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Oregon Robotics Tournament
and Outreach Program
II. Coaching/Mentoring
Techniques Workshop for

Mindstorms NXT
2013
Opening doors to the worlds of science
and technology for Oregon’s youth
1
Instructor Contacts
Ken Cone
ken_cone@ous.edu
(503) 725-2918
Terry Hamm
terry.hamm@gmail.com
(503) 720-5157
Dale Jordan
Dale_A_Jordan@msn.com
Jim Ryan
james.r.ryan@intel.com
971-215-6087
Roger Swanson
swanson@hevanet.com
503-297-1824
ORTOP Project Administrator
Cathy Swider
Cathy_Swider@ous.edu
(503) 725-2920
3
Today’s Goals
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Focus on being a coach or mentor using
Mindstorms NXT robotics kits
I hope you leave:
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Feeling more comfortable about your role
Having some more tools in your bag of
tricks
Understanding better what it takes to solve
a challenge.
Having gotten your questions answered
Have some fun!!
4
Agenda
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Review our Mission
Forming your team
Equipping your team
Managing your team
Use NXT Robots from last week to program
more with the Mindstorms NXT Software
5
We’re asking
you to help
Our Mission
us!

Program not just about building robots and
competing in tournaments
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Teach skills
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Specific technical skills
General life skills
Show that technical problem solving can be fun
The youngsters do the work – FLL Core Values
and Coaches’ Promise
Open up the possibility of technical careers
One secret opportunity
6
Forming Your Team
7
Where Teams Come From
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School Based
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Club Based
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Probably after school or evening
Independent team
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In class: Perhaps 45 minutes a day
After school: Perhaps 1.5 hours; 2 to 4 times a week
Special block: Several hours once a week
After school, evenings, or weekends
We encourage you to find and include
youngsters that normally would not have this
exposure
8
Not a Drop-In Program
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This is a project oriented program
Parents and team members need to
understand the commitment required
Team members need to be available on
a consistent basis to move their parts of
the project forward from the first
meetings through the season-end
tournaments
9
FIRST® TeamUp Program
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A program at FIRST® to help teams find
team members or place extra
youngsters on teams in their area.
Pay attention to the caveats and
disclaimers noted at the site.
https://my.usfirst.org/FIRSTPortal/login
/fc_Login.aspx
10
Where to Meet
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Large enough space to handle the
number of youngsters on the team
Space for challenge field setup – 4’x8’
Access to a computer
Storage space between meetings
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Challenge table
Partially built robot
LEGO parts
11
Team size
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High initial interest may fade
Sub-teams of 2-3 can work in parallel
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Experiment with prototypes
Learn programming techniques
Work on the project
Maximum team size allowed is 10
5 to 7 team members is probably ideal
12
You Need Adults, Too!
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Coach – The person in charge
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Mentor – The technical guru
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Organizes the team
Does not need to be a techie
Provides technical advice
Provides the technical basics
One person can play both roles
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But, don’t go it alone
Recruit other adults to supervise sub-teams
13
Coach – The Person in Charge
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Single point of contact for team
Understands the FLL and ORTOP programs
Management expertise more important than
technical expertise
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Point of contact for FIRST® and ORTOP info
Recruits the team
Registers the team
Arranges for equipment
Schedules meetings
Sets the philosophy and instills team spirit
Is a good role model
14
Coach – Need to know
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Responsible for ensuring the Team knows the rules and
requirements for the current year’s Challenge
Details on FIRST® website:
http://firstlegoleague.org/challenge/thechallenge
Be sure you access the following key elements:
 “Robot Game”
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“Robot Game Updates”
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Provides detailed interpretations and rule changes for missions and
game rules.
Updated frequently throughout the season, until Friday of Tournament
weekend.
Project
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Includes Field Setup, Missions, and Rules
Generate and share an innovative solution to the Challenge theme
Core Values
Judging rubrics
15
Coach: Set Team Goals
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Scale to experience level of team
Samples
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Learn to program (...learn to use subroutines)
Learn about (topic of year)
Participate in tournament
Complete at least 1 mission (more for experienced
teams)
Everyone participates
HAVE FUN!
16
Mentor – The Technical Advisor
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Technical Advisor to assist the coach
Facilitates both robot design and
programming skill sets
Helps set achievable goals
Encourages structured problem solving
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Follow typical engineering project models
Experiment with one variable at a time
Graduates of FLL can work as mentors
17
General Advice to All Adults
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This is the kids’ project, not yours
Be a good role model
Keep a positive attitude
Encourage teamwork and insist on
mutual respect
Don’t over emphasize “winning” –
demonstrating a solution at a
tournament is success
Have fun
18
FLL Core Values
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We are a team.
