computer skills, including Internet navigation and simple word processing
– Working knowledge of iLife and iWork
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
– Science certification or science expertise
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Science (iOS)
Modules
Audience
I: Setting the Stage
Educators who want to implement learning in their middle school and high school science
classrooms with iPad.
• Science literacy skills
• Inquiry skills
II: Using the Tools
• Research
• Demonstrate understanding
• Collaborate and share learning
• Application and reflection
Description
Participants use iPad and apps to create learning experiences and projects. They will explore
iTunes U and podcasts and become familiar with the iOS platform for integrating text, audio,
and images.
Learning outcomes for this workshop are the following:
• Personalize science learning with iPad features, apps, and iTunes U
• Learn how to use iOS devices to support science teaching and learning
• Learn how to sync content and manage mobile learning workflow
Details
• Workshop length: 1 day (6 hours)
• Maximum number of participants: 20
• Site resources/technical requirements:
– An Apple Digital AV Adapter or Apple VGA Adapter
– Wireless Internet access
– Speakers
– A document camera and screen or whiteboard. A projector is desirable.
• Individual participant requirements:
– An activated iPad or iPad 2 Wi-Fi or Wi-Fi + 3G
– Syncing cable
– The latest iOS version on the activated iPad or iPad 2
– Optional: An Apple computer with the latest version of Mac OS X, iLife and iTunes
– Basic computer skills, including Internet navigation and simple word processing
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
– Basic iPad navigation skills
– Basic content syncing skills with iPad and iTunes
– The following apps downloaded from the App Store and synced: a drawing app, a note taking
app, a voice recording app, a PDF reader app, a brainstorming app; iBooks, Mitosis, Wolfram
Alpha, Project Noah
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Instruct
Design Curricula
Modules
Audience
I: Model Learning Activities
Educators who want to integrate Mac OS X, iPad, and iPod touch into teaching and learning.
• Research
• Social learning
• Personal learning
Description
• Developing an exemplar
Participants consider how characteristics of an Apple blended learning environment impact school
curricula and how Apple technologies can help them achieve teaching and learning goals. They will
gain hands-on experiences that include engaging with current research and technology models,
learning how iOS enhances teaching and learning, attending to the importance of social learning
and personalization, and creating and consuming content.
• Application and reflection
Learning outcomes for this workshop are the following:
II: Design and Build
• Collecting resources
• Use current research on key trends in digital teaching and learning to develop a curriculum design
perspective
• Become familiar with multiple Apple tools, resources, and apps that support teaching and learning
through content consumption and content production
• Engage with strategies that leverage iOS devices throughout the curriculum cycle
• Use basic navigation and native apps on iPad and iPod touch
Details
• Workshop length: 1 day (6 hours)
• Maximum number of participants: 20
• Site resources/technical requirements:
– An Apple Digital AV Adapter or Apple VGA Adapter
– Wireless Internet access
– Speakers
– A document camera and screen or whiteboard. A projector is desirable.
• Individual participant requirements:
– An activated iPad or iPad 2 Wi-Fi or Wi-Fi + 3G
– Syncing cable
– The latest iOS version on the activated iPad or iPad 2
– An Apple computer with the latest version of Mac OS X, iLife and iTunes
– Basic computer skills, including Internet navigation and simple word processing
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
– Basic iPad navigation skills
– Basic content syncing skills with iPad and iTunes
– The following apps downloaded from the App Store and synced: a drawing app, a note taking
app, a voice recording app, a PDF reader app, an image management app; iBooks, Keynote,
Pages, iMovie, GarageBand
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Instruct
Author Content
Modules
Audience
I: Develop Content
Educators who want to integrate Mac OS X, iPad, and iPod touch into teaching and learning.
• Collecting resources
• Developing an exemplar
• Application and reflection
II: Publish Content
• ePub
• iMovie
• GarageBand
Description
Participants learn how to create ePub documents, podcasts, films with iMovie, or presentations
with Keynote. Author Content provides an engaging, multidisciplinary approach to creating and
implementing ePub or iOS device–accessible curriculum materials.
Learning outcomes for this workshop are the following:
• Explore learning activities that foster inquiry, creativity, and collaboration
• Create sample content-focused instructional materials
• Develop instructional products that leverage the use of iOS devices and multiple Apple tools
Details
• Workshop length: 1 day (6 hours)
• Maximum number of participants: 20
• Site resources/technical requirements:
– An Apple Digital AV Adapter or Apple VGA Adapter
– Wireless Internet access
– Speakers
– A document camera and screen or whiteboard. A projector is desirable.
