Optional Expanded Education Level Table for

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Optional Expanded Education Level Table for Ninjas & Superspies and
Heroes Unlimited: 2nd Edition:
Optional Consideration: I.Q. should definitely play a factor in the rolling of this table. The table should be
unchanged for characters with I.Q. stats between 8 and 12. Each point below 8 should impart a -7% roll on the
table, while a stat above 12 should impart a +7% roll. Keep in mind that is cumulative, so a character with an
I.Q. of five should have a -21% roll, while a character with an I.Q. of 17 should have a +35% roll on the table.
Further Note: I've made some changes to the material here http://www.geocities.com/kuseru/ (some of the
percentile numbers were broken and reworked and also the number of skill programs and pre-requisitives in
some cases were too high, so they were scaled down).
Roll Percentile:
01-03%: Wild Self Education: Everything is self taught as the character lives in the wilds with no help or
assistance. Basic Math (40%). Wilderness skills include Prowl, Wilderness Survival, Climbing and Swimming.
Character can select two Secondary Skills.
04-06%: Fringe Self Education: By skulking around the fringes of society, the character picks up a rudimentary
education. Base Minimum Skills: Speak Native Language, Basic Math. Automatically receives Prowl. Select four
Secondary skills.
07-09%: Street Education: No formal education, instead all skills are learned from parents (if any) and on the
streets. The character is not necessarily a criminal, low-life, or an anti-authority punk, although gang
membership is possible (01-33% chance, may or may not still be an active member). Base Minimum Skills: Speak
Native Language, Basic Math. Automatically gets Literacy: Native Language at 30%, Prowl, Streetwise and W.P.
Knife or W.P. Blunt (pick one). Select four Secondary Skills.
10-14%:Basic Schooling (Elementary School, Grade 6): This is typically a rural character from a poor family
that only completed an Elementary School Education. Base Minimum Skills: Read/Write Native Language, Speak
Native Language, Basic Math. Select One Basic skill program. Select four Secondary Skills.
15-18%: Military Draftee: These are either relatively young people turned into soldiers, or people from less
educated lifestyles (think Billy Bob the farmer, who hasn't gone to school). Base Minimum Skills: Read/Write
Native Language, Speak Native Language, Basic Math. Receives the Basic Military Skill Program and One Basic
Skill Program, plus four Secondary skills.
19-22%: Basic Schooling (Junior High School, Grade 9): This is typically a character who for some reason,
dropped out of school before completing a High School education. Base Minimum Skills: Read/Write Native
Language, Speak Native Language, Basic Math. Select One Basic skill program. Select six Secondary Skills.
23-30%: High School Graduate or General Equivalency Degree: This is education for the average person who
has completed basic education at a school or series of schools, but not the advanced education a college
provides. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Select Two
Basic Skill Programs (no bonuses) and Select eight Secondary skills.
31-38%: Trade School or On-The-Job Training: This is special training for one job or discipline. Roll on the
following table to determine area of special training:
*01-15%: Basic Military Training: This is your average soldier who enlisted in the military from school
and received the training to do his job. Base Minimum Skills: Read/Write Native Language, Speak
Native Language, Basic Math. Receives the Basic Military Skill Program (+5% to Base Minimum Skills and
Military Skill Programs), also Choose One Basic Skill Program and eight Secondary Skills.
*16-30%: Basic Thug: This is your typical, run of the mill, low grade criminal. Base Minimum Skills:
Read/Write Native Language, Speak Native Language, Basic Math. Receives the Rogue: Thug Skill
Program and choose One Rogue Skill Program (+5% to Base Minimum Skills and Rogue Skill Programs)
and eight Secondary Skills. Must be Selfish or Evil in alignment.
*31-45%: Basic Police: This is an average beat cop. Base Minimum Skills: Read/Write Native Language,
Speak Native Language, Basic Math. Receives the Police: Basic Police Skill Program (+5% to Base
Minimum Skills and Police Skill Programs) Also Choose One Basic Skill Program and eight Secondary
Skills.
*46-70%: Basic Reporter: This is the local newspaper or TV reporter. Base Minimum Skills: Read/Write
Native Language, Speak Native Language, Basic Math. Receives the Journalism Skill Program from HU2
(page 46) and Select One Basic Skill Programs. (+5% to Base Minimum Skills and Skill Programs) Select
ten Secondary skills.
*71-85%: Student Martial Artist: A student undergoing martial arts training, yet not completely
skilled. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math.
Receives the Basic: Hobby Martial Artist skill program and choose One Basic Skill Program (+5% to Base
Minimum Skills and Skill Programs) and eight Secondary Skills.
*86-00%: Part-Time Inventor: This is the kind of person that likes to mess around in their garage,
basement or attic creating items. Base Minimum Skills: Read/Write Native Language, Speak Native
Language, Basic Math. Receives the Basic: Unfocused Gizmoteer Skill Program. Also Choose One Basic
Skill Program (+5% to Base Minimum Skills and Skill Programs) and eight Secondary Skills. A minimum
I.Q. Of 10 is required for this area of training. If the character has an I.Q. Less than 10, re-roll on the
table.
39-44%: One Year of College: This is education equivalent to one year of college, without a specific discipline
or area of study. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math,
Advanced Math. Select Two Basic Skill Programs. (+5% to Base Minimum Skills and Skill Programs) Select eight
Secondary skills.
45-51%: One Year of College and Trade School: This is education equivalent to one year of college, without a
specific discipline or area of study and specific training for a job or discipline. Roll on the following table to
determine area of special training:
*01-15%: Advanced Military Training: This is specialized training that a person has received to help
them perform their jobs and is typically found among NCO types. Base Minimum Skills: Read/Write
Native Language, Speak Native Language, Basic Math. Receives the Basic Military Skill Program and
choose One Primary MOS Skill Program (+10% to Base Minimum Skills and Military Skill Programs).
Choose One Basic Skill Programs and ten Secondary Skills.
*16-30%: Enforcer/Bodyguard: A more advanced and experienced version of the basic thug. Base
Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math. Receives the Rogue:
Enforcer/Bodyguard Skill Program and choose One Rogue Skill Program (+10% to Base Minimum Skills
and Rogue Skill Programs). Choose One Basic Skill Programs and ten Secondary Skills. Must be Selfish or
Evil in alignment.
*31-45%: Private Eye/Detective: This is either a senior police detective or a former constable who has
taken up private work. Base Minimum Skills: Read/Write Native Language, Speak Native Language,
Basic Math. Receives the Police: Basic Police and Police: Detective Skill Programs. (+10% to Base
Minimum Skills and Espionage/Police Skill Programs). Choose One Basic Skill Program and ten Secondary
Skills.
*46-70%: Journalist: This is a more seasoned and experienced reporter, and knows where to find the
info she needs. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math,
Advanced Math. Receives the Journalist skill program (HU2 page 46) and Select Two Basic Skill
Programs. (+10% to Base Minimum Skills and Skill Programs) Select ten Secondary skills.
*71-85%: Military Martial Artist: Another form of advanced military training, where the special focus is
martial arts instead of other military skills. Base Minimum Skills: Read/Write Native Language, Speak
Native Language, Basic Math. Receives the Military: Basic Military Skill Program and Basic: Hobby
Martial Artist Skill Programs (+10% to Base Minimum Skills and Skill Programs) Choose One Basic Skill
Program and ten Secondary Skills.
*86-00%: Dreamer Gizmoteer: A person who is constantly dreaming up new ideas and creations, and
has developed some significant time to making them work. Base Minimum Skills: Read/Write Native
Language, Speak Native Language, Basic Math. Choose Two Gizmoteer Skill Programs (+10% to Base
Minimum Skills and Basic and Gizmoteer Skill Programs). Choose One Basic Skill Program and ten
Secondary Skills. Note that a minimum I.Q. Of 11 must be rolled to take this Education Level. If the
character doesn't have that, then re-roll on the table.
