CHI Trip Report April 2 - 7 2005 Tara Matthews CS 160

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CHI Trip Report
April 2 - 7 2005
Tara Matthews
CS 160
What Happens at CHI?
• Tutorials
• Workshops
– Awareness systems
• Technical program (multi-track)
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Papers
Short papers
SIGs
Panels
• Posters, demos
• Networking
Tutorials
• The Secret Design Strategies of Highly Successful Web
Sites
• A Practical Approach to Interactive System Design
• An Introduction to Field Research: Practical Skills for
Practitioners
• Usability Design — Integrating User-Centered Systems
Design in the Systems Development Process
• Rapid Contextual Design: Techniques for Tactical or
Time-Compressed Projects
• Cross Cultural User Interface Design
• Human-Robot Interaction: Design and Evaluation
Tutorials
• Card-Sorting and Cluster Analysis for Information
Architecture Design
• Re-Positioning User Experience as a Strategic Process
• From Ethnography to Usability Testing: Tools for Data
Collection and Analysis
• MAX Practicum: A Hands-On Introduction to Fieldwork
• Effective Prototyping: Cheap and Fast Tools for Creating
Product Visualizations
• Usability for the World: A Practical Guide to International
User Studies
• Mobile User-Interface Design for Work, Home, Play, and
On the Way
• Eye Tracking Demystified: Application to HCI Usability
Evaluation
Workshops
• Engaging The City: Public Interfaces As Civic
Intermediary
• Hands on Haptics: Exploring Non-Visual Visualization
Using The Sense of Touch
Making Sense of Sensemaking
• Distributed Display Environments
• The Virtuality Continuum Revisited
• Usage Analysis: Combining Logging and Qualitative
Methods
• Beyond Threaded Conversation
• Graduate Education in Human-Computer Interaction
Workshops
• Quality, Value(s) and Choice: Exploring Wider
Implications of HCI Practice
• Awareness Systems: Known results, theory, concepts
and future challenges
• Cognition and Collaboration – Analyzing Distributed
Community Practices for Design
• HCI Challenges in Health Assessment
• Innovative Approaches to Evaluating Affective Interfaces
• Social Implications of Ubiquitous Computing
• User Partnership Programs
• The Future of User Interface Design Tools
• Designing Technology for Community Appropriation
Technical Program
• Multitrack: many things happening at once
• Three 1.5 hour sessions per day
– 2-3 paper sessions (3 papers each)
– 2-3 short paper sessions (6 papers each)
– 1 invited panel
– 1 SIG
Popular Topics
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Design & technology for home life
Privacy
Attention and interruptions
Interaction techniques
Tangible UIs
Affect, emotion, values, and intimacy in design
Methods and usability
Assistive technology
Visualization techniques
Social computing and community
In-vehicle interfaces
Small / large devices
Educational technology
Papers
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One of the most prestigious publications
95 accepted, 16% acceptance rate
8 pages
2005 papers:
http://www.chi2005.org/program/prog_papers.html
Short Papers
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Don’t count as a publication
Lots accepted
4 pages
2005 papers:
http://www.chi2005.org/program/prog_short_papers.html
Panels
• Is ROI an Effective Approach for Persuading
Decisionmakers on the Value of User-Centered Design?
• Corporate Re-Orgs: Poison or Catalyst to HCI?
• Outsourcing and Offshoring: Impact on the User
Experience
• Connecting with Kids: So What's New?
• Invited Panel: Interaction at Lincoln Laboratory in the
1960's: Looking Forward – Looking Back
SIGs
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Design for Home Life
Rapid User Centered Design Techniques: Challenges and Solutions
Making an Impact in Your Community: HCI and US Public Policy
Do CHI Papers Work for You? Addressing Concerns of Authors,
Audiences and Reviewers
Current Issues in Assessing and Improving Information Usability
The Role of Human-Computer Interaction in Next-Generation
Control Rooms
Designing Public Government Websites
End Users Creating Effective Software
eLearning and Fun
Tangible User Interfaces for Children
Design and Evaluation Challenges of Serious Games (Invited)
alt.chi
• “Aim to bridge the gap between topics
already prevalent in the papers program
and new topics of research that may be
seen as controversial, exciting, or
emerging”
Edible Bits: Seamless Interfaces between People, Data & Food
Dan Maynes-Aminzade, Stanford University
Opening Plenary
• Randy Pausch, professor of CS at Carnegie Mellon
• "A Technologist's Comments on Psychologists, Artists, Designers, and
other Creatures Strange to Me“
• Danger with traditional academic disciplines: measured things really
accurately, rather than measuring things that are really important.
• In education it is important it is to learn to work across disciplinary
boundaries to reach creative solutions (arts, electronics, computing,
design) .
• Important to put people together as equal partners
– engineers are not there to implement the artists' visions
– artists are not there to prettify the engineers' constructions. They are partners to
create new possibilities
• Important to be child-like - having a sense of play and possibility
• Building Virtual Environments class
– Groups of 4 students work for 2 weeks to design, implement and test a novel virtual
environment
– Examples:
• a kayaking virtual environment, controlled using a 3ft metal rod
• a virtual world of bunnies created in stages by conducting with data-gloves
OK/Cancel
• Collaboration requires contributors to be equal
Some Good Papers
• Location disclosure to social relations:
why, when, & what people want to share
(Intel, UCB)
• Listening in: practices surrounding iTunes
music sharing (GA Tech)
• Examining task engagement in sensorbased statistical models of human
interruptibility (CMU) (best paper)
Some Good Papers
• Prefuse: a toolkit for interactive information
visualization (UCB)
• The users of personal networked digital imaging:
an empirical study of cameraphone photots and
sharing (UCB)
• The role of the author in topical blogs (UCB)
• Artful systems in the home
• Exploring technology adoption and user through
the lens of residential mobility
Other Papers
• WaterBot: exploring feedback and
persuisive techniques at the sink
• SNIF: social networking in fur
Closing Plenary
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Michel Weisvisz
“Looking forward by looking back: early
gestural interfaces for live electronic music
composing and performance”
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