The Fall of the House of Corrino

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The Fall of the House of Corrino
"There is probably no more terrible instant of enlightenment than the one in which you discover your father
is a man - with human flesh."
- "Collected Sayings of Muad'Dib" by the Princess Irulan
"Do not count a human dead until you've seen the body. And even then you can make a mistake."
- Bene Gesserit saying
Players
The motives of the player characters in this scenario include themes which would be considered highly
immoral in the real world, namely human breeding programs which acquire and manipulate people cynically
and callously. The GM should consider whether the players are likely to be offended by this. However it
should be emphasised that this is a game only, and should be taken in the context of the society in which it is
set, and not taken too seriously. These themes are present in the original novels.
Player Characters
There are several possible ways in which the pregenerated player characters may be used in this scenario,
depending on how many players you have available.
As a minimum, the game can be run as a solo scenario for The Reverend Mother Elinor Alexandria. She
could be accompanied by Milady Constance, together forming a delegation from the Bene Gesserit to the
Imperial palace.
Julius Alvarez can appear as the head of the Imperial palace guard. If you do not have a player available to
take this part, he may appear as an NPC.
Doctor Rashid Bolivar can appear as the Emperor's physician, as a PC or NPC.
The Bene Gesserit's rivals in this scenario are a delegation from the Bene Tleilax. The face dancer Belloc
can be part of this group, as a PC or NPC. If you have previously played Bring Me the Head of Leto
Atreides, it quite possible that Belloc did not survive that scenario. This is not a problem; the Tleilaxu have
simply produced another Belloc out of the axolotl tanks. If both Bene Gesserit and Bene Tleilaxu groups are
to be made up of player characters, then ideally the numbers in the two groups should balance. Multiple
versions of Belloc can be used, with each individual referring to each other by number; number one, number
two etc. Another possibility is to have the Tleilaxu group led by the face dancer Scytale, the character who
appears in Dune Messiah. Scytale will have identical stats to Belloc.
Since they are effectively mercenaries, it would be possible for Matthias Lem, Daniel Napier and Ramirez
Sarobella to be hired by either the Bene Gesserit or Bene Tleilax sides as the GM wishes.
Another way of balancing the numbers is to have any characters who died in previous scenarios reappear as
gholas in the Tleilaxu group, since all gholas are Tleilaxu products. Gholas could be NPCs or PCs. They
could be played by different players from previous scenarios, since most gholas do not retain any memories
from previous incarnations. See the rules on gholas in TWURPS Dune. Note that in order to create a ghola,
the Tleilaxu must have been able to recover the original body, by purchasing it or some other means.
The Fall of the House of Corrino
There is a third delegation to the Imperial palace present in this scenario, from the Spacing Guild. This group
consists of a NPC steersman and six Guild agents. The steersman is Edric, the character that appears in Dune
Messiah. All the agents can be taken to have the same stats as Guild Agent Zeist. The NPC agents refer to
themselves using letters of the greek alphabet; Alpha, Beta, Gamma, Delta, Epsilon and Zeta. Since the
assumption is that the Guild characters will be NPCs, no player briefings have been provided for them.
If you have previously played The Ampoliros Incident, there are three possible ways in which Guild Agent
Zeist could appear in this scenario. If he held to the Guild plan in Ampoliros and somehow managed to
survive, then he could appear as an NPC as part of the Guild delegation. If however the Guild plot was
discovered in Ampoliros and Zeist chose to save his own skin rather than follow their plan, then he will
never be able to work for the Guild again. In this case he can appear as a PC as part of the Bene Gesserit
delegation, hired for his bargaining skills. The third way that Zeist could appear is if he died, and now
reappears as a ghola, as described above.
The Military Option
If your players prefer more military style scenarios, it is possible for either the Tleilaxu or the Bene Gesserit
groups to approach the situation as a commando group rather than a diplomatic delegation. Each group's
objective remains the same (the recovery of Elissa Fenring), but they will employ direct military tactics to try
to achieve it. The players will have to land some distance from the palace in a frigate and make their way
towards to it through the jungle. Any potential negotiating stage, including the banquet scene described
below, will be bypassed. The players will have to deal with the palace guard, who will attack on sight.
Updating the Character Sheets
The character sheets provided are written assuming a starting point just before the first scenario in this
series. They therefore will require some modification before playing this scenario. No attempt has been
made to provide updated versions of the character sheets, because the nature of any such modifications will
vary according to what occurred in the previous games.
This game is set four years after the previous two in the series. The GM should use the Experience rules to
advance the characters to be used for this period if they wish, although this is not required.
The character sheet notes should include for whom the character is currently working and the names of the
players and characters within in their own group; Bene Gesserit, Bene Tleilax or Corrino. The following
characters have notes specific to previous scenarios which will need removing; Belloc, Zeist and Alvarez.
Sarobella's notes mention Vladimir as the current Baron Harkonnen.
As head of the Imperial palace guard, Alvarez should be promoted from Captain to the rank of Bashar (rank
4). His equipment list should include an earpiece communicator with which he keeps in touch with his
troops.
Constance should be promoted to rank 3 (Mater Acrior), one step below a full Reverend Mother.
Gholas may be given different names from their original characters.
The Fall of the House of Corrino
Briefing
The scenario takes place in the year 10,196, four years after the two previous scenarios, after all the events in
the original Dune novel have taken place, but before the start of Dune Messiah.
There are several documents shown below which should be distributed to the players at the start of the
scenarios according to which groups they belong.
Do not use the "Guide to Dune" document as part of the briefing to this scenario because it will be out of
date. Instead give a copy of "Kaitain: The Imperial Palace" to every player. All players should also have
access to the maps of the palace in the "Atlas of Dune".
All players in the Bene Gesserit and Bene Tleilax groups should be given a copy of the invitation to the
auction. In addition they should all receive a copy of either the Bene Gesserit or Bene Tleilaxu version of the
"Intelligence Briefing Memorandum", as appropriate.
If Bolivar and Alvarez are player characters working in the Imperial Household, they should both be given
copies of the sections below titled "A Report of the Health of the Imperial Household", "Security Concerns
in the Palace Environs" and “An Open Letter to the Imperial Household Staff”.
Have the players read their briefings, then allow them to break into groups for discussions and questions if
they wish, then reconvene for the start of the game proper (the “Arrival” section, below). If Bolivar and
Alvarez are player characters working in the Imperial Household, ask them at what point they will to meet
the arriving guests; at the landing field, at Five Dragons Pavillion, or a the planned Banquet.
“When will the Emperor appear before this assembly to explain the impotence of his
so-called Sardaukar ‘terror troops’ in the face of the latest Fremen assaults? Many of us
here present are suffering severe losses yet the Emperor continues to sit in his palace and
do nothing. When will the Fremen Jihad stop? For how long can Shaddam continue to
ignore the fact that he has lost control of the Empire and his abdication is inevitable?”