52-58%: Two Years of College: This is education equivalent to two years of college, without a specific
discipline or area of study. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic
Math, Advanced Math. Select Three Basic Skill Programs. (+10% to Base Minimum Skills and Skill Programs)
Select ten Secondary skills.
59-64%: Two Years of College and Trade School: This is education equivalent to two years of college, without
a specific discipline or area of study and specific training for a job or discipline. Roll on the following table to
determine area of special training:
*01-15%: Military Specialist Training: This is similar to advanced training, but is usually reserved for
special areas of operations in military service. Base Minimum Skills: Read/Write Native Language,
Speak Native Language, Basic Math, Advanced Math. Receives the Basic Military Skill Program and
choose One Primary MOS Skill Program and One Secondary MOS Skill Program. (+15% to Base Minimum
Skills and Basic and Military Skill Programs) Choose One Basic Skill Program and ten Secondary Skills.
*16-30%: Con Man: A mid-level criminal that prefers guile to physical intimidation. Base Minimum
Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Receives the
Rogue: Con Man Skill Program and choose Two Rogue Skill Programs. (+15% to Base Minimum Skills and
Rogue Skill Programs) Choose One Basic Skill Programs and ten Secondary Skills. Must be Selfish or Evil
in alignment.
*31-45%: Federal Agent: Federal Agents are a specialized form of national police that handle internal
incidents within the country. Base Minimum Skills: Read/Write Native Language, Speak Native
Language, Basic Math, Advanced Math. Receives the Espionage: Agent Skill Program and choose One
Espionage Skill Programs and One Police Skill Program (excluding Police: Basic Police) (+15% to Base
Minimum Skills and Basic and Espionage/Police Skill Programs) Choose One Basic Skill Program and ten
Secondary Skills.
*46-70%: Investigative Journalist: This character does a lot of feature stories and goes and digs for
details. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math,
Advanced Math. Receives the Journalist skill program (HU2 page 46) and the Basic: Information
Specialist skill program. Select two Basic Skill Programs. (+15% to Base Minimum Skills and Skill
Programs) Select twelve Secondary skills.
*71-85%: Worldly Martial Artist: A martial artist who snuck out and spent some time learning about
the world instead of meditating. Base Minimum Skills: Read/Write Native Language, Speak Native
Language, Basic Math, Advanced Math. Choose one Exclusive style or two non-Exclusive martial art
styles or one non-Exclusive style and either the Special Martial Arts Bonus or the Special Abilities of the
Master. (+15% to Base Minimum Skills and Martial Art skills.) Choose Two Basic Skill Programs and ten
Secondary Skills.
*86-00%: Tinker Gizmoteer: A wild-eyed genius who constantly creates new items. Base Minimum
Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose Two
Gizmoteer Skill Programs. (+15% to Base Minimum Skills and Basic and Gizmoteer Skill Programs)
Choose Two Basic Skill Programs and ten Secondary Skills. Note that a minimum I.Q. Of 12 must be
rolled to take this Education Level. If the character doesn't have that, then re-roll on the table.
65-69%: Three Years of College: This is education equivalent to three years of college, without a specific
discipline or area of study. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic
Math, Advanced Math. Select Four Basic Skill Programs. (+15% to Base Minimum Skills and Skill Programs) Select
ten Secondary skills.
70-74%: Three Years of College and Trade School: This is education equivalent to three years of college,
without a specific discipline or area of study and specific training for a job or discipline. Roll on the following
table to determine area of special training:
*01-15%: Military Warrant Officer Training: These are former enlisted types who have been given (or
taken at their option) collegiate style training that makes them nominal officers, but instead of being
line officers (those given a place in the chain of command...aka command officers), these are usually
technical specialists in their field. Base Minimum Skills: Read/Write Native Language, Speak Native
Language, Basic Math, Advanced Math. Receives the Basic Military Skill Program and choose One
Primary MOS Skill Program and One Secondary MOS Skill Program. (+20% to Base Minimum Skills and
Military Skill Programs) Choose Two Basic Skill Programs and ten Secondary Skills.
*16-30%: Professional Thief: A professional criminal who concentrates on high-end thefts. Base
Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math.
Receives the Professional Thief Skill Program and choose two Espionage/Rogue Skill Programs. (+20% to
Base Minimum Skills and Espionage/Rogue Skill Programs) Choose Two Basic Skill Programs and ten
Secondary Skills. Must not be Principled or Aberrant in Alignment.
*31-45%: Espionage Agent: The typically international espionage agent of a country. Base Minimum
Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Choose Three
Espionage Skill Programs. (+20% to Base Minimum Skills and Espionage Skill Programs) Choose Two Basic
Skill Programs and ten Secondary Skills.
*46-70%: Information Broker: This character has a lot of contacts and knows a lot about what is going
on. That makes the character both a n asset and a danger to those on shady sides of the law. Base
Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math.
Receives Espionage: Information Broker Skill Program and Four Basic Skill Programs. (+20% to Base
Minimum Skills and Skill Programs) Select twelve Secondary skills.
*71-85%: Dedicated Martial Artist: Base Minimum Skills: Read/Write Native Language, Speak Native
Language, Basic Math, Advanced Math. Choose one Primary (Exclusive) form and one Secondary form,
or three (3) Secondary forms, or One Exclusive form and the Special Martial Arts Bonus or two
Secondary forms and the Special Martial Arts Bonus. The Special Martial Arts Bonus may be substituted
with the Special Abilities of the Master. (+20% to Base Minimum Skills and Martial Art Skills) Choose One
Basic Skill Program and ten Secondary Skills.
*86-00%: Research & Development Specialist: A highly paid specialist who works for a major
economic, political, or military organization. Base Minimum Skills: Read/Write Native Language, Speak
Native Language, Basic Math, Advanced Math. Choose Three Gizmoteer Skill Programs (+20% to Base
Minimum Skills and Gizmoteer Skill Programs) Choose Two Basic Skill Programs and ten Secondary
Skills. Note that a minimum I.Q. Of 13 must be rolled to take this Education Level. If the character
doesn't have that, then re-roll on the table.
75-77%: Four Years of College: This is education equivalent to four years of college, without a specific
discipline or area of study. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic
Math, Advanced Math, Research. Select Five Basic Skill Programs. (+20% to Base Minimum Skills and Skill
Programs) Select ten Secondary skills.
78-80%: Fours Years of College and Trade School: This is education equivalent to four years of college,
without a specific discipline or area of study and specific training for a job or discipline. Roll on the following
table to determine area of special training:
*01-15% Military Officer Training: Straight from N&S's Academy Officer, these are the guys that go to
college and receive their commission as line officers in the military (certain special education programs
that specialize in making officers is also represented by this). Base Minimum Skills: Read/Write Native
Language, Speak Native Language, Basic Math, Advanced Math. Receives the Basic Military Skill
Program and choose One Primary MOS Skill Program and Two Secondary MOS Skill Programs. (+25% to
Base Minimum Skills and Military Skill Programs) Choose Two Basic Skill Programs and ten Secondary
Skills.
*16-30%: Hit Man: A professional assassin. Base Minimum Skills: Read/Write Native Language, Speak
Native Language, Basic Math, Advanced Math. Receives the Rogue: Hit Man Skill Program and choose
Two Espionage/Rogue Programs. (+25% to Base Minimum Skills and Espionage/Rogue Skill Programs).
Choose Two Basic Skill Programs and ten Secondary Skills. The character must have an Anarchist or Evil
Alignment to take this Education Level.
*31-45%: Black Ops Agent: A highly trained espionage specialist for handling those difficult missions.
Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math.
Receives the Espionage: Black Ops Skill Program and choose Two Espionage Skill Programs. (+25% to
Base Minimum Skills and Espionage Skill Programs). Choose One Basic Skill Program and ten Secondary
Skills.
*46-70%: Information Overlord: This character has a lot of dirt on a lot of people, and that is why the
character can stay relatively secure, because the secrets could damage a lot of reputations. Base
Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math,
Research. Receives Espionage: Information Broker and one other Espionage Skill Program (+25% to Base
Minimum Skills and Skill Programs) Select three Basic Skill Programs. Select twelve Secondary skills.
