A Design Study of Integrating Mobile Learning in a Museum into a

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A Design Study of Integrating Mobile Learning in a Museum
into a Higher Education Course in Art History
Ms. Orit Mogilevsky
Dr. Yishay Mor
Dr. Tsvika Kuflik
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A Design Study of Integrating Mobile Learning in a Museum
into a Higher Education Course in Art History
Ms. Orit Mogilevsky
Dr. Yishay Mor
Dr. Tsvika Kuflik
2
The challenge
The Challenge
• Studies addressed the issue of promoting learning by
enabling students to work autonomously, creating activities
that encourage active, collaborative, challenging, enriching
learning experience and encouraging students to develop their
social and cultural capital (Zepke & Leach, 2010).
• However, the structure of existing educational systems
impede university teachers from incorporating these
approaches in their teaching methods (Dunlap & Grabinger,
1996).
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Learning in museums
Possible Solution:
Museums near universities provide opportunities for enhancing learning in
higher education.
Why museums?
• Museums offer long-term learning opportunities by enabling
educational projects which connect learners’ formal
classroom education and informal out-of-school learning,
thus making museum displays more enjoyable and motivating
for learning (Sung, 2010)
• Museums form a fertile ground for an active learning
environment that advances exploration and discovery; the
exhibitions display a variety of themes and objects that
constitute an ideal setting for inquiry and engagement
(Vavoula, 2009).
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Learning in museums
Another Challenge:
There is little cooperation between museums and universities
• Museums offer only few resources and services for higher education
students, whereas they show more collaboration with school age children
(Anderson,1997).
• Universities rarely exploit museum learning opportunities they
encounter and combine it into the curriculum (Cook et al, 2010).
Museums
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Universities
Mobile Learning in museums
The Solution
• Use mobile technology to support the integration of museum visits into
an academic learning curriculum. Thus, enabling an autonomous, rich
and immersive experience that will enhance the current academic
learning structures.
Why mobile technology?
• Mobile technology allows designing learning that is open and
experiential, as well as structured and directed (Sharples, 2007).
• In the context of museums (Wessel & Mayer, 2007) :
* Mobile technology may provide the visitor attentional focus and
guidance during the visit
* It can be used to draw attention to significant exhibits
* Presents adapted information to a specific visitor
* Helps in navigation
6 * Enrich and expand the social interaction.
Research Questions
Research Questions:
Main Question:
• How does the integration of mobile learning in a
museum into a higher education course
influence both the academic learning experience
and the museum learning experience?
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Research Questions
• What are the challenges in teaching a
course of art history that includes museum
visits?
• In what ways can mobile technology
enhance the learning of art history during
a museum visit?
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Methods
Research Method:
Design Based Research
• The design-based research methodology illustrate how, when and why a
successful educational innovation works in practice. Thus, it bridges the
theoretical research and educational practice.
• The design methods in the study include learner-centered methods and
participatory design for the development of scenarios and prototypes
• Students' needs will be identified for the purpose of applying the
appropriate learning activity.
• This study adopts an ethnographic user modeling approach, which
perceives human activity as part of a whole of social and cultural contexts
in order to capture an accurate picture of the learning context .
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Research Questions
• What are the challenges in teaching a
course of art history that includes museum
visits?
• In what ways can mobile technology
enhance the learning of art history during
a museum visit?
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Findings
Current situation
Students are learning in the classroom
After one week
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Next week we are going to
Hecht museum to learn
about “Amarna relieves”
Here are the relieves,
Look at their artistic style
Findings
• What are the challenges in teaching a
course of art history that includes museum
visits?
Enabling students to work
A dearth of published information
about pedagogy
and assessment
in the discipline of art history
(Donahue-Wallace et al, 2008)
Autonomously.
active, collaborative and
Challenging learning experience.
Linking between
classroom learning and museum learning
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Research Questions
• What are the challenges in teaching a
course of art history that includes museum
visits?
• In what ways can mobile technology
enhance the learning of art history during
a museum visit?
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Findings
Scenario:
Art history students using mobile technology in the museum
Students are learning in the classroom
Next week we are going to
Hecht museum to learn
about “Amarna relieves”
How do the themes
and motifs
on the relieves reflect
Egyptian cults?
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Egypt
Egypt
Hecht- Museum guide
Findings
At the end of the presentation
The students get a mission:
A problem to solve and answer to questions
Send the picture with the answer to a website
The student writes answers to the questions
This is a unique
This is a unique
artistic style…
artistic style…
Send to: url
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The student is taking a picture of a relief
The students and the teacher can
see together in the class the
answers in the website and discuss
about it.
I can see it
also in my
laptop
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This is a unique
artistic style…
This is a relief
from Amarna
Findings
In what ways can mobile technology
enhance the learning of art history during
a museum visit?
Enabling students to work
A dearth of published information
about pedagogy
and assessment
in the discipline of art history
(Donahue-Wallace et al, 2008)
Autonomously.
active, collaborative and
Challenging learning experience.
Linking between
classroom learning and museum learning
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Future work
Future Work
How to design a mobile learning environment
for a course in art history that connects
between learning in class and learning within
the museum and provides learning
experience based on active and cooperative
learning principles?
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Future work
•A detailed scenario will be presented to the
lecturer and the students
•Their feedback will be calibrated with findings
from the literature, as a basis for the next round of
design
•The learning environment will be developed and
evaluated in real-world settings.
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Thank you!
orit.mogilevsky@edtech.haifa.ac.il
http://sites.edtech.haifa.ac.il/oritiresearch/
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