Uploaded by Sean Kuchman

AzMiskael

Az'Miskael
CHARACTER NAME
+4
Strength
STRENGTH
+5
Dexterity
+4
+5
Constitution
•
+11
Intelligence
•
+11
Wisdom
+4
Charisma
19
WreckitSean
PLAYER NAME
Variant Human
Sage
355,000
RACE
BACKGROUND
EXPERIENCE POINTS
+5
ARMOR
Max HP
15
275
CLASS
INITIATIVE
Total
20
+5
+5
Acrobatics DEX
+5
Animal Handling WIS
+11
Arcana INT
+4
Athletics STR
+4
Deception CHA
P
+11
History INT
P
+11
Insight WIS
+4
Intimidation CHA
+11
Investigation INT
+5
Medicine WIS
+5
Nature INT
+5
Perception WIS
+4
Performance CHA
+4
Persuasion CHA
+5
Religion INT
+11
Sleight of Hand DEX
+5
Stealth DEX
+5
Survival WIS
P
20
INTELLIGENCE
+5
P
20
WISDOM
+5
20
P
+4
18
INSPIRATION
+6
PROFICIENCY BONUS
ABILITY SAVE DC
PASSIVE WISDOM (INSIGHT)
21
PASSIVE INTELLIGENCE (INVESTIGATION)
SENSES
DEATH SAVES
=== LANGUAGES ===
Common, Draconic, Dwarvish, Elvish
30 ft. (Walking)
SPEED
PROFICIENCIES & LANGUAGES
Arcane Recovery • 1 / Long Rest
Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 5, and none of the slots can be 6th
level or higher.
=== ACTIONS ===
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
Opportunity Attack, Grapple, Shove, Improvise,
Two-Weapon Fighting, Interact with an Object
Divine Intervention • 1 / Long Rest
As an action, request your deity's aid and roll
percentile dice. If the number rolled is equal to or less
than your cleric level, your deity intervenes. If
successful, you can't use this feature again for 7 days,
otherwise, you can use it again after a long rest. At
20th level, your request succeeds automatically.
Channel Divinity • 2 / Short Rest
You can channel divine energy to fuel magical
effects a number of times per short rest.
Sculpt Spells
When you cast an evocation spell that affects other
creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving
throws against the spell, and they take no damage if
ACTIONS
NAME
21
SUCCESSES
=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
Sling
=== SPECIAL ===
PASSIVE WISDOM (PERCEPTION)
--
=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
Shields
SKILLS
15
10d6 + 10d8
HIT DICE
DEFENSES
SAVING THROWS
CONSTITUTION
275
FAILURES
Advantage Against
Spells
+5
Temp HP
Current HP
HIT POINTS
Saving Throw Modifiers
DEXTERITY
CHARISMA
Wizard 10 / Cleric 10
CLASS & LEVEL
HIT
DAMAGE/TYPE
NOTES
Quarterstaff
+10
1d6+4 Bludgeoning
Simple, Versatile
Staff of Thunder and Lightning
+12
1d6+6 Bludgeoning
Simple, Versatile
Staff of the Magi
+12
1d6+6 Bludgeoning
50/50 Charges, Simple, Versatile
Fire Bolt
+13
4d10 Fire
V/S
Ray of Frost
+13
4d8 Cold
V/S
Unarmed Strike
+10
5 Bludgeoning
WEAPON ATTACKS & CANTRIPS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Az'Miskael
CHARACTER NAME
Wizard 10 / Cleric 10
WreckitSean
CLASS & LEVEL
PLAYER NAME
Variant Human
Sage
355,000
RACE
BACKGROUND
EXPERIENCE POINTS
=== WIZARD FEATURES ===
* Potent Cantrip • PHB 117
When a creature succeeds on a saving throw against
your cantrip, the creature takes half the cantrip’s
damage (if any) but suffers no additional effect from
the cantrip.