- Statement by Count Naraj to the Landsraad Assembly,
shortly before his ejection from the chamber
Kaitain: The Imperial Palace
Kaitain has been the seat of Imperial Government since Emperor Leto I moved the throne
from Salusa Secundus in 1487, over eight millennia ago.
However its relative importance changed drastically three years ago, when Emperor
Shaddam IV took control of the Arrakis situation away from the disastrous governorship
of "Beast" Rabban Harkonnen. Shaddam's Sardaukar met the rebel Fremen, led by Duke
Paul Muad'Dib Atriedes, in battle at Arrakeen. Muad'Dib's use of the Atriedes Family
Atomics to breach the shield wall protecting the city was the decisive move in the battle.
Baron Vladimir Harkonnen and both his nephews Rabban and Feyd-rautha where killed
in the conflict. Faced with the Freman's absolute control over the Spice, the humiliated
Emperor was forced to give the hand of his daughter Irulan in marriage to Duke Paul. As
Shaddam has no male heirs, on his death the throne will pass through Irulan to Paul. The
next Emperor will be an Atreides and ten thousand years of Corrino rule will come to an
end.
Although Shaddam is technically still Emperor, real power in the Empire has gravitated
to Arrakis, where the Emperor's heir-apparent, Paul, controls the flow of the Spice. The
Great Houses and the Schools have withdrawn their ambassadors from Kaitain. The
Royal Household is rumoured to include only the Emperors closest family: his four
younger daughters; Chalice, Wensicia, Josifa and Rugi, his long-time companion and
spymaster Count Hasimir Fenring and the Count's Bene Gesserit-trained wife Lady
Margot.
- From "A Child's Guide to the Planets of the Landsraad", Ixian Press 10,196.
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Bene Gesserit Intelligence Briefing Memorandum
Subject: Current Situation on Kaitain
Count Fenring's extraordinary invitation to an auction appears to confirm the existence of
Elissa Fenring, believed to be daughter to Lady Margot Fenring and Feyd-rautha and
conceived as the result of the seduction of Feyd-rautha by the Lady Margot during a
diplomatic mission to Giedi Prime six years ago. With the subsequent deaths of
Feyd-rautha, "Beast" Rabban and Baron Vladimir Harkonnen in the Arrakis Revolt,
Elissa represents the only surviving source of pure Harkonnen genes. Surviving branches
of the family, such as the lost House Sarobella, are insufficiently pure bred Harkonnens to
be of interest for breeding purposes.
Guardianship of this child would raise the possibility of eventually crossbreeding it with
Paul or any future male heirs of the Atreides, fulfilling the original objectives of the
Sisterhoods breeding program and producing another Kwisatz Haderach (the clairvoyant
male equivalent of a Reverend Mother) to rival Paul.
It should be noted that other Schools or Houses are likely to be interested in acquiring the
child for their own purposes once they become aware of it's existence. A delegation
should be dispatched to Kaitain immediately. The release of funds up to four billion
Solaris has been authorised (should it become necessary) in exchange for access to the
child.
It can be assumed that Count and Lady Fenring are fully aware of the importance of this
child and the implications of the invitation. The motives for issuing such an invitation at
this point in time are unknown.
The introduction of the bizarre ritual of an auction for access to the child suggests that
either Lady Margot has decided to abandon her Bene Gesserit upbringing and allow the
possibility that the child may pass outside of Sisterhood control, or that she is not party to
the current arrangements and may be acting under duress, possibly at the hands of her
husband, the Count. Of the four daughters of the Emperor that remain on Kaitain, Lady
Margot is known to have begun Bene Gesserit training of the two eldest; Chalice and
Wensicia.
Representatives of the Sisterhoods Breeding Program have requested that this memo
stresses the Butlerian prohibitions against unnatural breeding methods; a sample of
genetic material is insufficient for the purposes of the Breeding Program. The child itself
is required.
Signed:
Bene Tleilax Intelligence Briefing Memorandum
Subject: Current Situation on Kaitain
Count Fenring's extraordinary invitation to an auction appears to confirm the existence of
Elissa Fenring, believed to be daughter to Lady Margot Fenring and Feyd-rautha and
conceived as the result of the seduction of Feyd-rautha by the Lady Margot during a
diplomatic mission to Giedi Prime six years ago. With the subsequent deaths of
Feyd-rautha, "Beast" Rabban and Baron Vladimir Harkonnen in the Arrakis Revolt,
Elissa represents the only surviving source of pure Harkonnen genes. Surviving branches
of the family, such as the lost House Sarobella, are insufficiently pure bred Harkonnens to
be of interest for breeding purposes.
Guardianship of this child would raise the possibility of eventually crossbreeding it with
Paul or any future male heirs of the Atreides, producing another Kwisatz Haderach (the
clairvoyant male equivalent of a Reverend Mother) to rival Paul.
It should be noted that other Schools or Houses are likely to be interested in acquiring the
child for their own purposes once they become aware of it's existence. A delegation
should be dispatched to Kaitain immediately. The release of funds up to four billion
Solaris has been authorised (should it become necessary) in exchange for access to the
child.
It can be assumed that Count and Lady Fenring are fully aware of the importance of this
child and the implications of the invitation. The motives for issuing such an invitation at
this point in time are unknown. Given that Lady Margot is Bene Gesserit trained, it is
possible that she is operating under instructions from the witches, for reasons unknown.
Should access to the child itself prove impossible, the recovery of a sample of its genetic
material would allow for the production of a clone, thus preserving the Harkonnen genes
for breeding purposes. The recovery of the child's intact corpse would permit the creation
of a ghola, which would serve equally well for breeding purposes.
A Report on the Health of The Imperial Household
Chalice Corrino
The examination of Chalice Corrino, second daughter to the Emperor, has now been completed to the
extent that the circumstances allow. Death was apparently caused by poison, most likely ingested by eating
local fauna or flora. Whether the poisoning was malicious, accidental or as the result of simple hunger have
proved impossible to determine. At the Emperor’s insistence, due to his extreme taphephobia (fear of being
buried alive) as a result of the history of narcolepsy in the family, and despite my protestations, no autopsy
has been conducted and only the most cursory examination has been completed. The body remains lying in
state in her old rooms until Princess Irulan arrives from Arrakis for the funeral.
Shaddam Corrino
The Emperor’s condition continues to deteriorate. He appears to be suffering from acute depression, unable
to adjust to the fact that after ten millennia of Corrino rule, he will go down in history as the one who lost
the Empire to the Atriedes. The recent death of his daughter has contributed to his decline.
The vast open halls that are interspersed with gardens between the Imperial Residence and its moat used to
contain the massed treasures of the known universe, and those organs of the Imperial bureaucracy which
were closest to the Emperor. The treasures have been sold to pay the Corrino’s debts and the bureaucrats
have departed to other places, where the real decisions are now made. All of this has happened in a
vanishingly short span of time, in comparison to the past ten millennia of Corrino rule. It is a change with
which the Emperor has completely failed to come to terms. He has periods of lucidity, during which he is
often animated and excited. At these times he often exhibits delusional behaviour, appearing to forget his
changed circumstances and acting as if he is still at the height of his powers, surrounded by courtiers and
with unlimited wealth at his disposal. He still occasionally demands to see objects of art or trusted officials
that have long since left this planet. This alternates with periods of immobility and non communication and
extended rants against the unfairness of the universe. He has not yet exhibited violence and should
definitely not be described as psychotic.
