Cognitive aspects What is cognition? Chapter 3

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2/5/2013
Chapter 3
Cognitive aspects
Anna Loparev
Intro HCI
University of Rochester
01/31/2013
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What is cognition?
• Set of mental processes relevant to knowledge
• Ex:
Remembering
Daydreaming
Thinking
Learning
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Decision Making
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What is cognition?
Seeing
Writing
Reading
Talking
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According to Norman
• Two modes
• Experiential
– Perceive, act, and react to external events
– Requires expertise and engagement
– Ex:
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According to Norman
• Reflective
– Involves thinking, comparing, decision making
– Leads to new ideas and creativity
– Ex:
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For the future…
• Remember these words:
Ball
Critter
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Mental processes
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Attention
• Selecting things to concentrate on
• Allows focus on relevant info
• Involves audio and/or visual senses
• Easy or hard?
– Goals
– Info Presentation
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Attention: Goals
• Weak
– Hard
– Allow info to guide attention
– Ex: Amazon – MP3 player
• Strong
– Easy
– Match goal with available info
– Ex: Amazon – Cowon iAUDIO 9 (16GB)
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Attention:
Information presentation
• Digikey vs Adafruit
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Information presentation:
Find price of double room at Holiday Inn in Bradley
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Information presentation:
Find price for double room Quality Inn in Columbia
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Multitasking and attention
• Effects on memory and attention
– Depends on tasks
– Depends on attention demands
• Ex:
– Gentle music tunes out background noise
– But loud music is distracting
• Light multitaskers better at allocating
attention
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Attention: Design implications
• Make important info noticeable
• Make things stand out
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Color
Ordering
Spacing
Underlining
Animation
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Attention: Design implications
• Avoid cluttering with too much info
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Attention: Design implications
• Avoid using too much just cuz
www.id-book.com,
http://arngren.net/
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Over-use of graphics
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Perception
• How info acquired and transformed into
experiences
• Complex; involves
– Memory
– Attention
– Language
• Vision > Hearing > Touch
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Perception: Gestalt laws
• Mind tends to perceive patterns
• Groupings based on certain rules
• Relative strength not really known
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Perception: Gestalt laws
• Core principle:
• Pragnanz
– Regular, simple, orderly
www.id-book.com, http://www.borisfx.com/tutorials/olympic_promo.php
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www.interaction-design.org/encyclopedia/gestalt_principles_of_form_perception.html
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Perception: Gestalt laws
• Proximity – Close together
• Too much whitespace can be detrimental
www.id-book.com, https://en.wikipedia.org/wiki/Principles_of_grouping,
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http://www.interaction-design.org/encyclopedia/gestalt_principles_of_form_perception.html
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Perception: Gestalt laws
• Similarity
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http://www.scholarpedia.org/article/Gestalt_principles
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Perception: Gestalt laws
• Similarity
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http://www.baycongroup.com/excel2007/04_excel.htm
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Perception: Gestalt laws
• Closure – Incomplete shapes
www.id-book.com, https://en.wikipedia.org/wiki/Principles_of_grouping,
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www.interaction-design.org/encyclopedia/gestalt_principles_of_form_perception.html
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Perception: Gestalt laws
• Symmetry
[ ] { } [ ]
www.id-book.com, https://en.wikipedia.org/wiki/Gestalt_psychology#Gestalt_laws_of_grouping,
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www.interaction-design.org/encyclopedia/gestalt_principles_of_form_perception.html
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Perception: Gestalt laws
• Common fate – All moving same way
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https://en.wikipedia.org/wiki/Principles_of_grouping
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Perception: Gestalt laws
• Continuity– Continuous direction
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https://en.wikipedia.org/wiki/Principles_of_grouping
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Perception: Gestalt laws
• Past experience
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http://www.scholarpedia.org/article/Gestalt_principles
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Perception: Gestalt laws
• Convexity
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http://www.codesampler.com/d3dbook/chapter_02/chapter_02.htm
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Perception: Gestalt laws
• Common region
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http://www.scholarpedia.org/article/Gestalt_principles
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Perception: Gestalt laws
• Element connectedness
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http://www.scholarpedia.org/article/Gestalt_principles
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Perception:
Is color contrast good?
Find Italian
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Perception:
Borders and white space?
Find French
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Perception:
Which is easiest to read?
What is the time?
What is the time?
What is the time?
What is the time?
What is the time?
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Perception: Design implications
• Icons
– Enable users to distinguish meaning
• Bordering and spacing are effective
• Sounds
– Audible and distinguishable
• Speech output
– Space out words
• Text
– Legible
– Distinguishable from the background
• Tactile feedback
– Allow users to recognize and distinguish meanings
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Memory
• Includes creating and retrieving memories
• Don’t remember everything
• During creation, affected by:
Attention
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Context (when, where)
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Memory
• Recall
– Remember something without clues
– Can be hard to do
• Passwords
• Recognition
– Remember via reencounter
– Easier to do than recall
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http://drafthouse.com/movies/total_recall_1990/austin
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Recognition versus recall
• Command-based interfaces
– Require recall
• GUIs
– Provide visually-based options
– Users browse through until they recognize one
• Web browsers, MP3 players, etc.
– Support recognition memory
– Provide lists of visited URLs, song titles etc.
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Memory: Search
• Start with recall
• Move on to recognition
• Can improve via
– Multiple encodings
– Autofill
– Searchbox AND history list
www.id-book.com,
http://www.google.com
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Memory: Activity
• Do you remember the words?
• Can you identify them in this list?
