2nd Challenge Implementation (Planning Document) Edgar Victor Infante Title of your challenge implementation (Playing and consolidating knowledge) Students will be exposed to a game (Jeopardy) after analyzing grammar concerning “Passive voice” in previous classes. The aim is to refresh their knowledge about the correct use of active and passive voice according to the context and to communicate under pressure their ideas and vocabulary in front of an academic audience. The game will be recorded and lead by one of the students. This video will be edited by each team of the game and each student of the teams will create a 2 minutes commercial (5 TV commercials per team) about their current research project as a way to communicate the importance and progress of their scientific investigation. At the end, 4 game programs with different project commercials will be obtained. Name of the course that you are using the challenge in Redacción y Expresión Oral en Ingles II What is the new instructional approach that you are taking? Constructivism and collaborative, students in teams will participate in a game, produce and edit a video related to their scientific projects. What did this new approach replace or change? In the most of the typical English classes, teachers underestimate the positive impact that games have when they are used to consolidate and confirm recent learned knowledge in the class. Unfortunately, students are exposed to grammar and vocabulary by using classical conditioning without taking into account the three different learning styles (visual learners, auditory learners and tactile-kinesthetic learners). In the classical conditioning, students act only as spectators of their own learning process, whereas in a constructivism and collaborative atmosphere like games, students participate and are actors of their own learning process. Why do you want to implement it? One of the most complicated grammar issues in my English class is about the difference between “active and passive voice”. According to my students, surveys of previous semesters agreed that “passive voice” was complex to understand by using only theory and exercises. Unlike the classical conditioning teaching, constructivism and collaborative learning have the advantage that students feel motivated when they interact in activities such as games by competing with their classmates and sharing something they have created in a constructive way. Additionally, we as a teachers need to realize that our classes are integrated by students with different learning styles and we have to use different teaching techniques with them (visuals, auditory and kinesthetic). I believe that if I add an extra activity like a game made with passive voice topics after regular classes, my students will confirm and consolidate their previous knowledge by playing and having fun. In addition, the inclusion of a video of the game with their projects as TV commercials instead the typical presentation will motivate their research creativity working in a collaborative atmosphere. How will you implement it? Describe what you need to prepare. During my regular classes, I will introduce the topic “active and active voice” by using a presentation and written exercises in the class as usual. All the questions and doubts about the topic will be clarified and explained again if the case. At the end of the class, a set of instructions will be given to the students and a set of teaching aids will be taking into account. The use of games with academic purpose in order to consolidate knowledge. To select the most suitable student candidate so that can lead the game. Instructions and rules about what kind of topics are allowed for the activity and what are not. A set of questions about why and how it was decided the use of the games into the class with academic purpose. When in your course timeline will you implement it? Students will participate in the game in week 6 and they will edit the videos from week 7. Implementation steps - if somebody else wants to implement the challenge with their class, what are the steps they would need to follow? What are the things that the instructor and students need to do? Preparation 1. In previous classes the topic about “passive and active voice” will be introduced to the students by using a presentations and exercises as my regular program. 2. At the end of the last class, the use of games as a way to consolidate knowledge with fun will be presented with emphasis in “Jeopardy”. 3. One student from the rest will be selected according to his/her leadership and funny characteristics in order to be the “host” of the TV show-game. 4. The selected student should know the roll he/she will play in the game. 5. Teams will be formed by the teacher according to the academic level of the students so that each team will be balanced. 6. Directions and rules about respect will be presented and established. 7. The use of video recording in the game will be explained to the students in order to edit it by using their annual scientific projects as TV commercial in such video. 8. The academic aim about the use of games will be clarified in combination of the videos of their projects. 9. Students will work in both individually and in teams, creating collaborative work in which they can help them each other. 10. Ipad´s camera will be prepared in order to record the game and the host performance. Introduction to the activity 1. In class, explain and motivate to students what the activity is about, how it is part of their learning process, why we are doing this activity. Spend some time talking about the importance of using games as a way to consolidate previous knowledge. Additionally, clarification about the combination of their edited videos of the game with their own annual scientific projects will give importance not only to their research, but also create motivation and creativity. 2. Explain how they will work in teams during the game and collaborate in the edition of the video. Explain how they will work individually in order to make with creativity their scientific projects as TV commercials during the edited video. 4. Explain the aim of recording the class so that students can edit it in teams. 5. Explain how their videos and their impact on the audience will be evaluated: by me as the instructor, by other teams in class, and by those who will watch the videos showing their performance in the game and in their scientific projects as TV commercials. 6. Each team will edit the same general video of the game in which the whole class will participate. Each student of each team has to create their projects as a TV commercial in no longer than 3 minutes. 7. Provide the timeline for both, the game during the class and the edition of the video. 8. Answer any additional questions. Monitoring the activity Since students will be working outside of the classroom and alone, they have to send the drafts of the videos to my blog or via YouTube in order to supervise their progress. Completing the activity The students will be divided into teams and will participate in a game about “active and passive voice” that will be recorded and edited in order to transmit both, an academic and scientific message. The activity is based in the game “Jeopardy” about the relation between learning and consolidating of passive voice and the scientific projects that students have to investigate this semester. The aim is to communicate a scientific project with fun by using an edited video with a scientific and academic impact in other students by using imagination and creativity. To ensure that each student will take the activity seriously, each team will be asked for one leader and will be evaluated very often in order to provide feedback during the edition time. How does your challenge implementation align with the rest of your course? Redacción y Expresión Oral en Ingles II is a course based on constructive learning taking into account visual learners, auditory learners and kinesthetic learners. With this activity, students will improve both, writing and speaking skills, which will have a positive impact in the way that students communicate their ideas and scientific knowledge. How will you evaluate the effectiveness of the learning? What formative evaluation approach will you take? I will be observing the performance of each student and each team about their progress very often in order to give them feedback not only of the format but of the content of each video. In addition, the video of each team will be observed not only for me and the students, but also for at least two native English speakers from the AGORA´s group. How will you capture student feedback on their perception of the effectiveness of the implementation and share this feedback to the Agora? I will use two different strategies in order to assess and share the impact and effectiveness of my activity and I will share the links with my challenge implementation report in Dilo: 1. The game “Jeopardy” about active and passive voice will be filmed edited and uploaded to “YouTube” and to my blog and Agora website. 2. Each student and the teacher will evaluate all the game, the videos and their scientific projects as TV commercials about content and form by using a survey make it in Google drive. The aim of this survey is to evaluate the activity and its impact, improving areas and if it was worth to implement the activity. This survey will be sent to the students email and the summary uploaded to the web. All the results will be uploaded to my blog and the Agora website.