To date treatment has consisted of occasional sedatives (the use of which has been deliberately limited to
avoid the creation of a dependency) and counselling. All such treatment has of course been limited to the
times when he is willing to accept it (he is, after all, still the Emperor). As far as I am currently aware,
knowledge of his condition has not spread beyond the immediate Imperial court, which these days is a very
small circle.
Josifa Corrino
Despite my best efforts, the Emperor’s fourth daughter shows no signs of giving up her addiction to
semuta, and since the death of her sister spends an increased amount of time under its influence.
Elissa Fenring
Elissa, daughter to Lady Fenring, continues to develop at a rapid rate both physically and mentally,
displaying the attributes of one nearly twice her five years. This suggests there may be substance in the
rumours that her father was Feyd-rautha, nephew to Baron Vladimir, and that she carries the famous
Harkonnon genes. Unfortunately without the existence of Harkonnon genes for comparison this cannot be
absolutely confirmed. At any rate the possibility that Lord Fenring, a genetic eunuch, is the father can be
discounted.
- Extract from the medical journal of Doctor Rashid Bolivar,
personal physician to the Imperial Household
Security Concerns in the Palace Environs
Revenue
Many of the concerns outlined below stem from the current chronic lack of funds available to House
Corrino, as a direct result of the Fremen stranglehold on the flow of spice revenue.
Personal
The majority of the upper classes have moved offworld. The middle classes that previously supplied the
bureaucratic functions have also fled. The lower classes that previously provided manual labour have moved
into the jungle in a misguided attempt to avoid starvation.
Nearly all Sardaukar forces are either currently engaged in attempting to stem the Fremen tide or else have
withdrawn back to Salusa Secundus. The palace is defended by three hundred loyal Sardaukar guards. The
Fremen Jihad has made considerable inroads into the number of Sardaukar available for active service.
Many of the current palace guard are wounded veterans of the Jihad who would not normally be considered
fit for active duty. The inner buildings are populated only by Shaddam, his daughters (Chalice, Wensicia,
Rugi and Josifa), Count and Lady Fenring and their five year old daughter, Elissa. Two frigates remain at the
landing field at Kaitain; the Sardaukar troop carrier Kindjal and the royal yacht Golden Lion. The landing
field ground crew and all palace retainers are part of the palace guard. Menial jobs in the palace are all done
by young Sardaukar cadets and this duty is considered to be a great honour.
The increasingly erratic behaviour of the Emperor is a cause for concern and rumours regarding his health
continue to spread.
Shielding
The palace grounds are ringed by a mammoth Shield, the largest in the Empire. However due to a lack of
spare parts, the Shield has become subject to frequent failures.
The fauna around the palace is a mixture of native and imported species, the latter often genetically adapted
to survive on native food and many of which have gone feral. Failures of the shield have increasingly
allowed animals to encroach on the palace grounds. Some of these are potentially dangerous, such as the
native mobile carnivous plants known as Kaitain Mantraps, the genetically-engineered “griffins” presented
to the Imperial family by the Harkonnens centuries ago and of course the lions, symbol of House Corrino,
which by tradition no-one is allowed to harm, even in self defense.
Weather Control
Since there is no money for the required chemicals, the Guild has withdrawn its satellites and weather
control has broken down. The previously carefully controlled subtropical climate has become increasingly
erratic and unpredictable.
Security Concerns in the Palace Environs
Food Supplies
Kaitain was never able to support large-scale agriculture and was always dependent on imported food. With
the money for imports gone, there is little food available. Even the Emperor's family occasionally goes
hungry.
The rich soil supports the growth of lush colourful perfumed plants. However it is also laced with heavy
metals which are transferred into everything that grows in it and by extension the native animals, rendering
all native life toxic to humans. The most sophisticated filtering techniques are unable to remove the poison.
A few plants from off-world are able to grow in the soil but they have never been very successful. The royal
estate is surrounded by rain forest. The more exotic, offworld, delicate flora is rotting as a result of the
breakdown in weather control. Some of the hardier local plants are thriving and becoming very overgrown in
the gardens.
Maintenance
The styles of the palace buildings vary greatly, constructed as they have been over the millennia according to
the whims of Emperors who more often than not had no knowledge of architecture. All the building have
two things in common; the aim to impress and a surprising fragility. Some try to impress by elaboration and
decoration, others by sheer size and clean, sweeping lines. The fragility arises from a concentration on this
need to impress at the expensive of sturdy construction. In the past this was sustainable because of the
perfect climate maintained by the weather control systems in orbit. Now that those systems are no longer
functioning, the buildings are starting to decay at an alarming rate under the onslaught of Kaitain's often
violent natural weather.
Since the Arrakis revolt, the Imperial family have raised most of their revenue by selling the artwork
accumulated by tributes over the millennia. The numerous art storehouses in the palace grounds now stand
largely empty. The personal required to adequately patrol and repair such a profusion of buildings is not
available.
The various screens scattered around the grounds depict heroic deeds being committed by (mostly male)
heroes in times past. The deeds and the people being commemorated were forgotten millennia ago. The
artwork is almost universally terrible. As with the buildings, the screens are now falling into disrepair.
The moat around the Imperial Residence is purely decorative and provides no defensive function. There is
little point in building a moat on a island, except perhaps to show that anything an Emperor may wish for
can be made to happen. This is one small part of the expression of power that is encoded into the
architecture of the palace.
Visitors
Security arrangements for visitors remain a concern in the light of the continued deterioration of facilities
within the palace.
Security Concerns in the Palace Environs
Gantries roll up to the landed frigates and lifts built into them take the disembarking passengers to the
ground. The use of ‘thopters in the palace grounds is discouraged except when they are carrying royal or
military personal. Luxurious groundcars take passengers from the gantries through the West gate to the Five
Dragon Pavilion, a superior transit lounge where they are offered refreshment after their journey, their
identities and baggage are discretely checked and they are relieved of any poisons, projectile or las weapons.
The journey from the landing field to His Highness is often long and complicated. It would not do for guests
to arrive in the royal presence too quickly; it is required that they be reminded of their place in society first.
In times past, ordinary petitioners to the Emperor would be ferried by groundcar or even required to walk
along the road around the Lake of Glass to the Round City, an artificial hill topped by the Light Receiving
Hall. The hall consists of a circle of pillars surmounted by a dome. Within the temple a life sized white
marble statue of a lion is dazzlingly illuminated by Ixian mirrors that track the sun in daytime and by
artificial light by night. The temple acted as a staging post from which the petitioners could gaze at the
splendour of the palace buildings while awaiting their turn for an audience. Many got no further than this
spot, and returned home in despair. Nowadays the petitioners no longer come to Kaitain, and the temple is
deserted.
