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Introduction

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Joseph Tirenioluwa Olugbade
Introduction
I will be preparing a rationale for a marketing campaign for Cryptic Adventures
Escape room to promote its business. This rationale will provide a full look outlook
and insight on the external and internal features of the escape room market and how
Cryptic Adventures can use this information to improve themselves and achieve their
marketing aims and objectives. According to the logicescapesme.com in 2018 the
UK size of the escape room market is £50-80 million, and the 2019 value was
approximately £74.5 million. The UK escape rooms have shown rapid growth as the
escape room market has increased on average about 147% between 2013 to 2018
and till this day is still expanding, so there is a huge potential in this market. Cryptic
Adventures is a business who runs escape rooms in the UK, it runs a permanent site
in a city centre location that offers customers a choice of different escape room
challenges. This varies from easy challenges that last an hour and extremely hard
challenges that last two hours. Cryptic adventures sell merchandise, including
hooded sweatshirts with the logo and team photographs.
Rationale
Cryptic adventures have an allocated marketing budget of £25,000 for the campaign
and the campaign should be up and running for 52 weeks. The market research will
allow Cryptic Adventures to anticipate demand, which is identifying what customers
of the escape room might possibly want in the future, Cryptic adventures would
satisfy demand, so they could see what customers want in escape room and see
how they could improve their own business to start in more business activity.
Marketing aims and objectives
1. Gaining market share by offering special deals to university students
This can be done through a number of ways.
Promotion- Cryptic adventures can increase their brand awareness on social
media. Currently they only have a website for customers, advertising on local
newspapers and giving free tickets to Youtube influencers to promote and
vlog about their experience. However, this is not enough to get Cryptic
adventures a higher market share. For Cryptic market share to become a
national attraction, it needs increased brand awareness on social media and a
brand personality. Cryptic Adventures need to start by using paid promotion
ads on Instagram, snapchat and facebook, that is where they need to start so
they could gain brand recognition. Especially since they are trying to appeal to
university students which are around the age 18-24. Once they pay
Instagram, snapchat and facebook for these ads, there special offers would
come up as social media ads on that certain demographic’s social media
accounts. Once this happens, Cryptic adventures would have brand
recognition and later in the process once people have experienced their
Joseph Tirenioluwa Olugbade
escape rooms they will then have a brand personality as people will associate
the escape rooms with a feeling of fun and excitement.
2. Increase revenue and grow the business
Market research
Target market:
The market research I have conducted consist of secondary and primary data.
From my secondary data I have found the following research. The target
market of escape rooms are groups of friends, families and colleagues from
oveit.com ( data is reliable as it comes from market source website).
It says that groups escape room players consist of 37% are groups of adults
over 21, 19% corporate groups, 19% groups under 21 , 11% date night
couples , and 14% of other generation groups. This means that Cryptic
adventures would need to market their escape rooms to corpare groups which
they are already trying to do and groups over adults over 21 and under.
Another group of customers to target are people who are looking for
challenges,those looking for family friendly activities and people who want
team building activities.
Market growth and size- The Uk has 1139 rooms distributed within 28
different companies with 415 venues .In 2018 it was estimated that there
would be a £53 million turnover in the market due to an average of 3.5 million
people coming to see escape rooms. In August 2018 there were 288
companies this increased by 23.2% in December 2019. According to financial
times there has been a rising growth in Escape rooms in the UK,people who
go to escape rooms pay about £100 for the experience.
Growing trends- A growing trend in the escape room market recently has
been the introduction of VR and AR escape rooms. Due to the COVID19
pandemic this is how escape rooms survived in the market. Another trend is
action escape games, these are filled with physical activities, for example fort
boyard. (Superescaperoom.com)- reliable source, its information is all on the
UK escape room market.
PESTLE
Political- A political factor which could affect escape rooms could be taxes, the
government could raise business taxes, and this could therefore affect Cryptic
Adventures profits. Boris Johnson , the Prime Minister of Britain, announced
the second lockdown on the 2nd of November 2020. Business owners were
furious as businesses had already suffered damage from the previous
lockdown
Joseph Tirenioluwa Olugbade
Economic- Due to COVID19 all non essential business had to close. Answers
from parliament regarding this were that escape rooms would be supported by
the government as they would be offered bounce back loans and job retention
schemes to help escape room employees.
Social- As escape rooms have been a constantly growing market in the UK,
escape rooms are being seen as a necessity of social interaction.
Aimscape.com says that escape rooms provide people with communication
and social skills.
Technological-Escape rooms have been moving to augmented and virtual
reality. Cryptic Adventures can start this
Legal- It has become compulsory for masks to be worn in physical business
environments due to COVID19.
Environmental – there are no environmental implications
SWOT
Strength- escape rooms is a constant growing market, so Cryptic Adventures
can grow within this market
Weakness- for cryptic adventures to be successful it must have a lot of brand
recognition, this could take a long time, escape rooms are seen as a bad
investment because it is still in the product life style of growtht
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