Gamemaker: Create Your Own Game

advertisement
Gamemaker:
Create Your Own Game
Formalized and elaborate documentation as compiled evidence of a students work.
Your name
Name: ______________________________________________
Gamemaker: Create Your Own Game
Unit Title: ____________________________________________
Global Context: ________________________________________
Inquiry Question: ______________________________________
Key Concepts: _________________________________________
Design Concept: _______________________________________
page
#1
INQUIRING &
ANALYZING
Explain and Justify the Need:
What is the importance of the task and what impact might it have on you and/or your future?
Identify & Prioritize Research:
What essential questions do I need to think about to help me guide my investigation? What are the answers to these questions?
Analyze Existing Products:
What are the main features of an existing product that inspire a solution to this problem?
Design Brief:
Explain the task you have to complete, who are you making it for, and how do you plan to complete the task.
Be sure to include how the area of interaction you are using will impact your project.
page
#2
DEVELOPING IDEAS
Objective:
Give a brief (2 – 3 sentence) description to the purpose of your game.
Characters:
What character are you controlling? Who are the ‘good guys’, ‘bad guys’, and ‘extras’?
Next Levels:
How do you get from one level to the next?
Point System:
How do you get points? How many? Can you lose points?
Game End:
What ends the game? (hint: it cannot be “get to the last level”). How can you end the game
before the last level?
page
#3
CREATING THE
SOLUTION
Demonstrate Technical Skills:
Create your product by following your plan! Usually, this step involves
building or creating a product outside of the design folder.
page
#4
EVALUATING
Impact of the Solution:
● How do you think your product will change the way the people who use it
work/play/learn? Will it lead to an improvement in their daily life/long term life?
● Could your product be introduced into the wider community? What do you think the
impact would be?
● Will you product have an impact on the environment?
Improvements:
What are your strengths in creating the solutions? What are your weaknesses? How could you improve the solution next time?
Success of the Solution:
Do you think your solution was successful? Describe ways in which you could authentically test your product.
Design Testing Methods:
How do you know your solution was successful? Provide data to analyze your results.
page
#5
Level
Criterion B:
Developing Ideas
Criterion C:
Creating the Solution
Design Folder Page #3
The student develops
accurate planning
drawings/diagrams and outlines
requirements for the creation of
the chosen solution.
Creating Your Own Game
The student demonstrates excellent technical skills when making the solution.
7-8
The game design is detailed and
answers all questions in full
sentences
5-6
3-4
1-2
The student develops
accurate planning
drawings/diagrams and lists
requirements
for the creation of the chosen
solution.
The game design answers all
questions in full sentences
The student creates planning
drawings/diagrams or lists
requirements for the chosen
solution.
The game design answers most
questions which may or may not
be in full sentences.
The student creates
incomplete planning
drawings/diagrams.
What did we learn
in Evil Clutches:

The game includes most of the skills/techniques below to enhance the game.
TOOLS: levels, instructions, challenging game (progressively gets harder), use
multiple techniques from Evil Clutches & Galactic Mail, use 2 online resources to add
something new

Online Resource #1:

Online Resource #2:





The student demonstrates competent technical skills when making the solution.
The game includes many of the skills/techniques below.
TOOLS: levels, instructions, challenging game (progressively gets harder), use
multiple techniques from Evil Clutches & Galactic Mail, use 1 online resources to add
something new
Online Resource #1:
The student demonstrates satisfactory technical skills when making the solution.
The game includes some of the skills/techniques below.
TOOLS: levels, instructions, challenging game (progressively gets harder), use
multiple techniques from Evil Clutches & Galactic Mail
The student demonstrates minimal technical skills when making the solution.
The game includes few of the skills/techniques below.
TOOLS: levels, instructions, challenging game (progressively gets harder), use
multiple techniques from Evil Clutches & Galactic Mail
Create sprites, objects,
sounds, rooms
Move up/down
(controlled by player &
computer)
Shoot objects (by
computer & player)
Pop up message
Restart game
Edge boundaries
Points
Collisions
What did we learn
in Galactic Mail:





High score table
Levels by ‘no objects
remaining’
Change into different
objects
Move randomly
Title Screen
The game design is incomplete.
0
The student does not reach a standard
described by any of the descriptors above.
The student does not reach a standard described by any of the descriptors above.
page
#6
Download