Middie Invert Page 2 - LeagueAthletics.com

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2016 Black
Coaches:
Gary Sherman
cell: 617-803-8131
gfsherman@comcast.net
Jeffrey Sherman
cell: 603-489-3291
The 3 Principals of Offense
• Space
– Create space, fill space
– Players must be spaced so that one defender
cannot guard two or more offense players
– Two passes from strong side to weak side
• Flow
– Ball in the air
– Off ball movement
• Threat
– Triple threat with the ball (Dodge, pass, shoot)
– Off ball movement
The 3 Principals of Defense
• Voice
– Communication (Ball, Help right/left)
– Slide calls (1 and 2)
– Goalie leads the defense
• Anticipation
– Jump to ball
– Get to off-ball support position quickly
– Anticipate the slide
• Pressure
– “ Get in their grill”. Do not allow offensive
player with the ball to survey the field
– Slide early
– Use verbal pressure to tell offense player you
are in charge. “Ball” call.
Vocabulary
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“Alley”. The area between the restraining line and the sideline.
“Ball Side”: Be in a position between the ball and the player defending.
“Black”: All players shut off. Goalie covers crease player. Two poles
double the ball.
“Change Fields”: Move ball from one side of field to the other -2 passes
“Clear”: Ball is controlled by goalie for a clearing opportunity.
“Coma”: A slide across the crease
“Crash”: Defense call to get defenders into red zone area as offense has
fast break or transition opportunity.
“Down the Side”: Defender take ball carrier down the side and away from
the middle.
“GLE”. Goal Line Extended. Extended goal line to sideline
“Green, (player number)”: Player is free to dodge.
“Hands”: Defender get stick on the gloves of the ball carrier.
“Hot”: Ball is on the ground. Release to pursue.
“Island”. Area 2-5 yards up from GLE
“Invert”: Midfielder carries ball behind GLE to dodge.
“Jump to Ball”: On ball defender challenges ball carrier
“Lightening”. A midfield top dodge down the left alley.
“One” and “Two”: First and second slide readiness calls by defenders
“Pop”: A cut from the crease toward sideline
“Purple”: Offensive players adjacent to ball carrier are shut off. Defender
pressures ball.
“Recover”: Defense back into the Red Zone and pick up men.
“Red Zone”: The area in front of the goal 10 yards wide by 12 yards out.
“Slide”: First player (One) free to slide to ball carrier. Second slide
moves to fill.
“Swarm”: players surround a ground ball scrum
“Thunder”. A midfield top dodge down the right alley
“V-Cut”: Player cuts toward defender and then out and away to get open
“V-Up”: Be in a triangular relation to the ball and the player defending.
“Voices”: call to remind defenders to communicate on field
‘Whistle Ready”: Be ready to play on offense or defense before the
whistle blows.
“Yellow”: Changing up players in the offense end. Control the ball until
we have finished substitutions.
Field Positions
Top Left
Point
Top Right
Side Left
Side Right
Back Left
Back Right
X
Daily Practice Plan
Event
Time
Notes
Discussion
2 minutes
Set the priorities
Warm up stickwork drills
Goalie warm up
5 minutes
Select 2 drills
Dynamic Stretching
5 minutes
After warm up
Technical Drills
30 minutes
Develop individual skills
Attack/middie shooting drills
Defenseman stick and footwork
10 minutes
10 Minutes
Pick 2 drills
Pick 2 drills
Ground Balls
10 minutes
2 on 1, Face offs
Dodging
10 minutes
Dodging Stations
Break
5 minutes
Tactical/Skeleton Drills
40 minutes
Develop Field Skills
Transition
15 minutes
3v2, 4v3, 5v4
Slow Break
2 minutes
Down the side into 2-2-2
wide
Clears/Ride drills
10 minutes
Develop Field sense skills
with “game-like”drills
Skeleton breakdown of offense
and defense drills
15 minutes
Component drills of 2-2-2
offense and slides for
defense
Break
5 minutes
Field play
15 minutes
Half/Full Field
walkthroughs and
Scrimmage
Specialty Team play
Man-up, man-down, Substituting
Clears/Rides, Ten man ride
Specialty clears or doubles
15 minutes
Select 2
Interval Conditioning
15 minutes
Mon/Wed/Fri
Technical Skill Drills
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Stickwork
Footwork
Shooting
Groundballs
Dodging
Wall Ball Routine
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40 Right Hand
40 Left Hand
30 Catch and Switch (exchange)
20 Switch and Catch
20 Cross Handed Right
20 Cross Handed Left
20 Two Handed Roll and
Switch
• 20 One Handed Right
• 20 One Handed Left
100 Throws Warm up Drill
• (20) Throw right, catch right – no
cradle
• (20) Throw left, catch left – no
cradle
• (20) catch right – exchange – throw
left. Catch left – exchange – throw
right
• (10) Catch right, bring stick across
face and throw backhand
• (10) Catch left, bring stick across
face and throw backhand
• (10) Behind the back right
• (10) Behind the back left
U9/u11 Fun Drills
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Sharks and Minnows
Hungry Hippo
Musical ground balls
Numbers game
Ultimate
Fireball
Tag, you’re out
Cradle relay
Shoot the bunny
Sharks and Minnows
Players (the minnows) line up on one side of the restraining line (or
set some cones on an open field area). Each player has a ball in their
stick. On a whistle, all players run to the other restraining line (or
cones) cradling the ball. Coaches (the sharks) try and check the ball
away from as many players as they can as players run by. If a player
drops a ball from a check while running, he stops and becomes a
shark . Once all players make it to the other side (and checked balls
are cleared away by a coach), a coach blows a whistle and all players
run back across the field. This time trying to avoid more sharks.
Keep going back and forth adding more sharks until one player is left
(the winner)
P
P
C
P
P
C
P
P
P
Hungry Hippo
Players line up on both restraining lines (or set some cones on an
open field area) facing each other. All balls (the more the better) are
placed in the middle of the field. On a whistle, all players run to
scoop one ground ball and return it to their side and place near a
home cone or a put in a ball bag or bucket. Coaches monitor results
as players go back and forth retrieving balls (only one ball per
time)Once all balls are collected, coaches add up the results and
announce a winning team.
C
C
P
P
P
P
P
P
P
P
Musical Ground Balls
Players line up on a restraining lines(or set some cones on an open
field area). Set balls about 10 yards away and count that there is one
less ball for the number of players (ex. 9 balls for 10 players). On a
whistle, all players run to scoop one ground ball and return it back
behind the line. The player who did not retrieve a ball is eliminated.
Continue rounds by removing a ball until there is a winner.
Checking to take a ball away from a player is not allowed for u9. For
u11 you may want to allow checking especially when it is down to 2
players left. Encourage players to work on good technique to box
out an opponent, scoop and curl away.