*71-85%: Instructor Martial Artist: An advanced martial artist who teaches his knowledge. Base
Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math.
Choose one Primary (Exclusive) style and one Secondary style, or three (3) Secondary styles. Also
choose either the Special Martial Arts Bonus or the Special Abilities of the Master. Note: One secondary
form can be replaced with the Special Martial Arts Bonus or the Special Abilities of the Master. (+25% to
Base Minimum Skills and Martial Art skills). Choose Two Basic Skill Programs and ten Secondary Skills.
*86-00%: Master Gizmoteer: A highly creative genius who spends his time creating new and wonderful
creations. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math,
Advanced Math. Choose Four Gizmoteer Skill Programs (+25% to Base Minimum Skills and Gizmoteer
Skill Programs). Choose Two Basic Skill Programs and ten Secondary Skills. Note that a minimum I.Q. Of
14 must be rolled to take this Education Level. If the character doesn't have that, then re-roll on the
table.
81-85%: Bachelor's Degree: This is education equivalent to one or two years of college, in a specific discipline
allowing them to gain a Bachelor's Degree in that discipline. Base Minimum Skills: Read/Write Native Language,
Speak Native Language, Basic Math, Advanced Math, Research. Select Five Basic Skill Programs. (+30% to Base
Minimum Skills and Skill Programs) Select ten Secondary skills.
86-88%: Master's Degree: This is education equivalent to three to four years of college, in a specific discipline
allowing them to gain a Master's Degree in that discipline. Base Minimum Skills: Read/Write Native Language,
Speak Native Language, Basic Math, Advanced Math, Research. Select Six Basic Skill Programs. (+35% to Base
Minimum Skills and Skill Programs) Select ten Secondary skills.
88-90%: Multiple Bachelor's Degrees: This is education equivalent to three to four years of college, in more
than one discipline, allowing the character to gain Bachelor's Degrees in several areas. Roll on the following
table to determine area of special training:
*01-15%: Warmaster: The most highly trained professional soldier in the world. Base Minimum Skills:
Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math. Receives the Basic
Military Skill Program and choose One Primary MOS Skill Program and Two Secondary MOS Skill Programs
and choose One (non-Exclusive) Martial Art style. (+30% to Base Minimum Skills and Military Skill
Programs) Choose Two Basic Skill Programs and ten Secondary Skills
*16-30%: Super Villain: The head of a large criminal organization. Base Minimum Skills: Read/Write
Native Language, Speak Native Language, Basic Math, Advanced Math. Choose Four Espionage/Rogue
Programs. (+30% to Base Minimum Skills and Espionage/Rogue Skill Programs) Choose Two Basic Skill
Programs and ten Secondary Skills. Must be of Anarchist or Evil Alignment.
*31-45%: Super Agent: The best of the best of the best. 007 doesn't have anything on these guys.
Choose Four Espionage/Military Skill Programs. (+30% to Base Minimum Skills and Espionage/Military
Skill Programs) Choose Two Basic Skill Programs and ten Secondary Skills.
*46-70%: Business Tycoon: This character uses knowledge to its ultimate end, to gain money and
power. Base Minimum Skills: Read/Write Native Language, Speak Native Language, Basic Math,
Advanced Math, Research. Receives the Espionage: Information Gathering Skill Program and Basic:
Business Skill Program, and select five Basic Skill Programs. (+30% to Base Minimum Skills and Skill
Programs) Select twelve Secondary skills.
*71-85%: Ancient Master Martial Artist: The ultimate martial artist who has devoted a significant
portion of his life to mastering the martial arts. Base Minimum Skills: Read/Write Native Language,
Speak Native Language, Basic Math, Advanced Math. Choose one Primary (Exclusive) form and one
Secondary form, or three (3) Secondary forms. Also receives both the Special Martial Arts Bonus and
the Special Abilities of the Master. (+30% to Base Minimum Skills and Martial Art skills). Choose One
Basic Skill Program and ten Secondary Skills.
*86-00%: Mad Scientist Gizmoteer: The mad scientist is the ultimate gizmoteer, building all kinds of
machines depending on their whims. Base Minimum Skills: Read/Write Native Language, Speak Native
Language, Basic Math, Advanced Math. Choose Four Gizmoteer Skill Programs (+30% to Base Minimum
Skills and Gizmoteer Skill Programs). Choose Two Basic Skill Programs and ten Secondary Skills. Note
that a minimum I.Q. Of 15 must be rolled to take this Education Level. If the character doesn't have
that, then re-roll on the table.
91-94%: Doctorate or Ph.D: This is education equivalent to four to six years of college, in a specific discipline
allowing them to gain a Doctorate or Ph.D in that discipline. Base Minimum Skills: Read/Write Native Language,
Speak Native Language, Basic Math, Advanced Math, Research. Select Seven Basic Skill Programs.(+40% to Base
Minimum Skills and Skill Programs) Select ten Secondary skills.
95-96%: Multiple Master's Degrees: This is education equivalent to three to four years of college, in more than
one discipline, allowing the character to gain Bachelor's Degrees in several areas. Base Minimum Skills:
Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. Select Eight Basic
Skill Programs. (+30% to Base Minimum Skills and Skill Programs) Select ten Secondary skills.
97-98%: Post Graduate Training: This is education equivalent to six to eight years of college, in a specific
discipline allowing them to gain be considered as a Post Graduate for that discipline. Base Minimum Skills:
Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. Select Seven Basic
Skill Programs. (+35% to Base Minimum Skills and Skill Programs) Select twelve Secondary skills.
99-00%: Multiple Doctorates: This is education equivalent to eight to ten years of college, in more than one
discipline, allowing the character to gain Doctorates or Ph.Ds in several areas. Base Minimum Skills:
Read/Write Native Language, Speak Native Language, Basic Math, Advanced Math, Research. Select Ten Basic
Skill Programs. (+30% to Base Minimum Skills and Skill Programs) Select twelve Secondary skills.
A couple of general things to remember:
Gizmoteer Skill Programs-- The Basic Gizmoteer Construction Skill comes with any selection of a Gizmoteer
Skill Program. This skill is used to determine the success when combining various elements of other skills into a
workable product. The skill percentage is 40%+3% per level.
Espionage Skill Programs-- Espionage Skill Programs may be used in place of Rogue or Police Skill Programs for
GMs who don't want to use these skill programs in their games.
Rogue Skill Programs-- These are a new sub-category of Espionage skill programs, and at the GMs option, may
be taken by anyone with access to Espionage skill programs.
Police Skill Programs-- These are a new sub-category of Espionage skill programs, and at the GMs option, may
be taken by anyone with access to Espionage skill programs.
Medical Skill Programs-- These now become a sub-category of Basic skill programs. However, these programs
are limited to characters who have achieved the educational level of Master's (spent years of study, although
not a legal, practicing doctor) and Doctorate Ph.D (a legal, full-fledged doctor). Characters with less education
must settle for paramedic and/or holistic medicine. First Aid is available as a secondary skill. Note: The
Science Program must also be selected to be an M.D.
Basic Military Skill Program--This doesn't necessarily have to be the one from N&S, especially when you take
into consideration that Wet Navies, Space Navies, Marines, Air Forces, etc. (i.e. the different branches of
service) are going to have different sets of skills that they would teach as part of their Basic program.
Military Occupational Specialty-- MOSs can be either the MOS style skill programs (ala Southern Cross) or
Military skill programs as found in N&S (and on the N&S GMs Netbook).
Primary MOS--This is typically a cut down version of the OCC skills to represent the nominal basics of what the
OCC would be taught, in addition to basic military skills.
Secondary MOS--this is typically a second (or one of several other) area(s) where the character has received
military training.
Basic Skill Programs--These are either basic (home-schooled, basic schooling, etc) education or professional
(collegiate, On-The-Job, Tech school) training that a character has learned from other than military sources
(well, except in those cases where the military structure does all a culture's education).