We do the work to find solutions with guidance from
our coaches and mentors.
We know our coaches and mentors don’t have all the
answers; we learn together.
We honor the spirit of friendly competition.
What we discover is more important than what we
win.
We share our experiences with others.
We display Gracious Professionalism™ and
Coopertition™ in everything we do.
We have fun.
19
Equipping Your Team
20
Minimum Resources to Start
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A robotics kit
A computer with Windows XP, Vista, or
Windows 7 (with Windows 7 use the latest
NXT software V2.1)
A place to meet and practice
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Classroom
Family room
Garage
Community Room
21
Additional Materials
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2013 FLL “Nature’s Fury” Field Setup Kit (FSK)
(only available from FLL)
Each team must have access to a FSK
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Mission Model Set
Field Mat
Practice table (design on FLL website)
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http://www.firstlegoleague.org/media/twocol.aspx?id=247
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Click on Field Setup link
4’x8’ bottom
2x4 railing around the sides (extra 2x4 thickness on
one side for some Field Setup kit models)
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Robotics Kit Info
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NXT-based kits
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$435 if ordered during FLL registration
Ship to registered teams starting in mid-May
OK to purchase a retail kit or order directly from
www.legoeducation.us
EV3-based kits
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$499 if ordered during FLL registration
Not available until early August
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Robotics Kit Info – NXT-Based
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FLL NXT -- $435
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LEGO Education NXT Base Set -- $294.95
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Only from FIRST®
Complete kit with two tubs and sorting trays
NXT software
http://www.legoeducation.us/eng/product/lego_mindst
orms_education_nxt_base_set/2095
Fewer parts with one tub and sorting trays
No software
LEGO Retail -- $279.99
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http://shop.lego.com/Product/?p=8547
Fewer parts with no sorting trays
Includes NXT software
24
Robotics Kit Info – EV3-Based
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FLL EV3 -- $499
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LEGO Education EV3 Core Set -- $339.95
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Only from FIRST®
Complete kit with two tubs and sorting trays
EV3 software
http://www.legoeducation.us/eng/characteristi
cs/ProductLine~LEGO%20MINDSTORMS%20E
ducation%20EV3
Fewer parts with one tub and sorting trays
No software
LEGO Retail – no information available
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Differences between NXT Kits
Part
FLL Kit
Retail Kit
Education Kit
NXT
1
1
1
Motors
3
3
3
Touch Sensors
2
2
2
Light Sensors
1
0
1
Sound Sensors
1
0
1
Distance Sensors
1
1
1
Color Sensors
0
1
0
Rechargeable
Battery
Yes
No batteries
Yes
NXT Software
Yes
Yes
No -- $80
Sorting Trays
2 boxes
No
1 box
Part Count
1,000+
612
431
$435
$280
$295
Price
Differences between EV3 Kits
Part
FLL Kit
Education Kit
EV3
1
1
Motors
3
3
Touch Sensors
2
2
Light Sensors
0
0
Gyro Sensors
1
1
Distance Sensors
1
1
Color Sensors
1
1
Rechargeable
Battery
Yes
Yes
NXT Software
Yes
No -- $99.95
Sorting Trays
2 boxes
1 box
??
Probably about ½ FLL Kit
$499
$339.95
Part Count
Price
Limits on LEGO Parts
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This is the list for Nature’s Fury
Controller (1) – May be RCX, NXT, or EV3
Motors (4) – Any MINDSTOMS motors
As many sensors as you like but only from
this set – touch, light, color, rotation,
ultrasonic, or gyro
They must all be LEGO-manufactured
MINDSTORMS sensors
Note: The HiTechnic color sensor is not allowed
28
Team Uniforms??
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Many teams do something for the
tournaments
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Team shirts, hats, etc
Theme clothing
Team sponsor advertising on a T-shirt,
etc. is OK
Helps adults keep track of team
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Let’s Take a Break
As your first hands-on exercise for this
workshop, your instructor will explain
the Can-Do challenge
CanDo Challenge Discussion
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Simple project, but good learning tool
Unexpected things happen – cans get caught
under the wheel, it goes the “wrong” direction
Take it in smaller steps – “Let’s see what
happens before it hits a can”
Mechanical problems may do you in
Clarify the “rules” – know the requirements
Experiment – “Just go try it. We can rework
it.”
Keep it simple
31
Managing Your Team
32
Meeting Organization
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How often and how long to meet
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Most teams meet 1-3 times per week
After school, evenings, weekends as team desires
Some add extras as get closer to end
> 1 hr (set up and take down)
< 3 hrs (attention span)
At least 2 adults present during meetings –
can use parents who take turns
Set ground rules -- E.g. don’t turn kids loose
to walk home by themselves after dark
Refreshments / snacks ??