C
P
P
P
P
P
P
P
The Numbers Game
Make two even teams of players between two coaches. Add a goalie to play
in the goal if available. Players line up on both restraining lines (or set some
cones on an open field area) facing each other. A third coach is located in the
playing area with a ball. Coaches will select a number of players to go on the
field and play for a shot on goal against the opposing team. The total
combinations cannot exceed the number of players on your team. For
instance, if you have a team of ten players, the coach may only use the
numbers 1-10 once in combination per round. Each coach selects his own
combination without the other coach knowing. This makes for unbalanced
playing combinations (ex 3 vs 1) On a whistle, the coach on the field throws
a ball out and the two team combinations run onto the field to play against
each other. The team that scores a goal wins that round. A new set of
combinations is organized and sent out on the whistle for the next round.
Play until coaches use up all their number combinations.
C
C
P
P
P
P
P
P
P
P
P P
P
P
C
Ultimate Lacrosse
This is Ultimate Frisbee rules for lacrosse. Make two even teams of players
between two coaches. Players line up on the end lines of a field (or set some
cones on an open field area) facing each other. Select one team to launch the
ball down the field to the other team. Once the ball is picked up, the player
with the ball must stay still and find a teammate to pass to. Teammates may
move about the field to get open. An opposing player guarding the player
with the ball must give him 3 yards of room and not check the stick. If a pass
is thrown and caught, that player must now be still and find a teammate to
pass to. If the ball is not caught and falls to the ground, each team tries to get
the ground ball for possession. Once possessed, the player with the ball
stops and looks for a teammate to pass to. Teams try and move the ball down
the field across the opponents end line to score a point.
C
C
P
P
P
P
P
P
P
P
P P
P
P
Fireball
Make two even teams of players. All players go to the center of the playing
area. A coach throws a ball high into the air and players scramble to get
possession. Once possession is attained, that team must execute at least one
pass (add more passes for more skilled players) before shooting on goal.
Opposing players may check to take the ball away and get possession. If a
goal is scored, a new “fireball” is launched to begin play again. A coach may
intervene anytime and stop play to throw a fireball, especially if there is a
long srucm for a ground ball.
P
P
P
P
P
P
C
P
P
P
P
P
P
Tag You’re Out
Place players inside a “restricted” area marked by cones. Each player has a
ball. Place one or more coaches inside the area. At the whistle, coaches
chase players and try at tap the head of the players stick to tag the player out
of the area. Players dodge away from the coaches protecting their sticks. If a
head is tapped by a coach, the player leaves the area. The last player in the
area is the winner. This drill develops stick protection and dodging skills,.
P
P
P
P
C
C
P
P
P
Cradle Relay
Create two even teams of players. Line players up behind a start cone and
place several cones out front in a offset pattern. On the whistle the first
player on each team navigates around the cones (right, left right) cradling the
ball. Once they get around the last cone, they sprint straight back to the line
and place the ball on the ground in front of the next player in line. He then
picks p the ball and navigates through the cones. The team that finishes first
wins.
C
P
P
P
P
P
P
Shoot the Bunny
Find a stuffed animal (a bunny) or two and tie a string around them. Tie the
string to the top bar of the goal so that the bunny hangs down to the lower
corner of the goal. Create two even lines of players. Line players up behind
a start cone about 15 yards from the goal and place two cones out front about
5 yards from the goal. The coach has a pile of balls next to him between the
two lines. The coach alternates rolling a ball out to the first player in each
line, who scoops it up and the runs (cradling the ball) toward the goal. The
player must shoot the ball at the goal and try and hit the bunny before passing
the cone at 5 yards. Each team gets a point for hitting the bunny.
C
P
P
P
P
P
P
Three Player, Two Ball
(aka Hamster drill or Monkey in the Middle)
Three players evenly spaced in a line about 10 yards apart. Player
throws a pass to Player B in the middle. Player B returns pass and
rotates to Player C. Player C with second ball throws pass to Player
B. Player B throws a return pass. Player B rotates again to Player A
and repeats drill. Switch players so all get a chance in the middle.
C
B
A
Four Player Over the
Shoulder, Two Ball
Four players, two in the center, two in line about 15 yards apart.
Player A throws a pass to Player B in the middle for an over the
shoulder catch. Player B catches and throws to Player C. C then
throws back to B for over the shoulder catch . Same second ball
sequence with player D. Switch players so all get a chance in the
middle.
C
D
B
A
Three Around One
Two Balls
Four players, three in a line facing player A. Player A throws a pass
to one of the 3 players who does not have a ball (eg. Player B).
Player D throws to Player A. Player A throws to Player C and then
Player B throws back to Player A. Keep 2 balls moving. Players
trade out places. Formation can change to a triangle. Use passes or
ground balls.
B
D
C
A
C
B
A
D
Circle Passing
Three players in a circle, players move clockwise. Ball is thrown
back counterclockwise. Player A with ball backpeddles as he makes
pass back to player C.
Variation: Add face dodge. Ball and players both go clockwise.
C
B
A
Triangle Passing
Three lines of players form a triangle. Player A1 throws to Player B1
who is moving toward Player C1. Player B1 catches and throws to
Player C1 who is moving toward Player A2. C1 throws to Player A2
who is moving toward Player B2. Player who throws ball goes to
end of line they are running toward. Reverse direction to change
hands.
C
C2
C1
B1
B
B2
A1
A2
A
4 in the Box Passing
4 defenseman in the corners of the box.. Pass around the box clockwise and
counterclockwise with overhand passes. Variation is to criss-cross passes.
See pattern in diagram.
D1
D3
D4
D2
4 Corner “V” cut passing
4 lines in the corners of the box.. Pass around the box clockwise and
counterclockwise with overhand passes. Player receiving pass must cut to
cone and then back to receive pass. Players must time cut as ball arrives to to
player who will throw the pass.
M
M
M
M
M
M
M
A
D
D
A
A
D
A
Lynchburg Give and Go Drill
4 lines. Midfield, corner of boxes and near GLE. Player A1 throws to M1 at
corner of box. M1 returns pass to A1 who is cutting to line in front of him.
A1 throws to M2 and goes to end of line. M2 then throws to M1 who is
cutting to line in front of him. He catches and throws to M3. M3 throws to
M2 who is cutting.
M
M2
A
D M3
M1
A1
D4
D
A
M1 M M
Big Diamond
Two lines facing each other 30 yards apart. 2 Players on wing (B,
D). Drill stars with Player A throwing a pass to Player B. Player A
runs toward Player C line and receives a pass back from Player B.
Player A catches pass and throws to Player C. Player C continues
drill back by throwing ball to Player D. Player A goes to end of
Player C line. Reverse direction to work both hands.
C
D
A
A
B
Star
5 lines of players forming a star facing center. Drill begins with
Player A skipping the line to his right and throwing a pass to Player
B. Player B moves toward center of star, catches pass and throws
pass to Player C. Player C throws to Player D. Player D throws to E.
Player E throws to Player F to start another round of the drill.
Players go to end of the line they threw to.