Basic Skill Programs from Heroes Unlimited or Ninjas & Superspies that state, "select x number of category
skills". If a skill program is selected a second time, the player can make four skill selections of choice from
whatever skills are left in the Skill Category that seems appropriate (most are self-evident; i.e. Doctor selects
from medical and/or science skill category, mechanic from mechanical skills, etc.), or whatever skills remain
in the overall Category, whichever is less. For example, there might only be one or two skills available under
the Mechanical Category, but it would be a significant one, like Robot and/or Aircraft Mechanics.
Basic Skill Programs
Writing
Basic: Academic
Select any one skill (+10%)
by Shotgunlo
Computer Operation
Basic: Adventure/Tomb Raiding Program^
Language
by Kygo (Note: Designed for Heroes Unlimited/BTS)
Literacy
Archaeology
Research
Climbing
Horsemanship
History: Era-Specialization: Select two
Research
Language/Literacy: Select Two
Wilderness Survival
Excavation
NOTE: The Anthropologist Program is a
Basic: African Studies
prerequisite.
by Shotgunlo
Anthropology
Basic: Artist
History: Era-Specialization: African
by Shotgunlo
Language & Literacy: Select two African languages
Art (professional quality)
Drawing (professional quality)
Basic: American Studies^
Forgery
by Shotgunlo
History: Era-Specialization: American
Basic: Attorney
Language: English
by Shotgunlo
Language: Spanish
Computer Operation
Law: USA
Law (general)
Literacy: English
Law: Select three
Literacy: Spanish
Public Speaking
Research
Basic: Ancient Languages
Writing (professional quality)
by Mantisking
Latin
Basic: Bard^
Classic Greek
by Shotgunlo
Norman French
Language
Select two other Languages (note: must be “dead”
Literacy
languages, not modern, although Hebrew may be
Poetry professional quality)
selected by the character).
Play Musical Instrument (one at professional
quality) -or- select two
Sing (professional quality)
Basic: Anthropologist
Basic: Biker^
Anthropology
by Kuseru
Biology
Basic Mechanics
Computer Operation
Mountain Bike Mechanics
History (general)
Pilot Motorcycle
Language/Literacy: Select two
Pilot Mountain Bike
Research
Offensive Driving
Writing
Basic: Bodyguard
Basic: Archaeologist
by Sinestus
Archaeology
Detect Ambush
Detect Concealment
Basic: Competent Gamer (RPG)^
Optic Systems
by Sinestus
Surveillance Systems
Literacy
Radio: Basic
Chess, Shogi, or Go
RPG Design (+1 PE)
Basic: Business^
Research
by Kuseru
Lore: One of choice
Basic Math
Business & Finance
Basic: Computer Gamer^
Computer Operation
by Sinestus
Law
Computer Operations
Research
Computer Programming
Art (Computer Graphics)
Basic: Canadian Studies^
Computer Hacking or Computer Repair
by Shotgunlo
Literacy
History: Era-Specialization: Canadian
Language: English
Basic: Cultist^
Language: French
by Kuseru
Law: Canadian
Lore: Demons & Monsters or Aliens
Literacy: English
Lore: Magic or Religion
Literacy: French
Lore: Geomancy & Ley Lines
Lore: Cults & Sects
W.P. Knife
Basic: Explorer^
Basic: Chinese Studies
by Shotgunlo
by Shotgunlo
Climbing
Chinese Classical Studies
Dowsing
History: Era-Specialization: Chinese
Land Navigation
Language: Chinese (Stage Three)
Mountaineering
Law: Chinese
Prospecting
Literacy: Chinese (Stage Three)
Spelunking
Lore: Chinese Mythology: Buddhist
Swimming
Lore: Chinese Mythology: Taoist
Wilderness Survival
Marxism/Leninism/Maoism
Basic: Civil Engineer
by Kuseru
Advanced Math
Pilot Commercial Vehicles
Architectural Design
Safety Engineer
Civil Engineer
Highway Design & Engineer
Basic: Firearms Enthusiast *
Sanitary Engineer
by Sinestus
Surface Materials Technology
Recognize Weapon Quality
Armorer (Field)
Basic: Cowboy^
Find Illegal Weapons (only)
by Kuseru
WP: Pistol, Rifle, and Sub-Machinegun
Horsemanship: Cowboy
Select any four (4) other Cowboy skills
Basic: Fitness Specialist^
by Sinestus
Basic: Electronics Technician^
Hand to Hand: Basic Self Defense or Climbing
by Kuseru
Body Building
Basic Math
Athletics or Dieting
Computer Operation
Running
Electrical Engineer
Meditation
One Electrical Skill Of Choice
Basic: General Handyman^
Basic: Entertainer^
by Kuseru
by Kuseru
Basic Electronics
Pick any four Performing Arts skills
Basic Mechanics
General Repair/Maintenance
Jury Rig
Radio: Basic
Basic: Factory/Construction Worker^
Basic: Historian
Basic Mechanics
by Shotgunlo
Carpentry
Computer Operation
Construction
History (general)
General Repair
History: Era-Specialization: Select 3
Physical Labor
Language: Select 1
Pilot: Tracked Vehicles
Literacy: Select 2
Research
Basic: Fire Fighter
Writing
by Kuseru
Fire Fighting Techniques
Basic: Hobby Martial Artist^
Running
by Sinestus
First Aid
Hand to Hand: Expert Self Defense
Boxing or Gymnastics
Photography
Athletics
One science or technical of choice.
One of: Yoga, Tai Chi, Dieting or Meditation
Basic: Language^
Basic: Homemaker^
by Shotgunlo
by Shotgunlo
Literacy: Select 5
Barbering
Cook
Basic: Lore Skill Program^
Fashion & Design
by Kuseru
Floral Arrangement
Select four Lore skills
Gardening
Play Musical Instrument
Basic: Master Chef^
Sew
by Shotgunlo
Sing
Art
* Any skill can be traded in for another skill to
Biology
reach professional quality
Botany
Cook (+25%, professional quality)
Basic: Hunter^
Dieting
by Kuseru
Zoology
Fishing
Hunting
Basic: Medical Assistant
Land Navigation
by Kuseru
Track Animals
Basic Math
Wilderness Survival
Biology
W.P. Rifle
Business & Finance
Computer Operation
Paramedic
Basic: Information Specialist *
Basic: Middle Eastern Studies
by Sinestus
by Shotgunlo
Intelligence
History: Era-Specialization: Middle-Eastern
Cryptography
Language: Arabic
Research
Language: Hebrew
Streetwise
Language: Yiddish
Law (General)
Literacy: Arabic
Literacy: Hebrew
Basic: Lab Assistant^
Literacy: Yiddish
by Sinestus
Lore: Christian
Chemistry
Lore: Hebrew/Jewish
Basic & Advanced Math
Lore: Islam/Muslim
Computer Operations
Read Sensory Equipment
Basic: Mining Engineer
by Kuseru
Writing
Gemology
Zoology
Geology
Geophysics
Basic: Peking Opera Skill Program
Metallurgy
by Mantisking
Mining Engineer
Minimum M.E.: 10, Minimum P.E.: 10
Petrology
Chinese Literacy (Stage 2)
Prospecting
Gymanstics
Acrobatics
Basic: Modern Weapon
Acting
by Shotgunlo
Mime
Select any 4 Modern W.P.