• Individual participant requirements:
– An activated iPad or iPad 2 Wi-Fi or Wi-Fi + 3G
– Syncing cable
– The latest iOS version on the activated iPad or iPad 2
– An Apple computer with the latest version of Mac OS X, iLife and iTunes
– Basic computer skills, including Internet navigation and simple word processing
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
– Basic iPad navigation skills
– Basic content syncing skills with iPad and iTunes
– The following apps downloaded from the App Store and synced: a drawing app, a note taking
app, a voice recording app, a PDF reader app, an image management app; iBooks, Keynote,
Pages, iMovie, GarageBand
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Instruct
Collaborate and Share
Modules
Audience
I: Local School Community
Educators who want to integrate Mac OS X, iPad, and iPod touch into their classrooms to promote
collaboration and sharing.
• Explore collaborative tools and
apps
• Create a public service
announcement
• Share and reflect
II: Global Community
• Explore resources and topics
• Create a project
• Share and reflect
Description
Participants explore ways to use collaboration and sharing tools as they implement approaches to
learning and curriculum development. They will leverage both the Mac OS X and iOS platforms to
collaborate and share with local and global communities through blogs and wikis, communication
tools, presentations, and apps.
Learning outcomes for this workshop are the following:
• Demonstrate how Apple blended learning environments can be used as collaborative tools for
teaching and learning
• Use collaborative apps, videos, and podcasts for learning in and out of the classroom
• Experience collaborative environments that foster inquiry, creativity, and sharing
Details
• Workshop length: 1 day (6 hours)
• Maximum number of participants: 20
• Site resources/technical requirements:
– An Apple Digital AV Adapter or Apple VGA Adapter
– Wireless Internet access
– Speakers
– A document camera and screen or whiteboard. A projector is desirable.
Individual participant requirements:
– An activated iPad or iPad 2 Wi-Fi or Wi-Fi + 3G
– Syncing cable
– The latest iOS version on the activated iPad or iPad 2
– An Apple computer with the latest version of Mac OS X, iLife and iTunes
– Basic computer skills, including Internet navigation and simple word processing
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
– Basic iPad navigation skills
– Basic content syncing skills with iPad and iTunes
– The following apps downloaded from the App Store and synced: a drawing app, a note taking
app, a voice communication app, a PDF reader app, an image management app, a brainstorming
app, a polling app; iBooks, Keynote, Pages, iMovie, GarageBand, MobileMe
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Lead
iOS Devices
Modules
Audience
I: Basics and Content
Administrators who want to know how iPad can be effectively used in their work.
• Features
• Content
Description
• Apps
Participants learn how to use iPad for administrative tasks and as tools for daily school operations
and management. They discover iPad features and functions, explore relevant applications, and
practice using them for their own purposes in the areas of communication, collaboration and
planning, presentation, and observation.
II: Productivity
• A day in the life...
• Project
• Share and reflect
Learning outcomes for this workshop are the following:
• Use native applications, other apps, and accessibility features of iPad
• Identify how to use iPad to improve the performance of administrative tasks such as
communication, collaboration and planning, presentation, and accountability for teachers
and students
• Discover how to customize iPad, apps, and iTunes U for personal productivity
• Develop a work project with iPad
Details
• Workshop length: 1 day (6 hours)
• Maximum number of participants: 20
• Site resources/technical requirements:
– An Apple Digital AV Adapter or Apple VGA Adapter
– Wireless Internet access
– Speakers
– A document camera and screen or whiteboard. A projector is desirable.
• Individual participant requirements:
– An activated iPad or iPad 2 Wi-Fi or Wi-Fi + 3G
– Syncing cable
– The latest iOS version on the activated iPad or iPad 2
– Optional: An Apple computer with the latest version of Mac OS X, iLife and iTunes
– Basic computer skills, including Internet navigation and simple word processing
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
– Basic iPad navigation skills
– Basic content syncing skills with iPad and iTunes
– The following apps downloaded from the App Store and synced: a bookmarking app, a note
taking app, a voice recording app, a file management app, an IEP app, a brainstorming app, a
teacher observation app; iBooks, Pages, Keynote, Numbers
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Lead
Vision and Plan
Modules
Audience
I: Rationale for Change
District (multischool) and site administrators who are engaged in technology planning and
implementation.
• What key issues face today’s
school leaders?
• Why change?
• Research and share
II: New Communication Tools
• The power of podcasting
• Creating podcasts
• Measuring success
III: Assessing Where We Are
Description
Participants consider how technology impacts their teaching and learning visions for today’s
learners and how powerful Apple technologies can help them meet their goals. Participants will
explore needs assessment tools and will take away presentation tools for use in their districts.
