Electronic Arts, Inc. Potential Mergers - Helen Tse

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E LECTRONIC A RTS , I NC .

P OTENTIAL M ERGERS & A CQUISITIONS

M&A committee: Kaitlyn Emerick, Jasmine Fortune, Claire Lin,

Patti Mansbach, Helen Tse

Electronic Arts-

Acquirer

Kaitlyn Emerick

Akamai

Ubisoft

Take Two

Zynga

EA Potential Targets

Jasmine Fortune

Patti Mansbach

Helen Tse

Claire Lin

Online and mobile is where the gaming industry is headed

2

1

1 2

EA Transition to

Online and Mobile Games

● Traditional gaming company: Microsoft’s

Xbox, Sony’s PlayStation, and Nintendo Wii

● Popular games: Madden NFL Series,

Battlefield, Titanfall and The Sims

● Acquired PopCap games in 2011 for $750M

○ Big break into mobile and online gaming

○ Market cap before: $8 billion

○ Current market cap: $9 billion

EA Healthy Past

Operating Cash Flows

2010 2011 2012 2013

$152M $320M $277M $324M

EA Cost of Capital

Weighted Average Cost of Capital

Cost of New Long-Term

Debt

Weight of Long-Term Debt

Shareholders’ Required

Rate of Return

15%

5%

10%

18%

EA Increasing Free Cash Flow

2014 2015 2016 2017 2018

$506M $308M $334M $386M $453M

Terminal Value $13B

$13.5B

Critical Assumptions

Sales Growth

Costs of Goods as % of Sales

R&D as a % of Sales

2013

-8%

37%

30%

2014-2018

18%

33%

31%

EA is Fairly Valued

Estimated Value per share

Current Market Price as of 4/24/2014

Current Market

Capitalization

$28

$28

$9B

● EA stock will not be used to acquire companies

EA Acquisition Budget

EA Budget

Cash

Free Cash

Flow

New Debt

Total Budget

$1B

$228M

$700M

$2B

Debt Capacity

Current debt: $633M in convertible bonds due in 2016 with conversion price of $31.74

EA Potential Mergers & Acquisitions

Akamai

Ubisoft

Take Two

Zynga

Jasmine Fortune

Patti Mansbach

Helen Tse

Claire Lin

Akamai Technologies, Inc.

● Leading Provider in cloud services

○ Superior delivery

○ Optimization

○ Security content online

● Serves a wide range of customers

Akamai Alta 2.0 May Create $ 4.4 M

● Alta 2.0: an updated version of web accelerator solution

● Initial cost: $1.2M

○ Net present value: $4.4M

○ Payback period: < 1 year

Critical Assumptions

Number of solutions sold

Sales growth

Price per solution

Forecasted 2014

1,300

5%

$600,000

Akamai Healthy Past

Operating Cash Flows

2010 2011 2012 2013

$402M $444M $530M $565M

Akamai’s Cost of Capital

Weighted Average Cost of Capital

Cost of New Long-Term

Debt

Weight of Long-Term Debt

Shareholders’ Required

Rate of Return

20%

4%

10%

24%

Akamai Increasing Free Cash Flow

2014 2015 2016 2017 2018

$665 M $913 M $1.6 B $2.1 B $2.9 B

Terminal Value $12.6B

$15.5 B

Critical Assumptions

Sales Growth

Property as % of sales

2013

15%

29%

2014-2018

22%

31%

Akamai Stock is fairly valued

Estimated Value per share

Current Market Price as of 4/24/2014

Current Market

Capitalization

Shares Outstanding

Premium 20%

Purchase Price

$53

$53

$9.6B

179M

$63

$11.3B

Akamai will not be acquired

● EA cannot afford Akamai at this time

● Akamai’s estimated share price is too high

Ubisoft is in the European Market

● Based in Paris, France.

● 129 offices worldwide.

● Largest is in Montreal, Canada.

● Acquiring Ubisoft could increase cash flows in the European market for EA.

Ubisoft Will Be a Successful

Cross-Border Acquisition

● Only 17% of cross-border mergers and acquisitions create shareholder value.

● EA will create incentives for the key people at

Ubisoft to stay.

Ubisoft Voice Over IP May Create € 8 M

● Implement a voice over IP system for international phone calls.

○ Initial cost: €1.5M

○ Net present value: €8M

○ Payback period: <1 year

Critical Assumptions

Euro Per Dollar Rate

Hours Spend on the Phone

Per Employee Per Year

Forecasted 2014

€0.75/$

130

Telecom Company Cost Per

Minute

€0.09

Ubisoft Healthy Past

Operating Cash Flows

2010

€241M

2011

€392M

2012

€358M

2013

€400M

Ubisoft Cost of Capital

Weighted Average Cost of Capital

Cost of New Long-Term

Debt

Weight of Long-Term Debt

Shareholders’ Required

Rate of Return

19%

5%

15%

20%

Ubisoft Increasing Free Cash

Flow

2014 2015 2016

€484M €627M €800M

2017

€1B

Terminal Value

2018

€1.2B

€6.7B

€8B

Critical Assumptions

Sales Growth

Costs of Goods as % of Sales

R&D as a % of Sales

2013

18%

27%

35%

2014-2018

25%

27%

37%

Ubisoft is Undervalued

Estimated Value per share

Current Market Price as of 4/24/2014

Current Market

Capitalization

Shares Outstanding

Premium 20%

Purchase Price

€ 18

€13

€1.35B ($1.8B)

96M

€15

€1.5B ($2B)

Ubisoft could be bought at a later time

● Ubisoft is not in the online and mobile industry.