A
A
F
Full Field 2 Man Passing
Coach throws to goalie. Goalie throws outlet to either player in line
breaking forward. Players play catch back and forth while moving
down field. Once all players get to other end, proceed back.
D
D
M
M
A
G
M
A
M
D
D
C
C
G
Defense Points
• From top, take ballcarrier to
outside and down the “alley”.
• Dodge from point (center top of
field) take ballcarrier down
weak hand side
• Always roll attackman back
inside. Do not allow “topside”
dodge
• “One” and “Two” slide calls
• Slide early – not late
Drop Step-Back Peddle Drill
Defenseman approaches Coach and gets into ready defensive
position-bent forward at hips, knees bent, stick out front. Coach with
stick approaches defenseman. Defenseman drop steps and back
peddles for 5 yards as coach continues toward him.
D3
D2
D1
D1
C
Defense Cut Angle Drill
Defenseman approaches Coach and gets into ready defensive
position-bent forward at hips, knees bent, stick out front. Coach with
stick approaches defenseman. Defenseman drop steps moves
laterally to cone. Then moves laterally through crease to cut off
attackman (cone at GLE).
D1
C
D2 D3
Center Field Defense Drill
Midfielder M3 with ball. Midfielder M1 takes center of field away.
M3 drives down side , M1 plays off shoulder. M2 is “one” slide and
takes M3 front. D1 is “two” slide and picks up crease.
M3
M1
M3
M1
M2 M4
D1
Top Side Defense Drill
Attack A3 with ball. Defender D1 takes top side of field away. A3
rolls inside . M2 is “one” slide and takes A3 front. M1 is “two” slide
and picks up M4 on crease.
M5
M1
M2 M4
D1
A3
D1
A3
Shooting Points
• Outside or on the run
– High to low
• Stick up high, hands away from body
• Bounce or low corners target
– Turn shoulders back and snap (roll over) wrists
through
• Off feed in close
– Receive pass deep by giving on impact of ball
to crosse mesh. Bring stick tight to helmet with
slight lock cradle. Fire low or to open white
areas of goal net if close.
• One on One
– Must change stick plane so goalie follows stick
• Fake high, hitch low, shoot high
• Hitch low, shoot high
• Fake high, shoot low from high position (do not
drop stick and then shoot low)
Double Cage Shooting Drills
Set up 2 goals about 8 yards apart. Feeding player/coach to right or
left of goal to shoot at. Players cut toward goal and receive a pass.
Players must shoot over the top of the first goal with sticks high
shooting to low corners. Drill can be done with and without goalies.
Second option is to have players cut from side and shoot over top of
goal.
M3
M2
M1
C
G
Double Cage Angle Shooting Drill
Set up 2 goals with one inside the other at an angle. A1 Feeds M1 on
a cut to goal. M1 shoots high to low shot to far corner. M2 then
feeds A1 who cuts to top of cone then takes high to low shot to far
corner. A2 then feeds M2 in cut to goal. Alternate feeds from attack
and midfield as quickly as possible. Players can go back to same
lines or switch.
M
M
M
M2
M1
A1
A
A A2
Hitch, Split and Drive Shooting Drill
2 lines of middies outside restraining line. Middie M1 throws to M2. M2
makes hitch move to inside, steps past cone, shoots. Alternate lines.
M
M
M
M
M2
M1
M2
M2
Face Dodge Shooting Drill
2 lines of players inside the restraining line. Feeder makes pass to M1 who
meets ball, face dodges the cone (or a coach) and shoots high to low. Shooter
goes to feeder line. Feeder to shooting line.
Variation. Add low carry off face dodge
M
M
M2
M1
M
G
A
Drive and Throw Back Shooting Drill
2 lines of middies outside restraining line. Middie M1 throws pass to Middie
M2. M1 cuts down to clear space. M2 makes hitch move to inside, exchanges
stick to outside hand and drives down toward pipe for shot. At cones, M2
pulls out of dodge and throws back to M1 who pops back trailing. (M1 must
pop back up from crease just as M2 passes the first cone at the restraining
line.) M1 moves toward pass, catches and then exchanges to drive toward far
post for a 12-15 yard shot.
M
M
M
M
M2
M1
M1
M2
G
Drive, Throw Back and Pop Drill
Two lines of middies outside restraining line. One middie on crease. Middie
M1 throws pass to Middie M2. M1 cuts down to clear space. M2 makes hitch
move to inside, exchanges stick to outside hand and drives down toward pipe
for shot. At cones, M2 pulls out of dodge and throws back to M3 who fills
back trailing. M3 makes move to draw defense and passes to M1 who pops off
crease for shot. Players rotate counterclockwise through lines with M2 going
to crease.
M
M
M
M2
M1
M3
M1
M1
M2
M3
G
2-2-2 Middie Rotations Drill
Set1: Middies form triangle. Coach throws ball to M2. M2 throws to M1. M2 cuts under
to crease. M3 starts to fill M1 position as M1 dodges. M1 sweeps and shoots. After shot,
M1 goes to top position. Drill starts again with coach throwing to M1.
Set 2: Coach throws to M2. M2 throws to M1. M1 throws back to M2. M2 alley dodges to
cage and shoots. M1 fills M2’s place. M3 fill M1 position.
Set 3: Coach throws to M2. M2 throws to M1. M1 throws back to M2. M2 alley dodges
but rolls back to throw to M1. M1 then throws to M3 who has popped out for a shot.
M1
M2
M1
M3
C
Give and go Shooting Drill
2 lines of middies & attack outside restraining line. 2 Goals about 40 yards
apart. Lines run simultaneously. First player in each line passes to coach.
Player breaks toward goal. Coach returns pass. Player shoots on the run
across body to low far corner. Drill can be run for both right and left hand
shots.
M
A1
M2
M3
C
C
M2
M3
M
M4
M1
Jump Cut Shooting Drill
2 lines of middies & attack. One outside restraining line. The other at GLE to
right or left of cage. Coach rolls ball out toward sideline for first player in
line(M1). Player scoops and brings the ball into the box. Coach comes out to
guard M1. M1 passes to A1. Coach turns to see where pass went. M1 cuts
(jump cut) to goal. A1 feeds M1 for a shot. Players switch lines. Drill should
be done from both sides of the goal. Players cut to cage with outside hand,
then change to Snivelys (catch backhanded or over the shoulder)
M
A
M1
C
G
A1
M
A
4 Cone Shooting Drill
2 lines of middies & attack. Player M1 throws a pass to first player in other
line , M2, who moves to pass to catch on the run. M2 runs toward cone A
(diagonal). When M2 is inside 4 cone area, he turns hips and shoots on cage.
Alternate lines. Cones are 2-3 yards wide, 1-2 yards deep.
M
A
A
M
M
M2
M1
M2
A
V-Cut and Wall Pass Shooting Drill
2 lines of middies & attack. One outside restraining line. The other behind GLE to
right or left of cage. Coach rolls ball out toward sideline for first player in line(M1).
