Tables by James Edward Raggi IV for Weird Fantasy Adventure

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Whenever an Element is called for,
there is a 50% chance that an Adjective
should be placed before it.
Element II
1-3
Place
4-6
Thing
Being
Abomination
Beast
Child
Corpse
Creature
Horror
Horseman
Inquisitor
Man
Noble
Nun
Priest
Savage
Slime
Spirit
Stalker
Thing
Virgin
Watcher
Witch
Place
Castle
Cathedral
Cellar
Cemetery
City
Court
Crypt
Grave
House
Island
Laboratory
Mountain
Planet
Ruins
Ship
Stars
Tower
Valley
Void
Woods
If multiple adjectives, beings, places, or 1-2
things are called for in a title, reroll any
3-4
duplicates.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Adjective
Blasphemous
Color (see Table 4)
Corrupt
Dark
Dead
Deranged
Diseased
Doomed
Forbidden
Hidden
Hideous
Lost
Nameless
(Number: Roll d12)
Psychic
Strange
Submerged
Unknown
Weird
Vile
Color
Alabaster
2
Cerulean
3
Crimson
4
Ebony
5
Emerald
6
Gold
7
Lilac
8
Silver
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Thing
Blade
Blood
Color
Conspiracy
Curse
Death
Dream
Escape
Experiment
Fantasy
Grimoire
Hope
Love
Music
Mystery
Research
Secret
Sorcery
Time
Vengeance
Tables by James Edward Raggi IV
for
Table 4
1
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Element III
1-3
Being
4-6
Thing
Inspired by Hill Cantons’ Old School Module Name Generator
Table 3
Element I
Being
Place
5-6
Thing
Table 2
Instructions:
1. Roll d10 on Table 1 to get the
name’s basic form.
2. Each of the Elements should be
rolled on Table 2.
3. Specific items from Tables 1 and 2
are rolled on Table 3.
Form
1 Against the
ELEMENT I
2 ELEMENT I from the
ELEMENT II
3 ELEMENT I of the
ELEMENT I
Place (Table 3)
4 ELEMENT III under the
5 Into the
ELEMENT II
6 ELEMENT III in/on the
Place (Table 3)
ELEMENT I
7 In the
ELEMENT II
of the
8 ELEMENT I
9 ELEMENT I from beyond (the) ELEMENT II
10 ELEMENT I of the
Adjective (Table 3)
Table 1
Weird Fantasy Adventure
Module Name Generator
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