Note: This workshop is the first in a series and is a prerequisite for the Implement and Manage
workshop. Leadership workshops may be taken either as single days or two days at a time.
Learning outcomes for this workshop are the following:
• Surveying constituents
• Explore and understand the characteristics of today’s learning environments
• Incorporating data
• Shape a vision and plan for implementing technology changes in a school, district, or area
of responsibility
• Communicating results
IV: Conclusion
• Understand and use Apple technologies to explore and define needs for today’s learning
environments
• Reflecting on the uses of
technology
• Explore survey tools that help involve stakeholders in building a shared vision of teaching
and learning with technology
• Developing action plans
Details
• Workshop length: 2 days (6 hours per day)
• Maximum number of participants: 16
• Site resource/technical requirements:
– Internet access
– Speakers
– A document camera and screen or whiteboard. A projector is desirable.
• Individual participant requirements:
– An Apple computer with the latest version of Mac OS X, iLife, iWork, and iTunes
– Basic computer skills, including Internet navigation and simple word processing
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
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Lead
Vision and Plan (iOS)
Modules
Audience
I: Reviewing Best Practices
District (multischool) and site administrators and curriculum leaders who are engaged in supporting
and enhancing teaching and learning plans with iPad and iPod touch.
• Current examples
• Understanding needs and
resources
II: Plan for Success
• Assess current environment
• Create plans
• Share and reflect
Description
Participants consider how iOS devices support and enhance their vision for teaching and learning.
They explore features of iPad and iPod touch and determine how these devices can help them
increase efficiency, meet their goals, and transform learning.
Note: This workshop is the first in a series and is a prerequisite for the Implement and Manage (iOS)
workshop.
Learning outcomes for this workshop are the following:
• Explore and understand characteristics of Apple iOS technologies
• Become familiar with how iOS devices can transform teaching and learning
• Determine how iOS technologies can support and enhance existing teaching and learning plans
Details
• Workshop length: 1 day (6 hours)
• Maximum number of participants: 20
• Site resources/technical requirements:
– An Apple Digital AV Adapter or Apple VGA Adapter
– Wireless Internet access
– Speakers
– A document camera and screen or whiteboard. A projector is desirable.
• Individual participant requirements:
– An activated iPad or iPad 2 Wi-Fi or Wi-Fi + 3G
– Syncing cable
– The latest iOS version on the activated iPad or iPad 2
– Optional: An Apple computer with the latest version of Mac OS X, iLife and iTunes
– Basic computer skills, including Internet navigation and simple word processing
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
– Basic iPad navigation skills
– Basic content syncing skills with iPad and iTunes
– The following apps downloaded from the App Store and synced: a bookmarking app, a note
taking app, a voice recording app, a file management app, a brainstorming app; iBooks, Pages,
Keynote, Numbers
Apple Professional Development Catalog
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Start | Learn | Instruct | Lead | Support
Lead
Implement and Manage
Modules
Audience
I: Sharing Findings and
Observations
District (multischool) and site administrators who are engaged in technology planning and
implementation or involved in the implementation stage of an existing plan.
• Using Numbers, Keynote, or
podcasting as presentation
tools
Description
• Discussing results
II: Tools for Communicating
• Experiencing and creating wikis
and blogs
• Creating and discussing
podcasts
• Using templates in Pages and
Numbers
Participants explore new tools for communicating their technology plans. Participants will identify
stakeholders, their issues, and the best ways to communicate with and engage them. They will learn
how to use Apple technologies such as iLife and iWork, and collaboration tools such as wikis and
blogs, to create and maintain a dialogue with those stakeholders.
Note: This workshop is the second in a series. The first, Vision and Plan, is a prerequisite. Leadership
workshops may be taken either as single days or two days at a time.
Learning outcomes for this workshop are the following:
• Learn how Apple technologies can enhance the ability to communicate and collaborate with
various stakeholders
III: Creating Individual Plans
• Experience wikis and blogs, and learn how Apple makes using these easy
• Working on implementation
plans
• Use Apple technologies to present assessment findings
• Communicating with different
tools
• Using templates and other
resources
• Experience iWork applications and podcasting
Details
• Workshop length: 2 days (6 hours per day)
IV: Conclusion
• Maximum number of participants: 16
• Reflecting on plans and the
uses of technology
• Site resource/technical requirements:
• Discussing action plans
– Internet access
– Speakers
– A document camera and screen or whiteboard. A projector is desirable.