Singing
Choose One (Public Speaking, Poetry, Dance)
Basic: Music Academy Program^
by Mantisking
Basic: Political Activist^
Play Musical Instrument
by Shotgunlo
History: Music
History (general)
Musical Theory
Language
Musical Composition
Law (general)
Choose one: Play Musical Instrument or Sing
Law: Select one specialty
Literacy
Basic: Outdoorsman^
Public Speaking
Wilderness Survival
Writing
Outdoorsmanship
Physical Labor
Choose any two (2) wilderness skills
Basic: Professional Race Car Driver
Basic: Physical Anthropologist (Counts as Two
by Kuseru
Skill Programs)
Offensive Driving
by Shotgunlo
Pilot Automobile
Anthropology
Pilot Pro Race Car
Archaeology
Read Sensory Instruments
Biology
Chemistry
Basic: Professional Athlete^
Chemistry: Analytical
by Shotgunlo
Criminal Sciences & Forensics
Athletics
Computer Operation
Dieting
Drawing
Running
Math: Advanced
Select three Physical skills
Physics
Research
Basic: Professional Mime æ
by Sinestus
Literacy: Russian
Mime
Marxism/Leninism/Maoism
Dance
Philosophy: Christian: Eastern Orthodox
Sign Language
Acrobatics or Gymnastics
Basic: Sailor (Counts as Two Skill Programs)
Running
by Shotgunlo
Astrogation
Basic: Pyrotechnics Designer
Astronomy
by Mantisking
Navigation
Pyrotechnics
Pilot: Boat: Motor & Hydrofoil
Chemistry
Pilot: Boat: Rafts & Canoes
Demolitions
Pilot: Boat: Sail Type
Computer Operations
Radio: Basic
Computer Programming
Rope Works
Seamanship
Basic: Pyrotechnics Engineer
Shipwreck and Castaway Survival
by Mantisking
Sew
Pyrotechnics
Basic Electronics
Basic: Screen Acting^
Basic Mechanics
by Sinestus
Demolitions Disposal
Plyometrics or Body Building
W.P. Mortar
Disguise
Public Speaking/Acting
Impersonation
Research
Basic: Ranger (Counts as Two Skill Programs)
Basic: Seminarian^
by Shotgunlo
by Shotgunlo
Cooking
Lore: Select two
Dowsing
Philosophy: Select one
Fishing
Public Speaking
Land Navigation
Research
Tracking
Sing
Wilderness Survival
Writing
Select any three Wilderness skills
Holistic Medicine
Basic: Stage Magician (Counts as Two Skill
Programs)
Basic: Russian Studies
by Shotgunlo
by Shotgunlo
Concealment
History: Era-Specialization: Russian
Contortionist
Language: Russian
Jesting
Law: Russian
Juggling
Palming
Research
Pick Locks
Computer Operation
Public Speaking
Ventriloquism
Basic: Thrill-Seeker
Escape Artist
by Shotgunlo
Select five of the following: Athletics, Climbing,
Basic: Street Magician æ
Mountaineering, Parachuting, Pilot: Select one
by Sinestus
(probably fast or bizarre), Skiing, Spelunking,
Public Speaking
Sports (professional quality), Swimming:
Concealment
Competitive, Swimming: S.C.U.B.A., Water-Skiing &
Palming
Surfing
Card Sharp
Juggling
Basic: Trucker^
by Kuseru
Basic: Survival^
Auto Mechanics
by Mantisking
Pilot Freight Hauler
Wilderness Survival
Pilot Small Truck
Select four from (Boat Building, Carpentry,
Pilot Large Truck
Hunting, Identify Plants & Fruits, Land Navigation,
Navigation
Preserve Food, Skin & Prepare Animal Hides, Track
Animals)
Basic: Unfocused Gizmoteer ß
Basic: Tailor^
by Sinestus
by Shotgunlo
Basic Mechanics
Art
Basic Electronics
Disguise
General Repair
Fashion & Design (professional quality)
Field Armorer
Language and Literacy: French
Computer Operations
Language and Literacy: Italian
Sew (professional quality)
Basic: Waistoid^
by Sinestus
Basic: Technical^
Streetwise
by Mantisking
Streetwise: Drugs
Select 5 Technical skills
Pick Pockets or Pick Locks
Botany
Basic: Teacher (General)^
Card Sharp
by Sinestus
One Domestic Skill of choice
Public Speaking
Writing
Espionage Skill Programs
Espionage: Agent (New)
by Kygo (Note: Designed for Heroes Unlimited/BTS)
Hand to Hand: Basic
W.P. Auto Pistol or Revolver
W.P. Rifle or Auto Rifle
Criminal Science/Forensics
Anthropology
Tailing
Research
Espionage: Assassin (New)
by Kygo (Note: Designed for Heroes Unlimited/BTS)
Hand to Hand: Assassin or Ranged Combat: Sniper
Disguise
Prowl
Sniper or Toxicology
W.P. Rifle or Auto Rifle
W.P. Auto Pistol
Note: This is only available to Street Schooled, On
the Job Training/Trade Schooled, Military and
Military Specialist characters. However, if a Street
Schooled character wants this program it will take
the place of all their normal scholastic skills. It
will also automatically give the character the "four
known skills known to all regardless of education
level." However, they still retain their secondary
skills.
Espionage: "Black" Operative (Counts as Two Skill
Programs)
by Kuseru
Detect Ambush
Detect Concealment
Interrogation
Intelligence
Night Fighting
Optic Systems
Sniper
Tracking
Pick any four modern/military W.P.'s
Espionage: Body Guard/Assassin
Detect Ambush
Detect Concealment
Escape Artist
Optic Systems
Sniper (additional +1 to aim)
Surveillance Systems
Tracking
W.P. Bolt-Action Rifle
Three ancient or modern W.P.'s of choice
Espionage: Bounty Hunter
by Mantisking
Stalk and Capture
Law (General)
Detect Concealment
Detect Ambush
Choose two (2) W.P.'s
Radio: Basic
Intelligence
Streetwise
Espionage: Deep Cover
by Shotgunlo
Intelligence
Interrogation
Seduction
Streetwise
Espionage: Evasion Specialist
by Kuseru
Camouflage
Climbing
Detect Ambush
Disguise
Escape Artist
Impersonation
Pick Locks
Prowl
Running
Swimming
Espionage: Information Gathering
by Shotgunlo
Literacy
Computer Operations
Computer Programming
Cryptography
Radio: Basic
Radio: Scramblers
Computer Hacking
Intelligence
Research
Espionage: Spatial Intrusion Engineer (Counts as
Two Skill Programs)
by Kuseru
Climbing
Computer Operation
Disguise
Forgery
Impersonation
Locksmith
Optic Systems
Pick Locks
Safecracker
Surveillance Systems
TV/Video
Espionage: Surveillance Specialist
by Shotgunlo
Archaeology
Intelligence
Read Sensory Equipment
Streetwise
especially hard armors, or combat gauntlets. The
Basic Gizmoteer Construction Skill is used to
create, repair, or modify armors, though specific
skills like armorer and mechanical engineer are
used to work on environmental systems, built-in
weapons, and other special features.
Armorer
Blacksmith
Chemistry
Chemistry: Analytical
Leatherworking
Mechanical Engineer
Metallurgy
Gizmoteer: Building Construction
by Kuseru
Architectural Design
Basic Electronics
Carpentry
Civil Engineer
Electricity Generation
Fortification
Masonry
Metal Construction
Sanitary Engineer
Sculpture
Gizmoteer Skill Programs
Gizmoteer: Armor Construction
by Tinker Dragoon
This program allows a character to make and repair
all kinds of conventional body armors, both ancient
and modern, including the concealed types.
Equivalent to the armor creation skill of the
Hardware: Analytical Genius from HU. For those
without the book: Any of the armors listed in the
equipment section can be made at 10% of the listed
cost. Ancient armors require 12 hours of work for
each 10 SDC, and modern armors require 24 hours
of work for each 10 SDC. The character can also
modify armors, adding up to +10% of the total
armor SDC without decreasing the mobility of the
armor. A maximum of +25% can be added to a suit
of armor, but then it will be heavy and slightly
awkward (-1 to all combat rolls and -10% to
physical skills). AR can also bbe increased by a
maximum of 2 points. The light bullet-proofing
clothing gimmick can also be constructed at $500
per 10 SDC, to a maximum of 40 SDC absorption.