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Basket
Milk
Ferret
Ball
Soda
Shirt
Coffee
Staple
Critter
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Ball
Critter
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Memory: Activity
•
•
•
•
Grandparents’ birthdays
Cover of last two bought DVDs
Which easiest? Why?
Good at remembering visual cues
– Color
– Location
– Marks
• Harder to remember arbitrary material
– Birthdays
– Phone numbers
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Memory: The classic ‘72’
• George Miller’s (1956)
• How much info people can remember
• Short-term memory capacity is limited
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http://www.pawesome.net/2012/01/too-big-bulldog-and-the-too-small-box/
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Memory: What not to do
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Only 7 menu options
Display only 7 tool bar icons
No more than 7 bullets in a list
Only 7 items on pull down menu
Only 7 tabs at the top of a webpage
• Wrong because recognition, not recall!
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Memory: Design implications
• Don’t require complicated procedures
• Promote recognition rather than recall
• Provide various ways of encoding info
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Categories
Color
Flagging
Time stamping
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Learning
• How to learn to use an application
• Use an application to understand a topic
• Hard to learn via manual
– Prefer to learn by doing
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Learning: Design implications
• Encourage exploration
• Constrain and guide learners
• Dynalinking
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http://mcs.open.ac.uk/yr258/rthemes.html
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Reading, speaking, and
listening
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•
•
•
•
•
Sentences or phrases mean same thing
Many prefer listening to reading
Written is permanent, spoken is transient
Reading quicker than speaking or listening
Listening requires less cognitive effort
Written grammatical, spoken not so much
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RSL: Design implications
• Speech-based interfaces
– Short menus and instructions
– Accentuate intonation of artificial speech
• Allow text to be enlarged
– Zoom
– Actual change in size
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Problem-solving, planning,
reasoning and decision-making
• Reflective cognition:
What to do
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Consequences
Options
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Problem-solving, planning,
reasoning and decision-making
• Often involves
– Conscious processes
– Discussion with others (or oneself)
– Use of artifacts
• May involve analyzing different scenarios
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Problem-solving, planning,
reasoning and decision-making
• Extent depends on level of expertise
– Novices
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•
•
•
Make assumptions
Similar situations
Trial and error
Slow and error prone
– Experts
• Optimal strategies
• Think ahead
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Problem-solving, planning,
reasoning and decision-making
• Overwhelming choice
– Simple heuristics
– Fast decisions that are ‘just good enough’
– Influences product packaging
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http://stuffpoint.com/pringles/image/137454/pringles-picture/
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PS,P,R,DM: Design implications
• Additional info/functions for those who care
• Support rapid decision-making and planning
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Cognitive Frameworks
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Framework
• Set of interrelated concepts
• Advice in the form of
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Steps
Challenges
Principles
Etc.
• Help constrain and scope
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Mental models
• Includes:
– How to use the system
– How the system works
• Use to infer how to carry out tasks
• Best if matches conceptual model
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Mental models: Examples
Thermostat
Oven
Elevator
• More is more
– The more you turn/push, the greater the effect
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Mental models: Transparency
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•
•
•
•
Useful feedback
Facilitate simple, intuitive interaction
Clear, easy to follow instructions
Appropriate help/tutorials
Context-sensitive guidance
• Two types of users
– Those who care about how system works
– Those who don’t
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Gulfs of execution and
evaluation
• Gaps between the user and the interface
• Bridge to reduce required cognitive effort
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Norman, 1986; Hutchins et al, 1986
Gulfs of execution and
evaluation
• The gulf of execution
– Input: Distance from user to system
• The gulf of evaluation
– Output: Distance from system to user
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Norman, 1986; Hutchins et al, 1986
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Information processing model
• Done to mental representations
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Images
Mental models
Rules
Other forms of knowledge
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Human processor model
• Card et al. (1983)
• Cognition = series of processing stages
• Three types of processes
Perceptual
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Cognitive
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Motor
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Human processor model:
Pros and Cons
• The Good
– Predicts which processes involved
– Can calculate how long user will take
• The Bad
– Does not account for interactions in real world
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External cognition
• Cognitive processes involved when
interact with external representations
• Interaction includes
– Representations
– Tools
• Main goal is to analyze
– Cognitive benefits
– Processes involved64
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External cognition:
Reduce memory load
• Recall hard
– Especially non-visual
• Recognition easy
• Individual notes
– Many times with relevant or prominent location
• Note aggregates
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External cognition:
Reduce memory load
• Remind need to do something
– Buy something for Christmas
• Remind what to do
– Buy llamas
• Remind when to do
– Order llamas by certain date
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External Cognition:
Computational offloading
• Tool + external representation for computation
• Ex:
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External Cognition: Annotation
• Modifying existing representations
• Ex:
– Underlining
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External Cognition:
Cognitive tracing
• Manipulate into different orders or structures
• Ex:
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http://www.pearldrummersforum.com/showthread.php?87973-A-fun-Scrabble-hand-I-got-tonight
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External Cognition:
Design implication
• Provide external representations that
– Reduce memory load
– Facilitate computational offloading
• Ex:
www.id-book.com,
www.amazon.com
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Distributed cognition
• Nature of cognitive phenomena across
Individuals
Artifacts
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Internal Representations
External Representations
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Distributed cognition
• Propagation across representational state
• Info transformed through different media
• Ex:
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Distributed cognition
• Different from other frameworks
– More extensive than external cognition
– Focus on system of people and artifacts
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Distributed cognition analysis:
What’s involved
• Distributed problem-solving
• Role of verbal and non-verbal behavior
• Coordinating mechanisms that are used
– Rules
– Procedures
• Communication
• How knowledge shared and accessed
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