More important guests were gently ferried across the lake in the Royal Pleasure Barge, a grossly
anachronistic vehicle filled with shining brass pipework and padded seats. By this means they approach the
palace buildings from the quay at the opposite end of the Jade Islet from the common petitioners. The other
method of crossing the lake (apart from swimming) is to use one of the row boats occasionally used as
pleasure craft by the royal family. Naturally, Sardaukar are on hand to act as rowers if required.
Under normal circumstances, groundcars would be capable of crossing the lake as well as travelling along
the road. However with the breakdown in weather control and the encroachment of the surrounding jungle,
the lake is now dotted with large mats of vegetation, often large enough to support the weight of several
people, which cause a hazard to navigation.
Insurgents
To date, no sympathisers of the traitor Captain Aramsham (known collectively as “The Final Force”) or
copies of his outlawed book, “The Sardaukar Strike”, have come to light within the palace. The beliefs of
Aramsham’s group, that the current leadership of House Corrino is responsible for a decline in morals and
efficiency within the Sardaukar, have not found adherents within the Imperial palace guard.
However, despite the lack of direct evidence, the possibility that supporters of Aramsham were responsible
for the recent death of Chalice Corrino cannot be entirely discounted.
I should point out that I personally met Captain Aramsham during a undercover mission to Arrakis in
10,192. At the time Captain Aramsham was also working undercover as part of the crew of a smuggler spice
mining operation. This was of course prior to his capture and disgrace by the Fremen.
- Extract from a report to Count Fenring by Bashar Julius Alvarez, Head of the Palace Guard
An Open Letter to the Imperial Household Staff
Invitations to the Imperial Palace have been issued to delegations from the Bene Gesserit,
Bene Tleilax and Spacing Guild.
These three delegations will be travelling on the same heighliner and their arrival is likely
to be simultaneous and immediate.
The negotiations that will take place during their stay are of the utmost importance to the
future of House Corrino. It is desirable that these negotiations are concluded before the
arrival of Princess Irulan for the funeral of her sister Chalice.
I expect all staff to do their duty in maintaining the security both of the Imperial
Household and that of our guests, bearing in mind that some mutual antagonism may be
present amongst the delegations.
It is of the highest importance that the dignity of the Emperor is maintained during these
trying times.
After the delegations arrival at the landing field all normal security arrangements will be
observed, and groundcars supplied to take them to the Imperial Residence, where rooms
will be provided. A reception banquet will take place later the same day at which
members of the Imperial Household and senior staff members will be expected to attend.
Siidarazi 12th nAvlardim 10,196
in the eighteenth day, fourth month, sixty-second year of Shaddam IV
The Fall of the House of Corrino
What’s Really Going On
This section describes recent events in and around the Imperial Palace of which none of the players are
initially aware. Players may discover some or all of this information during the course of play.
The reason the Emperor is penniless is that when Paul Muad’dib Atreides married Princess Irulan Corrino he
took all of Shaddam's CHOAM holdings as dowry. Now unable to afford the maintenance on Kaitain’s
expensive artificial support systems, House Corrino is desperate to relocate to Salusa Secundus.
Unfortunately for House Corrino, the Spacing Guild is demanding three billion Solaris for transport to
Salusa; a thousand times the normal rate. This is because they are still trying to recoup back payments for
shipping the Sardaukar to Arrakis during the revolt.
Irulan is capable of paying the Guild's transport fees but technically this money is all Paul's, having been
given in dowry, and the Emperor refuses to go cap in hand to the upstart Emperor apparent.
With Shaddam only partly coherent, House Corrino is effectively being administered by Count Fenring. The
Count came up with a plan to auction off the guardianship of Elissa, who carries the only remaining example
of the all important Harkonnon genes, to the highest bidder, thereby providing the money to pay the Guild.
The Count has no particular attachment to the child. His wife always regarded her as a long-term investment
and reluctantly agreed to the plan, secretly hoping that the girl would end up in the care of the Sisterhood.
When Chalice, the Emperor’s second daughter, discovered the Count’s plan, she was horrified, and vowed to
stop it. Fenring was worried that Chalice (always her father's favourite) would turn Shaddam against the
plan, and keep them trapped on Kaitain. So Fenring suggested to Wensicia that now would be a good time to
remove her elder sister from the succession so that she would stand in line to become effective head of the
family on Salusa Secundus when Shaddam dies.
Wensicia distilled a poison from spiders found in the catacombs, which she injected into an apple that
Chalice ate. The poison did not result in death but instead placed Chalice in a temporary coma almost
indistinguishable from death. She is about to emerge from that coma. Waking in her own coffin, the balance
of her mind will be disturbed causing her to flee to the catacombs. Chalice now thinks she is dead. This
gives her a new motive. She doesn't want the family to go to Salusa Secundus and leave her behind in the
catacombs.
Meanwhile Elissa (a natural partial clairvoyant) has sensed what is about to happen to her and also fled to
the catacombs, where she will meet up with Chalice, the only member of the household she trusts.
The Fall of the House of Corrino
Arrival
Three frigates will descend from the Guild Heighliner in orbit at the same time. All three frigates are Guild
lighters. One carries the Bene Gesserit delegation, the second the Bene Tleilax delegation, and the third the
Spacing Guild delegation The three touch down at the Kaitain landing field virtually simultaneously. The
local time is about noon. Gantries roll up to the cooling frigates. Lifts in the gantries will take the
disembarking passengers to waiting groundcars, and on to the Five Dragons Pavilion, following the security
procedures for visitors described in Julius Alvarez’s briefing. If Alvarez is a player character, he has the
authority to modify these procedures as he sees fit, but if the GM thinks his ideas are unreasonable Count
Fenring will overrule him, in the interests of diplomacy.
As the characters step on to the gantries, they will see the famous ring system that forms a permanent
rainbow in Kaitain’s pure blue sky. Beyond the landing field, they can see the palace grounds through the
shimmer of the largest shield system in the known universe (which is currently operating correctly). The
only sign that not everything is as it seems is the pervading scent of rotting vegetation (under the onslaught
of the unpredictable weather, the delicate perfumed gardens are rotting). The characters will be able to spot
the members of the other delegations if they make an eyesight roll or use binoculars.
At the Five Dragons Pavilion, the three delegations have the first chance to meet face to face. They are
offered refreshments by Sardaukar cadets in Corrino livery, while other Sardaukar discretely check both the
visitors and their baggage with poison snoopers and portable x-ray scanners. Any poisons, maula pistols,
lasguns or explosives will be removed. They will however be allowed to retain blades. The Sardaukar are
confident (perhaps overconfident) of their ability to protect the royal household and also mindful that
weapons are often regarded as traditional and ceremonial. They are also aware that the most dangerous
combatants (such as Reverend Mothers) are just as dangerous without weapons.
