Virtual Reality, Visualization and 3D Animation

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PVAMU College of Engineering -Active Research
Virtual Reality, Visualization and 3D Animation
Faculty Member: Yonggao Yang Tel: 936-261-9884
Email: yoyang@pvamu.edu
Focus Areas of Interest
ƒ Scientific Visualization
ƒ Virtual Reality and VR-Based Education Systems
ƒ Animation and Simulation
ƒ Subdivision-Based 3D Geometry Surface Design
Active Research Projects
1. Developing a virtual reality infrastructure for enhancing undergraduate math
teaching and learning.
2. Distributed virtual learning environments.
3. New subdivision schemes and subdivision-based geometry surface design.
4. Animating raindrop behaviors on windshield of vehicles.
Research Facilities
1. State-of-the-art virtual reality equipment, including head-mounted display
(HMD), data glove, and motion tracker.
2. Advanced SIG graphics workstations and performance enhanced computer
graphics laptops.
3. Self-developed advanced 3D graphics and visualization software packages and
purchased VR and graphics software.
Major Journal Publications Since 2000
1. Y. Yang, J. Chen, and M. Beheshit, "Nonlinear Projections and Magic Lenses: 3D
View Deformation," IEEE Computer Graphics & Applications, Vol. 25, No. 1,
Jan./Feb., 2005, pp.76-84.
2. Y. Yang, M. Beheshit, and X. Wang, "Blurry When Wet: Animating Raindrop
Behavior," IEEE Potentials, August/September 2005, pp. 33-36.
3. Y. Yang, A. Lodgher, and S. Xing, "Bring Rigid Bodies to Life," IEEE Potentials,
Vol. 26, No. 5, Sep./Oct., 2007, pp. 26-31.
4. Y. Yang and J. Chen, "Gene Expression Clustering and 3D Visualization," IEEE
Computing in Science and Engineering , Sep./Oct., 2003, pp. 37-43.
5. Y. Yang, A. Lodgher, and W. Zhang, "Reconstruct 3D Objects from 2D Boundaries,"
IEEE Potentials, Nov./Dec., 2006, pp. 8-13.
6. Y. Yang and A. Lodgher, "Use 3D Graphics Learning Environment to Help
Comprehend Non-Intuitive Concepts," Computers in Education Journal, Vol. XVI,
No. 4, October/December 2006, pp.51-57.
7. Y. Yang, V. Soto, and A. Lodgher, "Raster to Scalable Vector Graphics Conversion,"
Journal on Graphics, Vision and Image Processing (ICGST), Special Issue on Image
Retrieval and Representation, March 2006.
8. Y. Yang and J. Chen, "Real-Time Simulation: Water Droplets on Glass
Windows," IEEE CiSE , Vol. 6, No.4, July/August 2004, pp. 69-73.
PVAMU College of Engineering -Active Research
9. Y. Yang and J. Chen, "Nonlinear Projection: Using Deformations in 3D Viewing,"
IEEE Computing in Scinece and Engineering , Vol. 5, No.2, March/April 2003, pp.
54-59.
10. Y. Yang and J. Chen, "Rendering Avatars in Virtual Reality: Integrating 3D Model
with 2D Images," IEEE Computing in Science and Engineering, Vol. 4, No. 1,
Jan/Feb 2002, pp. 86-91.
11. J. Chen, Y. Yang, and X. Wang, "Physics-Based Modeling and Real-time
Simulation," IEEE Computing in Science and Engineering, Vol. 3, No. 3, May/June
2001, pp. 98-102.
12. Y. Yang and J. Chen, "3D Graphics Formats and Conversions," IEEE Computing in
Science and Engineering, Vol. 2, No. 5, September/October 2000. pp. 82-87.
Research Gallery
1. Subdivision based geometry surface design
(1) Subdivide a “head” model
(2) Subdivide a “hollow” cube
2. Animating raindrop behavior on glass
Animating raindrop behavior on glass
PVAMU College of Engineering -Active Research
Animating spider behavior
3. GIS-based TxDoT MTP project
4. 3D Gene Visualization
PVAMU College of Engineering -Active Research
5. Virtual reality
Virtual PVAMU campus
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