Image-Based Rendering A Brief Overview David Luebke University of Virginia

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Image-Based Rendering

A Brief Overview

David Luebke

University of Virginia

Context

Bad: I don’t have assignment #1 graded

– Worse: won’t be graded this week at all

 Next major topic: programming the vertex and fragment pipelines

– Big topic, several lectures

– Assignment #3

 But first, next couple of lectures will be

“culture” topics

– Image-based rendering

– Parallel graphics

Image-Based Rendering

You’ve been learning how to turn geometric models into images

– Specifically, images of compelling 3D objects and worlds

 Image-based rendering : a relatively new field of computer graphics devoted to making images from images

 Ex: Quicktime VR

Images with depth

 Quicktime VR is really just a 2D panoramic photograph

– Spin around, zoom in and out

 But what if we could assign depth to parts of the image?

 Ex: Tour Into the Picture

Tour Into the Picture

 Software for:

– Selecting parts of an image

– Assigning a vanishing point for depth of background objects

– Assigning depth to foreground objects

– “Painting in” behind objects

Depth per pixel

 What if we could assign an exact depth to every pixel?

 Ex: MIT Image-Based Editing system

Depth per pixel continued

What if we had a “camera” that automatically acquired depth at every pixel?

 Ex: deltasphere

 Ex: Monticello project

General image-based rendering

Can we do anything if we don’t have depth at every pixel?

– Intuitively, if we had enough images we should be able to reconstruct new images from novel viewpoints

– Even without depth information

– This is the problem of pure image-based rendering

A 4-D Light Field

Creating Light Fields

Light Field as an

Array of Images

Fast Rendering of Light

Fields

Use Gouraud Shading

Hardware!

Light Field Rendering

 Demo of Stanford viewer and light fields…

View-Dependent

Rendering

 Spectrum of rendering techniques from pure IBR to pure geometry

 Points in this space:

– Pure IBR: light field/lumigraph

– Depth-per-pixel approaches

 Another point: view-based rendering

– Slides at: http://graphics.stanford.edu/~kapu/vbr/webslides/index.html

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