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Team Kick-off Meeting
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Every child brings parent/guardian
Set expectations with both
Send kids off to build with LEGO parts
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Get assistant to help
Build with instructions, like the
Constructopedia or ORTOP assembly
booklet
Something they can all do at once
Explain the real situation to the parents
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Parent Involvement
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Explain program/FLL philosophy
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Success = Participation
Explain team rules (attendance, respect, ...)
Discuss participation commitment for
kids
Review costs and funding sources
Communicate about tournaments
Solicit help
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You Have A Team, Now What?
(Time Management)
 Divide the season
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Build A Foundation
Address the Challenge
Get It Done
Practice like the Tournament
36
(Approx) Field Challenge Timeline
Assume 12 week season (24 meetings)
 4 weeks: Build Foundation
 6 weeks: Complete Challenge
 2 weeks: Practice / Minor changes
 You may need to adjust these
suggestions based on the time you
have available to meet with your team
37
(Approx) Research
Project Timeline
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1 wk: Basic Research
2 wks: Narrow and Select Project Topic
1 wk: Focused Research
6 wks: Conduct Project / Prepare
Presentation
2 wks: Practice and Present to Others
These tasks run concurrently with the
Field Challenge Timeline on the previous
slide
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Build a Foundation
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Introduce techniques and concepts
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Build or bring demos
Discuss advantages and disadvantages
Let kids figure out how to apply concept to
Challenge
One approach: use 5-10 minutes at start of
each meeting to introduce concepts
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Pick 1-2 subjects per session
Can be more for first meetings / new teams
May stop about ½ way thru season –
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A bit late to incorporate new concepts unless they are
stuck
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Foundation: Sample Concepts
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Pick one or two new subjects per session
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Structural strength: bracing vs. snapped pieces
Gear ratios: torque vs. speed
Traction: tracks vs. wheels
Friction: tires vs. skids
Programming techniques: linear vs. loops vs.
subroutines
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Foundation: Mechanics
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Robot basics: have team build 2-3 different
robots with instructions
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e.g. one per meeting
Discuss “+”, “-” of designs
Team decides/combines for challenge robot
Gives team general robot building and design
tradeoff experience
Build Field Kit
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Dedicate 1 meeting, divide up elements
Ad hoc extra meeting for leftovers
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Foundation: Divide and conquer
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Three basic robot functions:
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Locomotion: how the robot moves
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Navigation: how it knows where to go
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Concepts: motors, gears/pulleys, wheels/tracks, friction,
steering
Concepts: time, sensors (rotation, touch, light,
ultrasonic)
Robotic Action: function it performs
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Concepts: pushing, grabbing, lifting , dumping
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Foundation: Programming
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Introduce basic programming
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Can use Workshop handouts
Introduce sensors
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If meetings start before Challenge is announced,
can use mini-challenges to introduce concepts
Calibration of light sensor
43
Foundation: Structured
Problem Solving
Teach them elements of structured approach to
solving large problems
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Defining problem
Brainstorming
Evaluating alternatives
Choosing alternative
Implementing
Evaluating & testing
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Address the Challenge
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Pick up all information about the
challenge from FIRST® website when
details announced on August 28th
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Missions
Rules
Field setup
Game UPdates (grows during the season)
Project
Core Values
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Address the Challenge
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Team must learn mission and rules:
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Send home copy and learn missions and
rules
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Discuss and test understanding at later
team meetings
Can overlap with ‘build foundation’
meetings
You might want to find a “rules expert”
among your team members
46
Address the Challenge
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Have team group missions
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Members brainstorm/generate prioritized
list:
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Can prioritize group by ease, location, or points
Can group by program or trips out of base
Individuals present and team selects which
to start with
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Refer to team goals for how many to try
Can add more if finish 1st set and still have time
47
Address the Challenge
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Team decides how to divide responsibilities
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A) Builders / Programmers
B) Mission based (build/program by mission)
C) ??
Need duplicate coverage for illness/absences
Probably want area specialists (build,
program, research, etc.) BUT
Recommended ground rule: Everyone
contributes to all aspects of team’s work
48
Get It Done
Considerations:
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Introduce “design rule” concept
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Shared, agreed upon design constants e.g.
