Chapter 11 Distributed Systems Architectures ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 1 Distributed Systems Architectures Architectural design for software that executes on more than one processor ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 2 Objectives To explain the advantages and disadvantages of distributed systems architectures To describe different approaches to the development of client-server systems To explain the differences between client-server and distributed object architectures To describe object request brokers and the principles underlying the CORBA standards ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 3 Topics covered Multiprocessor architectures Client-server architectures Distributed object architectures CORBA ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 4 Distributed systems Virtually all large computer-based systems are now distributed systems Information processing is distributed over several computers rather than confined to a single machine Distributed software engineering is now very important ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 5 System types Personal systems that are not distributed and that are designed to run on a personal computer or workstation. Embedded systems that run on a single processor or on an integrated group of processors. Distributed systems where the system software runs on a loosely integrated group of cooperating processors linked by a network. ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 6 Distributed system characteristics Resource sharing Openness Concurrency Scalability Fault tolerance Transparency ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 7 Distributed system disadvantages Complexity Security Manageability Unpredictability ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 8 Design issue Resource identification Communications Quality of service Software architectures Description The resources in a distributed system are spread across different computers and a naming scheme has to be devised so that users can discover and refer to the resources that they need. An example of such a naming scheme is the URL (Uniform Resource Locator) that is used to identify WWW pages. If a meaningful and universally understood identification scheme is not used then many of these resources will be inaccessible to system users. The universal availability of the Internet and the efficient implementation of Internet TCP/IP communication protocols means that, for most distributed systems, these are the most effective way for the computers to communicate. However, where there are specific requirements for performance, reliability etc. alternative approaches to communications may be used. The quality of service offered by a system reflects its performance, availability and reliability. It is affected by a number of factors such as the allocation of processes to processes in the system, the distribution of resources across the system, the network and the system hardware and the adaptability of the system. The software architecture describes how the application functionality is distributed over a number of logical components and how these components are distributed across processors. Choosing the right architecture for an application is essential to achieve the desired quality of service. Issues in distributed system design Distributed systems archiectures Client-server architectures • Distributed services which are called on by clients. Servers that provide services are treated differently from clients that use services Distributed object architectures • No distinction between clients and servers. Any object on the system may provide and use services from other objects ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 10 Middleware Software that manages and supports the different components of a distributed system. In essence, it sits in the middle of the system Middleware is usually off-the-shelf rather than specially written software Examples • • • Transaction processing monitors Data convertors Communication controllers ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 11 Multiprocessor architectures Simplest distributed system model System composed of multiple processes which may (but need not) execute on different processors Architectural model of many large real-time systems Distribution of process to processor may be preordered or may be under the control of a despatcher ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 12 A multiprocessor traffic control system Sensor processor Sensor control process Traffic flow processor Display process Traffic light control processor Light control process Traffic lights Traffic flow sensors and cameras ©Ian Sommerville 2000 Operator consoles Software Engineering, 6th edition. Chapter 11 Slide 13 Client-server architectures The application is modelled as a set of services that are provided by servers and a set of clients that use these services Clients know of servers but servers need not know of clients Clients and servers are logical processes The mapping of processors to processes is not necessarily 1 : 1 ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 14 A client-server system c3 c2 c4 c12 c11 c1 Server process s4 s1 c10 c5 s2 c6 ©Ian Sommerville 2000 c7 Client process s3 c9 c8 Software Engineering, 6th edition. Chapter 11 Slide 15 Computers in a C/S network c1 CC1 c2 CC2 CC3 c3, c4 Network s1, s2 s3, s4 Server computer SC1 SC2 c5, c6, c7 CC4 ©Ian Sommerville 2000 c8, c9 CC5 c10, c11, c12 Client computer CC6 Software Engineering, 6th edition. Chapter 11 Slide 16 Layered application architecture Presentation layer • Application processing layer • Concerned with presenting the results of a computation to system users and with collecting user inputs Concerned with providing application specific functionality e.g., in a banking system, banking functions such as open account, close account, etc. Data management layer • Concerned with managing the system databases ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 17 Application layers Presentation layer Application processing layer Data management layer ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 18 Thin and fat clients Thin-client model • In a thin-client model, all of the application processing and data management is carried out on the server. The client is simply responsible for running the presentation software. Fat-client model • In this model, the server is only responsible for data management. The software on the client implements the application logic and the interactions with the system user. ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 19 Thin and fat clients Presentation Thin-client model Data management Application processing Client Presentation Application processing Fat-client model ©Ian Sommerville 2000 Server Client Server Data management Software Engineering, 6th edition. Chapter 11 Slide 20 Thin client model Used when legacy systems are migrated to client server architectures. • The legacy system acts as a server in its own right with a graphical interface implemented on a client A major disadvantage is that it places a heavy processing load on both the server and the network ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 21 Fat client model More processing is delegated to the client as the application processing is locally executed Most suitable for new C/S systems where the capabilities of the client system are known in advance More complex than a thin client model especially for management. New versions of the application have to be installed on all clients ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 22 A client-server ATM system ATM ATM Account server TeleCustomer processing account monitor database ATM ATM ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 23 Three-tier architectures In a three-tier architecture, each of the application architecture layers may