Another trick is to build small weapons like pistols,
stun guns, spike launchers, etc., into armor,
Gizmoteer: Cybernetics
by Shotgunlo
Computer Repair
Cybernetic Repair
Robot Electronics
Robot Mechanics
Mechanical Engineering
Electrical Engineering
Computer Operation
Computer Programming
Gizmoteer: Electronic Communication
by Shotgunlo and the Key
Computer Operations
Cryptography
Radio: Basic
Radio: Scrambler
Radio: Satellite
Radio: Deep Space
Read Sensory Equipment
Electronic Counter Measures
Electrical Engineer
Gizmoteer: Explosive Expert
by the Key
Basic Electronics
Chemistry
Chemical : Analytical
Demolitions: Disposal
Math:Advanced
Radio: Basic for remote timers
Gizmoteer: Explosive Construction
by Shotgunlo
Trap Construction
Underwater Demolitions
Locksmith & Security Systems
Trap Construction
Trap/Mine Detection
Gizmoteer: Nano-Robotics
by Kuseru
Computer Repair
Electrical Engineer
Mechanical Engineer
Nano-Manufacturing
Nano-Robotics
Robot Electronics
Robot Mechanics
Gizmoteer: Nano-Technology
by Kuseru
Math: Advanced
Biology
Chemistry
Chemistry: Analytical
Computer Operation
Computer Programming
Nano-Technology
by Shotgunlo
Computer Operation
Computer Repair
Drive Repair: Chemical
Drive Repair: Select two
Electrical Engineer
Jet Aircraft Mechanics
Math: Advanced
Mechanical Engineer
Oxygen Systems
Read Sensory Equipment
Satellite Systems
Spaceship Mechanics
Submersible Vehicle Mechanics
Gizmoteer: Weapons Engineer
by Kygo (Note: Designed for Heroes Unlimited/BTS)
Basic Math
Advanced Math
Electrical Engineer
Mechanical Engineer
Weapons Engineer
Armorer
Note: The character must first get all the required
skills before getting this program.
Medical Skill Programs
Gizmoteer: Naval Engineer
by Shotgunlo
Carpentry
Mechanical Engineer
Electrical Engineer
Hydrology
Plumbing
Marine/Naval Engineer
Submersible Vehicle Mechanics
Pilot: Boat (Select two)
Gizmoteer: Robot Construction
by Kuseru
Armorer
Artificial Intelligence
Circuit Board Micro-Electronics
Electronic Counter Measures
Computer Operation
Computer Programming
Computer Repair
Electrical Engineer
Mechanical Engineer
Robot Electronics
Robot Engineer
Robot Mechanics
Weapons Engineer
Gizmoteer: Spacecraft Construction
Medical: Alternative Medicine (Counts as Two
Skill Programs)
by Shotgunlo
Biology
Botany
Chemistry
Chemistry: Analytical
Chemistry: Pharmaceutical
Holistic Medicine
Lore: Healing
Massage Therapy
Math: Advanced
Nutrition
Paramedic
Pathology
Sea Holistic Medicine
Medical: Alternative Medicine
by Kuseru
Aboriginal Medicine
Biology
Holistic Medicine
Sea Holistic Medicine
Snake Doctor Medicine
Medical: Athletics Physician
by Shotgunlo
Biology
Chemistry
Chemistry: Analytical
Chemistry: Pharmaceutical
Field Surgery
MD in Cybernetics
Medical Doctor
Nutrition
Pathology
Plastic Surgery
Medical: Criminal Pathologist (Counts as Two Skill
Programs)
by Shotgunlo
Biology
Botany
Chemistry
Chemistry: Analytical
Criminal Science & Forensics
Drawing (professional quality)
Graphology
Interrogation
Math: Advanced
Paramedic
Psychology
Streetwise
Medical: Cyber Doctor
by Shotgunlo
MD in Cybernetics
Dentistry
Pathology
Chemistry
Chemistry: Analytical
Chemistry: Pharmaceutical
Math: Advanced
Nutrition
Biology
Computer Operation
Electrical Engineer
Medical: Dentist
by Kuseru
Advanced Math
Biology
Chemistry: Pharmaceutical
Dentistry
Microbiology
Pathology
Radiation Technology: Medical
Medical: Emergency Medical Technician
by Shotgunlo
Biology
Chemistry
Chemistry: Pharmaceutical
Climbing
Offensive Driving
Paramedic
Pilot: Automobile
Running
Streetwise
Medical: Field Naturalist by John C. Philpott
Animal Husbandry
Animal Training
Biology
Land Navigation
Prowl
Tracking
Wilderness Survival
Zoology
Medical: Forensics
by Kuseru
Advanced Math
Biology
Chemistry
Chemistry: Analytical
Criminal Science & Forensics
Paramedic
Research
Medical: Geneticist
by Shotgunlo
Biology
Chemistry
Chemistry: Analytical
Chemistry: Pharmaceutical
Pathology
Math: Advanced
Medical Doctor
Microbiology
MD in Genetics
Transgenics
Medical: Medical Examiner (Counts as Two Skill
Programs)
by Shotgunlo
Biology
Botany
Chemistry
Chemistry: Analytical
Criminal Sciences & Forensics
Drawing
Math: Advanced
Medical Doctor
Nutrition
Pathology
Physics
Toxicology
Medical: Medical Investigation
by Mantisking
Advanced Mathematics
Biology
Chemistry
Criminal Sciences/Forensics
Medical Doctor
Pathology
Medical: Medical Researcher
by Kuseru
Advanced Math
Biochemistry
Bioengineering
Biology
Chemistry
Electrochemistry
Genetics Engineering
Microbiology
Research
Medical: Psychologist
by Kuseru
Advanced Math
Chemistry: Pharmaceutical
Psychiatry
Psychobiology
Psychology
Psychotherapy
Medical: Traditional Chinese Medicine *
by Kuseru
Acupressure
Acupuncture & Moxibustion
Chinese Herbology
Qigong
Massage
Medical: Traditional Japanese Medicine *
by Kuseru
Acupuncture & Moxibustion
Dieting
Japanese Herbology
Shiatsu (+10%)
Choose one of the following (+5%): Acupressure,
Sea Holistic Medicine or Venom Medicine
Medical: Parapsychologist (Counts as Two Skill
Programs)
by Shotgunlo
Astronomy
Biology
Botany
Chemistry
Chemistry: Alchemical
Chemistry: Analytical
Criminal Sciences & Forensics
Drawing
Lore: Select two
Math: Advanced
Pathology
Physics
Psychology
Toxicology
Medical: Pharmacist (Counts as Two Skill
Programs)
by Shotgunlo
Biology
Botany
Nutrition
Paramedic
Toxicology
Chemistry
Chemistry: Analytical
Chemistry: Pharmaceutical
Graphology
Math: Advanced
Pathology
Psychotherapy
Medical: Veterinarian (based in part by John C.
Philpott)
Animal Husbandry
Biology
First Aid
Veterinary Science
Zoology
Military Skill Programs
Note that Military: Basic Training must be taken
before acquiring any other Military Skill program.
Military: Basic Training (Revised)
by Kuseru
Athletics
Running
Climbing
Military Etiquette
W.P. Pistol
W.P. Assault Rifle
W.P. Grenade
Hand to Hand: Basic Military
Military: Advanced Infantry
by Ten Tigers
Tracking
Radio: Basic
Sniper
Strategy/Tactics
Detect Concealment
Read Sensory Equipment
Prowl
Optic Systems
Concealment
Prowl
Detect Ambush
Military: Basic Naval Seamanship
Two Military W.P.'s of choice
by Kuseru
Hand-to-Hand: Expert Military
Read Sensory Instruments
Rope Works
Military: Armor & Artillery
Seamanship
Armorer (Field)
Swimming
Land Navigation
Castaway & Shipwreck Survival
Pilot: Tank and APC
W.P. Auto Pistol
Select 2 Pilot, Basic
Sensory Equipment
Weapon Systems
Military: C4I
Military: Combat Aircraft
by Kuseru
Aircraft Mechanics
Communications: Basic
Navigation
Communications: Scrambler
Select One military aircraft vehicle and one Pilot,
Electronic Counter-Measures
Advance.
Communications: Satellite Relay
Select 3 Pilot Related.
