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Unit 77
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Designing Tests for Computer Games

Understands types of defects present within a game build

Understand test phases and processes within a test
programme

Be able to design a test suite for use with a game build or
module

Be able to produce a bug report using a test suite
GC Summary

Defect Types – This is what the bugs can be classified as, for
example documentation, pathing, asset checking

Defect Triggers – What causes the bug? ODC, hardware setup,
software setups etc

Operating Regions – Areas of the game where bugs are
encountered. Pre-game, in-game, post-game etc.
1: Types of Defects

Test Phases – When is the game tested? Preparatory, alpha, inhouse beta, closed beta, open beta, gold testing.

Processes – What happens during testing? Play testing, ad hoc
testing, patch testing

Life Cycle – What is the testing process? Plan and design, test,
report, retest
2: Test Phases

What to test – Breaking the game into sections. Events,
settings, options, hardware configs, attributes and
customisation

Combinational testing – Some stuff here.

Test Flow Diagrams – Flowcharts, game flows, software to use
3: Design Tests
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Test status – The result. Pass, fail, version numbers
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Supporting material – Evidence logs, sreenshots, memory
dumps, debug files
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Written report – The actual report you would give to the
programmers. Details on each bug, classifcation,
reproduction method etc
4: Produce Bug Report
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