execute on a separate processor Allows for better performance than a thin-client approach and is simpler to manage than a fatclient approach A more scalable architecture - as demands increase, extra servers can be added ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 24 A 3-tier C/S architecture Presentation Client ©Ian Sommerville 2000 Server Server Application processing Data management Software Engineering, 6th edition. Chapter 11 Slide 25 An internet banking system Client HTTP interaction Datab ase server Web server Client Account service provision SQL query SQL Customer account database Client Client ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 26 Use of C/S architectures Architecture Two-tier C/S architecture with thin clients Two-tier C/S architecture with fat clients Three-tier or multi-tier C/S architecture ©Ian Sommerville 2000 Applications Legacy system applications where separating application processing and data management is impractical Computationally-intensive applications such as compilers with little or no data management Data-intensive applications (browsing and querying) with little or no application processing. Applications where application processing is provided by COTS (e.g. Microsoft Excel) on the client Applications where computationally-intensive processing of data (e.g. data visualisation) is required. Applications with relatively stable end-user functionality used in an environment with well-established system management Large scale applications with hundreds or thousands of clients Applications where both the data and the application are volatile. Applications where data from multiple sources are integrated Software Engineering, 6th edition. Chapter 11 Slide 27 Distributed object architectures There is no distinction in a distributed object architectures between clients and servers Each distributable entity is an object that provides services to other objects and receives services from other objects Object communication is through a middleware system called an object request broker (software bus) However, more complex to design than C/S systems ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 28 Distributed object architecture o1 o2 o3 o4 S (o1) S (o2) S (o3) S (o4) Software bus ©Ian Sommerville 2000 o5 o6 S (o5) S (o6) Software Engineering, 6th edition. Chapter 11 Slide 29 Advantages of distributed object architecture It allows the system designer to delay decisions on where and how services should be provided It is a very open system architecture that allows new resources to be added to it as required The system is flexible and scaleable It is possible to reconfigure the system dynamically with objects migrating across the network as required ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 30 Uses of distributed object architecture As a logical model that allows you to structure and organise the system. In this case, you think about how to provide application functionality solely in terms of services and combinations of services As a flexible approach to the implementation of client-server systems. The logical model of the system is a client-server model but both clients and servers are realised as distributed objects communicating through a software bus ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 31 A data mining system Database 1 Integrator 1 Database 2 Report gen. Visualiser Integrator 2 Database 3 Display ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 32 Data mining system The logical model of the system is not one of service provision where there are distinguished data management services It allows the number of databases that are accessed to be increased without disrupting the system It allows new types of relationship to be mined by adding new integrator objects ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 33 CORBA CORBA is an international standard for an Object Request Broker - middleware to manage communications between distributed objects Several implementation of CORBA are available DCOM is an alternative approach by Microsoft to object request brokers CORBA has been defined by the Object Management Group ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 34 Application structure Application objects Standard objects, defined by the OMG, for a specific domain e.g. insurance Fundamental CORBA services such as directories and security management Horizontal (i.e. cutting across applications) facilities such as user interface facilities ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 35 CORBA application structure Application objects Domain facilities Horizontal CORBA facilities Object request broker CORBA services ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 36 CORBA standards An object model for application objects • A CORBA object is an encapsulation of state with a welldefined, language-neutral interface defined in an IDL (interface definition language) An object request broker that manages requests for object services A set of general object services of use to many distributed applications A set of common components built on top of these services ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 37 CORBA objects CORBA objects are comparable, in principle, to objects in C++ and Java They MUST have a separate interface definition that is expressed using a common language (IDL) similar to C++ There is a mapping from this IDL to programming languages (C++, Java, etc.) Therefore, objects written in different languages can communicate with each other ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 38 Object request broker (ORB) The ORB handles object communications. It knows of all objects in the system and their interfaces Using an ORB, the calling object binds an IDL stub that defines the interface of the called object Calling this stub results in calls to the ORB which then calls the required object through a published IDL skeleton that links the interface to the service implementation ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 39 ORB-based object communications o1 o2 S (o1) S (o2) IDL stub IDL skeleton Object Request Broker ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 40 Inter-ORB communications ORBs are not usually separate programs but are a set of objects in a library that are linked with an application when it is developed ORBs handle communications between objects executing on the sane machine Several ORBS may be available and each computer in a distributed system will have its own ORB Inter-ORB communications are used for distributed object calls ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 41 Inter-ORB communications o1 o2 o3 o4 S (o1) S (o2) S (o3) S (o4) IDL IDL IDL IDL Object Request Broker Object Request Broker Network ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 42 CORBA services Naming and trading services • Notification services • These allow objects to discover and refer to other objects on the network These allow objects to notify other objects that an event has occurred Transaction services • These support atomic transactions and rollback on failure ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 43 Key points Almost all new large systems are distributed systems Distributed systems support resource sharing, openness, concurrency, scalability, fault tolerance and transparency Client-server architectures involve services being delivered by servers to programs operating on clients User interface software always runs on the client and data management on the server ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 44 Key points In a distributed object architecture, there is no distinction between clients and servers Distributed object systems require middleware to handle object communications The CORBA standards are a set of middleware standards that support distributed object architectures ©Ian Sommerville 2000 Software Engineering, 6th edition. Chapter 11 Slide 45