TE Learning Module: Innovative Design Thinking 設計創意思考方法

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TE Learning Module:
Innovative Design Thinking
設計創意思考方法
目標 Objectives
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去除發揮創意的障礙
認識及應用「設計程序/過程 」
運用各式思考工具來誘發創新的意念
掌握「解難技巧」來應付日常生活所遇
到的設計與科技問題
背景 Background
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分別於01及02年舉行過數次課程/工作坊
中、小學教師均有參與(超過60人)
學員就著所學所得,曾於學校內試行創
意學習/設計活動
重點 Focus
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以往類似學習活動多用於語文科目
在TE KLA試行,因相信學習空間會更廣,
學生會發揮得更好
所學所得能應用於六大科技教育知識範
圍,因設計創意思考是著重多元化的脈
絡,不應受制於科目內容 (not only WHAT
to think but HOW to think as well)
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對於3Cs共通能力的培養尤為顯著,即
Creativity, Communication, Critical thinking
學校的參與 Work Together
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匯編有關設計創意思考學習/活動的教學
範例 (exemplars)
學習成果的展示,如學生設計作品、專
題研習報告、上課情況剪影...等
學與教分享會 (sharing session),例如:
是否能在教授不同的TE科目中,滲透性
的教授本課題?對學習有否幫助?可否
客觀及全面的評估創意解難能力?有何
好方法?...
概念圖 Concept Map
GenericFramework
Level &Theme
KS1 (4hrs.)
In &Out of BoxThinking
KS2 (4hrs.)
Mastering Complexity
KS3 (4hrs.)
Effective Decision Making
KS4 (extension)
Project Planning &Management
Knowledge
 howthe brain works
 howthe eye takes in
information
 howthe memory retains and
recalls that information
 right/left cortex
 logical thinking
 lateral thinking
 creative problem-solving
model
 divergent thinking
 convergent thinking
 planning cycle
 management methodologies
Skills
Values&Attitudes
Remark
 visual thinking
 mind-mapping
 attribute listing
 trial and error
 curiosity
 openness to newand unusual
ideas
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 self-motivation
eliminate roadblock
thinking…
 self-confidence
 adaptability
 have no fear of perfection, we 4 essential phases
process…
can never reach it
 independent judgement
 tolerance of ambiguity
 willingness to take sensible risks I hear, I forget;
 persistence and commitment I see, I remember;
I do, I understand…
6Wthinking technique
brainstorming
SCAMPER
DOIT
6 thinking hats method
decision tree
grid analysis
action plan / Gantt chart
critical path analysis
cost / benefit analysis
stakeholder analysis
a creative thinking
to learn fromand d
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