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Computer Organization
and
Architecture
By
Dr. Ramesh Babu DR
Professor
Dept. of Computer Science & Engineering
PES Institute of Technology
1
References
1.
“Computer
Organization”,Carl
Hamacher,
Zvonko Vranesic and Safwat Zaky, Fifth
Edition, McGrawHill
2. “Computer Organization and Design”, Davis A
Patterson & John L Hennessy, Third Edition,
Elsevier
3.
“Computer Architecture: A Quantitative
Approach”, John L Hennessy & Davis A
Patterson
2
Contents
Today’s Lecture will cover:
- Introduction to Computers
- Various Application of Computers
- Generation of computers
- Classes of Computing Applications
- Understanding Program Performance
- Below your Program
- High-Level Language to the Language of
Hardware
3
Contents
- Inside the Computer
- Communication with Other Computers
- Technologies for Building Processors and
Memories
- Real Stuff : Manufacturing Pentium 4
Chips
- Basic Operational Concepts
4
Definition of a Computer
What is it?
A Computer is a machine capable of
manipulating data in complex,
programmable ways.
wikipedia
5
Generations
•
•
•
•
•
First generation Computer, 1940-1956, defined
by Vacuum tubes.
Second generation Computer, 1956-1963,
defined by Transistors
Third generation Computer, 1964-1971, defined
by Integrated Circuits (IC)
Fourth generation computer, 1971-today, defined
by Microprocessors
Fifth generation computer, Present and Beyond,
defined by Artificial Intelligence (AI)
6
GENERATION 0 :
MECHANICAL COMPUTERS (1642-1945)
 Abacus
 Pascal’s
Mechanical Calculator
7
GENERATION 0 :
MECHANICAL COMPUTERS (1642-1945)
 Leibniz
Calculator
8
GENERATION 0 :
MECHANICAL COMPUTERS (1642-1945)
 Programmable

devices
Jacquard’s loom
9
GENERATION 0 :
MECHANICAL COMPUTERS (1642-1945)
 Babbage’s
Difference Engine
10
First Generation(1940-1956)
 Stored
Program Concept(John von
Neumann)
 Vacuum tubes
11
Second Generation(1956-1963)
 Transistor
 Development
of programming languages
(COBOL, FORTRAN)
12
Third Generation(1964-1973)
 IC
technology
 Microprogramming, parallelism, pipelining
 Cache memory, Virtual memory
13
Fourth Generation(1973-1985)
 VLSI
technology
 Microprocessors
 LAN, WAN, Internet
14
Beyond the Fourth
Generation(1985-??)
 AI
 Parallel
processing
 Networking
15
Classes of Computing Applications
•
Desktop Computers
 Workstations
 Mainframes
 Supercomputers
 Minicomputers
• Servers
• Embedded computers
16
Desktop Computer
A Computer designed for use by an
individual, usually incorporating a graphics
display, keyboard and mouse
17
Servers
A computer used for running larger
programs for multiple users often
simultaneously and typically accessed
only via network
18
Supercomputers
A class of computers with the highest
performance and cost; they are configured
as servers and typically cost millions of
dollars
- Tsubame
- Earth simulator
- Param
Supercomputer
19
Embedded computer
A computer inside another device used for
running one predetermined application or
collection of software
20
Handheld/Pocket PC
Desktop
PDA
Tablet PC
Laptop
21
Workstation
22
Mainframe
23
Supercomputer
24
Understanding Program
Performance
The performance of a program depends on
a combination of the effectiveness of the
algorithms used in the program, the
software systems used to create and
translate the program into machine
instructions, and the effectiveness of the
computer in executing those instructions
25
Below your Program
Application software
System software
Hardware
26
System Software
Software that provides services that are
commonly useful, including operating
system, compilers and assemblers
27
Operating System
Supervising program that manages the
resources of a computer for the benefit of
the programs that run on that machine
28
Complier
A Program that translates
language statements into
language statements
high-level
assembly
29
High-Level Language to the
Language of Hardware
Assembler – A program that translates a
symbolic version of instructions into the
binary version
Assembly language A symbolic
representation of machine instruction
30
High-Level Language to the
Language of Hardware
A portable language such as C, Fortran, or
Java composed of words and algebraic
notation that can be translated by a
complier into assembly language
31
Under the covers
Five Classic components of computer
- Input
- Output
- Memory
- Datapath
- Control
Processor
32
Input
A mechanism through which the computer
is fed information, such as the keyboard,
mouse, scanners, etc…
33
Output Device
A Mechanism that conveys the result of a
computation to a user or another computer
34
Opening the Box
Motherboard – A plastic board containing
packages of ICs, including processor,
cache memeory, and connectors for I/O
devices such as networks and disks
IC- Also called Chip A device combining
dozens to millions of transistors
35
Opening the Box
Memory – The storage area in which programs are
kept when they are running and that contains
the data needed by the running programs
Central Processor Unit (CPU)
Also called processor. The active part of the
computer, which contains the datapath and
control and which adds numbers, tests numbers,
signals I/O devices to activate, and so on..
36
Datapath – The component of the processor
that performs arithmetic operations
Control – The component of the processor
that commands the datapath, memory, and
I/O devices according to the instructions of
the program
37
DRAM – Memory built as an integrated
circuit, it provides random access to any
location
Cache Memory – A small, fast memory that
acts as a buffer for a slower, larger
memory
38
Last week question
 What
is liquid Crystal in LCD display.
crystal – substance that has
properties between those of a
conventional liquid and a solid
 Liquid
39