All of the Sardaukar and cadets are wearing black armbands, as they are all in mourning due to the recent
death of Chalice Corrino, the Emperor’s second daughter. This will go without comment unless one of the
players mentions it.
Once the formalities has been dealt with, groundcars will take the delegations anticlockwise along the road
around the Lake of Glass and across the bridge to the Jade Islet. They may notice that large areas of the lake
are covered by floating mats of vegetation.
Describe the characters' first view of the palace; "It is Versailles inside the Forbidden City inside Angkor
Wat. The largest and most magnificiant palace ever constructed, built over millenia in a bewildering
and sometimes jarring collection of architectural styles." A Perception or Architecture roll is required for;
"And the cracks are starting to show. Although the Corrinos fall from grace is very recent, the buildings are
already showing signs of decay. In places where the outer facade is begining to fall away, the underlying
construction can be seen to be very flimsy and suffering from water damage."
As they enter the palace proper via the Meridian Gate, they will see carved over the gate is huge letters the
Corrino motto; “Law is the ultimate science". On arrival at the Imperial Residence, cadets will show them
to their rooms, were they can rest before the official welcoming luncheon banquet begins.
The Fall of the House of Corrino
The Banquet Scene
Cadet servants will arrive at the player characters rooms to escort them to the banquet, which will take place
in the private banqueting hall in the Imperial Residence. There are five tables laid out for the banquet,
arranged in a rectangle. The seating plan is shown separately below, so that it may be shown to the players.
Who sits were will affect who can talk easily to whom during the banquet. There are two shorter tables on
the Guild side of the room, allowing space for the Steersman’s tank between them. The exact seating
arrangements within the Bene Gesserit and Bene Tleilax delegations can be left to the players.
The Emperor will arrive after his guests and family, and all will rise when he enters until he is seated. He is
accompanied by Count Fenring, and looks rather frail and slightly bewildered.
The food served at the banquet, despite being masked heavily with spices (but not Spice), is surprisingly
poor, and served in rather meagre portions, but on magnificent plates. The wine on the other hand is
excellent and plentiful, as the Corrino cellar has not yet been exhausted. The Steersman Edric does not
partake of the food, but consumes several Spice tablets from a pouch on his belt. His voice is transmitted via
a loudspeaker built into a small suspensor globe that orbits one corner of his tank. The Guild Agents hardly
eat anything, and only drink water.
The Emperor initially appears grief-stricken and confused and assumes that the guests have arrived to
honour his daughter. He tells them, "Your presence is appreciated on this sad occasion. However I regret that
your patience will be required, as my daughter’s funeral must be delayed. Irulan has not yet returned from
Arrakis and in addition, much, I suspect to the good doctor’s disapproval, I require that she lies in state until
any possibility of recovery can be discounted. I whim of mine; I suffer from a mortal dread of live burial,
and the thought that any offspring of mine might suffer such a fate is too much to bear.”
Wensicia then whispers in his ear, reminding him of the real reason for the visiting delegations. He mutters,
“Not for the funeral?” And then bridles and appears to become more animated; “Ah yes, the damnable
Guild’s accursed shipping fees.”
The Steersman Edric responds to this remark, “If His Highness refers to our surcharge on the forthcoming
transportation of the Imperial Court to Salusa Secundus, may I respectfully remind His Highness that the
Spacing Guild is still awaiting payment for the operations on Arrakis three years ago.”
In attempt to break the tension, Rugi states that deserting Kaitain may not be such a good idea after all. She
asks whether anyone is aware of the legend that parts of the palace date back to before the Butlerian Jihad
and were constructed with thinking machines inside them, and that when House Corrino leaves Kaitain the
palace will die as well. (This is in fact just a legend. The palace only dates back to 1487 After Guild, when
the Imperial Court was moved to Kaitain from Salusa Secundus.)
At some point during the banquet, the palace shield will fail. Alvarez will receive a report of this via his
earpiece radio. The shield will remain down for the rest of the scenario.
The Emperor states, “The Guild demands its pound of flesh. Lady Margot, I don’t see your daughter at table
today.” Lady Fenring replies that Elissa was not in her room when she was called to table.
The Fall of the House of Corrino
Alvarez
Rugi
Fenring
Wensicia
Shaddam
Margot
Bolivar
Josifa
Bene
Tleilax
Bene
Gesserit
Alpha
Beta
Gamma
Edric
Delta
Epsilon
Zeta
The Fall of the House of Corrino
The Emperor replies, “The child’s perception continues to amaze. Well, she must be found at all costs. She
can’t have gone far. She must be in the palace grounds somewhere.” Then his face breaks in a broad grin. “A
hunt! I propose a hunt! It’s been too long since we had some sport in this house! Find the girl and then the
Witches or the Tleilaxu can have her and they can pay the Guild.”
Lady Margot looks alarmed and exchanges glances with her husband, who merely shrugs. If anyone
questions him in private about the hunt, he will express the following sentiment; "The Emperor of the
Known Universe is insane. He is however, still the Emperor."
The Hunt
The Bene Gesserit and Bene Tleilax groups should proceed to hunt the grounds for Elissa. Whether and how
they decide to split up to conduct the search is up to the players. The Guild delegation will not take part in
the hunt.
If anyone suggests that the Sardaukar should be used in the hunt, Shaddam will not permit it. The whole
point is to have the rival groups compete for the child. However Fenring will instruct Alvarez to use the
palace guard to keep an eye on the hunters from a distance; "don't crowd them". He also instructs Alvarez to
issue the players their confiscated maula pistols (so that they can defend themselves against any animals they
encounter in the grounds), but not with any confiscated lasguns or explosives (he doesn’t want any
“accidents”). He instructs Alvarez to bring Elissa and the guests to the throne room, once the girl is found. If
Alvarez is a player character, Fenring will instruct him to join the hunt personally, to ensure the girl’s safety.
If Doctor Bolivar is a player character, Fenring will also tell him to join the hunt, to be on hand to make sure
she comes to no harm. No one in the Imperial Household will take part in the hunt.
It may occur to one or more group that if they eliminate their rivals by force they will get custody of the girl
by default. In many ways this is a legitimate tactic. However, the Sardaukar will tend to intervene to prevent
excessive bloodshed amongst the guests. If such tactics are employed too early in the game and threaten to
bring the game to an end too quickly for one side or the other, the GM can also intervene by imposing an
animal encounter into the middle of combat in order to break up the fight. If any player manages to acquire a
lasgun and attempts to fire it at a shielded target, it can be rendered inoperative with a sudden downpour.
Some players may be tempted to take a shot at the royal family, thinking that they can save themselves the
cost of their transport to Salusa Secundus. If so, the GM should point out that even if they manage to remove
all the Corrinos, they will then have to deal with three hundred very displeased Sardaukar in order to get off
the planet alive.