Computer Operation
Read Sensory Instruments
Military: Airborne
Intelligence
by Kuseru
Command Structure Etiquette
Camouflage
Detect Ambush
Military: Combat Diver
Land Navigation
by Mantisking
Map Reading
Pilot: Deep Sea Diving
Parachuting
Pilot: Mini-Submarine
Rope Works
Underwater Demolitions
Tumbling
W.P. Harpoon Gun
* Note: Pilot Antigrav Suit, Contragrav Pack, or Jet
Pack can be substituted for
Military: Combat Engineer
Parachuting.
by Kuseru
Architectural Design
Military: Assassin: Overt and Covert
Demolitions
by the Key
Demolitions: Disposal
Detect Ambush
Fortification
Military Construction
Basic Electronics
Pilot Combat Engineer Vehicles
Read Sensory Equipment
Pilot Construction Machinery
Trap Construction
Military: Electronic Warfare
by Shotgunlo
Military: Combat Driving
Intelligence
by Mantisking
Guerilla Warfare
One of: Pilot: Automobile, Truck, or Tank
Camouflage
Offensive Driving
Intelligence
Detect Ambush
Interrogation
Land Navigation
Psychological Warfare
Read Sensory Equipment
Psychology
W.P. Vehicle-Mounted Weapons (+1 to Strike)
Strategy/Tactics
Weapon Systems (+1 to Strike)
Military: Communications
Military: Guerilla Combat (Counts as Two Skill
by Ten Tigers
Programs)
Radio: Basic
by Ten Tigers
Radio: Scramblers
Land Navigation
Electronic Countermeasures
Wilderness Survival
Cryptography
Camouflage
Select two from communications or computers
Prowl
Swimming
Military: Counter Terrorism
Strategy and Tactics
by Ten Tigers
Four W.P.'s of choice (Any, including
Nuclear/Biological/Chemical Warfare
sniper/marksmanship)
Interrogation
Hand-to-Hand Expert Military
Detect Ambush
Detect Concealment
Military: Intelligence
Trap/Mine Detection
by the Key
Surveillance
Disguise
Intelligence
Intelligence
Forgery
Military: Demolitions
Cryptography
by Ten Tigers
Radio Scrambler
Demolitions
Surveillance systems
Demolitions Disposal
Trap Construction
Military: Mercenary Program (New)
Detect/Remove Traps
by Kygo (Note: Designed for Heroes Unlimited/BTS)
Basic Mechanics
One Physical Skill
Four from among Military, Espionage and/or
Air to Air Combat
Communications
Navigation
Two W.P.'s of Choice
Read Sensory Instruments
Note: This program is limited to Military Trained,
Weapon Systems
On the Job Trained or Military Specialist.
Swimming
Wilderness Survival
Military: Military Lawyer
Castaway & Shipwreck Survival
by Mantisking
Computer Operation
Law (General)
Law (Military)
Public Speaking
Research
Writing
Military: NBC Warfare
Military: Military Police
by Kuseru
by Shotgunlo
Nuclear, Biological & Chemical (NBC) Warfare
Detect Concealment
Psychological Warfare
Find Contraband
Radiation Technology: Military
Investigation
Read Sensory Instruments
Interrogation
Chemistry
Law (General)
Biology
Surveillance Systems
Physics
W.P. Automatic Pistol
Paramedic
W.P. Automatic Rifle
Military: Night Ops
Military: Naval Vehicles
by Ten Tigers
by Ten Tigers
Prowl
Pilot one naval vessels at (+5%) or two
Optic Systems
Navigation or Underwater Navigation
Surveillance
Radio: Basic
Intelligence
Read Sensory Equipment
Sniper
Weapon Systems
1 Military W.P. of choice (+1 Strike)
One military W.P. of choice (+1 Strike)
Military: Officer
Military: Naval Aviation
Demolitions
by Kuseru
Detect Concealment
Pilot Jet Fighter
Intelligence
Pilot Combat Helicopter
Interrogation
Pilot Twin Engine Aircraft
Land Navigation
Select two Military skills of choice
Performance
Public Speaking
Military: Pilot
Research
by Ten Tigers
T.V./Video
Pilot one military aircraft at (+5%) or two
Writing
Air-to-Air Combat
Navigation
Radio: Basic
Read Sensory Equipment
Weapon Systems
W.P. Pistol
Military: Ranger
Military: Power Armor Pilot
by Kuseru
by Shotgunlo
Camouflage
Land Navigation
Detect Mines & Booby Traps
Pilot: Robots & Power Armor
Detect Ambush
Radio: Basic
Detect Concealment
Radio: Scrambler
Intelligence
Read Sensory Equipment
Tracking
Robot Combat: Elite: Power Armor
Wilderness Survival
Robot Combat: Power Armor Basic
pick any two modern/military W.P.s
W.P. Heavy
W.P. Heavy Energy Weapons
Military: Recon
by Ten Tigers
Military: Psychological Warfare Specialist
Land Navigation
by Mantisking
Detect Concealment
Computer Operation
Detect Ambush
Psychology
Surveillance
Military Intelligence
Intelligence
Research
Prowl
Sociology
1 Military W.P. of choice (+1 Strike)
Hand-to-Hand Expert Military
Military: Public Relations Specialist
by Mantisking
Military: Robot Pilot
These are the soldiers you see in front of the
by Shotgunlo
camera. They conduct briefings, press conferences
Land Navigation
and photo-ops. Perfectly dressed and impeccably
Pilot: Robots & Power Armor
groomed, they are the front line troops in the
Radio: Basic
information war.
Radio: Satellite
Radio: Scrambler
W.P.: Rifle
Read Sensory Equipment
Optic Systems
Robot Combat: Basic
Robot Combat: Elite
Weapon Systems
Military: Special Forces by John C. Philpott
Military: SEAL
(Counts as Two Skill Programs)
by Ten Tigers
Camouflage
Parachuting
Demolitions
S.C.U.B.A.
Demolitions Disposal
Detect Ambush
Demolitions: Underwater
Prowl
Parachuting
Demolitions
Prowl
Underwater Demolitions
S.C.U.B.A.
W.P. Knife (+1 Strike)
Swimming
1 Military W.P. of choice (+1 Strike)
Strategy and Tactics
Hand-to-Hand: Expert Military
Night Fighting
Trap/Mine Detection
Military: Small Boat
W.P. Knife
by Kuseru
W.P. Sub-machinegun
Pilot: Motor Boats
Pilot: Sail Boat
Military: Submariner
Pilot: Select either Warships & Patrol Boats or
by Kuseru
Hydrofoils or Hovercraft
Pilot: Submarines
Navigation
Navigation
Read Sensory Instruments
Navigation: Underwater
Wilderness Survival
Read Sensory Instruments
Swimming
Advanced Deep Sea Diving
Swimming
Military: Sniper
Swimming: SCUBA
Camouflage
Prowl
Military: Technical Officer
Land Navigation
by Ten Tigers
Sniper
Radio: Basic
Read Sensory Equipment
by Kuseru
Computer Operations
Athletics
Select 4 from Communication and/or Computer
First Aid
Law
Military: Tunnel Rat
Pilot Automobile or Motorcycle
by Ten Tigers
W.P. Shotgun
Spelunking
W.P. Pistol
Detect Concealment
Hand to Hand: Expert Self Defense
Detect Ambush
Detect/Remove Traps
Demolitions Disposal
Optic Systems
Police: Air Marshall
Military: Urban Combat (Counts as Two Skill
by Mantisking
Programs)
Sharpshooter (Pistol)
Detect Ambush
Concealment
Detect Concealment
Disguise
Demolitions
Police Procedures
Demolitions Disposal
Hand to Hand: Quickie Martial Arts
Trap/Mine Detection
Prowl
Police: Beat Cop
Find Contraband
by Kuseru
Locate Secret Doors/Compartments
Contacts(+10%)
Streetwise
Interrogation(+5%)
Choose Three of the following W.P.s: Knife, Spear
Running
(bayonet), Pistol, Shotgun, Submachine Gun,
Streetwise(+10%)
Grenade (throw), or Grenade Launcher.
