APPLIED MATHEMATICS AND COMPUTER SCIENCE—Game Design & Development

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APPLIED MATHEMATICS AND
NAME______________________________________ DATE_____________
COMPUTER SCIENCE—Game Design & Development
BACHELOR OF SCIENCE DEGREE – 120 Credits
I.D.#_______________________________
PHONE # ________________
University of Wisconsin-Stout
PROGRAM PLAN – 2008-2009, Updated –May 2010
GENERAL EDUCATION
Communication Skills
ENGL 101 Freshman English – Composition or
ENGL 111 Freshman English – Honors I
ENGL 102 Freshman English – Reading & Writing or
ENGL 112 Freshman English – Honors II
SPCOM 100 Fundamentals of Speech
Analytic Reasoning
MATH 156 Calculus & Analytic Geometry 1
CS 144 Computer Science 1
Health and Physical Education
Courses from the approved GE listing
Humanities and the Arts
One course from EACH of three areas – GE listing
Social and Behavioral Sciences
One course from EACH of three areas – GE listing
Natural Sciences
PHYS 281 University Physics
Technology
Course from the Technology area – GE listing
Ethnic Studies
2-3 courses based on area – take HUM and SBSCI
courses that count in both areas – see listing
Global Perspectives (Pick one option)
Second Language Option: 2 yrs same second language
in high school or 4 university credits of a second
language or competency by examination
Global Experience Option: 6 credits – take HUM and
SBSCI courses that count in both areas – see listing
MAJOR STUDIES
Required Computer Science (31 cr – 3 cr)
CS 144 Computer Science 1 (3 cr. count as GE)
CS 145 Computer Science 2
CS 244 Data Structures
(fall)
CS 245 Intro to Computer Organization
(spring)
CS 248 Web and Internet Programming
(Fall)
CS 342 Survey of Programming Languages
(Spring)
CS 343 Mathematical Foundations of Graphics (fall)
CS 441 Computer Architecture
(fall)
CS 442 Systems Programming
(spring)
CS 448 Software Engineering
(fall)
NEW ____________
43 CREDITS
8 credits
1
3
X
3
2
8 credits
5
3
2 credits
2
9 credits
9
9 credits
9
5 credits
5
2 credits
2
-
TRANSFER ____________
EIGHT SEMESTER SEQUENCE
2
3
4
5
6
7
8
X
X
X
X
X
-
77 CREDITS
28 credits
3
4
3
3
3
3
3
3
3
X
X
X
X
X
X
X
X
X
X
4
Applied Mathematics and Computer Science
Game Design & Development
Program Plan Sheet continued p. 2
Required Math/Stat/MSCS (25 cr – 5 cr)
MATH 156 Calc & Analytic Geometry 1 (5 credit GE)
MATH 157 Calc & Analytic Geometry 2
MATH 158 Calculus 3
MATH 255 Differential Equations
(spring)
MATH 275 Linear Algebra
MSCS 280 Graph Theory
(spring)
STAT 330 Prob & Stats for Engineering & Sciences
Required Technical Concentration Courses
ENGL 415 Technical Writing
PHYS-360 Physics Modeling for Game Programmers
EDUC-170 Games and Simulations in Education
XXX-XXX Culture & Sociology of Video Games
ARTH-2XX History of Interactive Media
GDD-101 Intro to Video & Computer Game Design
GDD-325 2D Game Design & Development (capstone)
GDD-450 3D Game Design & Development I (capstone)
GDD-451 3D Game Design & Development II (capstone)
Professional Investigation/Exposure
Students must attend at least one professional event per
semester for 2 years.
TOTAL CREDITS FOR GRADUATION
20 credits
5
3
3
3
3
3
29 credits
3
3
2
3
3
3
4
4
4
-
X
X
X
X
X
X
X
X
X
X
X
X
X
120
*Course numbers have been approved/updated.
_____________________________________
Student
Date
_____________________________________
Program Director
Date
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