* Hit Points • PHB 113
* Proficiencies • PHB 113
* Spellcasting • PHB 114
You can cast prepared wizard spells using INT as your
spellcasting modifier (Spell DC 19, Spell Attack +11)
and wizard spells in your spellbook as rituals if they
have the ritual tag. You can use an arcane focus as a
spellcasting focus.
* Empowered Evocation • PHB 117
You can add your INT modifier (+5) to one damage roll
of any wizard evocation spell you cast.
| 2 / Short Rest • Special
| Channel Divinity: Turn Undead: 1 Action
* Channel Divinity: Preserve Life • PHB 60
As an action, you can restore 50 HP. Choose any
creatures within 30 ft. of you, and divide those hit
points among them. This feature can restore a
creature to no more than half of its hit point maximum.
You can’t use this feature on an undead or a construct.
=== CLERIC FEATURES ===
| 1 Action
* Arcane Recovery • PHB 115
Once per day when you finish a short rest, you can
choose expended spell slots to recover - up to a
combined level of 5, and none of the slots can be 6th
level or higher.
| 1 / Long Rest • Special
* Arcane Tradition • PHB 115
* Hit Points • PHB 57
* Ability Score Improvement • PHB 59
* Proficiencies • PHB 57
* Spellcasting • PHB 58
You can cast prepared cleric spells using WIS as your
spellcasting modifier (Spell DC 19, Spell Attack +11)
and prepared cleric spells as rituals if they have the
ritual tag. You can use a holy symbol as a spellcasting
focus.
| School of Evocation
* Evocation Savant • PHB 117
The gold and time you must spend to copy an
evocation spell into your spellbook is halved.
* Divine Domain • PHB 58
You choose a divine domain that grants you additional
spells and other features related to your deity.
| Life Domain
* Sculpt Spells • PHB 117
When you cast an evocation spell that affects other
creatures that you can see, you can choose a number
of them equal to 1 + the spell’s level. The chosen
creatures automatically succeed on their saving throws
against the spell, and they take no damage if they
would normally take half damage on a successful
save.
| Special
* Ability Score Improvement • PHB 115
* Bonus Proficiency • PHB 60
You gain proficiency with heavy armor.
* Disciple of Life • PHB 60
Whenever you use a spell of 1st level or higher to
restore HP, the creature regains additional HP equal to
2 + the spell’s level.
* Destroy Undead • PHB 59
When an undead fails its saving throw against your
Turn Undead feature, it is instantly destroyed if its CR
is lower than the threshold for your level.
* Blessed Healer • PHB 60
When you cast a spell of 1st level or higher that
restores HP to a creature other than you, you regain
HP equal to 2 + the spell’s level.
* Divine Strike • PHB 60
Once on each of your turns when you hit a creature
with a weapon attack, you can cause the attack to deal
an extra 1d8 radiant damage.
* Divine Intervention • PHB 59
As an action, request your deity's aid and roll
percentile dice. If the number rolled is equal to or less
than your cleric level, your deity intervenes. If
successful, you can't use this feature again for 7 days,
otherwise, you can use it again after a long rest. At
20th level, your request succeeds automatically.
* Channel Divinity • PHB 58
You can channel divine energy to fuel magical effects
a number of times per short rest
| 1 / Long Rest • 1 Action
FEATURES & TRAITS
NAME
CP
SP
0
0
EP
0
GP
10
PP
0
WEIGHT CARRIED
86.2 lb.
ENCUMBERED
285 lb.
PUSH/DRAG/LIFT
570 lb.
QTY
WEIGHT
NAME
QTY
WEIGHT
Quarterstaff
1
4 lb.
Torch
10
10 lb.
Bag of Holding
1
15 lb.
Waterskin
1
5 lb.
Ring of Mind Shielding
1
--
Spellbook
1
3 lb.
Ring of Regeneration
1
--
Small Knife
1
--
Staff of Thunder and Lightning
1
--
Staff of the Magi
1
--
Component Pouch
1
2 lb.