Player scoops and brings the ball into the box. Coach comes out to guard M1. A1
makes a “V” cut to get open (use cone as guide) M1 passes to A1. A1 moves out with
ball and returns pass to M1. A1 cuts to goal. M1 feeds A1 for a shot. Players switch
lines. Drill should be done from both sides of the goal. Players cut to cage with
outside hand, then change to Snivelys (catch backhanded or over the shoulder)
M
A
M1
M1
C
A1
G
A1
A1
M
A
Sneaks Drill
2 lines of attack behind the goal. Coach signals player (A1) in one of lines to
cut around front. Coach throws pass to A1 who is one on one with goalie. A1
must catch and show a change of stick plane fake and then shoot. Coach
alternates line passes. Attackmen change lines.
For pressure, add a defender to slide. Practice face, question mark or roll
dodge to evade slider.
C
G
A
A1
A
A
A
A
Crease Shooting Drill
1 line of attack behind the goal. A2 sets pick for A3 as A1 drives to GLE. A3
cuts off pick for feed and shot to low far corner. A3 rolls off pick. Coach
throws pass for A2 to shoot. A1 moves up to A2 position, A2 moves to A3
and A3 goes back to line behind. Use both sides of cage for drive from
behind.
Option: Add 2 defenders covering crease. One defender slides to feeder.
Other defender tries to cover both. Feeder must make quick decision.
A3
A2
A3
G
C
A1
A5
A4
Ground Ball Points
• “First to Ball”
– Measure players getting to ball first
• Man, Ball, Release calls
• Getting low and driving through
• Pull stick up immediately and power
out of trouble
• Curl out (fish hook) and look for
help
• Practice from Face-offs, inside the
box, in front of the goal, in the
corners.
• Swarm- no more than 2 on the ball.
Everyone else swarm around pile.
Two Player Ground Ball Yo-Yo
Two players. Player A starts with ball and rolls a ground ball out in
front of Player B. Player B scoops ground ball with back to Player
A, curls and throws a 7-10 yard pass back to Player A. Player B then
runs around Player A and Player A rolls another ground ball for
retrieval. After 5 repetitions players switch rolls. Ensure that players
work on curls in both directions. This requires that they perform an
exchange and put the stick in the non-dominant hand for a pass.
B
B
B
A
Ground Ball Yo-Yo Plus
Two players. Player A starts with ball and rolls a ground ball out in
front of Player B. Player B scoops ground ball with back to Player
A, curls and throws a 7-10 yard pass back to Player A. Player B then
cuts opposite direction from his curl and receives an over the
shoulder pass from Player A. Player B throws back to Player A and
cuts back the direction he came from and receives another over the
shoulder pass from Player A. Player B comes back to Player A
exchanges places and rolls ball out for Player A who will perform the
drill.
B
B
B
B
A
UMass Ground Ball Pressure Drill
Three players. Player A steps out and places his stick-head over the
ball on the ground. Player B runs toward the ball and drives through
picking up the ball. Player A immediately upon contact of his stick
or the ball aggressively chases Player B and tries to dislodge the ball
from Player B’s stick. Player B must curl away from the pressure
and throw a 10 yard pass to Player C, his outlet. Once the pass is
completed, Player A goes to the end of the line, Player B is now the
chaser with the ball under his stick and Player C is now the groundballer.
B
B
A
B
C
UMass Ground Ball Pressure Drill
to Transition
Five lines. Player A steps out and places his stick-head over the ball
on the ground. Player B runs toward the ball and drives through
picking up the ball. Player A immediately upon contact of his stick
or the ball aggressively chases Player B and tries to dislodge the ball
from Player B’s stick. Players D and E move out to field upon ball
pick up. Player B must curl away from the pressure and throw a 10
yard pass to Player C, his outlet. Once the pass is completed, Players
B , C and E attack the goal with Player A defending along with
Player D (3 on 2). After a shot, players go back to end of lines with
Players B and C switching lines. Change jerseys to mix up offense
and defense for midfielders. Four players from lines D and E can be
sent to turn the drill into 4v3 after ball pickup.
B
B
A
A
B
C
D
E
A
A
B
B
C
C
D
D
E
E
Midfielders, Attack and Defense
Attack and Defense
2 on 1 Ground Ball Mystery
Release
Four lines alternate white and maroon Coach rolls out GB for first
two lines to the left of coach to fight for. Coach then immediately
calls maroon or white for player to join from one of other 2 lines.
Players create a 2 on 1 to the goal or clear to goalie for single player.
G
M
M
A
A
A
M C
D
D
A
D
M
M
Ground Ball Roll Back Drill
Two lines of players each with a ball. One at end line to the left of
the goal. The other at the restraining line facing the end line. First
players in each line roll ball out, scoop and then run toward first
cone. At cone they plant and roll back toward second cone
performing an “exchange”. At second cone, they plant, roll back and
perform an “exchange” and then run to the restraining line or end line
. Players then jog to the end of the next line. As first players reach
A
first cone to dodge, secind players in line roll their ball out and go.
D
M
M
A
A
Face Off Ground Ball Drill
Set up in face off with 2 teams of middies. Coach acts as official to
run face-off. Players must get position and bring ball into the box.
M3
M1
M2
M2
M2
C
M2
Ground Ball Stations
•
Split team up into 3 groups and run ground ball stations. Group
1 is roll ball to teammate, teammate picks up and throws back.
Group 2 push ball out from a faceoff stance and pick up. Group
3 is coach rolls ball out , player (M1) picks up GB and throws to
teammate, (M2). M2 throws back to M1. M2 goes to end of
line, M1 replaces M2. Rotate players through all three stations.
Group 2
M
D
M
C
D
Group 1
M
M
D
D
M2
M1
Group 3
C
M1
M1
D
G
4 on 3 Swarm Ground Ball
Drill
Set up 4 offense lines, 3 defense.. Coach creates a ground ball.
Offensive players release on “hot” call. 2 closest players in the mix
for the GB. Others swarm the ball ready for kick out or if defensive
player gets possession. Offense attacks goal on possession. Defense
recovers to positions to defend. If defensive team gets ball, offensive
team jumps player with ball immediately. Defense tries to clear or
get ball back to goalie.
M
M
M
M
M2
M3
D1
A A
A1
D2
A A
A2
C
D3
D
A3
A
A
Dodging Points
• Dodge to score, draw slider for pass to
teammate or to move defense in one
direction then 2 passes to weak side
• North-South dodges to cage
• Explode off first step by changing speeds
• Close out the defender
– To properly close out the defender he should be
on your outside shoulder after you get by him.
