CH. 6 Quiz

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Chapter 6 Quiz
1. The ratio of the width of the television screen to
its height. In STV (standard television), it is 4 × 3
(4 units wide by 3 units high); for HDTV (highdefinition television), it is 16 × 9 (16 units wide
by 9 units high). Mobile video has various
aspect ratios, including vertical ones.
a. aspect ratio
b. Zoom lens
c. Close Up
d. Progressive Scanning
2. Object or any part of it seen at close range and
framed tightly. The close-up can be extreme
(extreme or big close-up) or rather loose
(medium close-up).
a. Cross shot
b. close-up (CU)
c. Medium shot
d. Noseroom
3. Similar to the over-the-shoulder shot except
that the camera-near person is completely out
of the shot.
a. cross-shot (X/S)
b. Close UP
c. Extreme long shot
d. Long shot
4. The area in which all objects, located at
different distances from the camera, appear in
focus. Depends primarily on the focal length of
the lens, its ƒ-stop, and the distance from the
camera to the object.
a. field of view
b. noseroom
c. Long Shot(LS)
d. depth of field
5. The portion of a scene visible through a
particular lens; its vista. Expressed in symbols,
such as CU for close-up.
a. Depth of view
b. field of view
c. Long Shot (LS)
d. Noseroom
6. The space between the top of the head and the
upper screen edge.
a. headroom
b. leadroom
c. noseroom
d. medium shot
7. The space in front of a laterally moving object
or person.
a. headroom
b. leadroom
c. noseroom
d. medium shot
8. Object seen from far away or framed very
loosely. The extreme long shot shows the object
from a great distance. Also called establishing
shot.
a. Long shot (LS)
b. Medium shot(MS)
c. Extreme Long Shot(ELS)
d. Long Shot(LS)
9. Object seen from a medium distance. Covers
any framing between a long shot and a closeup.
a. Long shot (LS)
b. Medium shot(MS)
c. Extreme Long Shot(ELS)
d. Long Shot(LS)
10. The space in front of a person looking or
pointing toward the edge of the screen.
a. Headroom
b. Noseroom
c. Leadroom
d. Medium shot(MS)
11. Camera looks over the camera near person’s
shoulder (shoulder and back of head included in
shot) at the other person.
a. Long shot (LS)
b. Medium shot(MS)
c. over-the-shoulder shot (O/S)
d. Extreme Long Shot(ELS)
12. A directional screen force. There are graphic,
index, and motion vectors.
a. Z-axis
b. Footcandle
c. F-stop
d. Vector
13. Indicates screen depth. Extends from camera
lens to horizon.
a. Z-axis
b. Footcandle
c. F-stop
d. Vector
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