Stephen`s Standard Resume

advertisement
STEPHEN CHIN
612 Oceanhill Drive, Huntington Beach, CA 92648 • stephentechnology@gmail.com
480-246-2010 • Portfolio: www.stephenld.com
GAME DESIGNER









4 years of game development and design experience
Specific experience in designing online cooperative multi-player games and shooters
Promoted twice between 2013 and 2015 due to exceptional design skills
3-time GDC Narrative Summit award winner: Platinum Winner for Portal 2, Gold Winner for Homefront,
and Gold Winner for Mass Effect
Hand-selected by university faculty to lead design teams for four projects; nominated for honors by peers
Work collaboratively to create exciting, innovative game mechanics and scenarios
Self-motivated, with the ability to prioritize tasks appropriately to meet deadlines
Commitment to consistency throughout the game design
Managed, mentored, and lead design teams through the design process
SCRIPTING & CODING │ TECHNICAL WRITING & DESIGN │ DEBUGGING & TROUBLESHOOTING │ GAME DESIGN │ PROTOTYPING
LEVEL DESIGN │ SYSTEMS DESIGN │ ITEMIZATION │ WORLDBUILDING │ MODULAR DESIGN │ NARRATIVE DESIGN
AGILE/SCRUM DEVELOPMENT │ DOCUMENTATION │ CINEMATIC SCRIPTING │ SOFTWARE DEVELOPMENT
PROFESSIONAL EXPERIENCE
2013 to Present: Red 5 Studios
Content Designer (Current)/Associate Content Designer/Encounter Designer Consultant
Create content for Firefall including PvP and open world.
 Scripted events and encounters including live event content that have resulted in 98%+ of launch PCCU.
 Provided game design and technical expertise to multiple features and strike teams.
 Established the Live team for US game launch with responsibility for interviewing and assessing
candidates, training new team members, and developing/maintaining technical libraries.
 Developed games-as-a-service gameplay and technology including web-to-server live event management.
 Spearheaded and developed several Lua-based modular frameworks to expedite content creation and to
provide a technical backbone for gameplay and systems including the Bounty system.
2013: Super Fuzzy Studios
Lead Level Designer/Scripter
Directed design team for This is You and Me, with responsibility for establishing vision, providing
technical R&D, and overseeing production.
2013: Freelance/Independent Design for Occupational Hazard
Level Designer/World Builder/System Designer/Scripter
Constructed level featuring new gameplay mechanics, visual composition techniques, and a director
influencing gameplay events, enemies, and resources. Nominated by peers for honors.
1
2013: Freelance/Independent Design for High Stakes
Level Designer/World Builder/Scripter
Focused development on modular construction and visual-based player guidance.
2013: Super Fuzzy Studios
Lead Level Designer/Scripter
Directed design team for Nightmare, oversaw level creation and designed key cinematic and combat
sequences.
2012: Freelance/Independent Design for Andromeda 3000
Scripter
Developed scripts for gameplay additions, including a powerup/weapon system.
2012: Tyranadactyl Softworks
Lead Designer/Producer/Additional Contributions
Directed design team for Quetzal, earning nomination from peers as “Best Overall.”
2007 to 2008: THQ/Acro Service Corp.
Quality Assurance Tester
Developed and ran test scenarios and test scripts on 7 titles across multiple platforms.
2004 to 2006: Themis Group, City of Heroes on the Warcry Network
Community Manager/Site Manager
Maintained online community, moderated forums, and oversaw site content and content contributors.
EDUCATION & TRAINING
Professional Certificate in Digital Game Development
Specialization in Level Design
The Guildhall at Southern Methodist University, Plano, TX
Associate’s Degree in Visual Communications
Specialization in 3D Animation and Modeling
Katherine Gibbs School, Boston, MA
Software Engineering Courses, Rochester Institute of Technology
Game Development Courses, University of Advancing Technology
TECHNICAL TOOLS
C#/C+, Lua, Unreal Engine, Unreal Development Kit, Source SDK/Hammer I/O, GECK/TES Script, Unity
Torque Game Engine, Love2D, Adobe Photoshop, Adobe Illustrator, Adobe AfterEffects, AutoDesk 3D
Studio Max, AutoDesk Maya, Code2Flow, Google Sketchup, Mercurial, Tortoise SVN, Microsoft Office,
Microsoft Project, Microsoft Visual Studio, Microsoft Visio, Audacity, XSplit
2
Download