The hunt should continue using the encounter tables below until Elissa is found in the catacombs. If the
game threatens to continue for too long without any of the players finding their way into the catacombs, the
GM should impose an encounter with Count Fenring, who will suggest that it might be a good place to look
for a child in hiding. Alternatively, the player characters may catch a glimpse of a ghostly figure entering the
catacombs (Chalice).
Maps of the catacombs can be found in the palace library, which is in the Hall of Divine Peace in the palace
grounds. Bolivar and Alvarez can make intuition rolls to realise this. The location of this hall can be seen on
the maps in the Atlas.
The Fall of the House of Corrino
Encounters
The following encounter tables are provided for use when the players characters are wandering around the
palace and its grounds, particularly during the hunt for Elissa. The GM should of course feel free to ignore
the random use of these tables and impose the encounters in any way they see fit in order to drive the action
in the way they wish. Standard rules should be used to determine the type of encounters, but again the GM
should feel free to ignore these results if they so choose. One encounter should occur for roughly every ten
minutes of searching. Each encounter should happen only once, with the exception of the various tombs,
which can happen as often as the GM feels fitting (there are a lot of tombs in the catacombs). The hunt will
continue until either the encounter with Chalice or Elissa occurs.
Those venturing outside the palace buildings may well notice that the palace shield is no longer operating.
Should they be required, for the rowboats on the Lake of Glass, use the standard stats for a gig from the
TWURPS Depot. For the Royal Pleasure barge, use the standard stats for a paddle steamer from the
TWURPS Depot, with the addition that steamer is equipped with a luxurious lounge and ballroom and the
cargo capacity is reduced to 20 tons.
Using the standard encounter rules, only a small number of encounters will lead to combat, unless the
players are intent on amassing trophies. If they start taking pot-shots at anything they encounter, no-one will
intervene unless their victims include other people or the lions. Attacking either of these will cause the
appearance of a patrol of 1d6+1 Sardaukar.
The Fall of the House of Corrino
Building Interiors (1d10)
1. Cats. 1d6. Originally pets, the palace cats have multiplied beyond control and are now half feral, but are
still dependent on finding non-native food. Use the standard stats from the Bestiary.
2. Hawk. The palace hawks where originally presented to a past emperor by the Atreides (whose emblem is
a hawk) for use in hunting. They are genetically adapted to survive on native food. They have long since
gone wild and often get into the palace via holes in the roof and roost in the empty buildings. Use the
stats for Eagles from the Bestiary.
3. Gargoyles. 1d6. A species native to Kaitain similar to Terrestrial bats but much larger. These have
moved into the palace via holes in the roof and roost under the eaves. Use the stats for Gargoyles from
the Bestiary.
4. Sardaukar. 1d6+1 standing guard in a corridor. If any encounters or confrontations between rival
groups of player characters start to get out of hand, this encounter can be imposed to restore order.
5. Rugi. She is looking through shelves of water-damaged books, trying to decide which can be saved for
the crossing to Salusa Secundus and which are too rotten to be transported. This has put her in a bad
mood. Rugi; "How edifying. The Sisterhood, the Guild and the Tleilaxu all come to pick over the corpse
of House Corrino." One of the books on the pile in front of her is Captain Aramsham’s banned
Sardaukar Strike, which Rugi bought from a visiting smuggler out of curiosity.
6. Josifa. The wail of semuta music can be heard from an Ixian recording device. Josifa lies on a low
divan, in a semuta-induced haze.
7. Lady Margot. She is looking out of the window using an ornate brass telescope fitted with oil lenses.
She is keeping an eye on her husband and the emperor as they wander the grounds. If any harm comes to
them she will call in a Sardaukar patrol.
8. Wensicia. She has set up a makeshift laboratory in a corner of the room. She is surrounded by laboratory
equipment and books, including a copy of the Assassins Handbook. A stuffed Kaitain Dragon hangs
from the ceiling. She is boiling batches of large blind white spiders in order to extract their poison.
9. Elissa‘s suite. A large a luxurious set of rooms, obviously designed for a young girl. If any of the players
think to look, they will discover that someone has expunged the rooms of any samples of tissue that
could be used to create a clone (Lady Fenring, protecting her investment). There is however an Ixian
shigawire dictating device on which is recorded a diary. See Elissa‘s Diary, below.
10. Lying-in-state chamber. In the centre of this luxuriously-appointed room stands a huge ornate coffin on
a satin-covered bier. Candlesticks as tall as a man stand at the corners of the bier. The lid of the coffin is
askew. The satin cushions within are stained with blood and the inside of the coffin lid displays deep
scratch marks. Sardaukar would never enter this room without permission and the family are all
preoccupied with their own concerns, so this has remained undiscovered.
Elissa‘s diary
A thumb-sized shigawire recorder that on playback projects a head and shoulders solido of Elissa. There are
no dates recorded but the changes in the image indicate entries on separate days:
The Space Men sent a messager today. Shaddam was very angry about money.
Father said I have to be very brave. Chalice shouted and cried a lot.
Chalice died. I've never seen a dead person before. I think the Witch did it.
I dreamt they were coming for me. Mother won't help.
The Fall of the House of Corrino
Palace Grounds (1d10)
1. Wild Boar. Originally introduced to be hunted. Genetically adapted to survive on native food. Use
standard stats from the Bestiary.
2. Lion. Use standard stats from Bestiary. Genetically adapted to survive on local food. As the symbol of
the Corrinos, these have historically been privileged animals, allowed to roam free outside of the shield
and often brought inside it (with appropriate safeguards). Long since gone feral, they are occasionally
wandering into the palace grounds now that the shield is failing. If the player characters attack a lion,
even in self defence, a patrol of 1d6+1 Sardaukar will appear and try to stop them. No-one is allowed to
harm the symbol of the Corrinos.
3. Serpent. Native species, now invading the grounds since the shield has started to fail. Similar to snakes
but with vestigial limbs which it uses for swimming. Use the stats for Pythons from the Bestiary.
4. Kaitain Dragon. Large semi-aquatic reptile with a large frill of skin around the neck. Native species,
now invading the grounds since the shield has started to fail. Use the stats for crocodiles from the
Bestiary.
5. Kaitain Mantraps. 1d6. Use the stats for Carnivorous Plants from the Bestiary. Native to Kaitain, now
invading the grounds since the shield has started to fail. Poisons and drugs have no effect on them.
6. Griffin. Use the stats from the Bestiary. Mythical animals made real by the Tleilaxu and given as a
present to a past emperor by the Harkonnens (whose emblem is the griffin). Originally intended to be
used as guard animals, they failed dismally in this role. Long since gone feral, now invading the grounds
since the shield has started to fail.
7. Sardaukar. 1d6+1 on a routine patrol. If any encounters or confrontations between rival groups of
player characters start to get out of hand, this encounter can be imposed to restore order.
8. Storm. A sudden and severe tropical downpour. This will continue until the next encounter to occur is
resolved. Effectively makes lasguns unusable.