Backpack
1
5 lb.
Bedroll
1
7 lb.
Mess Kit
1
1 lb.
Rations (1 day)
10
20 lb.
Rope, Hempen (50 feet)
1
10 lb.
ATTUNED MAGIC ITEMS
QTY
WEIGHT
Ink (1 ounce bottle)
1
--
Ring of Regeneration
1
--
Clothes, Common
1
3 lb.
Staff of Thunder and Lightning
1
--
Tinderbox
1
1 lb.
Staff of the Magi
1
--
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Az'Miskael
CHARACTER NAME
Wizard 10 / Cleric 10
WreckitSean
CLASS & LEVEL
PLAYER NAME
Variant Human
Sage
355,000
RACE
BACKGROUND
EXPERIENCE POINTS
=== VARIANT HUMAN RACIAL TRAITS ===
* Languages • BR 31
You can speak, read, and write Common and one
extra language.
* Ability Score Increase • BR 31
Two different ability scores of your choice increase by
1.
* Skills • BR 31
You gain proficiency in one skill of your choice.
* Feat • BR 31
You gain one feat of your choice.
=== FEATS ===
* Grappler • BR 167
You have advantage on attack rolls against a creature
you are grappling. You can use your action to try to pin
a creature grappled by you by making another grapple
check. If you succeed, you and the creature are both
restrained until the grapple ends.
| Grappling Pin: 1 Action
ADDITIONAL FEATURES & TRAITS
NAME
QTY
WEIGHT
NAME
ADDITIONAL EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
QTY
WEIGHT
Az'Miskael
Male
30
Medium
6'
175
GENDER
AGE
SIZE
HEIGHT
WEIGHT
Pale
Blue
Red
FAITH
SKIN
EYES
HAIR
Chaotic Good
CHARACTER NAME
ALIGNMENT
I’m used to helping out those who aren’t as smart as I
am, and I patiently explain anything and everything to
others.
PERSONALITY TRAITS
No Limits. Nothing should fetter the
infinite possibility inherent in all
existence. (Chaotic)
IDEALS
My life’s work is a series of tomes related to
a specific field of lore.
BONDS
I am easily distracted by the
promise of information.
CHARACTER APPEARANCE
CHARACTER BACKSTORY
FLAWS
ALLIES & ORGANIZATIONS
ADDITIONAL NOTES
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT / WIS
19 / 19
+13 / +13
SPELLCASTING
ABILITY
SPELL SAVE DC
SPELL ATTACK
BONUS
Wizard / Cleric
SPELLCASTING
CLASS
PREP SPELL NAME
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
P
P
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
P
P
SOURCE
SAVE/ATK TIME
RANGE
COMP
DURATION
PAGE REF
NOTES
=== CANTRIPS ===
(At Will)
Control Flames
Wizard
--
1A
60 ft./5 ft. Cube S
Instantaneous
EE 152
5 ft. Cube, S
Fire Bolt
Wizard
+13
1A
120 ft.
V,S
Instantaneous
PHB 242
V/S
Mage Hand
Wizard
--
1A
30 ft.
V,S
1 minute
PHB 256
D: 1m, V/S
Ray of Frost
Wizard
+13
1A
60 ft.
V,S
Instantaneous
PHB 271
V/S
Thunderclap
Wizard
CON 19 1A
5 ft.
S
Instantaneous
EE 168
S
Light
Cleric
DEX 19 1A
Touch/20 ft. Sphere
V,M
1 hour
PHB 255
D: 1h, 20 ft. Sphere, V/M
Mending
Cleric
--
Touch
V,S,M
Instantaneous
PHB 259
V/S/M
Sacred Flame
Cleric
DEX 19 1A
60 ft.
V,S
Instantaneous
PHB 272
V/S
Thaumaturgy
Cleric
--
1A
30 ft.