• Dodge and Re-Dodge
– Slightly pull out of first dodge attempt, then
continue with hard acceleration
• Types of Dodges
–
–
–
–
–
–
Split
Roll
Rocker
Question Mark
Face
Hitch
G
M1
Left Wing M2
M
Point
M
M
M3
M
M
M
M
Right Wing
Dodging Stations
Set up 3 stations around goal. Attacking players dodge from the
goal and shoot. Switch lines. Defenders rotate counterclockwise
after each set of dodges. Perfom with defenders playing straight up
and then directing to sidelines or X. Use “shorties” as well as
regular sticks.
Left GLE
G
A
A
Right GLE
D3
D3
D3
A
A
X
A
A
Dodging from X and Wing
Defensemen work to not get beat “over the top”
Defenseman forces wing dodge to X
Defenseman forces x dodger to roll inside
D1
D1
A3
A1
Tactical Development
Drills
•
•
•
•
•
•
Fast/Slow Break
Clear/Ride
Picking
3v2
4 v 3, 4 v 4
5v4
Fast Break Points
• Fast Break
– Offense
• Push tempo. Always try to create a numbers
advantage
• Make defender play you then pass off
• Set up traditional “box” or “flat”. Use deep flat
set on faceoffs
– Defense
• Goalie makes “crash” call. Defense must get
back into tight triangle, make the slides shorter.
• Do not side early. Give the breaking middie
more time to think.
• Slow Break
– Offense
• Always Play ball down sidelines to X
• Delayed cut through crease looking for feed,
then balance the field
– Defense
• Defenders must get into “hole” first then pick
up. Defend the scoring areas first.
Numbers Drill
• Players wear numbered tanks
• Half field or full field
• During play coach calls out the number of a player
on defense.
– If that player is playing “on-ball”, he comes off field
through the box. Defense players on field must recover and
support and offense must identify open man. Removed
player returns upon touching cone in box, (through box and
back out), or can be substituted.
– If defense player number called is “off-ball”, he
immediately doubles the ball. He recovers to his man upon
coaches “recover” call.
Man Ball Fast Break Drill
3 lines of middies/attack for 3 on 2 man ball. When the ball recovered by M3,
M2 chasses M3 down. M3 passes to teammate who played man, M1. M3
then chases M1 as trailer. M1 leads fast break. When pass made by M3 to
M1, goalie yells “fast break/crash”, Attack and defense go to positions.
M4
M3
M2
M3
M1
M2
M1
A1
D1
A2
D2
G
A3
D3
Move it 2 GB Drill
3 lines of middies/attack for 1 on 1 ground ball. When the ball recovered by
M2, M2 passes to M1 breaking down field. Loser of GB (M4) chases M1. M1
draws D1 in a two on one to goal. M1 and M4 replace A1 and D1. A1 and D1
come up to GB line. GB winner moves to break out line.
D2
M7 M5
M3 M6
A2
A3
M1
M2
M4
M1
D1
A1
G
Man Ball Fast Break –Flat Set
3 lines of middies/attack for 3 on 2 man ball. When the ball recovered by M3, M2
chasses M3 down. M3 passes to teammate who played man, M1. M3 then chases
M1 as trailer. M1 leads fast break. When pass made by M3 to M1, goalie yells “fast
break/crash”, Attack and defense go to positions. Attack starts flat across the
restraining line , then break as diagrammed. Middie looks for A2 cutting, then A1.
A1 looks for give and go with middie.
M4
M3
M2
M3
M1
M2
M1
A1
D1
A2
D2
D3
A3
G
UMass Ground Ball to Transition
3 lines of middies/attack/defense for a UMass ground ball drill. Once M3 picks up
ball, defender D2 pressures hard to take the ball away. M3 looks for his teammate,
M1 for a pass. M1 takes pass and attacks goal. M1 and defender M2 join in for a
three on two transition. Defender D2 and the offensive player that picked up the
ground ball stay in the restraining area for the next set. A1 and D1 go up to ground
ball line. After all defenders have run a set of covering and chasing and playing
defense in the box, they change tank colors with one of the offense lines. After that
group has run a complete defense set, they change tank colors and the remaining
players who have not played defense change tank colors.
M1
M1
D6
D2
M3
D1
A1
G
A5
M3
M4
One on One Ground Ball to Transition
4 lines of middies/attack/defense. Lines alternate tank colors.. Assume M3 picks up
ball,. Teammate M1 breaks out of line as outlet pass calling for ball. M3 looks for his
teammate, M1, and passes. M1, M3 attack goal. D 2 defends. Defender D2 and the
offensive player that picked up the ground ball stay in the restraining area for the next
set. A1 and D1 go up to ground ball line. After all defenders have run a set of covering
and chasing and playing defense in the box, they change tank colors with one of the
offense lines. After that group has run a complete defense set, they change tank colors
and the remaining players who have not played defense change tank colors.
M1
M3
D1
A1
G
M1
A5
D2
D6
M3
M4
A2
D6
Crease Slide Drill
One middie on the crease with a coach. Two midfielders up top. One offense to
dodge,. The other defender. As offense midfielder dodges, M1, M2 defender takes
down the side. Midfielder, M3, slides on coaches command. M1 shoots at goalie.
Defender M2, turns and runs upfield on shot. Goalie throws off save or picks up ball
near cage and throws outlet pass to M2. next set is for attackman behind cage to dodge
to top and roll back. On roll back, coach commabds slide by same midfielder.
Attackman rolls out of trouble and pass to coach behind cage. Rotate players for
another set.
M2
M1
M2
M1
M2
M3
C
G
D1
C
A1
“Breakout” Fast Break Drill
3 lines of middies/defense. Coach shoots at golaie. Golaie makes save, yells
“break” M1 heads up field. M2 and M3 toward sideline. Goalie throws to
either M3 or M2. M1 then breaks bake to ball, recieves a pass and turns up
filed. M1 then thorws to M2 who leads fast break. When M2 passes mid-field
red goalie yells “fast break/crash”, Attack and defense go to positions.
G
M3
A1
D1
M1
A2
D2
G
M2
A3
D3
Slow Break Drill
Two lines of middies at midfield. Coach rolls GB out to sideline
middie scoops and runs down sideline to get the ball into the box.
Defending middie chases to prevent a fast break. Wing attack breaks
in then out to get pass. D2 goes out to cover, D1 backs up D2 and
communicates help. Ball is then passed to attackman at “x”. D1
goes behind to cover. Middie who passed ball then cuts to cage for a
feed and shot. Defending middie makes cut up and out to left for an
outlet pass. Middie change lines. D Run drill from both sides of the
field. OPTION: Give and go between middie running the ball down
to wing attack. Middie passes, hesitates and then jump cuts to goal.
M1
M3
C
M1
M1
D2
G
D1
A2
A1
Transition Clear to Slow Break Drill
G
D3
D3
M4
G
M3
M2
D3
A3
C
M1
M1 M2 M3
M1
M1
Coach shoots. Goalie save. Middie, M1,
breaks upfield. Attack (A3) applies
pressure to goalie. Goalie moves behind
cage and passes to defense on wing (D3).
