Document 15079342

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Matakuliah : T0944-Game Design and Programming
Tahun
: 2010
Game Design Document
Pertemuan 4
Why do we need document ?
• In modern commercial game development, the teams
consist of 20 to 50 people.
• Critical release dates must be met at particular time.
• A key art of game design is transmitting the design to
other member of the team.
The Type of Game Design Document
• High Concept (2-4 pages)
• Game Treatment (10-20 pages)
• Game Script (50-200 pages)
High Concept Document
• Covers these details:
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The premise of the game
Its intended audience
Its genre (if it belongs to one)
Its unique selling points
The target platform(s)
The overall storyline
High Concept Document
• Also contains:
– The game-play.
• What the player is supposed to do
• What type environments or scenarios the player
will encounter
• General overview if the game flow.
– Short profile of the development teams.
Game Treatment
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The purpose of game treatment is to present the game in broad outline to
someone who’s already interested in it and wants to hear more about it.
Contains:
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Mocked-up screen shots
Background on the key character
Brief description of the overall story
Anything that is crucial to understanding what the game will look and feel like to
play.
Also contains:
– An analysis of the competition and indicate the ways the game will be different.
Game Script
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Is the largest and the last of the design documentation.
Is the definitive reference for all matters relating to the structure and
organization of the game.
Contains:
– The game-play, game storyline, characters, user interface, and rules of play.
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The game script does not include the technical document.
The game script documents the creative, conceptual, and functional aspect
of the game.
Other type of Game Documentation
• Master Bible
– Proposal, Introduction, Concept, Story Summary, Character
Introduction, Highlights, Game Description, Game Elements, Hardware
Specifications, Schedule, Budget, Team Members, Marketing.
• Art Bible
– Concept, Storyboard, Characters, Items, Levels and Terrain, Magic
Effects, Combat.
• Story Bible
– Idea, Summary, Game Story, Plots, Dialogue, Character History,
Prelude.
Other type of Game Documentation
• Design Bible
– Ideas, Game-play, General Control, Characters, Items, Magic Spells,
Levels.
• Sound Bible
– Sound effects, Music, Voice overs
• Tech Bible
– System Engine, Graphic Engine, Sound Engine, Input Engine, Network
Engine, General System, GUI System, Scripting Engine, Character
Control Engine, AI Engine, Combat System.
Discussion
• Example of Design Document
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