V
1 minute
PHB 282
D: 1m, V
Guidance <C>
Cleric
--
1A
Touch
V,S
Concentration, up to 1 minute
PHB 248
D: 1m, V/S
Light
Staff of the Magi
DEX 19 1A
Touch/20 ft. Sphere
V,M
1 hour
PHB 255
D: 1h, 20 ft. Sphere, V/M
Mage Hand
Staff of the Magi
--
1A
30 ft.
V,S
1 minute
PHB 256
D: 1m, V/S
=== 1st LEVEL ===
4 Slots OOOO
Detect Magic [R]<C>
Wizard
--
1A
Self/30 ft. Sphere
V,S
Concentration, up to 10 minutes
PHB 231
D: 10m, 30 ft. Sphere, V/S
Identify [R]
Wizard
--
1m
Touch
V,S,M
Instantaneous
PHB 252
V/S/M
Magic Missile
Wizard
--
1A
120 ft.
V,S
Instantaneous
PHB 257
V/S
Sleep
Wizard
--
1A
90 ft./20 ft. Sphere
V,S,M
1 minute
PHB 276
D: 1m, 20 ft. Sphere, V/S/M
Thunderwave
Wizard
CON 19 1A
Self/15 ft. Cube V,S
Instantaneous
PHB 282
15 ft. Cube, V/S
Bane <C>
Cleric
CHA 19 1A
30 ft.
V,S,M
Concentration, up to 1 minute
PHB 216
D: 1m, V/S/M
Healing Word
Cleric
--
1BA
60 ft.
V
Instantaneous
PHB 250
V
Sanctuary
Cleric
WIS 19
1BA
30 ft.
V,S,M
1 minute
PHB 272
D: 1m, V/S/M
Bless <C>
Cleric (Always Prepared)
--
1A
30 ft.
V,S,M
Concentration, up to 1 minute
PHB 219
D: 1m, V/S/M
Cure Wounds
Cleric (Always Prepared)
--
1A
Touch
V,S
Instantaneous
PHB 230
V/S
Command
Cleric
WIS 19
1A
60 ft.
V
1 round
PHB 223
D: 1Rnd, V
Create or Destroy Water
Cleric
--
1A
30 ft./30 ft. Cube V,S,M
Instantaneous
PHB 229
30 ft. Cube, V/S/M
Detect Evil and Good <C>
Cleric
--
1A
Self/30 ft. Sphere
V,S
Concentration, up to 10 minutes
PHB 231
D: 10m, 30 ft. Sphere, V/S
Detect Magic [R]<C>
Cleric
--
1A + 10m
Self/30 ft. Sphere
V,S
Concentration, up to 10 minutes
PHB 231
D: 10m, 30 ft. Sphere, V/S
Detect Poison and Disease [R]<C>
Cleric
--
1A + 10m
Self/30 ft. Sphere
V,S,M
Concentration, up to 10 minutes
PHB 231
D: 10m, 30 ft. Sphere, V/S/M
Guiding Bolt
Cleric
+13
1A
120 ft.
V,S
1 round
PHB 248
D: 1Rnd, V/S
Inflict Wounds
Cleric
+13
1A
Touch
V,S
Instantaneous
PHB 253
V/S
Protection from Evil and Good <C>
Cleric
--
1A
Touch
V,S,M
Concentration, up to 10 minutes
PHB 270
D: 10m, V/S/M
Purify Food and Drink [R]
Cleric
--
1A + 10m
10 ft./5 ft. Sphere
V,S
Instantaneous
PHB 270
5 ft. Sphere, V/S
Shield of Faith <C>
Cleric
--
1BA
60 ft.
V,S,M
Concentration, up to 10 minutes
PHB 275
D: 10m, V/S/M
Detect Magic <C>
Staff of the Magi
--
1A
Self/30 ft. Sphere
V,S
Concentration, up to 10 minutes
PHB 231
D: 10m, 30 ft. Sphere, V/S
Protection from Evil and Good <C>
Staff of the Magi
--
1A
Touch
V,S,M
Concentration, up to 10 minutes
PHB 270
D: 10m, V/S/M
=== 2nd LEVEL ===
3 Slots OOO
Acid Arrow
Wizard
+13
1A
90 ft.