• Individual participant requirements:
– An Apple computer with the latest version of Mac OS X, iLife, iWork, and iTunes
– Participation in the Vision and Plan workshop, preferably 4–6 weeks earlier
– Basic computer skills, including Internet navigation and simple word processing
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
Apple Professional Development Catalog
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Lead
Implement and Manage (iOS)
Modules
Audience
I: iPad Implementation Models
District (multischool) and site administrators and curriculum leaders who are engaged in supporting
and enhancing teaching and learning plans with iPad and iPod touch.
• Successful implementation
indicators
• Successful implementation
strategies
• Administrators’ roles
II: Measuring iPad Local Success
• Identifying the correct
indicators
Description
Participants explore successful iPad implementation models and define and create a model for
their local school community. Participants will use new tools to communicate their technology plan
and promote understanding, support, and involvement among stakeholders. Workshop participants
will learn how to use the iPad and apps such as iMovie, Pages, Keynote, and Numbers to create
assessments to evaluate the efficacy of their iPad implementation.
• Create the evaluation tools
Note: This workshop is the second in a series. The first, Vision and Plan (iOS), is a prerequisite.
• Reflection on learning
Learning outcomes for this workshop are the following:
• Establish goals for and develop an iPad implementation plan tailored to the needs of the local
school community
• Learn how Apple technologies can enhance the ability to communicate the implementation plan
to the local school community
• Use Apple technologies to create assessments to monitor progress toward the goals of their iPad
implementation
Details
• Workshop length: 1 day (6 hours)
• Maximum number of participants: 20
• Site resources/technical requirements:
– An Apple Digital AV Adapter or Apple VGA Adapter
– Wireless Internet access
– Speakers
– A document camera and screen or whiteboard. A projector is desirable.
• Individual participant requirements:
– An activated iPad or iPad 2 Wi-Fi or Wi-Fi + 3G
– Syncing cable
– The latest iOS version on the activated iPad or iPad 2
– Optional: An Apple computer with the latest version of Mac OS X, iLife and iTunes
– Basic computer skills, including Internet navigation and simple word processing
– Enrollment in the App Store Volume Purchase Program or an individual iTunes Store account
and an individual email account
– Basic iPad navigation skills
– Basic content syncing skills with iPad and iTunes
– The following apps downloaded from the App Store and synced: a bookmarking app, a note
taking app, a voice recording app, a file management app, a brainstorming app; iBooks, Pages,
Keynote, Numbers
Apple Professional Development Catalog
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Start | Learn | Instruct | Lead | Support
Support
Beyond Workshops
We offer a variety of ways to support your teachers beyond a workshop setting.
Educational Technology Profile
Professional development works best when it’s designed around the needs of the teachers. The
Educational Technology Profile is a 15-minute online self-assessment that gathers information on
educators’ technology skills and infusion practices within a school or district. The information may
be used to design a professional development plan to address participants' needs. The follow-up
report provides school and district leaders a data summary and recommendations that spotlight
faculty strengths and professional development opportunities.
Expert on Call
The Expert on Call delivers one-hour professional development sessions to one teacher or many
over the web. Expert consultation with one of our Apple Professional Development Facilitators
includes curriculum design, leadership, content creation ideas, and curriculum integration related
to lessons, units, and projects.
Onsite Coaching and Mentoring
As an alternative to a workshop, we offer in-class coaching and small-group mentoring. These jobembedded sessions bring an Apple Professional Development Facilitator into the classroom to work
with teachers on specific skills, teaching strategies, or lesson demonstrations. Our sessions also offer
a flexible structure to work with a group of teachers during preparation times or planning periods to
support planning and implementation of new skills.
Workshop Series
The Workshop Series is a set of workshops delivered over time, with the same APD Facilitator. This
offers flexibility for groups of teachers or administrators to work together, either as train-the-trainer
teams or as study cohorts.
Custom Workshop Development
This premium offering provides schools and districts a way to leverage workshops to address unique
challenges or initiatives in your organization. Apple can develop custom versions of the workshops
coupled with onsite delivery.
For More Information
To learn more about Apple in education, visit www.apple.com/education or call 800-800-2775
to speak to an Apple Education representative.
© 2011 Apple Inc. All rights reserved. Apple, the Apple logo, GarageBand, iCal, iChat, iDVD, iLife, iMovie, iPad, iPhone, iPhoto,
iPod, iPod touch, iTunes, iWeb, iWork, Keynote, Mac, Mac OS, Numbers, Pages, Photo Booth, Safari, and Spotlight are trademarks
of Apple Inc., registered in the U.S. and other countries. iTunes U is a trademark of Apple Inc. App Store is a service mark of
Apple Inc. Other product and company names mentioned herein may be trademarks of their respective companies.
May 2011 L422526E
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