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Programs need to share inputs/outputs
Attachments need to go together
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Motors B/C drive and motor C is on right
Which end is ‘forward’
Light sensor is always in port ‘3’
Base robot with quickly interchangeable attachments, or
Attachments can’t interfere with those for other missions
Target being done early (time for debug/rebuild)
49
Practice Like the Tournament
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Field Competition Runs
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Start with individual missions/groups, then
all together
2 ½ min, 2 members at the table at once
Practice working under time pressure
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(tournament rules)
Switching between missions, programs
Try to limit big last minute changes to
missions/robot
50
Practice Like the Tournament
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Judging Panels
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(Robot Design, Project, Core Values)
Use Coach Handbook rubrics
Parents as judges
Work on smooth, clear delivery
Ask a variety of questions
Practice teamwork exercises
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Final Advice: Budgeting Resources
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Physical resource effectiveness limits:
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No more than 2 (3 max) at one keyboard
No more than 2-3 building one item
Can’t research presentation and program
robot on same computer at same time
Consider time sharing
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2 computers, one robot kit; divide team
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1/3 building, 1/3 programming, 1/3 researching
Rotate during meeting
52
Final Advice:
Set Expectations For a Positive Tone
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Encourage risk taking
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It’s OK to fail – they are learning
opportunities
Key is to manage the risk
Encourage experimentation
Expect failure – focus on what is
learned as a result
Problem solving takes time – Edison’s
experience with light bulb filament
53
Final Advice
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Keep Meetings Fun
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Be flexible
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Usually means hands on LEGO building every meeting
Help keep them on task, but ultimately it is their project
The journey is as important as the result
Watch for teaching moments
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Engineers need ‘hard skills’
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Mechanical Design, Programming, Analysis, Problem Solving,
Experimentation, and Documentation
AND ‘soft skills’
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Timeliness, Teamwork, Tact and Compromise, Confidence,
Courtesy, Perseverance, and Planning
54
With All the Focus on the
Robot and the Challenge…
Don’t Forget the Judging
Robot Design Judging
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Panel of “experts” interviews teams
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Prepare the team to:
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Robot design: Creativity and robustness
Programming: Creativity and robustness
Give a 1 minute overview of their robot design
noting “sources of inspiration” (Under review)
Answer questions about the design of the robot
and its program
Demonstrate at least one mission on the challenge
field
Bring a printout of the program
56
Project Judging
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Another good learning opportunity
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Research skills and presentation skills (remember
the marketing kid? )
Good engineering requires research and
communication
Must be a live presentation
Format – includes setup time
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5 minute presentation, 5 minute interview
Posterboards, skits, models, Powerpoint (not the
best format, can waste time with setup), . . .
57
Core Values Judging
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A separate 10 minute judging session
Teams will do a surprise teamwork
activity
Teams will bring a Core Values “tri-fold”
or poster with them and give a short,
less than 2 minutes, presentation on the
contents
Judges interact with teams to evaluate
how the teams meet the FLL Core Values
58
Core Values Poster
FLL Core Values Team
Observations
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Tournament officials observe teams
during tournaments at all activities
Looking for exceptional positive or
negative demonstrations of FLL Core
Values throughout the day
Observations can impact a team’s score
either positively or negatively
Hand out FLL Core Values Team
Observation sheets
60
FLL Core Values Best Practices
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Youngsters design, build, and program their
robots
Youngsters are responsible for project work
ORTOP rule: During tournament, no adult may
touch the computer keyboard, mouse, robot,
robot attachments, or project materials.
ORTOP rule: No adult may give specific
verbal directives on programming and building
or during table competition at a tournament.
Tournament guidelines should be in effect at
team meetings.
61
What if …?
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Teams may use software or mechanical
designs that they find on the Internet
Good engineers build on the design work of
others and don’t reinvent the wheel
We encourage the use of our building
instructions to get your team started with its
first robot
But, there are responsibilities that go with
this!!
Use of Third Party Materials
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Team decides what to use and why
they want to use it
They must be able to explain how the
software or mechanical design works
and why they included it
They must give credit to any such third
party material that they use (Bring your
“sources of inspiration” list to the Robot
Design judging)
Sources of ideas
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Constructopedias/Manuals/Guides
NXT Software Tutorial:
http://www.stemcentric.com/nxt-tutorial/
FIRST “Team Resources” page:
http://firstlegoleague.org/challenge/teamres
ources
Minnesota FLL – High Tech Kids:
http://www.hightechkids.org/
64
Names of Parts
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Google: lego part names
guide.lugnet.com/partsref
shop.lego.com/pab (Pick a Brick)
65
Final Hands-On Exercise
Discuss and program a simple line
following algorithm that will follow the
circle on the Can-Do Challenge mat.
Contact Us
Web site: http://www.ortop.org
Email: questions@ortop.org
Phone: 503-725-2920
67
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