V,S,M
Instantaneous
PHB
V/S/M
Blur <C>
Wizard
--
1A
Self
V
Concentration, up to 1 minute
PHB 219
D: 1m, V
Detect Thoughts <C>
Wizard
WIS 19
1A
Self
V,S,M
Concentration, up to 1 minute
PHB 231
D: 1m, V/S/M
Invisibility <C>
Wizard
--
1A
Touch
V,S,M
Concentration, up to 1 hour
PHB 254
D: 1h, V/S/M
Calm Emotions <C>
Cleric
CHA 19 1A
60 ft./20 ft. Sphere
V,S
Concentration, up to 1 minute
PHB 221
D: 1m, 20 ft. Sphere, V/S
Blindness/Deafness
Cleric
CON 19 1A
30 ft.
V
1 minute
PHB 219
D: 1m, V
Silence [R]<C>
Cleric
--
1A
120 ft./20 ft. Sphere
V,S
Concentration, up to 10 minutes
PHB 275
D: 10m, 20 ft. Sphere, V/S
Protection from Poison
Cleric
--
1A
Touch
V,S
1 hour
PHB 270
D: 1h, V/S
Prayer of Healing
Cleric
--
10m
30 ft.
V
Instantaneous
PHB 267
V
Lesser Restoration
Cleric (Always Prepared)
--
1A
Touch
V,S
Instantaneous
PHB 255
V/S
Spiritual Weapon
Cleric (Always Prepared)
+13
1BA
60 ft.
V,S
1 minute
PHB 278
D: 1m, V/S
1m
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT / WIS
19 / 19
+13 / +13
SPELLCASTING
ABILITY
SPELL SAVE DC
SPELL ATTACK
BONUS
Wizard / Cleric
SPELLCASTING
CLASS
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
P
P
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
SOURCE
SAVE/ATK TIME
RANGE
COMP
Aid
Cleric
--
1A
30 ft.
V,S,M
8 hours
PHB 211
D: 8h, V/S/M
Augury [R]
Cleric
--
11m
Self
V,S,M
Instantaneous
PHB 215
V/S/M
Continual Flame
Cleric
--
1A
Touch
V,S,M
Until dispelled
PHB 227
D: Until Dispelled, V/S/M
Enhance Ability <C>
Cleric
--
1A
Touch
V,S,M
Concentration, up to 1 hour
PHB 237
D: 1h, V/S/M
Find Traps
Cleric
--
1A
120 ft.
V,S
Instantaneous
PHB 241
V/S
Gentle Repose [R]
Cleric
--
1A + 10m
Touch
V,S,M
10 days
PHB 245
D: 10d, V/S/M
Hold Person <C>
Cleric
WIS 19
1A
60 ft.
V,S,M
Concentration, up to 1 minute
PHB 251
D: 1m, V/S/M
Locate Object <C>
Cleric
--
1A
Self
V,S,M
Concentration, up to 10 minutes
PHB 256
D: 10m, V/S/M
Warding Bond
Cleric
--
1A
Touch
V,S,M
1 hour
PHB 287
D: 1h, V/S/M
Zone of Truth
Cleric
CHA 19 1A
60 ft./15 ft. Sphere
V,S
10 minutes
PHB 289
D: 10m, 15 ft. Sphere, V/S
Arcane Lock
Staff of the Magi
--
Touch
V,S,M
Until dispelled
PHB 215
D: Until Dispelled, V/S/M
Enlarge/Reduce <C>
Staff of the Magi
CON 19 1A
30 ft.