Streetwise-Drugs(+5%)
W.P. Pistol
Military: Weapons Engineer
Armorer/Field Armorer
Police: Bomb Squad Officer
Electrical Engineer
by Mantisking
Mathematics: Advanced
Basic Electronics
Mechanical Engineer
Basic Mechanics
Weapons Engineer
Demolitions
Demolitions Disposal
Police Skill Programs
Read Sensory Equipment
Note: Basic Police Officer must be taken before any
Police: Canine Officer
other Police Skill Program (except for the Federal
by Mantisking
Agent).
Animal Handling
Detect Concealment
Police: Basic Police Officer
Find Contraband & Illegal Weapons
Psychology
Police: Detective
Research
by Kuseru
Sociology
Bureaucracy
Criminal Science
Computer Operation
Photography
Research
Intelligence
Interrogation
Police Procedures
Streetwise
Police: Special Weapons And Tactics
Police: Dispatcher/ Communications Specialist
by Kuseru
by Kuseru
Demolitions
Radio: Basic
Demolitions: Disposal
Radio: Scramblers
Sniper
Surveillance Systems
Prowl
TV/Video
Strategy & Tactics
W.P. SA/FA Rifle
Police: Fire & Rescue
W.P. Submachine Gun
Climb
Computer Operation
Police: Undercover Constable
Paramedic
by Kuseru
Physical Labor
Disguise
Pilot: Truck
Concealment
Radio: Basic
Surveillance Systems
W.P. Axe
Detect Concealment
Disguise
Police: Patrol Officer
Impersonation
by Mantisking
Police Procedures
Police Procedures (+3%)
Streetwise
Radio: Basic
Computer Operation
Detect Concealment (+10%)
W.P. Shotgun
W.P. Nightstick
Choose either Horsemanship or Bicycle
Police: Police Negotiator
by Mantisking
Computer Operation
Police Procedures
Business & Finance
Law
Choose Two Technical Skills
Rogue Skill Programs
Rogue: Cat Burglar
by Kuseru
Climbing
Rogue: Black Marketer
Pick Locks
by Shotgunlo
Safe-Cracking
Accounting
Streetwise
Appraisal
Detect Ambush
Bargain/Bribe
Surveillance Systems
Find Contraband
Locate Secret Compartments/Doors
Rogue: Computer Hacker
Pilot: Select One
by Kuseru
Recognize Weapon Quality
Literacy
Streetwise
Cryptography
Streetwise: Drugs
Computer Operation
W.P.: Automatic Pistol
Computer Programming
Computer Hacking
Rogue: Bootlegger
Basic Electronics
by Shotgunlo
Circuit Board Micro-Electronics
Botany
Select one Computer Skill
Brewing
Chemistry
Rogue: Con Man
Chemistry: Pharmaceutical
by Kuseru
First Aid
Concealment
Law (general)
Forgery
Locate Secret Compartments/Doors
Disguise
Streetwise
Palming
Streetwise: Drugs
Pick Pocket
Use & Recognize Poison
Streetwise-Con Games
Shell Game
Rogue: Boss
by Kuseru
Rogue: Criminal
Hand to Hand: Expert or Martial Arts (pick one)
by Mantisking
Streetwise-Criminal Networks
Streetwise
Pick Locks
Palming
Select 3 from (Cardsharp, Hacking, Concealment,
Streetwise
Find Contraband & Illegal Weapons, Palming, Pick
Streetwise-Con Games
Pockets, Prowl, Safecracking, Seduction,
Streetwise-Drugs
Ventriloquism)
Streetwise-Illegal/Contraband Weapons
Streetwise-Networks
Rogue: Drug Dealer
Rogue: Forger
by Kuseru
by Kuseru
Chemistry
Literacy in one Language
Chemistry: Pharmaceutical
Forgery
Biology
Art: Drawing
Streetwise
Streetwise
Streetwise-Drugs
Computer Operation
W.P. Knife
Photography
W.P. Pistol
W.P. Rifle, Shotgun or Submachine Gun (Pick one)
Rogue: Gambler
by Kuseru
Rogue: Enforcer/Bodyguard
Gambling (Dirty Tricks)
by Kuseru
Gambling (Standard)
Hand to Hand: Expert or Martial Arts (pick one)
Gambling(Cheating)
Running
Card Sharp
Body Building
Palming
Boxing or Wrestling (pick one)
Concealment
Pilot Automobile (+5%)
Pool Shark
Pilot Truck (+5%)
Streetwise-Con Games
W.P. Revolver or W.P. Pistol
Rogue: Getaway Driver
Rogue: Entertainer (based in part by John C.
by Kuseru
Philpott)
Automotive Mechanics
Disguise
Pilot Automobile
Impersonation
Pilot Race Car
Performance
Pilot Motorcycle
Public Speaking
Pilot One of Choice
Seduction
Offensive Driving
TV/Video
Wardrobe & Grooming
Rogue: Hit Man
by Kuseru
Rogue: Fence
Detect Ambush
by Kuseru
Disguise
Prowl
W.P. Knife
Tracking
W.P. Chain
Sniper
W.P. Pick one of the following; Blunt, Revolver,
W.P. Bolt Action Rifle
Pistol, Shotgun
W.P. Automatic Pistol
W.P. one of choice
Rogue: Underworld Medic (Counts as Two Skill
Rogue: Pimp/Prostitute
Programs)
by Kuseru
by Shotgunlo
Seduction
Biology
Cosmetics
Chemistry
Streetwise
Chemistry: Analytical
First Aid
Chemistry: Pharmaceutical
W.P. Knife or Razor
Criminal Sciences & Forensics
Massage (for Prostitutes)
Field Surgery
Athletics (for Pimps)
Find Contraband
Interrogation
Rogue: Professional Thief (Modified)
Math: Advanced
by Kygo (Note: Designed for Heroes Unlimited/BTS)
MD in Cybernetics
Climbing
Medical Doctor
Hot-Wiring
Pathology
Locksmith
Physics
Prowl
Plastic Surgery
Surveillance Systems
Streetwise
Read Sensory Equipment
Streetwise: Drugs
Demolitions
Torture Methods
Safe-Cracking
Toxicology
Rogue: Safe Cracker
* = All skills -5% from normal bonus unless selected
by Kuseru
as an Espionage or Military Program
Safe-Cracking
æ = Limited to Trade School, High School
Pick Locks
Education, and One Year College levels.
Security Systems
ß = If selected, only one other
Surveillance Systems
Robotic/Electrical/Mechanical Program may be
Demolitions
selected.
Locksmith
###################################
Rogue: Thug/Two-bit Punk/Hood
Special Restrictions & Notes:
by Kuseru
1. High School Educational Level or less may only
Pilot Automobile or Motorcycle (pick one)
select Basic Skill Programs marked with a “^”
Running
2. Rogue: Body Guard/Assassin is available to
Education Levels: Trade School, or Military.
3. Police: Fire & Rescue is limited to the High
School, Military, Military Specialist, and Trade
School.
4. Military Programs are limited to the Military and
Military Specialist (specialized training), however
Military (Basic) program is a prerequisite.
5. Astronaut and Weapons Engineer is only
available to Military, Military Specialist, and
Doctorate/ Ph.D. Educational Levels, and the Hero
Power Category of Hardware and Natural Genius.
6. Medical: Veterinarian is limited to characters
who have achieved the educational level of
Master’s. Characters with less education must
settle with learning basic Animal Husbandry.
Medical Doctors who are veterinarians can only use
their training on animals, not humans, although
they will understand the basic
biological functions shared between humans and
animals (could provide basic first aid, however
attempting a diagnosis or treatment on a human
patient will reduce skill performance by one-half).
7. Field Naturalist requires Trade School or a
College level of education.
8. Cybernetic Doctor can only be selected by
characters with a Master’s Degree or
Ph.D./Doctorate education level or possesses the
Hero Power Category of Hardware: Analystical or
Natural Genius.
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