Computer Games for Social Change Fall 2009 Thursdays 9-11:30am (Tufts students) Tuesdays and Thursdays: 9:30 -11 (MIT students) Locations: Curriculum Lab at the Eliot-Pearson Department of Child Development MIT: Room 4-149 Prof. Marina Bers (Tufts) Marina.Bers@tufts.edu and Prof. Scot Osterweil (MIT) scot_o@mit.edu Office hours: By appointment Course Description This course offers a unique opportunity for both Tufts students and MIT students to collaborate in the design and prototype implementation of a computer game for social change. The course will meet both at Tufts and MIT and will be run as a workshop in which student teams develop their games and showcase them at an open house. We will have guest speakers from academia and industry as well as the non-profit sector and the gaming community. Course Requirements Readings (On-going): All students are expected to do the readings, and to participate in discussions of the readings in class. Most readings will be available on-line linked from the syllabus. Class presentations (On-going): Most class time will be organized as discussions, not lectures. To help get discussions started, on some sessions students will be asked to summarize the readings and describe one question or provocative issue. Design studio (On-going): Students will work in teams to develop a proposal for a computer game for social change and a prototype. Mid-term paper proposal (Due October 15): Each team will write a short proposal for their video games for social change to be discussed in class. Final project presentations (December 3): Students will present their final projects. vers. 10052009 1 Final paper (Due December 10): Each team will write a final paper about their video games will present a demo prototype. Although the paper will be written as a team, each student needs to be explicit about their contribution to the project and his or her own learning experience. Tentative Schedule Note: This schedule may vary to accommodate the availability of the guest speakers. Check the course website for an up to date schedule. Part 1 refers to class time held at different times at Tufts and MIT. Part 2 refers to class time held together between Tufts and MIT. September 10: Introduction and course overview Part 1: Course introduction. Syllabus overview. Part 2: Introduction to games and learning MIT building 4 -149 (10-11am @ MIT) September 17: What is in a game? Part 1: List all the games you know (exercise in categorizing games). Part 2: Eric Klopfer (10-11 @ MIT) Eric will demo handheld augmented reality games about civic engagement, and discuss Readings: Klopfer, E, Osterweil, S & Salen, K (2009) Moving Learning Games Forward . The Education Arcade, MIT Brown, S.(2009) Play: How it changes the brain, Opens the Imagination, and Invigorates the Soul (chapter 1 & 2) Student presentations of papers during part 1 September 24: (Scot in Vienna) Games for social change Part 1: Playing games for social change peacemaker http://www.peacemakergame.com/demo.php mcdonalds game http://www.mcvideogame.com/index-eng.html darfur is dying http://www.darfurisdying.com/ 3rd world farmer http://www.3rdworldfarmer.com/ The Redistricting Game http://www.redistrictinggame.org/ watch out for popup blockers - game won't load vers. 10052009 2 Part 2: Speaker: Dan Roy @ MIT 10-11am Readings: Starr, P (1994) Seductions of Sim: Policy as a Simulation Game Bers, M (accepted for publication – publishing date June 2010) Let the Games Begin: Civic Playing in High Tech Consoles Review of General Psychology Klimmt, C Serious Games and Social Change: Why They (Should) Work. Serious Games, Mechanisms and Effects. Ritterfield, Cody and Vorderer; pp 248 - 270 Student presentations of papers October 1: Let the game begin…. Part 1: Team work on convenient mutual time Part 2: Pitching computer game proposals (Take 1) October 8: Developing game strategies Part 1: Game playing Part 2: Guest speaker Philip Tan – Gambit Lab “A taxonomy of game types” Readings Koester, R (2004) Theory of fun for Game Design (We strongly recommend all of you to buy or get from the library. It is very small and cheap and a fun book to have around.) Ecology of Games Learning and Games by Gee The Rhetoric o Video Games by Bogost The Power of Play: The Portrayal and Performance of Race in Video Games by Everett & Watkins Student presentations of papers October 15: Let the game continue Part 1: Team work on convenient mutual time Part 2: Pitching computer game proposals (Take 2) vers. 10052009 3 Team proposals due Readings Ecology of Games continued October 22: Social change Part 1: What do we understand by social change? Historical examples in the US and around the world Part 2: Games for decision making and conflict resolution (Larry Suskind) (9:30-11 @ MIT) Readings; Larry Susskind and Jason Corburn, Using Simulations to Teach Negotiation: Pedagogical Theory and Practice. p 285 - 310 from: Teaching Negotiation: Ideas and Innovations, edited by Michael Wheeler; Program on Negotiation at Harvard Law School. Shorris, E (1997) In the hands of the restless poor October 29: Civic engagement as social change Part 1: Conversations about social change: discussing the readings Part 2: guest speaker Peter Levine Readings: Putnam, R (1995) Bowling alone: America’s Declining Social Capital Student presentations of papers during part 1 November 5: Working on the prototype Team working time and individual team meeting with the faculty Part 2: Guest speaker Marshal Ganz, Harvard Univerity (?) November 12: Games, toys and children Part 1: Conversations about children and playing: discussing the readings Part 2: guest speaker Peter Reynolds (10-11 am @ MIT) vers. 10052009 4 Readings: Peter & Iona Opie, Singer, Kafai, Y. B. (2006). Playing and making games for learning: Instructionist and constructionist perspectives for game studies. Games and Culture, 1(1), 36-40. PDF Student presentations of papers during part 1 November 19: Part 1 The history of games. Part 2: Guest Speaker: Clara Fernandez, MIT Singapore Gambit Lab Readings: Toward a Cultural Theory of Gaming by Janet Murray November 26 : No classes. Thanksgiving December 3 Presentations Part 1 and part 2 will be combined. Each team will present its game December 10: Debriefing Part 1: Debriefing Part 1: Final game Final team papers are due. vers. 10052009 5