V,S,M
Concentration, up to 1 minute
PHB 237
D: 1m, V/S/M
Flaming Sphere <C>
Staff of the Magi
DEX 19 1A
60 ft./5 ft. Sphere
V,S,M
Concentration, up to 1 minute
PHB 242
2 Charges (50/50), D: 1m, 5 ft. Sphere, V/S/M
Invisibility <C>
Staff of the Magi
--
1A
Touch
V,S,M
Concentration, up to 1 hour
PHB 254
2 Charges (50/50), D: 1h, V/S/M
Knock
Staff of the Magi
--
1A
60 ft.
V
Instantaneous
PHB 254
2 Charges (50/50), V
Web <C>
Staff of the Magi
DEX 19 1A
60 ft./20 ft. Cube V,S,M
Concentration, up to 1 hour
PHB 287
2 Charges (50/50), D: 1h, 20 ft. Cube, V/S/M
=== 3rd LEVEL ===
3 Slots OOO
Blink
Wizard
--
1A
Self
V,S
1 minute
PHB 219
D: 1m, V/S
Clairvoyance <C>
Wizard
--
10m
1 mile
V,S,M
Concentration, up to 10 minutes
PHB 222
D: 10m, V/S/M
Melf's Minute Meteors <C>
Wizard
DEX 19 1A
Self
V,S,M
Concentration, up to 10 minutes
EE 161
D: 10m, V/S/M
Vampiric Touch <C>
Wizard
+13
Self
V,S
Concentration, up to 1 minute
PHB 285
D: 1m, V/S
Fireball
Wizard
DEX 19 1A
150 ft./20 ft. Sphere
V,S,M
Instantaneous
PHB 241
20 ft. Sphere, V/S/M
Lightning Bolt
Wizard
DEX 19 1A
Self/100 ft. Line V,S,M
Instantaneous
PHB 255
100 ft. Line, V/S/M
Dispel Magic
Cleric
--
1A
120 ft.
V,S
Instantaneous
PHB 234
Special: (See Description)*, V/S
Mass Healing Word
Cleric
--
1BA
60 ft.
V
Instantaneous
PHB 258
V
Beacon of Hope <C>
Cleric (Always Prepared)
--
1A
30 ft.
V,S
Concentration, up to 1 minute
PHB 217
D: 1m, V/S
Revivify
Cleric (Always Prepared)
--
1A
Touch
V,S,M
Instantaneous
PHB 272
V/S/M
Animate Dead
Cleric
--
1m
10 ft.
V,S,M
Instantaneous
PHB 212
V/S/M
Bestow Curse <C>
Cleric
WIS 19
1A
Touch
V,S
Concentration, up to 1 minute
PHB 218
D: 1m, V/S
Clairvoyance <C>
Cleric
--
10m
1 mile
V,S,M
Concentration, up to 10 minutes
PHB 222
D: 10m, V/S/M
Create Food and Water
Cleric
--
1A
30 ft.
V,S
Instantaneous
PHB 229
V/S
Daylight
Cleric
--
1A
60 ft./60 ft. Sphere
V,S
1 hour
PHB 230
D: 1h, 60 ft. Sphere, V/S
Glyph of Warding
Cleric
DEX 19 1h
Touch
V,S,M
Until dispelled or triggered
PHB 245
Special: Spell Glyph (See Description)*, D: Until Dispelled or Triggered, V/S/M
Magic Circle
Cleric
CHA 19 1m
10 ft./10 ft. Cylinder
V,S,M
1 hour
PHB 256
D: 1h, 10 ft. Cylinder, V/S/M
Meld into Stone [R]
Cleric
--
1A + 10m
Touch
V,S
8 hours
PHB 259
D: 8h, V/S
Protection from Energy <C>
Cleric
--
1A
Touch
V,S
Concentration, up to 1 hour
PHB 270
D: 1h, V/S
Remove Curse
Cleric
--
1A
Touch
V,S
Instantaneous
PHB 271
V/S
Sending
Cleric
--
1A
Unlimited
V,S,M
1 round
PHB 274
D: 1Rnd, V/S/M
Speak with Dead
Cleric
--
1A
10 ft.