D3 starts to move upfield. Attack A3
applies pressure to D3. Middie (M1) cuts
back to ball to help D3. D3 passes to M1.
M1 clears past midfield.
Second middie line at midfield breaks to
hole to thwart fast break. Red M1 passes
to Red Attack A1 for slow break. Run a
live slow break for 15 seconds. Attack
tries to score, defense tries to stop.
Middies switch lines. Rotate Defense on
both ends of the field.
A1
A1
D1
D3
A3
A2
D2
G
Defense Clear Drill
Coach shoots. Goalie saves, makes reads upfield and then goes behind
cage. Middie, M1, breaks upfield. Attack (A3) applies pressure to goalie.
Goalie moves behind cage and passes to defense on wing (D3).. D3 passes
to D1. D1 moves upfield and passes to D2 who is cuting to sideline.
G
D3
D3
D1
D1
G
D2
C
D2
D2
5 v 4/6 v 5 Full Field
Coach rolls a ball toward line of 2 maroon and 1 white midfielders.
If maroon middies gain control, they lead a 5 v 4 transition
opportunity. If white middie gains control of the ground ball, the 2
white middies on opposite side are released for a 6 v 5 transition
opportunity. Coach alternates rolling ground balls to middie line
sets.
A6
D6
G
D4
A4
D5
A5
M M M
M M
C
M M M
M M M
M M M
M M
A
A
D
D
G
D
A
3 v 2 In-The Box Drill
Three offense player lines outside of box. Two defense player lines.
Coach rolls or throws ball to one of the offense players. Players
break to goal. Defense forms triangle. Goalie communicates where
ball is. Defense communicates to pick up ball and to back up.
Offense tries to score by moving without ball. Defense covers and
slides. As players cut, off ball players fill to maintain spacing. Drill
can start with a one on one ground ball or pass.
D
D
A
A
A
D2
A1
D D
A
A2
D1
G
A2 A2
A4
C
2 v 1 In-The Box Drill
Two lines of players outside the restraining box. Player from one
line comes out to play defense. Coach rolls ball out to players from
opposite lines. 2 on 1 to a quick shot. Player who took shot runs to
top of restraining line and then back in as coach rolls out a ball to
two new white team players. Other teammate stays to play defense.
White players try to execute a 2 on 1 before maroon player returns
make it 2 on 2.
C
M D A
A
D
D1
A
M
A D
G
M D A
St Lawrence Drill
Two lines at end line. Three lines top of the restraining line. Start
with two players from end line (behind the goal) on offense against
one from top three lines (middle line). Complete the 2 on 1 with a
shot. Two offense players now play defense as the outside players
from top line join to create a 3 on 2. Once shot taken, all players
return to end of lines and start again from end line.
A
D
M
M
M
A
M
D
M
G
C
M
D
A
A
D
M
3 v 2 Drill
Place goals about 30- 40 yards apart. 3 offense players step out in front of goal.
Two defense players step out and stack facing goalie. The three offense players
move the ball toward goal while 2 defenders play ball and split other 2 offense
players. Last offense player to shoot or touch ball goes to line. Remaining offense
players become defenders. Three new offense players step out.
A
A4
A
A
G
A3
A
A2
A
A1
D1
D2
A A
G
A
A
A4
A
Crease Survival Drill
Ball moves around perimeter. Defense must stay “ball side” of crease attack
Add second crease attack and defenseman. Have one perimeter player dodge
to goal to force slides.
M3
M2
D1
A1
D2
A2
G
A3
M1
4v 4/5 Survival Drill
Four offense players, four defense players. Offense players must
keep ball in the box while being pursued by defense for two minutes.
Release goalie after one minute to double ball behind cage. Offense
players focus on getting open using “V” cuts, backdoor cuts, etc.
Defense works on getting the ball back.
A1
A2
D1
D2
G
D3
D4
A4
A3
Half Field Offense
• 2008 will focus on a 2-2-2 set
• Dodging from point positions a
well as from behind GLE on
weak defenders
• Make defense move and then 2
passes to weak side attack
• Utilize the pick and roll
• More crease scoring options
with 2 players picking for each
other
1-3-2 Half Field Set
The 1-3-2 set has one attackman behind the goal and two attackman on the
wings. One midfielder is in the crease area with the other two
midfielders on the top wing positions. The offense is initiated by a
dodge from either the top midfield positions or the attackman behind the
goal. In this example midfielder, M1, initiates a dodge down the alley.
As M1 dodges down the “alley”, Attack A2 clears space by cutting
through the crease area. Attack A1 shifts toward M1 as an outlet.
Attack A3 comes down past goal line extended. Middfielder M3
follows M1 and fills his space. Midfielder M2 pops out to fill
Midfielder M3 former space.
M1
M4
M3
M5
A3
M3
D1
D2
M2
A2
G
D3
A1
1-3-2 Triangles
Players move in “triangles” creating and filling space. A top dodge down
the right alley is a “Thunder” call . A top dodge down the left alley is a
“Lightening” call.
Thunder
Lightening
M1
M3
M4
M3
M2
D1
M5
D2
A3
A2
G
D3
A1
Middie Invert
Page 1
•
Attackman, A1 passes to Middie, M3. M3 carries to behind
goal. Attackman, A3 moves off crease to a high position. M3
can pass to A2 if open and then A2 passes back to M3 who will
dodge to goal.
M1
M3
D3
M2
M1
M2
M3
A3
G
D6
D1
A1
A2
2-2-2 Picking Offense
•
Midfielders and attack can pick for each other and away from ball to
create sweep dodges and pick and rolls. Objective is to get defense
picked, in a mismatch or to miss coverages in switiches. 2-2-2 can be
spaced with wide crease against packed zone defenses to quickly work
ball around to weak side of zone. 2-2-2 is an effective jump cutting
offense, back door cuts and sneaks from behind goal
M1
M3
D4
D5
D3
M2
G
D1
D2
A3
D6
A1
A2
Pick and Roll Drill
Two attackman behind the goal with two defensemen. Two offense
middies and two defense middies up top. A1 sweeps toward A2.
A2 sets a pick for A1. As A1 passes pick, A2 rolls off pick
toward goal. A1 curls and looks to pass to A2. Same sequence
for middies. Players can go simultaneously.
M1
M2
M1
D2
A2
M2
D1
A1
2-2-2 Top Dodge
•
M2 takes dodge down right side. Options are A2 on a backdoor cut if
D1 slides or A2 as an outlet. If outlet, A2 must quickly swing ball to A.
If D3 crease slides, then tunr ack and pass to M3. M3 looks for
dodge/shot or pass to M2 who pops out. Dodge can be made from both
left abd right sides from top.
