Chapter 7 - Montana State University

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Introduction to Neural
Networks
John Paxton
Montana State University
Summer 2003
Chapter 7: A Sampler Of Other
Neural Nets
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Optimization Problems
Common Extensions
Adaptive Architectures
Neocognitron
I. Optimization Problems
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Travelling Salesperson Problem.
Map coloring.
Job shop scheduling.
RNA secondary structure.
Advantages of Neural Nets
• Can find near optimal solutions.
• Can handle weak (desirable, but not
required) constraints.
TSP Topology
• Each row has 1 unit that is on
• Each column has 1 unit that is on
1st
City A
City B
City C
2nd
3rd
Boltzmann Machine
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Hinton, Sejnowski (1983)
Can be modelled using Markov chains
Uses simulated annealing
Each row is fully interconnected
Each column is fully interconnected
Architecture
• ui,j connected to uk,j+1 with –di,k
• ui1 connected to ukn with -dik
b
U11
Un1
-p
U1n
Unn
Algorithm
1.
Initialize weights b, p
p>b
p > greatest distance between cities
Initialize temperature T
Initialize activations of units to
random binary values
Algorithm
2.
while stopping condition is false, do
steps 3 – 8
3.
do steps 4 – 7 n2 times (1 epoch)
4.
choose i and j randomly
1 <= i, j <= n
uij is candidate to change state
Algorithm
5.
6.
7.
8.
Compute c = [1 – 2uij]b + S S ukm (-p)
where k <> i, m <> j
Compute probability to accept change
a = 1 / (1 + e(-c/T) )
Accept change if random number [0..1]
< a. If change, uij = 1 – uij
Adjust temperature T = .95T
Stopping Condition
• No state change for a specified number of
epochs.
• Temperature reaches a certain value.
Example
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T(0) = 20
½ units are on initially
b = 60
p = 70
10 cities, all distances less than 1
200 or fewer epochs to find stable
configuration in 100 random trials
Other Optimization Architectures
• Continuous Hopfield Net
• Gaussian Machine
• Cauchy Machine
– Adds noise to input in attempt to escape from
local minima
– Faster annealing schedule can be used as a
consequence
II. Extensions
• Modified Hebbian Learning
– Find parameters for optimal surface fit of
training patterns
Boltzmann Machine With Learning
• Add hidden units
• 2-1-2 net below could be used for simple
encoding/decoding (data compression)
y1
x1
z1
x2
y2
Simple Recurrent Net
• Learn sequential or time varying patterns
• Doesn’t necessarily have steady state
output
• input units
• context units
• hidden units
• output units
Architecture
c1
x1
z1
y1
xn
zp
ym
cp
Simple Recurrent Net
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f(ci(t)) = f(zi(t-1))
f(ci(0)) = 0.5
Can use backpropagation
Can learn string of characters
Example: Finite State Automaton
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4 xi
4 yi
2 zi
2 ci
A
BEGIN
END
B
Backpropagation In Time
• Rumelhart, Williams, Hinton (1986)
• Application: Simple shift register
1 (fixed)
x1
y1
x1
z1
x2
y2
x2
1 (fixed)
Backpropagation Training for Fully
Recurrent Nets
• Adapts backpropagation to arbitrary
connection patterns.
III. Adaptive Architectures
• Probabilistic Neural Net (Specht 1988)
• Cascade Correlation (Fahlman, Lebiere
1990)
Probabilistic Neural Net
• Builds its own architecture as training
progresses
• Chooses class A over class B if hAcAfA(x) >
hBcBfB(x)
• cA is the cost of classifying an example as
belonging to A when it belongs to B
• hA is the a priori probability of an example
belonging to class A
Probabilistic Neural Net
• fA(x) is the probability density function for
class A, fA(x) is learned by the net
• zA1: pattern unit, fA: summation unit
zA1
x1
zAj
fA
y
xn
zB1
zBk
fB
Cascade Correlation
• Builds own architecture while training
progresses
• Tries to overcome slow rate of
convergence by other neural nets
• Dynamically adds hidden units (as few as
possible)
• Trains one layer at a time
Cascade Correlation
• Stage 1
x0
y1
x1
y2
x2
Cascade Correlation
• Stage 2 (fix weights into z1)
x0
y1
x1
z1
x2
y2
Cascade Correlation
• Stage 3 (fix weights into z2)
x0
y1
x1
z1
z2
y2
x2
Algorithm
1.
Train stage 1. If error is not
acceptable, proceed.
2.
Train stage 2. If error is not
acceptable, proceed.
3.
Etc.
IV. Neocognitron
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Fukushima, Miyako, Ito (1983)
Many layers, hierarchical
Very spare and localized connections
Self organizing
Supervised learning, layer by layer
Recognizes handwritten 0, 1, 2, 3, … 9,
regardless of position and style
Architecture
Layer
# of Arrays
Size
Input
1
192
S1 / C1
12 / 8
192 / 112
S2 / C2
38 / 22
112 / 72
S3 / C3
32 / 30
72 / 72
S4 / C4
16 / 10
32 / 12
Architecture
• S layers respond to patterns
• C layers combine results, use larger field
of view
• For example S11 responds to
000
111
000
Training
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Progresses layer by layer
S1 connections to C1 are fixed
C1 connections to S2 are adaptable
A V2 layer is introduced between C1 and
S2, V2 is inhibatory
• C1 to V2 connections are fixed
• V2 to S2 connections are adaptable
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