V,S,M
10 minutes
PHB 277
D: 10m, V/S/M
Spirit Guardians <C>
Cleric
WIS 19
1A
Self/15 ft. Sphere
V,S,M
Concentration, up to 10 minutes
PHB 278
D: 10m, 15 ft. Sphere, V/S/M
Tongues
Cleric
--
1A
Touch
V,M
1 hour
PHB 283
D: 1h, V/M
Water Walk [R]
Cleric
--
1A + 10m
30 ft.
V,S,M
1 hour
PHB 287
D: 1h, V/S/M
Dispel Magic
Staff of the Magi
--
1A
120 ft.
V,S
Instantaneous
PHB 234
3 Charges (50/50), Special: (See Description)*, V/S
=== 4th LEVEL ===
3 Slots OOO
Banishment <C>
Wizard
CHA 19 1A
60 ft.
V,S,M
Concentration, up to 1 minute
PHB 217
D: 1m, V/S/M
Black Tentacles <C>
Wizard
DEX 19 1A
90 ft./20 ft. Square
V,S,M
Concentration, up to 1 minute
PHB
D: 1m, 20 ft. Square, V/S/M
Fire Shield
Wizard
--
Self
V,S,M
10 minutes
PHB 242
D: 10m, V/S/M
Ice Storm
Wizard
DEX 19 1A
300 ft./20 ft. Cylinder
V,S,M
Instantaneous
PHB 252
20 ft. Cylinder, V/S/M
PREP SPELL NAME
1A
1A
1A
DURATION
PAGE REF
NOTES
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
INT / WIS
19 / 19
+13 / +13
SPELLCASTING
ABILITY
SPELL SAVE DC
SPELL ATTACK
BONUS
Wizard / Cleric
SPELLCASTING
CLASS
SOURCE
SAVE/ATK TIME
RANGE
COMP
Banishment <C>
Cleric
CHA 19 1A
60 ft.
V,S,M
Concentration, up to 1 minute
PHB 217
D: 1m, V/S/M
Death Ward
Cleric (Always Prepared)
--
Touch
V,S
8 hours
PHB 230
D: 8h, V/S
Guardian of Faith
Cleric (Always Prepared)
DEX 19 1A
30 ft.
V
8 hours
PHB 246
D: 8h, V
Control Water <C>
Cleric
STR 19 1A
300 ft.
V,S,M
Concentration, up to 10 minutes
PHB 227
D: 10m, V/S/M
Divination [R]
Cleric
--
1A + 10m
Self
V,S,M
Instantaneous
PHB 234
V/S/M
Freedom of Movement
Cleric
--
1A
Touch
V,S,M
1 hour
PHB 244
D: 1h, V/S/M
Locate Creature <C>
Cleric
--
1A
Self
V,S,M
Concentration, up to 1 hour
PHB 256
D: 1h, V/S/M
Stone Shape
Cleric
--
1A
Touch
V,S,M
Instantaneous
PHB 278
V/S/M
Ice Storm
Staff of the Magi
DEX 19 1A
300 ft./20 ft. Cylinder
V,S,M
Instantaneous
PHB 252
4 Charges (50/50), 20 ft. Cylinder, V/S/M
Wall of Fire <C>
Staff of the Magi
DEX 19 1A
120 ft.
V,S,M
Concentration, up to 1 minute
PHB 285
4 Charges (50/50), D: 1m, V/S/M
=== 5th LEVEL ===
3 Slots OOO
Cloudkill <C>
Wizard
CON 19 1A
120 ft./20 ft. Sphere
V,S
Concentration, up to 10 minutes
PHB 222
D: 10m, 20 ft. Sphere, V/S
Cone of Cold
Wizard
CON 19 1A
Self/60 ft. Cone V,S,M
Instantaneous
PHB 224
60 ft. Cone, V/S/M
Telekinesis <C>
Wizard
--
1A
60 ft.
V,S
Concentration, up to 10 minutes
PHB 280
D: 10m, V/S
Planar Binding
Wizard
CHA 19 1h
60 ft.