9. Count Fenring. The emperor is wandering the grounds and Count Fenring is nearby to ensure he does
not get in trouble. The player characters encounter Fenring first. If a storm is not already occurring one
will start now. See the section titled The Storm below.
10. Shaddam IV. The emperor is wandering the grounds and Count Fenring is nearby to ensure he does not
get in trouble. The player characters encounter Shaddam first. If a storm is not already occurring one will
start now. See the section titled The Storm below.
The Storm
Shaddam rants at the storm. The following speech can be read verbatim to the players (with apologies to
William Shakespeare). "Blow, winds, and crack your cheeks! Rage! Blow! Rumble thy bellyful! Spit, fire!
Spout, rain! I tax not you, you elements, with unkindness; Let fall your horrible pleasure: here I stand, your
slave, a poor, infirm, weak, and despised old man: more sinn'd against than sinning. As full of grief as age;
wretched in both! I will have such revenges on you all, that all the worlds shall - I will do such things, what they are, yet I know not: but they shall be the terrors of the universe."
Fenring stands to one side, sadly watching Shaddam rant and quoting poetry to himself in a quiet, sing-song
voice. "He that has and a little tiny wit, must make content with his fortunes fit, for the rain it raineth every
day."
Finally Shaddam breaks down and allows Fenring to lead him away. “O, that way madness lies; let me shun
that; no more of that."
Fenring replies: "We shall all be turned to fools and madmen."
Elissa Fenring,
by Sue Mason
The Fall of the House of Corrino
Catacombs (1d10)
1. Stone tomb. A large stone memorial in dubious taste housing one of the past Corrino emperors.
2. Crematory tomb. A niche housing the funereal jar containing the ashes one of the past Corrino
emperors.
3. Open tomb. An alcove or stone slab displaying the skeletal remains of one of the past Corrino emperors.
4. Mummy tomb. A large stone sarcophagus containing the mummified remains of one of the past Corrino
emperors.
5. Nullentropy tomb. An alcove or transparent box equipped with nullentropy generators, containing the
perfectly preserved body of one of the past Corrino emperors.
6. Solido tomb. A life-sized holographic representation of one of the past Corrino emperors.
7. Slime Mould. Native species. Actually a colony of tiny organisms, forming a mass that covers a section
of wall, floor or ceiling. Eats by the slow absorption of anything organic. Often settles around an old
tomb. Usually sedentary but capable of movement when the food runs out. Use the stats for Blobs from
the Bestiary. Poisons and drugs have no effect on it.
8. Spiders. 1d10 blind white poisonous spiders. Native to Kaitain. use the stats for tarantulas from the
Bestiary. Although blind, they are extremely sensitive to vibration. They are also hungry. Any character
who stands still and makes a successful sneaking roll will avoid being attacked by them.
9. Chalice. She staggers forward out of the shadows, eyes staring straight ahead, clothed in a bloody white
funeral robe, like a zombie risen from the dead. Characters who have not yet discovered that Chalice is
still alive should make a shock roll with a -30% modifier. Once she notices the player characters, she
will break down and beg them not to leave her (she thinks she is dead and that everyone is about to leave
her behind on Kaitain). After the characters have got over the initial shock, have them make perception
rolls to see or hear Elissa attempting to make herself scarce around the next corner. Chalice will try to
stop them catching Elissa. Chalice doesn’t want them to take Elissa away and leave her alone.
10. Elissa. Have the players make a perception roll to catch a glimpse of a small figure disappearing around
the next corner. Around that corner, they will find Elissa cowering behind Chalice. Chalice is dressed in
a bloody white funeral robe. Chalice will try to prevent the players from taking Elissa from her. Elissa
does not want to be caught.
The catacombs are divided into three sections; the oldest is called the Pretenders catacomb, the grandest the
Padishahs catacomb and the largest the New catacomb (the latter is "only" 1500 years old). However the
order in which the tombs appear in the catacombs is chaotic. The age of the tomb does not necessarily
correspond to the age of the catacomb in which it appears. Often emperors were buried in the most
prestigious section of the catacombs as a way of increasing their reputation. Equally, some emperors whose
successors wanted them to be forgotten quickly were placed in the more obscure corners. Often tombs were
moved around to make more space. Occasionally older tombs were even obliterated to make way for newer
ones, and it is not unknown to find several layers of tombs built on top of each other.
If the GM has a copy of the Dune Encyclopaedia available, the name of the emperor housed in any of the
tombs can be generated by rolling randomly on the list of Emperors on page 280. Roll 1d3 for the hundreds,
1d6 for the tens and 1d10 for the ones. This method for generating names is relatively simple to use but
leaves large gaps in the possible list of names. A little under half of all the Corrinos are entombed in the
catacombs; some died in battle and were never recovered, some were "buried" in the palace lake, or given
sky burials, or were subjected to any number of other rites according to the fashion of the day. The various
"Lion" screens in the grounds commemorate many of these "missing" emperors, together with famous
The Fall of the House of Corrino
Sardaukar generals, and their more glorious deeds, as friezes, bas-reliefs, murals, solidos, or simply lists of
names.
Some areas of the Pretenders catacomb are subject to cave-ins. These are marked with dotted outlines. Any
character that enters one of these areas must make a sneaking or agility roll. If any one character fails, a
cave-in starts and all characters in the area are subject to 1d6 blows in random locations with a damage of 5.
Shields will of course protect against this. However, after a cave-in occurs, the affected area is blocked off
from the rest of the catacomb, and any character remaining in it must be dug out. This will take half an hour.
The catacombs are for the most part unlit, and the player characters will be subject to a -40% strike chance
modifier unless they bring their own lights. At the GM's discretion, some of the tombs are lit with
glowglobes, which provide lighting to the immediate surrounding area and could be commandeered by the
player characters. Most of the catacomb tunnels are approximately 2 metres (treat as one hex) in width.
The Judgement of Solomon
After Elissa and Chalice are found, the Sardaukar will bring them to the throne room. There the Emperor
will be waiting for them. He sits on a throne carved from a single piece of Hagal quartz: blue-green
translucency shot through with streaks of yellow fire. The Guild delegation and other members of the
household are also present. Chalice may well require treatment from Doctor Bolivar. Successful First Aid
and Psychology rolls will result in the diagnosis that physically she will recover quickly, but the balance of
her mind may well have been permanently disturbed by the trauma she has suffered.
Once everyone is assembled, Shaddam orders Alvarez to cut Elissa in two evenly using his knife (or lasgun)
and give one half to each of the rival groups. The players should hopefully by now be sufficiently convinced
of Shaddam's madness to believe that he means it. At the last minute, if no-one has objected, Shaddam stops
the proceeding and calls forth Doctor Bolivar. Shaddam orders the Doctor to take sufficient tissue from the
child to make a clone (hair, swabs, blood etc.) and present it to the Tleilaxu. He then tells Elissa to curtsy
before her new mistress; Reverend Mother Elinor Alexandria. By providing both sides with what they need
and neither with exclusive access to the child he is preserving the status quo. He decrees that in exchange the
Bene Gesserit and the Bene Tleilax will each pay one half of the Guild’s shipping costs for transferring
House Corrino to Salusa Secundus.
