```Team MaKeWa
(Matti, Keino &
Wasihun)
Usability testing plan for the game ”Year
of Eden – The Puzzle Game” created by
Bellegames Ltd.
Management
Oulu University of Applied Sciences
Team members
 Matti
Honkala
[email protected]
 Eliud Keino
[email protected]
 Wasihun Eshetu
[email protected]
Test description from the
test plan



We are testing generally the first impressions the
game gives to people who hasn’t been playing
the game before.
And also how playable the game is at first time,
and how helpful the instructions are for beginners.
From the test plan: The age should be between 1830 years and also we should point out the player’s
technical background, if it makes any difference or
not
Test group

The age distribution average was 22,6 years
 10
of test persons were male and 4 females
Scores
 Try

With 14 test persons the average points were
around 3339 points
 Try

2
~4637 points
 Try

1
3
~3957 points
 Conclusion
might be that test persons were not
that eager of playing the game more than twice
Test persons technical
background
 35
% of our test persons have been
playing flash games more than 9 years
 15 % of our test persons have been
playing flash games 6-9 years
 50 per cent have been playing flash
games less than 3 years
of test persons
 28
in a month –basis
 35 per cent once in a week
 14 per cent once in a day
 21 per cent have not ever played
Evaluation
 Were

9 out of 14 thought the instructions were
didn’t use them at all
 Although
it became obvious that the
instructions should be seen also when the
game is being paused
 Question : how did you like the graphics
of the game? (1-5)

~3,4 points
Evaluation
 How

~3 points
 How
did you like the moving menu of the
game?

~3,6 point
Evaluation
 10
out of 14 would change something
with the game e.g. instructions, colors
(how the colors can be distinguished)
 4 out of 14 would not change anything
with the game
 Everyone wanted to have some extra
bonus points or different levels with the
game, and also the possibility to combine
diagonal lines also
Observation
 Frustration

1,5 points (0-5)
 Willingness

and enjoyability
3,1 points (0-5)
 How
easy it was to learn how to play the
game

4
3,6 points (0-5)
out of 14 players experienced the game
as easy, 3 great, 4 as basic for this kind of
game and 1 as irritating and 2 as
challenging
Amesegnalew!
Kiitos!
Thank You!
Shukrani!
```