3.4 Virtual reality and simulations

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3.4 Virtual Reality and

Simulations

Overview

Describe the differences between virtual reality and simulation.

Demonstrate and apply knowledge and understanding of how virtual reality is used in the following applications:

− training; and

− gaming.

Definitions

Virtual reality:

A system that enables a person to react and move according to certain simulated conditions

Simulation:

A program which models a real life situation by putting values into a model to see how it behaves in different environments.

VR Equipment

• Helmet

• Gloves

• Bodysuit

Examples of VR

• Games

• Holiday tours

• Combat situations

• Historical recreations

Helmet and Glove

• Helmet sometimes called a Head Mounted

Device - allows 3D visual hearing

• Glove for sensations of touch to allow the control of the model

Finger sensor

• A device that goes on the end of the finger and senses simulated movement

Pilot cockpit training

Advantages

• Eliminates the danger

• Less expensive than using a real plane

• Helps give the pilot experience of a real environment

Disadvantages

• The training can only be as good as the program

Gaming

Advantages

• Can add to the gaming experience such as having animated people with various attributes

• Visual, sound and sensation effects can be added

Disadvantages

• The person can start believing in the unreal

• The equipment to play the games is sophisticated

Acronyms

• VR: Virtual reality

• HMD: Head Mounted Device

Discussion

“It is said that soon we will not have to travel to go on holiday but choose a virtual reality environment to visit instead.”

Discuss this statement.

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