● Just because we can afford to acquire them, does not mean we should.

● Should invest in online and mobile before we expand internationally.

Take Two Interactive Software Inc

● Leading developer, marketer, publisher of video game products

○ Grand Theft Auto (GTA)

○ BioShock Infinite

○ NBA 2k14

Take Two GTA VI May Create $871 M

● Create Grand Theft Auto VI

○ Initial cost: $8.2M

○ Net present value: $871M

○ Payback period: < 1 year

Critical Assumptions

Units Sold

Quality & Assessment

Marketing/Promotions

Forecasted 2016

40M

$1.3M

$535,000

Take Two Improving Past

Operating Cash Flows

2010 2011 2012

$(136)M $135M $(85)M

2013

$(5)M

Take Two Cost of Capital

Weighted Average Cost of Capital

Cost of New Long-Term

Debt

Weight of Long-Term Debt

Shareholders’ Required

Rate of Return

16%

5%

10%

17%

Take Two Optimistic Free Cash

Flow

2014

$177M

2015 2016 2017 2018

$42M $150M $192M $422M

Terminal Value $2.6B

$3B

Critical Assumptions

Sales Growth

Costs of Goods as % of Sales

R&D as a % of Sales

2013

49%

59%

6%

2014-2018

50%

55%

8%

Take Two is Fairly Valued

Estimated Value per share

Current Market Price as of 4/24/2014

Current Market

Capitalization

Shares Outstanding

Premium 20%

Purchase Price

$20

$22

$1.7B

86M

$24

$2.1B

Take Two will not be acquired

● Uncertainty to Take Two’s very optimistic free cash flows

● EA cannot afford Take Two at this time

● EA focusing on online and mobile sector

Zynga, Inc.

● Develops,operates, and distributes online social games.

○ Farmville

○ Chefville

● Possible acquisition because it is in the online and mobile market.

Zynga New Social Game App Will

Create $18 M

● Launch new social game app

○ Initial cost: $5.5M

○ Net present value: $18 M

○ Payback period: < 1 year

Critical Assumptions

New active users

% of users that make inapp purchase

Forecasted 2015

11M

35%

Zynga Positive Past

Operating Cash Flows

2010 2011 2012

$326M $389M $196M

2013

$29M

Zynga Cost of Capital

Weighted Average Cost of Capital

Cost of New Long-Term

Debt

Weight of Long-Term Debt

Shareholders’ Required

Rate of Return

17%

5%

20%

20%

Zynga Positive Free Cash Flows

2014

$82M

2015 2016 2017 2018

$45M $121M $243M $405M

Terminal Value $4B

$4.4B

Critical Assumptions

Sales Growth

Expenses as % of Sales

R&D as a % of Sales

2013

12%

28%

47%

2014-2018

25%

21%

42%

Zynga is Overvalued

Estimated Value per share

Current Market Price as of 4/24/2014

Current Market

Capitalization

Shares Outstanding

Premium 20%

Purchase Price

$2.28

$4.35

$3.7B

832M

$5.22

$4B

Zynga Could Merge With EA

Why?

● EA does not have enough money to acquire Zynga

● Zynga is overvalued

Benefits:

● Increase market cap and company value

● Align to EA’s business model

● Only implementation cost

No Acquisitions Will Be Made at

This Time

Company

Akamai

Ubisoft

Take Two

Zynga

Recommendation

Will not acquire because it is too expensive.

Future potential target for international business.

Will not acquire. Firm not in mobile industry or international.

Will not acquire because it is too expensive. Possible merger in the future.

Moving Forward

● Our recommendation is to acquire small privately held companies because they are more affordable and will be easier to integrate into Electronic Arts.

Merger Success

IT can be a powerful factor behind M&A success

2 key points that ensure back-end integration

● Have its own IT in the best shape before initiating any deals

● As companies begin merger talks, IT leaders should be involved as well

Principled Leadership

● Communicate regularly

○ Integrated culture

○ Create positive business momentum and discipline

● Get staff involved

○ Create trust and purpose in the community

○ Allows employees to remain focused and engaged on the job

No Acquisitions Will Be Made at

This Time

Company

Akamai

Ubisoft

Take Two

Zynga

Recommendation

Will not acquire because it is too expensive.

Future potential target for international business.

Will not acquire. Firm not in mobile industry or international.

Will not acquire because it is too expensive. Possible merger in the future.

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