Liquid crystal flow like a liquid, but have the
molecules in the liquid arranged and oriented in
a crystal-like way.

LCD Display is a thin, flat display device made
up of any number of color or monochrome pixels
arrayed in front of a light source or reflector.
Each pixel consists of a layer of liquid crystal
molecules suspended between two transparent
electrodes and two polarizing filters, the axes of
polarity of which are perpendicular to each .
40
A safe place for data
Memory – The storage area in which
programs are kept when they are running
and that contains the data needed by the
running programs
Volatile Memory – Storage, such as DRAM,
that only retains only if it is receiving
power
41
Nonvolatile memory – A form of memory
that retains data even in the absence of a
power source and that is used to store
programs between runs. Magnetic disk is
nonvolatile and DRAM is not.
42
 Primary
Memory : Also called main
memory. Volatile memory used to hold
programs while they are running; typically
consists of DRAM in today’s computers
 Secondary Memory : Nonvolatile memory
used to store programs and data between
runs; typically consists of magnetic disks
in today's computers
43
Magnetic disk ( Also called Hard disk )
A form of nonvolatile secondary memory
composed of rotating platters coated with
a magnetic recording material
44
Communicating with other
computers
Network
LAN
WAN
Advantages
-Communication
- Resource Sharing
- Nonlocal access
45
Technologies for Building
processors and Memories
Silicon – A natural element which is a
semiconductor
Semiconductor – A substance that does not
conduct electricity well
46
Real Stuff: Manufacturing Pentium 4 Chips
 Silicon
ingot
 Slicer
 Blank
wafers
 Patterned wafers
 Wafer tester
 Dicer
 Tested dies
47
48
Moore’s law in Microprocessors
Transistors (MT)
1000
2X growth in 1.96 years!
100
10
486
1
386
286
0.1
0.01
P6
Pentium® proc
8086
8080
8008
4004
8085
0.001
1970
1980
1990
Year
2000
2010
Transistors on Lead Microprocessors double every 2 years
Courtesy, Intel
49
Metrics to evaluate a Computer
Metrics