V,S,M
24 hours
PHB 265
Ext. D: (See Description)*, D: 24h, V/S/M
Wall of Force <C>
Wizard
--
1A
120 ft.
V,S,M
Concentration, up to 10 minutes
PHB 285
D: 10m, V/S/M
Wall of Stone <C>
Wizard
--
1A
120 ft.
V,S,M
Concentration, up to 10 minutes
PHB 287
D: 10m, V/S/M
Flame Strike
Cleric
DEX 19 1A
60 ft./10 ft. Cylinder
V,S,M
Instantaneous
PHB 242
10 ft. Cylinder, V/S/M
Hallow
Cleric
CHA 19 24h
Touch/60 ft. Sphere
V,S,M
Until dispelled
PHB 249
D: Until Dispelled, 60 ft. Sphere, V/S/M
Planar Binding
Cleric
CHA 19 1h
60 ft.
V,S,M
24 hours
PHB 265
Ext. D: (See Description)*, D: 24h, V/S/M
Scrying <C>
Cleric
WIS 19
10m
Self
V,S,M
Concentration, up to 10 minutes
PHB 273
D: 10m, V/S/M
Mass Cure Wounds
Cleric (Always Prepared)
--
1A
60 ft./30 ft. Sphere
V,S
Instantaneous
PHB 258
30 ft. Sphere, V/S
Raise Dead
Cleric (Always Prepared)
--
1h
Touch
V,S,M
Instantaneous
PHB 270
V/S/M
Commune [R]
Cleric
--
11m
Self
V,S,M
1 minute
PHB 223
D: 1m, V/S/M
Contagion
Cleric
CON 19 / +13
1A
Touch
V,S
7 days
PHB 227
D: 7d, V/S
Dispel Evil and Good <C>
Cleric
CHA 19 / +13
1A
Self
V,S,M
Concentration, up to 1 minute
PHB 233
D: 1m, V/S/M
Geas
Cleric
WIS 19
1m
60 ft.
V
30 days
PHB 244
Ext. D: (See Description)*, D: 30d, V
Greater Restoration
Cleric
--
1A
Touch
V,S,M
Instantaneous
PHB 246
V/S/M
Insect Plague <C>
Cleric
CON 19 1A
300 ft./20 ft. Sphere
V,S,M
Concentration, up to 10 minutes
PHB 254
D: 10m, 20 ft. Sphere, V/S/M
Legend Lore
Cleric
--
10m
Self
V,S,M
Instantaneous
PHB 254
V/S/M
Conjure Elemental <C>
Staff of the Magi
--
1m
90 ft.
V,S,M
Concentration, up to 1 hour
PHB 225
7 Charges (50/50), Special: (See Description)*, D: 1h, V/S/M
Passwall
Staff of the Magi
--
1A
30 ft.
V,S,M
1 hour
PHB 264
5 Charges (50/50), D: 1h, V/S/M
Telekinesis <C>
Staff of the Magi
--
1A
60 ft.
V,S
Concentration, up to 10 minutes
PHB 280
5 Charges (50/50), D: 10m, V/S
=== 7th LEVEL ===
2 Slots OO
Fireball
Staff of the Magi
DEX 19 1A
150 ft./20 ft. Sphere
V,S,M
Instantaneous
PHB 241
7 Charges (50/50), 20 ft. Sphere, V/S/M
Lightning Bolt
Staff of the Magi
DEX 19 1A
Self/100 ft. Line V,S,M
Instantaneous
PHB 255
7 Charges (50/50), 100 ft. Line, V/S/M
Plane Shift
Staff of the Magi
CHA 19 1A
Touch
Instantaneous
PHB 266
7 Charges (50/50), V/S/M
PREP SPELL NAME
O
P
P
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
O
P
P
O
O
O
O
O
O
O
O
O
O
O
O
O
1A
V,S,M
DURATION
PAGE REF
NOTES
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.