M1
M3
D4
D5
D3
M2
G
D1
D2
A3
D6
A1
A2
2-2-2 X Dodge
•
A2 drives defender D1 into pick at X. If successful A2 drives to cage to
draw slide. Crease middie or attack follows slide to open space for pass
ans shot. If wing middie, D5 slides, M3 cuts to cage and M1 fills
M3
M1
D4
D5
D3
M2
A3
G
D6
A1
D1
A2
D2
Clear/Ride Points
• Clears
– Goalie must be vocal and direct clear
– Defenseman and middies review field
before ball is put in play to “see”
options
– Look for the 2 on 1
• Rides
– Attack must run hard to pursue. Never
give up.
– Use sidelines as another rider to force
defenseman out of bounds
– Make defense throw the long pass by
covering the short options
A (Adjacent) Ride
Force throw to far side defenseman .Let Defenseman bring ball up. Shut off goalie. A3
forces D3 toward sideline where LSM can jomp double. M1 covers center field area.
M3
D2
M1 LSM M2
M3
M1
A3
A1
D1
A2
G
D3
Triangle Ride
Attack allows ball to move across field. A3 picks up D3 A1 pursues to trap. Man to man
on strong side of field leaving D2 open for cross field pass. A2 picks up goalie should D3
be able to throw back.
M3
D2
M1
M3
M2
M2
M1
A2
A3
A1
D1
G
D3
Deep Zone Ride
Allow the goalie or wing defense to bring ball up through the restraining line. When goalie
crosses restraining line, attack jumps him forcing pass. If wing defense has ball, force them
to pass to goalie.
M1
D2
M1
M3
LSM M2
M3
A3
A2
A1
D1
G
D3
10 Man Press Ride
Attack covers goalie and Defense down low, third defenseman is at midfield ready to
jump over. Middies must be aware of offsides. Riding goalie must come out of goal to
cover clearing attack.
D3
M3
D2
M3
M1
M2
M1
M2
A1
D1
A2
G
A3
D3
3 v 2 Clear in the Box Drill
2 offense players, 2 defense players and goalie. Defense must clear
ball inside box area up past midfield using crisp passes Offense
players must ride attack by dropping back off man after he passes to
pick up open defenseman.
A2
A1
D2
G
D1
Defense Help or Carry Drill
2 attack players, 2 defense players and goalie. Defense and attack
players face end line with attack 5 yards behind defense. Coach rolls
out ball behind goal. Defense picks up ground ball, attack pursues.
Goalie rolls behind goal and calls for a “carry” or “help” depending
whether defenseman is covered or has room to move up field.
Defense must clear ball past restraining line. Attack tries to create
turnover and score.
A1
A2
C
G
D1
D2
Wittenberg Clear Drill
Full field clear, fast or slow break drill. Three midfielders and 3
defenseman run onto field from sideline and into the “hole” or red
zone area. (Players can run in a circle to mix them up once on field).
Coach takes shot at goalie. Goalie makes saves and yells “clear”.
Players distribute to field locations calling out location (1,2,3, zero,
back right, back left). By calling out positions players do not end up
in same space. Players calling same number quickly correct
themselves. Goalie then makes outlet pass for fast break up field or
slow break to defenders who have split out to sidelines and ball is
D2
worked up field into a slow break.
A3
D3 A1
A2 D1
2
1
3
Zero
M2
D2
C
D1
M1
D3
M3
G
Back Left
Back Right
Wittenberg Clear Drill
(continued)
Slow Break. As players are now in position, goalie throws to one of
the defenseman, either back left or back right. Defenseman throws
across field to other back defenseman. Defenseman D1 at zero
position cuts toward sideline. Defenseman D2 starts upfield and
throws to either D1 cutting to sideline or M2 cutting toward the zero
position. Midfielder M1 must stay on side if a defenseman crosses
midfield. Midfielder or defenseman proceeds across midfield and
into a slow break.
M2
1
M1
2
3
M3
Zero
D1
C
G
D2
Back Left
D3
Back Right
2-2-2 Clear (22)
Ball starts with goalie behind the goal. Options are: 1. Pass to M2 or
D3 if uncovered; 2. Pass to open wing defenseman who will carry
until picked up. Options are then to pass forward or back to goalie or
across field.
M3
M1
M3
M1
M2
M2
D3
A2
A3
A1
D1
G
D2
3-1-3 Clear
Ball starts with goalie behind the goal. Attack 1 pressures the goalie
to pass to one of the wing defensemen, D3. Attack 2 pressures D3,
Attack 1 stays with goalie to shut off the adjacent pass. Attack 3
covers the Defenseman in the middle of the field, D2. D3 has two
options; a pass to D2 cutting up field if Attack 3 does not cover or a
pass to D1 moving up field on opposite wing. D1 can carry over
midfield or look to M2. M3 must come back to be onside should D1
carry across midfield.
M2
M3
M2
M1
M3
M1
D2
A3
A2
A1
D3
D1
G
4 Across Clear (43)
A1
Ball starts with midfielder or goalie behind the goal. Middie option
is to run ball upfield. If attack jumps to double, then pass to
defenseman. Far side defenseman may be open early, middie needs
to look.
A2
A3
M1
M3
M1
M2
A2
D2
A1
M3
A2
D3
D1
M2
G
3-2-2 Clear
Ball starts with goalie behind the goal. 2 Defense stack at restraining
line. Goalie calls clear and defense split toward wing lines. Attack 2
and Attack 3 must stay with D2and D3 on split. Attack 1 pressures
the goalie to pass to one of the wing defensemen, D1. Attack 3 drops
to pick up D1 heading upfield. D1 throws pass to D2. M3 must be
aware to stay onside should D2 clear across midfield. D2 looks for
M1 or M2.
M2
M3
M2
M1
M3
M1
D2
D3
A2
A3
A1
D1
G
Man Up/Man Down
• All man-ups start in the 3-3
• Always looking for a good shot
inside 12 yards
• First look is to the low wing
positions for a quick scoring
opportunity-first 10 seconds
• Man down always exerts
pressure on the ball, even at X
Man Up 1-4-1 to 3-3
“4133”
•
Ball starts on wing or point and moves around to x. First look is to see if A2 can
get corner defender to slide in for wing cut and shot or pass through to point. If
not open, call is 4133. Ball moves to right wing M3 who carries to top right. A1
fills M3 area, A3 moves to high crease, M1 moves to top left and A2 to low left.
As M3 carries up, he passes to M2. M2 to m1 or skip to A2. Stay in 33. Can no
call plays from 33 formation.
M2
D5
D4
M1
D2
A3
A1
D3
M3
D1
G
A2
Man Up 1-4-1
“Roll”
• Ball starts on wing or point and moves around to A2 at x.
A2 drives right. A3 moves behind cage. A2 passes to
A3. A3 drives to cage and looks for pass to M1, A1 or to
point M2. M2 should be open
M2
D4
M1
A3
D5
D2
G
A1
D3
D1
A2
A3
A2
M3
Man Up 3-3
Crease-Point Switch
“33 P-to-C”
•
Ball starts on wing midfield or point and moves to M2 and M3, M3 to A1. A1
returns pass to M3. A1 and A2 move to position just behind cage. M3 3 passes to
M2, M2 to M1, M1 to A2, A2 to A1. As A1 receives ball A3 cuts toward A1 then
turns and cuts toward point position taking crease man with him. A1 passes to A2.
