Slides ( file) - Prof Paul McKevitt

advertisement

360-PlayLearn:

Gamification and Game-Based Learning for Virtual Learning Environments on interactive television

Gerard Downes 1 , Paul Mc Kevitt 1 , Tom Lunney 1 ,

John Farren 2 & Catherine Ross 2

1 University of Ulster, Magee, The Imagineering Quarter,

Derry/Londonderry, Northern Ireland.

E-mail: gdownes@gmail.com, {p.mckevitt, tf.lunney}@ulster.ac.uk

2 360 Production Ltd., The Imagineering Quarter,

Derry/Londonderry, Northern Ireland.

E-mail: {john.farren, catherine.ross}@360production.com

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Outline

• Background

• Aims & Objectives

• Related work

• Design of 360-PlayLearn

• Relation to other work

• Conclusion & Future Work

• Acknowledgements

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Background

• Digital Creativity & Creative Technologies

• The Imagineering Quarter http://www.paulmckevitt.com/imagineering-quarter/

• Project Kelvin (MAM, e.g. HBO ‘Game of Thrones’)

• Digital Derry http://digitalderry.org/ &

CultureTECH http://www.culturetech.com/

• Digital Action Team (DAT)

[University of Ulster & 360 Production Ltd.]

• City of Culture, 2013 http://www.cityofculture2013.com/

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Aims & Objectives

• Online education on interactive TV

• Combining entertainment & education content (edutainment)

• STEM, history, archaeology & general knowledge

• Deployment on desktop, mobile & TV devices

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Related work

• Online Learning e.g. Udacity (Stanford), edX (MIT/Harvard),

TED, Khan Academy, YouTube

• Gamification (Zichermann & Linder, 2010) e.g. AmbiLearn (TreasureLearn) (Hyndman et al., 2012)

• Game-Based Learning (GBL)

Virtual Learning Environments (VLEs) e.g. PlayPhysics (Munoz et al., 2012)

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Media Asset Management (MAM)

• Annotation, cataloguing, storage, retrieval & distribution

• Digital photographs, animations, videos & music

• TeleScope Enterprise (North Plains Systems, 2012)

(Commercial)

ResourceSpace (Dwiggins, 2011) (Open Source)

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

The Cloud

• Hosting & distributing of edutainment content

“If computers of the kind I have advocated become the computers of the future, then computing may someday be organized as a public utility just as the telephone system is a public utility…

The computer utility could become the basis of a new and important industry.''

--John McCarthy, MIT Centennial Celebration, 1961 (AICS-1997)

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Architecture of 360-PlayLearn

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Gamification API

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

360-MAM interface with ResourceSpace

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

360-Cloud interface with Google App Engine

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Relation to other work

• Gamification & Assessment for learning

(e.g. AmbiLearn / TreasureLearn)

• GBL VLEs on interactive TV

(e.g. PlayPhysics: Emotional modelling, DBNs)

• 360-MAM & 360-Cloud give advanced VLEs

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Conclusion

• 360-PlayLearn, 360-MAM & 360-Cloud

• Constructivist approach (Vgotsky / Piaget / Papert)

• Problem-based / project-centred learning

• Widening access & education for all

• Pervasive platform on interactive TV

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Future work

• Requirements analysis

• Implement 360-PlayLearn platform

• Acquire global media assets (Project Kelvin)

• Evaluation of 360-PlayLearn

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Acknowledgements

• DEL & 360 Production Ltd.

• Ted Leath (Information Assurance Manager)

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Thank You

• Any questions or feedback ?

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Up Donegal !!

Download