Speed – delay, frequency
Power Dissipation
Energy to perform a function
Cost
Scalability
Reliability
50
Basic Operational Concepts
To perform a given task, an appropriate
program consisting of a list of instruction is
stored in the memory. Individual
instructions are brought from the memory
into the processor, which executes the
specified operation.
51
Add LOCA, R0
Load LOCA, R1
Add R1, R0
52
Memory
MAR
MDR
Control
PC
R
0
R
1
Processor
IR
ALU
R
n- 1
n general purpose
registers
Connections between the processor and the memory
53
Terms used
 IR
- instruction currently being executed
 PC - memory address of next instruction to
be fetched and executed
 MAR - address of location to be accessed
 MDR - data to be written into or read out of
the addressed location
 Interrupts and ISRs
54
Functions…
 Instruction
Register : contains the
instruction that is being executed. Its
output is available to the control circuits,
that generates the timing signals for
control of the actual processing circuits
needed to execute the instruction.
55
 Program
Counter : is a register, that
contains the memory address of the
instruction currently being executed.
During the execution of the current
instruction, the contents of program
counter is updated to correspond to the
address of the next instruction.
56
Memory Address Register (MAR) : holds
the address of the memory location to or
from which data is to be transferred.
Memory Data Register (MDR): contains
the data to be written into or read-out of
the addressed memory location.
57
General- purpose Registers : are used
for holding data, intermediate results of
operations. They are also known as
scratch-pad registers.
58
Steps involving instruction fetch
and execution
INSTRUCTION FETCH
 Execution
of a program starts by setting
the PC to point to the first instruction of the
program.
 The contents of PC are transferred to the
MAR and a Read control signal is sent to
the memory
59
 The
addressed word (here it is the first
instruction of the program) is read out of
memory and loaded into the MDR
 The
contents of MDR are transferred to
the IR for instruction decoding
60
INSTRUCTION EXECUTION
The operation field of the instruction in IR is
examined to determine the type of
operation to be performed by the ALU
The specified operation is performed by
obtaining the operand(s) from the memory
locations or from GP registers.
61

Fetching the operands from the memory
requires sending the memory location address
to the MAR and initiating a Read cycle.

The operand is read from the memory into the
MDR and then from MDR to the ALU.

The ALU performs the desired operation on one
or more operands fetched in this manner and
sends the result either to memory location or to
a GP register.
62

The result is sent to MDR and the address of
the location where the result is to be stored is
sent to MAR and Write cycle is initiated.

Thus, the execute cycle ends for the current
instruction and the PC is incremented to point to
the next instruction for a new fetch cycle.
63
Bus Structures
– Group of lines (wires) that serves
as a connecting path for several devices
 BUS
Single-bus structure
64
Data Bus : It is used for transmission of
data. The number of data lines
correspond to the number of bits in a word.
Address Bus: it carries the address of the
main memory location from where
the data can be accessed.
Control Bus: it is used to indicate the
direction of data transfer and to coordinate
the timing of events during the transfer
65
Bus Structures
Single-bus structure
Two-bus structure
66
Input
Output
Memory
Processor
Single-bus structure
• Only two units can actively use the bus at any given time
• Devices connected to bus vary in speed
67
Advantages of Single-Bus
Structure
 Low
Cost
 Flexibility for attaching peripheral devices
Draw Back
low operating speed
Found in small computers such as
minicomputers and microcomputers.
68
TWO-BUS STRUCTURE
I/O bus
Input
Memory
Processor
Output
69
The bus is said to perform two distinct
functions by connecting the I/O units with
memory and processor unit with memory.
The processor interacts with the memory
through a memory bus and handles
input/output functions over I/O bus.
The main advantage of this structure is good
operating speed but on account of more
cost.
70
Performance
 Performance
- measure of how quickly
the computer can execute programs
– Design of Hardware and its
machine Language
 Speed
Performance – Design of compiler,
Machine instruction set, and the hardware
in a coordinated way
 Best
71
Execution depends on all units in a computer system
Processor Time depends on the hardware involved in the execution of
individual machine Instruction
Main
memory
Cache
memory
Processor
Bus
72
Processor Clock
 Processor
circuits are controlled by timing
signal called clock
 Clock cycle – regular time interval
 If P – length of one clock cycle is an
important parameters that effects
processor performance
 Hertz (Hz) – cycles per second
73
 500

millions cycles per second – 500 MHz
1250 millions cycles per second – 1.25 GHz
74
Basic Performance Equation
T =
NxS
R
T – processor time(program execution time)
N – number of instruction executions
S – avg. no. of basic steps to execute 1 machine
instruction
R – clock rate
75
Instruction Set
 RISC
( Reduced Instruction Set Computers)
 CISC ( Complex Instruction Set Computers)
76
77
Multiprocessors and
Multicomputers
 Shared-memory
multiprocessor systems
 Message-passing multicomputers
78
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