M2 (point middie) cuts into void left by A3 to receive feed from A2.
M2
M3
M1
D5
D4
D2
M2
D1
A3
D3
A1
A2
G
A2
A1
Man Up 3-3
“33 Crash”
•
Ball starts on wing midfield or point and moves to M2 and M3, M3 to A1. A1
returns pass to M3. A1 and A2 move to position just behind cage. M3 passes to
M2, M2 to M1, M1 to A2, A2 to A1. A1 back to A2. As A2 receives ball A3 cuts
toward far post. M1 and M2 criss cross to crease. M3 fills M2 spot. A1 looks for
feeds off cuts. A2 looks for M2, then M1, then M3 for feed and shot.
M2
M3
M1
D5
D4
D2
A3
D3
A2
D1
A2
A1
G
A1
Man Up 3-3
“24”
•
Ball starts on wing midfield or point and moves to M2 and M3, M3 to A1. A1 returns pass to M3. A1 and A2
move to position just behind cage. M3 passes to A1, A1 to A2 b4ehind the cage. As A2 receives ball M1 cuts to
crease and picks crease defender. A3 makes c cut around pick. M1 then rolls off pick to far pipe. M2 makes false
cut toward area vacated by M1 to hold defender D4. If no one open, A2 moves ball back to A1. M3 cuts and seals
off D5. M2 cuts around M3 for shot. If M2 not open, A2 moves up to wing, A1 goes to X, M2 goes to point and
M3 stays on right wing in a 1-4-1. A1 trys to draw wing defender for a dump to wing or to point.
M2
M3
M1
D4
M1
D2
D5
A3
D3
A2
D1
A2
A1
G
A1
Man Up 3-3 to 1-3-2 Rotation
33-Rotor
Ball starts with M2 and moves around to A1. A2 cuts to “x” and receives pass from
A1. A2 Draws D1 and passes to M1 who replaces A2 low wing position. Each
player moves counterclockwise to replace a position. A2 sneaks to low wing
previously occupied by A1 to receive pass for one on one. Should defenseman
cross cage slide, look across for M1.
M2
M3
M1
D5
D4
D2
D1
A3
A2
D3
A1
G
A2
Man Up 3-3 “Overload”
Ball starts with M2 and moves around to A1. A1 carries halfway to M3. A3 moves to A1 starting
position. A1 passes to A3. A2 cuts to crease. M1 moves to A2 starting position. M2 slides into
a passing lane position. A3 has 3 options: A2 on crease. M1 across crease or M2 at point. If
nothing there, M1 goes behind goal to receive pass from A3 and carries back halfway to M2
who has slid over to top wing position. Play is run from this side with A3 going to low position
and A3 coming back to crease.
M2
M3
M1
D4
D1
D5
A2
D2
A3
D3
A1
A2
G
A3
Man Up 3-3 “Lightening”
•
Few seconds left in game and down by 1. Ball starts with M2 or is passed quickly to M2 at
point. M2 catches and acts as if to shoot. a long shot. A3 pops out of direct line of pass and
shot. D2 will take a step to follow A3. A1 cuts hard toward crease in front of D3 or behind
depending on D3 position. M3 zips hard pass to A1 for shot. Defenders will be ball watching
M2.
M2
M1
M3
D5
D4
A1
A3
D1
A3
D2
A2
G
D3
A1
Man Up 3-3
“33C Redirect”
•
•
Ball starts on wing midfield M1 and moves to M2 and M3, M3 to A1. A1 returns
pass to M3. A1 and A2 move to position just behind cage. M3 3 passes to M2,
M2 to M1, M1 to A2, A2 to A1. A1 to M3, M3 to M2. M2 to A3, who has come
out high.
If M2 is covered by D4 defense then quickly pass to M3 and then M1 for open
shot.
M2
M3
A3
M1
D5
D4
M3
D2
D1
A3
D3
A1
A2
G
A2
A1
Man Up 3-3
“Owl”
•
Ball starts on wing midfield M1 and passes to M2 and M3 and A1. Crease (A3)
moves to “X”, M2 moves to crease to form a 1-3-2. A1 returns pass to M3. M1
moves up to area previously occupied by M2 and receives pass from M3. A2
moves up and receives a pass from M1. A3 completes circle around cage and
receives pass from A2 for shot. If not open look on crease for M2 or across cage
for A1.
M2
M3
M1
D5
D4
M2
D2
D1
A3
A2
A3
D3
A1
G
Man Up 1-2-3
“Tomahawk”
•
3-3 spacing. Ball starts at point or wing midfield. Work ball on
perimeter. When ball goes back to M2 (point), M2 calls play
“Tomahawk”. A1 goes to X, A3 goes to vacated position of A1. Ball
passed through to X. A1 presses one side of the goal to GLE. If wing
defender slides, then either A2 or A3 makes back door cut.
Simultaneous to A1 pressing GLE, , M3 and M1 cut to open crease
causing D4 and D5 to follow. M2 fades to open lane 8-12 yards from
goal. A1 may feed M1 or M3, but M2 is key look.
M2
M3
M1
D5
D4
D1
A3
D2
A1
A3
A2
D3
G
A1
4 Man Down Rotation
against 1-3-2
Defenders rotate to ball on pass. Ball carrier is covered man to man. Off ball, pull back in tight.
Furthest 2 attackers from ball is split by one defender. Rotations must be anticipated and
defender must arrive as ball arrives. Defender puts pressure on ball carriers hands. If ball
reverses direction, rotation reversed. Defender follows cutter into crease and passes off. Ball
always takes defender out. D2 stays home on the crease and also helps pick up cutters.
M2
M1
D5
D4
D2
A3
A2
D1
Furthest defender from
ball splits 2 Attackers
G
A1
D3
M3
4 Man Down String
against 1-3-2
Defenders slide to ball on pass. Ball carrier is covered man to man. Off
ball, pull back in tight. When baal at point crease defense covers crease.
As ball moves to X, defender covering crease strings to x. Defenders
must stay in tight and cover crease when stringer slides to X. Slides
must be anticipated and defender must arrive as ball arrives. Defender
puts pressure on ball carriers hands. Ball always takes defender out.
M2
M1
D5
D4
D3
A3
A2
D1
M3
D2
G
Defender D2 strings to x and crease
A1
Man Down String
against 3-3
Defender 2 comes up to meet ball when ball comes to point. D1 and D3 oinch to cover
crease. D5 and D4 puts sticks to inside to cut down passing lanes. As ball moves
to wing or low D2 comes back to cover crease A3. Should formation change to 13-2. D2 strings between point and X with ball.
M2
M1
M3
D2
D4
D1
D5
A3
D3
A2
G
A1
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