Other outcomes for the scenario are possible apart from the judgement of Solomon outlined above. If the
Tleilaxu kill Elissa, she is no use to the Bene Gesserit but could be brought back as a ghola or a clone by the
Bene Tleilax. A particularly ruthless player may spot this possibility and exploit it. The Tleilaxu certainly
wouldn't have any moral objections. Shaddam would have no objection to this possibility either, but the
Tleilaxu would have to pay the full cost of the Corrino's transport to Salusa Secundus.
In the unlikely event that the player characters fail completely and Elissa is lost without any hope of
recovering her DNA (e.g. she dies in a large explosion or fire), then Irulan will arrive at the end of the
scenario and pay the Guilds fees from her dowry.
Shaddam will end the scenario with these words; "Fenring, House Corrino will depart for Salusa Secundus
as soon as possible. Make public the announcement of my abdication. Paul Atreides is now Emperor."
The Fall of the House of Corrino
Non-Player Characters
The stats for NPCs are given in a compressed form for ease of use. Only the primary statistics are quoted.
Armour values are quoted excluding shields. The skills are listed as either Expert (75%) or Professional
(40%). Strike chances and damage values are shown in brackets after each weapon, as are any other notes.
Common skills that are not listed can be assumed to be at their base levels. Some NPCs are modeled on
characters from the books with exceptional abilities and do not necessarily conform to the normal limits of
the character generation system.
Corrino, Chalice Bene Gesserit Initiae & Second Daughter of the Padisah Emperor
Str. 15 CoO. 17 Con. 14 Per. 17 Int. 18 Cha. 19
Init. 34 Move. 6 AV 1 (clothes)
Expert in; Galach, Singing.
Professional in; Politics, Art, Literature, Music, Dance, Acting, Oratory, Etiquette, Sneaking, Prana-bindu
(74%/+3 2 strikes per round).
Corrino, Josifa Fourth Daughter of the Padisah Emperor
Str. 14 CoO. 17 Con. 14 Per. 17 Int. 18 Cha. 18
Init. 34 Move. 6 AV 1 (clothes & shield)
Expert in; Galach, Etiquette.
Professional in; Politics, Art, Literature, Singing, Music, Dance, Acting, Pharmacy, Oratory.
Innate Talents & Disabilities; Semuta addict.
Corrino, Rugi Fifth Daughter of the Padisah Emperor
Str. 14 CoO. 18 Con. 13 Per. 17 Int. 19 Cha. 20
Init. 35 Move. 6 AV 1 (clothes & shield)
Expert in; Galach, Etiquette, Literature.
Professional in; Politics, Art, Architecture, History, Music, Singing, Dance, Acting, Oratory, Cheops.
Corrino, Shaddam IV Padishah Emperor
Str. 13 CoO. 14 Con. 12 Per. 17 Int. 18 Cha. 19
Init. 31 Move. 5 AV 1 (clothes & shield)
Expert in; Galach, Etiquette, Oratory, Law, Politics.
Professional in; Pilot Ornithopter, Knife (91%/+4), Mirabhasa, Sardaukar Battle Language, Art, Literature,
Dance, Tactics.
Innate Talents & Disabilities; Taphephobia 80%.
Corrino, Wensicia Bene Gesserit Initiae & Third Daughter of the Padisah Emperor
Str. 16 CoO. 18 Con. 16 Per. 18 Int. 18 Cha. 17
Init. 36 Move. 6 AV 1 (clothes)
Expert in; Galach.
Professional in; Etiquette, Politics, History, Sneaking, Prana-bindu (76%/+3 2 strikes per round), Pharmacy,
Sardaukar Battle Language, Wildlife, Chakobsa.
Innate Talents & Disabilities; Psychopath 30%.
The Fall of the House of Corrino
Fenring, Count Hasimir Chief Advisor & Spymaster to the Padishah Emperor
Str. 15 CoO. 16 Con. 15 Per. 20 Int. 20 Cha. 18
Init. 36 Move. 5 AV 1 (clothes & shield)
Expert in; Galach, Bargaining, Law, Administration, Tactics, Politics, Interrogation, Intrusion, Searching,
Sneaking.
Professional in; Knife (96%/+4), Maula Pistol (96%/+4 Blade Venom), Etiquette, Oratory, Psychology, Pilot
Ornithopter, Mirabhasa, Chakobsa, Sardaukar Battle Language, Hunter-seeker (91%/+15), Pharmacy, Street
talk, Cheops, Survey.
Innate Talents & Disabilities; Genetic Eunuch.
Fenring, Lady Margot Bene Gesserit of Hidden Rank
Str. 14 CoO. 20 Con. 18 Per. 20 Int. 19 Cha. 19
Init. 40 Move. 6 AV 1 (clothes)
Expert in; Galach, Psychology, Intrusion, Voice, Etiquette, Sneaking, Prana-Bindu (115%/+4 2 strikes per
round).
Professional in; Chakobsa, Bhotani-jib, Mirabhasa, Religion, Mnemonics, Politics, Art, Music, Literature,
Dance, Hypnotism, Acting, Bargaining, Pharmacy, Horticulture.
Fenring, Elissa Daughter to Lady Margot Fenring & Feyd-Rautha Harkonnen
Str. 8 CoO. 13 Con. 8 Per. 18 Int. 18 Cha. 19
Init. 31 Move. 4 AV 1 (clothes)
Professional in; Galach, Sneaking.
Innate Talents & Disabilities; Professional level Clairvoyance (no training).
Guild Steersman
Str. 12 CoO. 21 Con. 13 Per. 18 Int. 16 Cha. 14
Init. 39 Move. 6 AV 1 (clothes)
Expert in; Pilot Heighliner, Pilot Frigate, Navigation, Hostile Environment (Zero Gravity), Shield,
Prediction, Galach, Mirabhasa, Cheops, Survey.
Professional in; Astronomy, Communications, Bargaining, Mathematics, Electronics, Physics, History.
Innate Talents & Disabilities; Adapted to zero gravity. Melange addict. Claustrophobia 50%.
Sardaukar Trooper
Str. 20 CoO. 18 Con. 19 Per. 17 Int. 16 Cha. 18
Init. 35 Move. 6 AV 1 (uniform & shield)
Expert in; Galach, Knife (130%/+4), Maula Pistol (130%/+4 Blade Venom), Lasgun rifle (160%/+25),
Brawling (110%/+2, +18 with Shigawire Garrotte after grasp).
Professional in; Pilot Ornithopter, Drive Groundcar, Interrogation, Street talk, Searching, Foraging, First
Aid, Tactics, Sardaukar Battle Language, Climbing, Camouflage, Vehicular Flamethrower (85%/+10 5m
radius burns for 2d10 rounds), Hostile Environment (Zero Gravity), Hostile Environment (Jungle), Wildlife,
Tracking.
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